TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from New South Wales to Queensland
2 infantry moved from Egypt to Alexandria
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Combat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
3 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Poland to Baltic States
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 bomber moved from Southern France to 99 Sea Zone
1 fighter moved from Bulgaria to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
1 bomber moved from Western Germany to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers
French defend with 1 destroyer
Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 fighter owned by the Germans lost in 99 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Battle in 113 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 4 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 1 armour, 1 artillery and 4 infantry moved from Poland to Eastern Poland
1 aaGun, 1 armour, 2 artilleries and 3 infantry moved from Romania to Eastern Poland
2 aaGuns, 1 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
4 artilleries and 2 infantry moved from Germany to Poland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Germany
3 artilleries moved from Normandy Bordeaux to France
1 armour moved from Yugoslavia to Eastern Poland
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Eastern Poland
1 bomber moved from 113 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
1 tactical_bomber moved from 113 Sea Zone to Western Germany
5 infantry moved from Greece to Bulgaria
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Southern Italy
Place Units - Germans
3 armour and 7 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Belarus to Bessarabia
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
2 aaGuns, 2 armour, 2 artilleries, 12 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
2 aaGuns, 1 armour, 1 artillery, 14 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 artillery and 5 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Belarus
1 submarine moved from 104 Sea Zone to 92 Sea Zone
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in Ukraine
1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 artilleries and 5 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 battleship and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Chahar to Kwangtung
1 fighter moved from Kwangsi to Shan State
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 tactical_bomber moved from Kwangsi to Malaya
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 3 transports
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers and 3 transports in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Borneo
Battle in Kwangtung
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 0/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 3 : 4/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 5 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Malaya, round 2 : 5/10 hits, 4.00 expected hits
UK_Pacific roll dice for 6 infantry in Malaya, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 4 infantry owned by the British lost in Malaya
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 3 : 4/8 hits, 3.67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 5 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Philippines, round 2 : 2/5 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
retreated to Shan State
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun and 2 infantry
AA fire in Burma : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 aaGun and 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Jehol to Kweichow
1 aaGun and 1 infantry moved from Korea to Manchuria
1 bomber moved from 41 Sea Zone to French Indo China
1 bomber moved from Malaya to French Indo China
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to Shantung
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : 0.67
AA fire in Burma : : -0.33
Americans : 0.00
ANZAC : -0.33
UK_Pacific : 0.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier and 6 submarines; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry, 9 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 transports moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 54 Sea Zone to 49 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Hawaiian Islands to Midway
1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco
Combat - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier placed in 10 Sea Zone
5 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 16 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 16 infantry in Shensi, round 2 : 4/17 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Tobruk
2 fighters and 2 tactical_bombers moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 81 Sea Zone to Cyprus
1 bomber moved from Egypt to Cyprus
1 armour moved from Iraq to Egypt
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
Combat - British
Battle in Cyprus
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Cyprus, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Tobruk
British attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tobruk, round 2 : 5/6 hits, 3.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Tobruk to Egypt
2 fighters moved from Cyprus to 99 Sea Zone
3 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 bomber moved from Cyprus to Egypt
1 carrier moved from 81 Sea Zone to 99 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Place Units - British
1 carrier placed in 81 Sea Zone
1 transport placed in 106 Sea Zone
1 airfield placed in Gibraltar
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,3,2
British collect 25 PUs (8 lost to blockades); end with 25 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,6,3,3,3,3,2,3,5,5,5,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 3 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Baltic States
1 armour moved from Eastern Poland to Baltic States
1 bomber moved from Romania to Baltic States
Combat - Italians
Battle in Bessarabia
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Romania
1 aaGun moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Southern Italy to Northern Italy
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
Place Units - Italians
1 armour and 1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Alexandria to Tobruk
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Belarus
3 infantry moved from Vyborg to Novgorod
6 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 bomber moved from Southern Italy to Ukraine
1 bomber, 3 fighters and 3 tactical_bombers moved from Southern Italy to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber, 4 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 99 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 99 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 99 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits
British roll dice for 1 fighter and 1 transport in 99 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 transport owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 99 Sea Zone
Germans win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 9 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 9 infantry in Novgorod, round 2 : 2/9 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from 99 Sea Zone to Southern Italy
1 bomber moved from Ukraine to Bulgaria
1 carrier, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
4 artilleries and 2 infantry moved from Poland to Eastern Poland
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Western Germany
1 fighter and 3 tactical_bombers moved from 99 Sea Zone to Greece
5 infantry moved from Bulgaria to Greece
1 bomber moved from Bulgaria to Greece
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 submarine moved from 92 Sea Zone to 104 Sea Zone
Combat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Belarus
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 2/6 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Russians undo move 1.
