G40 Jim010 (allies +33) vs Majikforce (axis)

  • Customizer

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Combat Move - British
            3 infantry moved from Egypt to Alexandria
            2 artilleries moved from Egypt to Alexandria
            1 infantry moved from Iraq to Syria
                  British take Syria from Italians
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
    

    Savegame

  • Customizer

    Damn. In my haste, I forgot to buy my airbase … oh well.

  • Customizer

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            4 armour moved from Quebec to 106 Sea Zone
            4 mech_infantrys moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            9 infantry moved from Quebec to 106 Sea Zone
            2 armour, 1 artillery, 7 infantry, 4 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone
            2 armour moved from 91 Sea Zone to Gibraltar
            4 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            7 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 battleship moved from 106 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 83 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in 83 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 83 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Morocco
            Battle in Gibraltar
                Americans attack with 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys in Gibraltar, round 2 : 7/22 hits, 6.00 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 2 armour, 5 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from 83 Sea Zone to French Equatorial Africa
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
            1 aaGun moved from Quebec to 106 Sea Zone
            1 aaGun moved from Quebec to 106 Sea Zone
            2 infantry moved from Quebec to 106 Sea Zone
            2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
            2 aaGuns moved from 91 Sea Zone to Gibraltar
            3 cruisers moved from 106 Sea Zone to 91 Sea Zone
            2 fighters moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            4 fighters moved from Iceland to 91 Sea Zone
            1 tactical_bomber moved from Iceland to United Kingdom
            1 bomber moved from Iceland to United Kingdom
            1 artillery moved from Central United States to Western United States
            2 infantry moved from Eastern United States to Central United States
            2 submarines moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 101 Sea Zone
            1 armour and 1 artillery placed in Central United States
            2 infantry placed in Western United States
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Egypt to Alexandria
            2 artilleries moved from Egypt to Alexandria
            1 infantry moved from Iraq to Syria
                  British take Syria from Italians
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Alexandria
                British attack with 2 artilleries and 3 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 artilleries and 3 infantry in Alexandria, round 2 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking 106 Sea Zone from Germans, taking Alexandria from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 98 Sea Zone
                British attack with 1 battleship
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - British
            1 artillery moved from Persia to Eastern Persia
            2 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 armour moved from Rhodesia to French Equatorial Africa
            3 infantry moved from Egypt to Trans-Jordan
            3 artilleries moved from Egypt to Trans-Jordan
            3 fighters moved from United Kingdom to Gibraltar
            2 destroyers moved from 106 Sea Zone to 104 Sea Zone
            3 transports moved from 121 Sea Zone to 106 Sea Zone
    
        Place Units - British
            1 armour and 1 fighter placed in Egypt
            2 destroyers placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : 0.50
    Americans : 0.33
    

    Savegame

  • Customizer

    Forgetting that airbase is fatal.

    Oh well, I hate playing allies. But I would do many things different. I’ll concede when you kill that fleet. But I’d like to try again as Allies. I have a better idea now of what I should do with them.

  • '22 '16

    TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 destroyers and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            6 submarines moved from 93 Sea Zone to 91 Sea Zone
            1 bomber moved from Southern Italy to 104 Sea Zone
            2 fighters moved from Normandy Bordeaux to 104 Sea Zone
            2 bombers moved from Southern France to 91 Sea Zone
            1 mech_infantry moved from Western Ukraine to Rostov
                  Italians take Rostov from Russians
            1 armour moved from French West Africa to Nigeria
                  Italians take Nigeria from British
            1 infantry moved from French West Africa to Gold Coast
                  Italians take Gold Coast from British
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
    
        Combat - Italians
            Battle in 104 Sea Zone
                Italians attack with 1 bomber and 2 fighters
                British defend with 2 destroyers
                    Italians roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                    Italians roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 104 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 2 destroyers
                Casualties for Italians: 1 fighter
            Battle in 91 Sea Zone
                Italians attack with 2 bombers and 6 submarines
                Americans defend with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 15 transports
                    Italians roll dice for 6 submarines in 91 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : 0.00
    

    Savegame

  • '22 '16

    @jim010 2 hits from the subs. Where do you want them? Also were do you want hits to go from the bombers?

