@axis-dominion F2.tsvg I made the edit for the tank.
G40 Jim010 (allies +33) vs Majikforce (axis)
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - British 3 infantry moved from Egypt to Alexandria 2 artilleries moved from Egypt to Alexandria 1 infantry moved from Iraq to Syria British take Syria from Italians 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 battleship moved from 76 Sea Zone to 98 Sea Zone
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Damn. In my haste, I forgot to buy my airbase … oh well.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 4 armour moved from Quebec to 106 Sea Zone 4 mech_infantrys moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 9 infantry moved from Quebec to 106 Sea Zone 2 armour, 1 artillery, 7 infantry, 4 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone 2 armour moved from 91 Sea Zone to Gibraltar 4 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 7 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 battleship moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 83 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 83 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 83 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Morocco Battle in Gibraltar Americans attack with 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys in Gibraltar, round 2 : 7/22 hits, 6.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 2 armour, 5 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from 83 Sea Zone to French Equatorial Africa 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 aaGun moved from Quebec to 106 Sea Zone 1 aaGun moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 2 aaGuns moved from 91 Sea Zone to Gibraltar 3 cruisers moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 4 fighters moved from Iceland to 91 Sea Zone 1 tactical_bomber moved from Iceland to United Kingdom 1 bomber moved from Iceland to United Kingdom 1 artillery moved from Central United States to Western United States 2 infantry moved from Eastern United States to Central United States 2 submarines moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 2 destroyers and 2 transports placed in 101 Sea Zone 1 armour and 1 artillery placed in Central United States 2 infantry placed in Western United States 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Egypt to Alexandria 2 artilleries moved from Egypt to Alexandria 1 infantry moved from Iraq to Syria British take Syria from Italians 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 battleship moved from 76 Sea Zone to 98 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in Alexandria British attack with 2 artilleries and 3 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 2 artilleries and 3 infantry in Alexandria, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking 106 Sea Zone from Germans, taking Alexandria from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 98 Sea Zone British attack with 1 battleship Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged 1 transport owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 artillery moved from Persia to Eastern Persia 2 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 armour moved from Rhodesia to French Equatorial Africa 3 infantry moved from Egypt to Trans-Jordan 3 artilleries moved from Egypt to Trans-Jordan 3 fighters moved from United Kingdom to Gibraltar 2 destroyers moved from 106 Sea Zone to 104 Sea Zone 3 transports moved from 121 Sea Zone to 106 Sea Zone Place Units - British 1 armour and 1 fighter placed in Egypt 2 destroyers placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5 British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : 1.00 British : 0.50 Americans : 0.33
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Forgetting that airbase is fatal.
Oh well, I hate playing allies. But I would do many things different. I’ll concede when you kill that fleet. But I’d like to try again as Allies. I have a better idea now of what I should do with them.
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 destroyers and 2 fighters; Remaining resources: 1 PUs; Combat Move - Italians 6 submarines moved from 93 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to 104 Sea Zone 2 fighters moved from Normandy Bordeaux to 104 Sea Zone 2 bombers moved from Southern France to 91 Sea Zone 1 mech_infantry moved from Western Ukraine to Rostov Italians take Rostov from Russians 1 armour moved from French West Africa to Nigeria Italians take Nigeria from British 1 infantry moved from French West Africa to Gold Coast Italians take Gold Coast from British 1 submarine moved from 98 Sea Zone to 95 Sea Zone Combat - Italians Battle in 104 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 2 destroyers Italians roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Italians roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 104 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 2 destroyers Casualties for Italians: 1 fighter Battle in 91 Sea Zone Italians attack with 2 bombers and 6 submarines Americans defend with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 15 transports Italians roll dice for 6 submarines in 91 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Combat Hit Differential Summary :
Italians : -0.33 British : 0.00
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@jim010 2 hits from the subs. Where do you want them? Also were do you want hits to go from the bombers?
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Don’t bother. I surrender
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@jim010 Okay. GG. Don’t kick yourself about the air base. I most likely could of disabled it with Italy anyway. Would of been a much more tense Italy turn though. Japan was probably going to win before the US offload made a difference. Do you know how to post game results? If not let me know. We can go again if you want. Swap sides or try the same again. Just let me know.
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Posted. Yeah, I’d like a rematch. Little things that I need to not repeat. By the odds I had Moscow protected, so I think I can work on my American entry. But I’m going to play outside the league until I get the Allies figured out.
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@jim010 okay. If you want to play again we can. We won’t count it for the league. But could we just play here in the league forum? Same bid amount I assume? Where do you want units?
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Sure.
Same place as before. My idea is if Russia can hold, then everything else should fall into place. Now I just need to see how to get the US landing to Gibraltar safely. I ran the numbers with your Italian and German waves, and I should have held, so I am thinking that can be tweaked.
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@jim010 Okay cool. I’m just gonna continue the new game in this thread. I like your idea but with a KGF how do you account for Japan not wrecking shop in the Pacific?
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:42:01 PM
Savegame -
@jim010 Game 2 just for fun. Same bid
Bid:
1 inf in each territory
Novgorod
Belarus
western ukraine
Russia
Archangel
ukraine
volgograd
Karlia
Vyborg
Caucasus
Egypt -
Whenever I have played Germany, it made no difference to the game how well Japan was doing. I figure if Germany can break the Russian stack, it is over regardless of what Japan is doing. So step 1 is to make sure Germany doesn’t break the Russian stack. Step 2 contain Italy. Step 3 is go to Gibraltar with 2 dozen land units (or Britain). Step for is delay Japan as long as possible from going through India or China.
How I accomplish this, I’m trying to figure out.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by Russians to Novgorod: 1 infantry EDIT: Adding units owned by Russians to Belarus: 1 infantry EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Adding units owned by Russians to Archangel: 1 infantry EDIT: Adding units owned by Russians to Ukraine: 1 infantry EDIT: Adding units owned by Russians to Volgograd: 1 infantry EDIT: Adding units owned by Russians to Karelia: 1 infantry EDIT: Adding units owned by Russians to Vyborg: 1 infantry EDIT: Adding units owned by Russians to Caucasus: 1 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 2 armour moved from Holland Belgium to France 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery and 2 infantry moved from Holland Belgium to France 1 tactical_bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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@jim010 Scramble?
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@jim010 said in G40 Jim010 (allies +33) vs Majikforce (axis):
Whenever I have played Germany, it made no difference to the game how well Japan was doing. I figure if Germany can break the Russian stack, it is over regardless of what Japan is doing. So step 1 is to make sure Germany doesn’t break the Russian stack. Step 2 contain Italy. Step 3 is go to Gibraltar with 2 dozen land units (or Britain). Step for is delay Japan as long as possible from going through India or China.
How I accomplish this, I’m trying to figure out.
But Japan can win before you get to Germany with the huge stack of transports. I think you are better off setting up a transport shuck. that way you can balance buys in the pacific.
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no scramble