10 infantry placed in Russia
1 fighter placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Russians collect 33 PUs (2 lost to blockades); end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from French Indo China to Shensi
1 artillery moved from Burma to Shan State
2 bombers moved from French Indo China to Shensi
1 fighter and 1 tactical_bomber moved from Kiangsi to Shensi
1 fighter and 1 tactical_bomber moved from Shantung to Shensi
1 armour, 3 artilleries and 5 infantry moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 55 Sea Zone
2 fighters moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 10 infantry moved from Manchuria to Korea
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from Yunnan to Burma
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Korea
Japanese attack with 1 artillery and 10 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 10 infantry in Korea, round 2 : 2/11 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/5 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 6 infantry and 5 tactical_bombers
Chinese defend with 17 infantry
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 6 infantry and 5 tactical_bombers in Shensi, round 2 : 8/22 hits, 10.17 expected hits
Chinese roll dice for 17 infantry in Shensi, round 2 : 6/17 hits, 5.67 expected hits
6 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters and 5 tactical_bombers in Shensi, round 3 : 11/16 hits, 8.67 expected hits
Chinese roll dice for 9 infantry in Shensi, round 3 : 3/9 hits, 3.00 expected hits
3 artilleries owned by the Japanese and 9 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 3 artilleries and 6 infantry
Casualties for Chinese: 17 infantry
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Shensi to Hopei
2 bombers moved from Shensi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
2 bombers moved from Yunnan to Hunan
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 55 Sea Zone to 35 Sea Zone
2 transports moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 aaGuns moved from Manchuria to Korea
1 mech_infantry moved from Kiangsu to Kweichow
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Chinese : 0.33
UK_Pacific : -0.33
Russians : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 cruiser, 1 destroyer and 5 submarines moved from 91 Sea Zone to 112 Sea Zone
4 submarines moved from 91 Sea Zone to 112 Sea Zone
5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to Japan
1 submarine moved from 49 Sea Zone to 46 Sea Zone
1 submarine moved from 49 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
2 fighters moved from 49 Sea Zone to 46 Sea Zone
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Battle in 112 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 9 submarines and 1 transport
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Americans roll dice for 9 submarines in 112 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
1 destroyer owned by the Germans, 3 submarines owned by the Americans, 2 submarines owned by the Germans and 1 carrier owned by the Germans lost in 112 Sea Zone
Americans roll dice for 6 submarines in 112 Sea Zone, round 3 : 2/6 hits, 2.00 expected hits
1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans win with 1 cruiser, 2 destroyers, 6 submarines and 1 transport remaining. Battle score for attacker is 37
Casualties for Americans: 3 submarines
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win, taking Norway from Germans with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 2 transports moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to Tobruk
1 bomber moved from Japan to Amur
Place Units - Americans
1 carrier and 3 submarines placed in 10 Sea Zone
6 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 1.50
AA fire in Japan : : -0.17
Americans : 2.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 artillery and 2 infantry moved from India to Burma
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Burma, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Gibraltar to 98 Sea Zone
1 battleship and 1 carrier moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
Place Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 infantry placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 artillery
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
2 fighters moved from Southern Italy to Norway
1 armour moved from Tunisia to Libya
Italians take Libya from British
1 armour moved from Libya to Tunisia
1 bomber moved from Romania to Norway
Combat - Italians
Battle in Ukraine
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 bomber and 2 fighters in Norway, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Norway
Italians roll dice for 1 bomber and 1 fighter in Norway, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 armour in Norway, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Norway
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 fighter
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Italians