  • Customizer

    Don’t bother. I surrender

  • '22 '16

    @jim010 Okay. GG. Don’t kick yourself about the air base. I most likely could of disabled it with Italy anyway. Would of been a much more tense Italy turn though. Japan was probably going to win before the US offload made a difference. Do you know how to post game results? If not let me know. We can go again if you want. Swap sides or try the same again. Just let me know.

  • Customizer

    Posted. Yeah, I’d like a rematch. Little things that I need to not repeat. By the odds I had Moscow protected, so I think I can work on my American entry. But I’m going to play outside the league until I get the Allies figured out.

  • '22 '16

    @jim010 okay. If you want to play again we can. We won’t count it for the league. But could we just play here in the league forum? Same bid amount I assume? Where do you want units?

  • Customizer

    Sure.

    Same place as before. My idea is if Russia can hold, then everything else should fall into place. Now I just need to see how to get the US landing to Gibraltar safely. I ran the numbers with your Italian and German waves, and I should have held, so I am thinking that can be tweaked.

  • '22 '16

    @jim010 Okay cool. I’m just gonna continue the new game in this thread. I like your idea but with a KGF how do you account for Japan not wrecking shop in the Pacific?

  • '22 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 9:42:01 PM
    Savegame

  • '22 '16

    @jim010 Game 2 just for fun. Same bid
    Bid:
    1 inf in each territory
    Novgorod
    Belarus
    western ukraine
    Russia
    Archangel
    ukraine
    volgograd
    Karlia
    Vyborg
    Caucasus
    Egypt

  • Customizer

    Whenever I have played Germany, it made no difference to the game how well Japan was doing. I figure if Germany can break the Russian stack, it is over regardless of what Japan is doing. So step 1 is to make sure Germany doesn’t break the Russian stack. Step 2 contain Italy. Step 3 is go to Gibraltar with 2 dozen land units (or Britain). Step for is delay Japan as long as possible from going through India or China.

    How I accomplish this, I’m trying to figure out.

  • '22 '16

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Novgorod: 1 infantry
            EDIT: Adding units owned by Russians to Belarus: 1 infantry
            EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
            EDIT: Adding units owned by Russians to Russia: 1 infantry
            EDIT: Adding units owned by Russians to Archangel: 1 infantry
            EDIT: Adding units owned by Russians to Ukraine: 1 infantry
            EDIT: Adding units owned by Russians to Volgograd: 1 infantry
            EDIT: Adding units owned by Russians to Karelia: 1 infantry
            EDIT: Adding units owned by Russians to Vyborg: 1 infantry
            EDIT: Adding units owned by Russians to Caucasus: 1 infantry
            EDIT: Adding units owned by British to Egypt: 1 infantry
            EDIT: Turning off Edit Mode
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            2 armour moved from Holland Belgium to France
            1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery and 2 infantry moved from Holland Belgium to France
            1 tactical_bomber moved from Germany to 111 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @jim010 Scramble?

  • '22 '16

    @jim010 said in G40 Jim010 (allies +33) vs Majikforce (axis):

    Whenever I have played Germany, it made no difference to the game how well Japan was doing. I figure if Germany can break the Russian stack, it is over regardless of what Japan is doing. So step 1 is to make sure Germany doesn’t break the Russian stack. Step 2 contain Italy. Step 3 is go to Gibraltar with 2 dozen land units (or Britain). Step for is delay Japan as long as possible from going through India or China.

    How I accomplish this, I’m trying to figure out.

    But Japan can win before you get to Germany with the huge stack of transports. I think you are better off setting up a transport shuck. that way you can balance buys in the pacific.

  • Customizer

    no scramble

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