Bridger,
I think you hit the nail on the head.
Several comments:
If you remove the special capture rules, it’s still a HUGE blow to capture someone’s capitol (they lose their biggest IPC generator, and their biggest (sometimes their only) production center.
Agreed. Capitols are still supremely important even without the special rules. Special Rules just put Capitols over the top and make it impossible for any player to recover after having their capital taken. I like the thought (no matter how unlikely) of a nation being able to liberate its own capitol. There’s something rewarding in that.
So you neither want slippery slope nor perpetual comeback mechanics to define your game, but if we take a look at A&A, what do we see?
As far as the Slippery Slope vs Perpetual Comeback concept is concerned, I don’t think this is an issue if Capitols are involved. The player is not REWARDED for having his Capitol taken. Russia doesn’t receive 10 extra partisan units once Moscow falls.
What makes Perpetual Comeback so difficult to define in A&A is that it’s an asymmetric game to begin with. By virtue the Axis have to be in the lead in the early game, otherwise they don’t stand a chance. The Allies player can afford to sustain higher losses in the first few rounds. If A&A were a symmetric game (both players start off at equal footing) then Perpetual Comeback mechanics would be easier to employ.
I think that the longer supply lines, more than anything else, enforces the Perpetual Comeback claim.
Are the Capture Capitol rules needed in order to prevent the game from taking too long?
Not really. Once a capitol is captured, the victor stands a very good chance of winning soon thereafter.
Comassion,
You play a game where Germany surges into Russia, and commits a bit too many of their forces there. The gamble pays off though, and Moscow falls. However, due to Germany’s overextension, the UK and US land a force in Germany and capture Berlin.
It seems like the scenario you described runs counter of the stated outcome. Russia still has Leningrad and Stalingrad (I’m assuming Germany takes the most direct route to Moscow as possible) and can still produce 6 units a turn. Meanwhile, Germany takes Moscow but loses Berlin, meaning she can only produce 6 units a turn. UK/USA takes Berlin, and they can produce an extra 10 units a turn. See where I’m getting here? Meanwhile, by the time the German army disengages from Moscow, there’s a strong chance the Allies can capture Rome too. It looks like a no CC rules benifit the Allies more than the Axis in this case.
Still, I’m very interested to see how this scenario pans out. Which is exactly the point of no CC rules: you get scenarios in the game which you haven’t seen before.
However, those situations are far outnumbered by the potential ahistorical situations that could arise from not having CC rules - consider Japan with strong gains in the Asian mainland simply ignoring the loss of Tokyo and continuing an invasion of Russia from several Asian complexes (or, to go further, the Japanese launching an offensive to take back those land complexes and eventually its capital from Moscow.)
Improbable. If Moscow has fallen (and the game is still not over yet), that means Berlin has fallen too. In which case, it makes more sense for the Allies to hit Moscow than Tokyo (shorter supply lines, more industrial production on the Western hemisphere ect)
The other point you brought up, Germany taking Moscow then wheeling back to retake Berlin seems more feasible.
Not to mention the sheer tenacity and troop allocation that every player should show when their capital is threatened. Italy shouldn’t feel free to leave troops out of Rome if there’s a single allied transport within range, safe in the knowledge that Germany will simply take back Rome for them if the Allies land those troops. With CC rules, the Italians are motivated to keep enough troops defending their home country to make an easy sucker-punch like that impossible.
I assuming that even without CC rules, the no build policy for a newly captured IC is still in effect. Which means Italy can’t produce anything for a turn if UK takes it.