3d6: 4, 4, 5
2019 dawgoneit (Axis) vs SixUnder (Allies) BM Game 3
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 9 armour and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 1 artillery and 2 mech_infantrys moved from Eastern Persia to Persia 3 transports moved from 36 Sea Zone to 37 Sea Zone 3 mech_infantrys moved from Malaya to 37 Sea Zone 3 mech_infantrys and 3 transports moved from 37 Sea Zone to 41 Sea Zone 3 infantry moved from Sumatra to 41 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 41 Sea Zone to 42 Sea Zone 3 infantry and 3 mech_infantrys moved from 42 Sea Zone to Java 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 1 destroyer moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 34 Sea Zone to 18 Sea Zone Combat - Japanese Battle in Persia Japanese attack with 2 armour, 1 artillery and 2 mech_infantrys British defend with 1 factory_minor and 3 infantry Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Persia, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Persia Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Persia, round 3 : 3/4 hits, 1.67 expected hits British roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 2 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for British: 3 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 2 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 battleship, 12 submarines and 1 transport; ANZAC defend with 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits Americans roll dice for 13 submarines in 6 Sea Zone, round 2 : 3/13 hits, 2.17 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese 7 submarines owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/10 hits, 5.00 expected hits Americans roll dice for 6 submarines in 6 Sea Zone, round 3 : 3/6 hits, 1.00 expected hits Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 3 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 battleships, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 1/8 hits, 4.33 expected hits Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 2/3 hits, 0.50 expected hits Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 5 : 2/3 hits, 1.67 expected hits Japanese roll dice for 2 battleships in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 battleship owned by the Americans lost in 6 Sea Zone 1 submarine owned by the ANZAC Submerged 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Americans: 1 battleship, 12 submarines and 1 transport Casualties for Japanese: 2 carriers, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for ANZAC: 1 artillery, 1 destroyer, 1 infantry and 1 transport Battle in Java Japanese attack with 3 infantry and 3 mech_infantrys ANZAC defend with 1 artillery Japanese roll dice for 3 infantry and 3 mech_infantrys in Java, round 2 : 2/6 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 9 armour and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1 Japanese collect 59 PUs (1 lost to blockades); end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : 0.33 Americans : 5.00 ANZAC : -0.33 Japanese : -2.50
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 8 infantry moved from Libya to Tobruk 4 submarines moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone 2 transports moved from 86 Sea Zone to 89 Sea Zone 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 destroyer and 3 submarines moved from 25 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 2 transports moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to Manchuria 1 bomber moved from Korea to 6 Sea Zone 2 fighters moved from Korea to Manchuria 2 bombers moved from Western United States to 6 Sea Zone 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@dawgoneit scramble orders in sz 96, and sz 6 plz sir, any kami tokens
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@SixUnder none for sz6. max (6) scr on sz92
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 8 infantry moved from Libya to Tobruk 4 submarines moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone 2 transports moved from 86 Sea Zone to 89 Sea Zone 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 destroyer and 3 submarines moved from 25 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 2 transports moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to Manchuria 1 bomber moved from Korea to 6 Sea Zone 2 fighters moved from Korea to Manchuria 2 bombers moved from Western United States to 6 Sea Zone 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone Combat - Americans Italians scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Italians scrambles 3 units out of Spain to defend against the attack in 92 Sea Zone Battle in 16 Sea Zone Americans attack with 1 destroyer and 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 4 submarines Germans defend with 3 fighters; Italians defend with 1 destroyer and 3 fighters Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 destroyer and 6 fighters in 92 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits 4 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone Italians win with 6 fighters remaining. Battle score for attacker is -16 Casualties for Americans: 4 submarines Casualties for Italians: 1 destroyer Battle in Manchuria Americans attack with 2 fighters and 1 infantry Germans defend with 