1 bomber moved from Norway to Karelia
1 fighter moved from Norway to Finland
1 armour and 1 mech_infantry moved from Baltic States to Karelia
1 armour moved from Northern Italy to Romania
1 aaGun moved from Bessarabia to Western Ukraine
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
1 cruiser, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 8 infantry moved from Karelia to Novgorod
1 infantry moved from Nenetsia to Archangel
Germans take Archangel from Russians
1 artillery moved from Nenetsia to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Novgorod
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 artillery and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 armour and 14 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns, 5 artilleries and 25 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Poland to Bessarabia
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Western Germany to Southern Italy
1 artillery moved from France to Northern Italy
2 aaGuns moved from France to Northern Italy
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 118 Sea Zone to 119 Sea Zone
1 infantry moved from Yugoslavia to Romania
2 submarines moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from 127 Sea Zone to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
1 fighter placed in Western Germany
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Round: 4
Research Technology - British
British spend 10 on tech rolls
British roll 5,1 and gets 0 hits
Purchase Units - British
British buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 infantry moved from East Europe to Germany
1 fighter moved from Karelia S.S.R. to Germany
2 fighters moved from Baltic Sea Zone to Germany
1 bomber moved from Russia to Germany
2 transports moved from Baltic Sea Zone to North Sea Zone
6 infantry moved from United Kingdom to North Sea Zone
6 infantry and 3 transports moved from North Sea Zone to Baltic Sea Zone
6 infantry moved from Baltic Sea Zone to Germany
1 infantry moved from Algeria to French West Africa
British take French West Africa from Germans
1 transport moved from Mozambique Sea Zone to Red Sea Zone
1 infantry moved from Syria Jordan to Red Sea Zone
1 infantry and 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
1 infantry moved from Indian Ocean Sea Zone to India
British take India from Japanese
Combat - British
Battle in Germany
British attack with 1 armour, 1 bomber, 3 fighters and 7 infantry
Germans defend with 1 aaGun, 2 armour, 1 bomber, 1 factory and 7 infantry
Germans roll AA dice in Germany : 0/4 hits, 0,67 expected hits
British roll dice for 1 armour, 1 bomber, 3 fighters and 7 infantry in Germany, round 2 : 6/12 hits, 3,83 expected hits
Germans roll dice for 2 armour, 1 bomber and 7 infantry in Germany, round 2 : 4/10 hits, 3,17 expected hits
4 infantry owned by the British lost in Germany
1 bomber owned by the Germans and 5 infantry owned by the Germans lost in Germany
British roll dice for 1 armour, 1 bomber, 3 fighters and 3 infantry in Germany, round 3 : 3/8 hits, 3,17 expected hits
Germans roll dice for 2 armour and 2 infantry in Germany, round 3 : 3/4 hits, 1,33 expected hits
3 infantry owned by the British lost in Germany
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Germany
British roll dice for 1 armour, 1 bomber and 3 fighters in Germany, round 4 : 1/5 hits, 2,67 expected hits
Germans roll dice for 1 armour in Germany, round 4 : 0/1 hits, 0,33 expected hits
1 armour owned by the Germans lost in Germany
British captures 23PUs while taking Germans capital
British win, taking Germany from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 25
Casualties for British: 7 infantry
Casualties for Germans: 2 armour, 1 bomber and 7 infantry
Non Combat Move - British
1 fighter moved from Germany to Russia
1 bomber moved from Germany to Russia
1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
1 fighter moved from Germany to Baltic Sea Zone
1 fighter moved from Germany to Caucasus
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans AA : -0,67
Germans regular : 2,17
British regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea Zone
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
2 infantry moved from French West Africa to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Samara to Tambov
2 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Samara to Vologda
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Urals to Vologda
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Bryansk
1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 5 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 6 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Bryansk, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Tambov
2 infantry owned by the Italians lost in Tambov
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 3/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
1 artillery owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