1 armour; Japanese defend with 1 aaGun AA fire in Manchuria : 1/2 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Manchuria Americans roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Manchuria retreated to Manchuria Japanese win with 1 aaGun and 1 armour remaining. Battle score for attacker is -13 Casualties for Americans: 1 fighter and 1 infantry Battle in 6 Sea Zone ANZAC loiter and taunt; Americans attack with 2 artilleries, 3 bombers, 1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 2 transports Japanese defend with 2 battleships Americans roll dice for 3 bombers, 1 carrier, 2 destroyers, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 2 battleships in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 32 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 battleships Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Spain Moving scrambled unit from 92 Sea Zone back to originating territory: Spain Moving scrambled unit from 92 Sea Zone back to originating territory: Spain Non Combat Move - Americans 3 bombers moved from 6 Sea Zone to Korea 1 fighter moved from Manchuria to Korea 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from 91 Sea Zone to Morocco Place Units - Americans 3 artilleries and 3 infantry placed in Western United States 1 destroyer and 3 transports placed in 10 Sea Zone 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : -1.17 AA fire in Manchuria : : 0.67 Japanese : 0.83
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Iwo Jima : 1 flag Korea : 2 artilleries, 3 bombers, 1 fighter and 2 infantry Borneo : 1 flag, 1 artillery and 1 infantry Philippines : 1 airfield, 1 harbour and 1 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour Midway : 1 airfield 26 Sea Zone : 1 flag, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports 10 Sea Zone : 1 destroyer and 3 transports 17 Sea Zone : 1 flag 16 Sea Zone : 1 destroyer and 2 submarines 6 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports Central United States : 1 factory_major Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Morocco : 1 flag, 2 artilleries, 2 infantry and 1 marine Algeria : 1 flag Tunisia : 1 flag Tobruk : 8 infantry Libya : 1 flag Chile : 1 flag Paraguay : 1 flag 89 Sea Zone : 2 transports Argentina : 1 flag 101 Sea Zone : 1 destroyer and 2 submarines Brazil : 1 flag Venezuela : 1 flag Colombia : 1 flag Bolivia : 1 flag Peru : 1 flag 91 Sea Zone : 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 84 / 113 Russians : 3 / 0 Japanese : 60 / 66 Americans : 69 / 104 Chinese : 0 / 2 British : 34 / 35 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 13 / 23 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0
Dice Statistics:
Total 1 was rolled 462 times 2 was rolled 440 times 3 was rolled 434 times 4 was rolled 411 times 5 was rolled 477 times 6 was rolled 417 times Average roll : 3.474 Median : 3.000 Variance : 1.234 Standard Deviation : 1.111 Total rolls : 2641 Null / Other 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 7 times Average roll : 3.971 Median : 4.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 35 Germans Combat 1 was rolled 136 times 2 was rolled 108 times 3 was rolled 118 times 4 was rolled 119 times 5 was rolled 132 times 6 was rolled 116 times Average roll : 3.481 Median : 4.000 Variance : 0.758 Standard Deviation : 0.870 Total rolls : 729 British Combat 1 was rolled 36 times 2 was rolled 33 times 3 was rolled 38 times 4 was rolled 32 times 5 was rolled 41 times 6 was rolled 31 times Average roll : 3.483 Median : 3.000 Variance : 0.356 Standard Deviation : 0.597 Total rolls : 211 Italians Combat 1 was rolled 17 times 2 was rolled 20 times 3 was rolled 19 times 4 was rolled 20 times 5 was rolled 15 times 6 was rolled 9 times Average roll : 3.230 Median : 3.000 Variance : 0.902 Standard Deviation : 0.950 Total rolls : 100 Americans Combat 1 was rolled 68 times 2 was rolled 59 times 3 was rolled 49 times 4 was rolled 69 times 5 was rolled 57 times 6 was rolled 66 times Average roll : 3.505 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 368 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 93 times 2 was rolled 110 times 3 was rolled 94 times 4 was rolled 65 times 5 was rolled 110 times 6 was rolled 96 times Average roll : 3.488 Median : 3.000 Variance : 2.390 Standard Deviation : 1.546 Total rolls : 568 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 12 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 11 times 6 was rolled 8 times Average roll : 3.339 Median : 3.000 Variance : 0.424 Standard Deviation : 0.651 Total rolls : 56 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 60 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 46 times Average roll : 3.365 Median : 3.000 Variance : 0.600 Standard Deviation : 0.774 Total rolls : 340
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 84 / 113 Russians : 3 / 0 Japanese : 60 / 66 Americans : 69 / 104 Chinese : 0 / 2 British : 34 / 35 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 13 / 23 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0
Dice Statistics:
Total 1 was rolled 462 times 2 was rolled 440 times 3 was rolled 434 times 4 was rolled 411 times 5 was rolled 477 times 6 was rolled 417 times Average roll : 3.474 Median : 3.000 Variance : 1.234 Standard Deviation : 1.111 Total rolls : 2641 Null / Other 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 7 times Average roll : 3.971 Median : 4.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 35 Germans Combat 1 was rolled 136 times 2 was rolled 108 times 3 was rolled 118 times 4 was rolled 119 times 5 was rolled 132 times 6 was rolled 116 times Average roll : 3.481 Median : 4.000 Variance : 0.758 Standard Deviation : 0.870 Total rolls : 729 British Combat 1 was rolled 36 times 2 was rolled 33 times 3 was rolled 38 times 4 was rolled 32 times 5 was rolled 41 times 6 was rolled 31 times Average roll : 3.483 Median : 3.000 Variance : 0.356 Standard Deviation : 0.597 Total rolls : 211 Italians Combat 1 was rolled 17 times 2 was rolled 20 times 3 was rolled 19 times 4 was rolled 20 times 5 was rolled 15 times 6 was rolled 9 times Average roll : 3.230 Median : 3.000 Variance : 0.902 Standard Deviation : 0.950 Total rolls : 100 Americans Combat 1 was rolled 68 times 2 was rolled 59 times 3 was rolled 49 times 4 was rolled 69 times 5 was rolled 57 times 6 was rolled 66 times Average roll : 3.505 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 368 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 93 times 2 was rolled 110 times 3 was rolled 94 times 4 was rolled 65 times 5 was rolled 110 times 6 was rolled 96 times Average roll : 3.488 Median : 3.000 Variance : 2.390 Standard Deviation : 1.546 Total rolls : 568 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 12 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 11 times 6 was rolled 8 times Average roll : 3.339 Median : 3.000 Variance : 0.424 Standard Deviation : 0.651 Total rolls : 56 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 60 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 46 times Average roll : 3.365 Median : 3.000 Variance : 0.600 Standard Deviation : 0.774 Total rolls : 340
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 8 infantry moved from Libya to Tobruk 4 submarines moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone 2 transports moved from 86 Sea Zone to 89 Sea Zone 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 destroyer and 3 submarines moved from 25 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 2 transports moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to Manchuria 1 bomber moved from Korea to 6 Sea Zone 2 fighters moved from Korea to Manchuria 2 bombers moved from Western United States to 6 Sea Zone 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone Combat - Americans Italians scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Italians scrambles 3 units out of Spain to defend against the attack in 92 Sea Zone Battle in 16 Sea Zone Americans attack with 1 destroyer and 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 4 submarines Germans defend with 3 fighters; Italians defend with 1 destroyer and 3 fighters Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 destroyer and 6 fighters in 92 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits 4 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone Italians win with 6 fighters remaining. Battle score for attacker is -16 Casualties for Americans: 4 submarines Casualties for Italians: 1 destroyer Battle in Manchuria Americans attack with 2 fighters and 1 infantry Germans defend with 1 armour; Japanese defend with 1 aaGun AA fire in Manchuria : 1/2 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Manchuria Americans roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Manchuria retreated to Manchuria Japanese win with 1 aaGun and 1 armour remaining. Battle score for attacker is -13 Casualties for Americans: 1 fighter and 1 infantry Battle in 6 Sea Zone ANZAC loiter and taunt; Americans attack with 2 artilleries, 3 bombers, 1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 2 transports Japanese defend with 2 battleships Americans roll dice for 3 bombers, 1 carrier, 2 destroyers, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 2 battleships in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 32 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 battleships Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Spain Moving scrambled unit from 92 Sea Zone back to originating territory: Spain Moving scrambled unit from 92 Sea Zone back to originating territory: Spain Non Combat Move - Americans 3 bombers moved from 6 Sea Zone to Korea 1 fighter moved from Manchuria to Korea 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from 91 Sea Zone to Morocco Place Units - Americans 3 artilleries and 3 infantry placed in Western United States 1 destroyer and 3 transports placed in 10 Sea Zone 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 4 submarines moved from 91 Sea Zone to 94 Sea Zone Non Combat Move - British Place Units - British 3 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 artillery placed in Saudi Arabia 1 destroyer placed in 80 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4 British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.67 Americans : -1.17 AA fire in Manchuria : : 0.67 Japanese : 0.83