1 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Kazakhstan to Samara
1 aaGun and 5 infantry moved from Evenkiyskiy to Urals
1 mech_infantry moved from Novosibirsk to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 5 infantry, 5 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Komi to Northern Sinkiang
Germans take Timguska from Russians
Germans take Northern Sinkiang from Chinese
1 armour and 2 mech_infantrys moved from Samara to Evenkiyskiy
1 armour and 1 mech_infantry moved from Samara to Western Sinkiang
Germans take Kazakhstan from Russians
Germans take Western Sinkiang from Chinese
2 armour and 2 mech_infantrys moved from Samara to Urals
1 infantry moved from Samara to Stalingrad
Germans take Stalingrad from Russians
1 armour and 1 mech_infantry moved from Samara to Urals
1 armour moved from Samara to Evenkiyskiy
Combat - Germans
Germans creates battle in territory 122 Sea Zone
Battle in Evenkiyskiy
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Evenkiyskiy
1 infantry owned by the Russians lost in Evenkiyskiy
Germans win, taking 122 Sea Zone from British, taking Evenkiyskiy from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Urals, round 2 : 5/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
8 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 artillery and 1 infantry moved from 118 Sea Zone to Finland
1 submarine moved from 95 Sea Zone to 94 Sea Zone
2 armour and 3 mech_infantrys moved from Ukraine to Stalingrad
1 infantry moved from Tambov to Stalingrad
3 infantry moved from Kursk to Tambov
1 infantry moved from Rostov to Stalingrad
1 infantry moved from Ukraine to Rostov
1 aaGun moved from Kursk to Tambov
1 mech_infantry moved from Tula to Stalingrad
2 infantry moved from Tula to Tambov
1 aaGun moved from Samara to Stalingrad
20 artilleries and 49 infantry moved from Samara to Stalingrad
1 armour moved from Novgorod to Vyborg
2 armour moved from Samara to Stalingrad
2 mech_infantrys moved from Samara to Stalingrad
2 mech_infantrys moved from Samara to Stalingrad
2 mech_infantrys moved from Samara to Stalingrad
1 mech_infantry moved from Samara to Kazakhstan
1 armour moved from Samara to Urals
1 mech_infantry moved from Nenetsia to Samara
1 fighter moved from France to Gibraltar
1 submarine moved from 115 Sea Zone to 116 Sea Zone
1 mech_infantry moved from Romania to Ukraine
1 tactical_bomber moved from Kursk to Komi
Place Units - Germans
1 armour and 2 mech_infantrys placed in Russia
2 fighters, 4 infantry and 1 tactical_bomber placed in Western Germany
1 submarine placed in 116 Sea Zone
1 submarine placed in 95 Sea Zone
2 mech_infantrys placed in Ukraine
1 infantry placed in Germany
Germans undo move 6.
1 mech_infantry placed in Ukraine
1 infantry placed in Western Germany
Germans undo move 3.
1 submarine placed in 117 Sea Zone
Germans undo move 7.
1 submarine placed in 116 Sea Zone
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 65 PUs;
Germans buy 3 armour, 2 artilleries, 11 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
2 infantry moved from Alexandria to Egypt
5 armour and 3 mech_infantrys moved from Iraq to Egypt
1 fighter moved from 100 Sea Zone to Egypt
2 infantry moved from Germany to Slovakia Hungary
2 fighters moved from Western Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from 116 Sea Zone to Holland Belgium
1 fighter moved from 116 Sea Zone to Holland Belgium
3 tactical_bombers moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Egypt
1 armour moved from Southern Persia to Northeast Persia
Germans take Northeast Persia from British
1 armour moved from Northeast Persia to Northwest Persia
1 bomber moved from Ukraine to Egypt
2 submarines moved from 94 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Belarus to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Bessarabia to Ukraine
5 armour and 1 artillery moved from Northern Belarus to Southern Belarus
1 infantry moved from Northern Belarus to Baltic States
2 infantry moved from Northern Belarus to Southern Belarus
2 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Northern Belarus to Southern Belarus
1 mech_infantry moved from Northern Belarus to Southern Belarus
1 battleship moved from 97 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from Kursk to Tambov
1 artillery and 1 infantry moved from Southern Caucasus to Northern Caucasus
1 fighter moved from Ukraine to Tambov
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/9 hits, 4.33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
2 infantry owned by the Americans lost in Holland Belgium
Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
1 fighter owned by the Germans retreated
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Southern Belarus
Germans attack with 5 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Southern Belarus, round 2 : 7/12 hits, 4.67 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 5 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Caucasus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Northern Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Caucasus