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Iwo Jima : 1 flag Korea : 2 artilleries, 3 bombers, 1 fighter and 2 infantry Borneo : 1 artillery and 1 infantry Philippines : 1 airfield, 1 harbour and 1 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour Midway : 1 airfield 26 Sea Zone : 1 flag, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports 10 Sea Zone : 1 destroyer and 3 transports 17 Sea Zone : 1 flag 16 Sea Zone : 1 destroyer and 2 submarines 6 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports Central United States : 1 factory_major Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Quebec : 1 factory_minor New Brunswick Nova Scotia : 1 harbour Egypt : 1 factory_minor, 1 harbour and 3 infantry Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Scotland : 1 airfield United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry Morocco : 1 flag, 2 artilleries, 2 infantry and 1 marine French Equatorial Africa : 1 flag French Central Africa : 1 flag French Madagascar : 1 flag Algeria : 1 flag French West Africa : 1 flag Tunisia : 1 flag Tobruk : 1 flag, 8 infantry Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag Chile : 1 flag 80 Sea Zone : 1 destroyer Saudi Arabia : 1 flag, 1 artillery and 1 factory_minor Paraguay : 1 flag 94 Sea Zone : 4 submarines 89 Sea Zone : 2 transports Argentina : 1 flag 101 Sea Zone : 1 destroyer and 2 submarines 71 Sea Zone : 2 transports Brazil : 1 flag Venezuela : 1 flag Colombia : 1 flag Bolivia : 1 flag Peru : 1 flag 98 Sea Zone : 1 flag 91 Sea Zone : 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 84 / 113 Russians : 3 / 0 Japanese : 60 / 66 Americans : 69 / 104 Chinese : 0 / 2 British : 34 / 34 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 13 / 23 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0
Dice Statistics:
Total 1 was rolled 595 times 2 was rolled 543 times 3 was rolled 547 times 4 was rolled 530 times 5 was rolled 602 times 6 was rolled 526 times Average roll : 3.472 Median : 3.000 Variance : 1.632 Standard Deviation : 1.278 Total rolls : 3343 Null / Other 1 was rolled 136 times 2 was rolled 108 times 3 was rolled 118 times 4 was rolled 122 times 5 was rolled 133 times 6 was rolled 116 times Average roll : 3.486 Median : 4.000 Variance : 0.772 Standard Deviation : 0.878 Total rolls : 733 Germans Combat 1 was rolled 136 times 2 was rolled 108 times 3 was rolled 118 times 4 was rolled 122 times 5 was rolled 133 times 6 was rolled 116 times Average roll : 3.486 Median : 4.000 Variance : 0.772 Standard Deviation : 0.878 Total rolls : 733 British Combat 1 was rolled 36 times 2 was rolled 33 times 3 was rolled 38 times 4 was rolled 32 times 5 was rolled 41 times 6 was rolled 31 times Average roll : 3.483 Median : 3.000 Variance : 0.356 Standard Deviation : 0.597 Total rolls : 211 Italians Combat 1 was rolled 17 times 2 was rolled 20 times 3 was rolled 19 times 4 was rolled 20 times 5 was rolled 15 times 6 was rolled 9 times Average roll : 3.230 Median : 3.000 Variance : 0.902 Standard Deviation : 0.950 Total rolls : 100 Americans Combat 1 was rolled 68 times 2 was rolled 59 times 3 was rolled 49 times 4 was rolled 69 times 5 was rolled 57 times 6 was rolled 66 times Average roll : 3.505 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 368 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 93 times 2 was rolled 110 times 3 was rolled 94 times 4 was rolled 65 times 5 was rolled 110 times 6 was rolled 96 times Average roll : 3.488 Median : 3.000 Variance : 2.390 Standard Deviation : 1.546 Total rolls : 568 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 12 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 11 times 6 was rolled 8 times Average roll : 3.339 Median : 3.000 Variance : 0.424 Standard Deviation : 0.651 Total rolls : 56 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 60 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 46 times Average roll : 3.365 Median : 3.000 Variance : 0.600 Standard Deviation : 0.774 Total rolls : 340
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 4 fighters moved from Gibraltar to 94 Sea Zone 1 infantry moved from Syria to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in 94 Sea Zone Italians attack with 1 destroyer and 4 fighters British defend with 4 submarines Italians roll dice for 1 destroyer and 4 fighters in 94 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 4 submarines in 94 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits 2 submarines owned by the British lost in 94 Sea Zone Italians roll dice for 1 destroyer and 4 fighters in 94 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits British roll dice for 2 submarines in 94 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Italians and 2 submarines owned by the British lost in 94 Sea Zone Italians win, taking Crete from Neutral_Allies with 4 fighters remaining. Battle score for attacker is 16 Casualties for British: 4 submarines Casualties for Italians: 1 destroyer Non Combat Move - Italians 3 fighters moved from 94 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to Gibraltar Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : 0.00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 2 submarines moved from 23 Sea Zone to 18 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 3 transports 3 transports owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Marianas Battle in 18 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 18 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone ANZAC win, taking Marianas from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Western Australia Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33