Germans win, taking Northern Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 armour
Germans roll dice for 2 fighters and 2 infantry in Slovakia Hungary, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Eastern Poland
Germans attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 5 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 airfield, 1 factory_minor, 9 fighters and 1 harbour; French defend with 1 fighter
Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 7/17 hits, 7.50 expected hits
British roll dice for 10 fighters in Egypt, round 2 : 8/10 hits, 6.67 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Egypt
1 fighter owned by the French and 7 fighters owned by the British lost in Egypt
Germans roll dice for 4 armour, 1 bomber, 1 fighter and 3 tactical_bombers in Egypt, round 3 : 4/9 hits, 5.00 expected hits
British roll dice for 2 fighters in Egypt, round 3 : 0/2 hits, 1.33 expected hits
2 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 4 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys
Casualties for British: 9 fighters
Casualties for French: 1 fighter
Non Combat Move - Germans
1 fighter moved from Egypt to 100 Sea Zone
1 bomber moved from Egypt to Iraq
2 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Tambov to Rostov
2 aaGuns, 15 artilleries and 18 infantry moved from Kursk to Rostov
1 fighter moved from Holland Belgium to 116 Sea Zone
1 fighter moved from Holland Belgium to 116 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
3 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Slovakia Hungary to Denmark
1 tactical_bomber moved from Egypt to 100 Sea Zone
2 infantry moved from Western Germany to Denmark
2 tactical_bombers moved from Egypt to Trans-Jordan
Place Units - Germans
1 submarine placed in 116 Sea Zone
6 infantry placed in Western Germany
3 infantry placed in Ukraine
1 armour placed in Western Germany
2 armour placed in Germany
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to South Australia
2 fighters moved from 33 Sea Zone to Korea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Northwest Persia to Kansu
3 infantry moved from Tobruk to Libya
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Korea : 2 fighters
Kansu : 1 fighter
Queensland : 3 aaGuns, 1 airfield, 1 armour, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 1 artillery and 6 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 transport
Libya : 3 infantry
92 Sea Zone : 1 cruiser
Total
1 was rolled 287 times
2 was rolled 279 times
3 was rolled 293 times
4 was rolled 256 times
5 was rolled 276 times
6 was rolled 285 times
Average roll : 3.483
Median : 3.000
Variance : 0.498
Standard Deviation : 0.705
Total rolls : 1676
Germans Combat
1 was rolled 68 times
2 was rolled 61 times
3 was rolled 62 times
4 was rolled 55 times
5 was rolled 66 times
6 was rolled 80 times
Average roll : 3.587
Median : 4.000
Variance : 0.919
Standard Deviation : 0.959
Total rolls : 392
British Combat
1 was rolled 44 times
2 was rolled 35 times
3 was rolled 48 times
4 was rolled 33 times
5 was rolled 41 times
6 was rolled 34 times
Average roll : 3.400
Median : 3.000
Variance : 0.798
Standard Deviation : 0.894
Total rolls : 235
Italians Combat
1 was rolled 23 times
2 was rolled 20 times
3 was rolled 22 times
4 was rolled 12 times
5 was rolled 24 times
6 was rolled 11 times
Average roll : 3.241
Median : 3.000
Variance : 1.471
Standard Deviation : 1.213
Total rolls : 112
French Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.571
Median : 3.000
Variance : 0.613
Standard Deviation : 0.783
Total rolls : 35
Americans Combat
1 was rolled 19 times
2 was rolled 17 times
3 was rolled 28 times
4 was rolled 19 times
5 was rolled 18 times
6 was rolled 15 times
Average roll : 3.388
Median : 3.000
Variance : 0.881
Standard Deviation : 0.939
Total rolls : 116
ANZAC Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.150
Median : 3.500
Variance : 0.807
Standard Deviation : 0.898
Total rolls : 20
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 1.704
Standard Deviation : 1.305
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 29 times
3 was rolled 23 times
4 was rolled 26 times
5 was rolled 20 times
6 was rolled 23 times
Average roll : 3.417
Median : 3.000
Variance : 0.336
Standard Deviation : 0.579
Total rolls : 144
UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.250
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 8
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 28 times
2 was rolled 47 times
3 was rolled 38 times
4 was rolled 41 times
5 was rolled 36 times
6 was rolled 41 times
Average roll : 3.576
Median : 4.000
Variance : 0.876
Standard Deviation : 0.936
Total rolls : 231
Japanese Combat
1 was rolled 68 times
2 was rolled 59 times
3 was rolled 59 times
4 was rolled 53 times
5 was rolled 64 times
6 was rolled 64 times
Average roll : 3.485
Median : 3.000
Variance : 0.379
Standard Deviation : 0.616
Total rolls : 367