Territory Summary for ANZAC :
Caroline Islands : 1 aaGun Marianas : 1 flag, 2 infantry Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Western Australia : 1 fighter Guam : 1 artillery and 1 infantry Celebes : 1 flag Dutch New Guinea : 1 flag 22 Sea Zone : 1 transport 18 Sea Zone : 2 submarines 6 Sea Zone : 1 submarine 54 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 84 / 113 Russians : 3 / 0 Japanese : 60 / 66 Americans : 69 / 104 Chinese : 0 / 2 British : 34 / 34 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 13 / 19 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0
Dice Statistics:
Total 1 was rolled 466 times 2 was rolled 442 times 3 was rolled 437 times 4 was rolled 414 times 5 was rolled 479 times 6 was rolled 422 times Average roll : 3.475 Median : 3.000 Variance : 1.182 Standard Deviation : 1.087 Total rolls : 2660 Null / Other 1 was rolled 4 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 7 times 5 was rolled 9 times 6 was rolled 7 times Average roll : 3.892 Median : 4.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 37 Germans Combat 1 was rolled 136 times 2 was rolled 108 times 3 was rolled 118 times 4 was rolled 119 times 5 was rolled 132 times 6 was rolled 116 times Average roll : 3.481 Median : 4.000 Variance : 0.758 Standard Deviation : 0.870 Total rolls : 729 British Combat 1 was rolled 37 times 2 was rolled 33 times 3 was rolled 38 times 4 was rolled 33 times 5 was rolled 43 times 6 was rolled 33 times Average roll : 3.512 Median : 4.000 Variance : 0.374 Standard Deviation : 0.612 Total rolls : 217 Italians Combat 1 was rolled 19 times 2 was rolled 21 times 3 was rolled 22 times 4 was rolled 21 times 5 was rolled 15 times 6 was rolled 12 times Average roll : 3.255 Median : 3.000 Variance : 0.728 Standard Deviation : 0.853 Total rolls : 110 Americans Combat 1 was rolled 68 times 2 was rolled 59 times 3 was rolled 49 times 4 was rolled 69 times 5 was rolled 57 times 6 was rolled 66 times Average roll : 3.505 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 368 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 92 times 2 was rolled 110 times 3 was rolled 94 times 4 was rolled 65 times 5 was rolled 110 times 6 was rolled 96 times Average roll : 3.492 Median : 3.000 Variance : 2.402 Standard Deviation : 1.550 Total rolls : 567 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 13 times 2 was rolled 10 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 11 times 6 was rolled 8 times Average roll : 3.276 Median : 3.000 Variance : 0.515 Standard Deviation : 0.717 Total rolls : 58 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 60 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 46 times Average roll : 3.365 Median : 3.000 Variance : 0.600 Standard Deviation : 0.774 Total rolls : 340
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 2 submarines moved from 23 Sea Zone to 18 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 3 transports 3 transports owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Marianas Battle in 18 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 18 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone ANZAC win, taking Marianas from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Western Australia Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33
Territory Summary for ANZAC and French :
Caroline Islands : 1 aaGun Marianas : 1 flag, 2 infantry Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Western Australia : 1 fighter Guam : 1 artillery and 1 infantry Celebes : 1 flag Dutch New Guinea : 1 flag 22 Sea Zone : 1 transport 18 Sea Zone : 2 submarines 6 Sea Zone : 1 submarine 54 Sea Zone : 2 destroyers and 1 transport United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 84 / 113 Russians : 3 / 0 Japanese : 60 / 66 Americans : 69 / 104 Chinese : 0 / 2 British : 34 / 34 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 13 / 19 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0
Dice Statistics:
Total 1 was rolled 466 times 2 was rolled 442 times 3 was rolled 437 times 4 was rolled 414 times 5 was rolled 479 times 6 was rolled 422 times Average roll : 3.475 Median : 3.000 Variance : 1.182 Standard Deviation : 1.087 Total rolls : 2660 Null / Other 1 was rolled 4 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 7 times 5 was rolled 9 times 6 was rolled 7 times Average roll : 3.892 Median : 4.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 37 Germans Combat 1 was rolled 136 times 2 was rolled 108 times 3 was rolled 118 times 4 was rolled 119 times 5 was rolled 132 times 6 was rolled 116 times Average roll : 3.481 Median : 4.000 Variance : 0.758 Standard Deviation : 0.870 Total rolls : 729 British Combat 1 was rolled 37 times 2 was rolled 33 times 3 was rolled 38 times 4 was rolled 33 times 5 was rolled 43 times 6 was rolled 33 times Average roll : 3.512 Median : 4.000 Variance : 0.374 Standard Deviation : 0.612 Total rolls : 217 Italians Combat 1 was rolled 19 times 2 was rolled 21 times 3 was rolled 22 times 4 was rolled 21 times 5 was rolled 15 times 6 was rolled 12 times Average roll : 3.255 Median : 3.000 Variance : 0.728 Standard Deviation : 0.853 Total rolls : 110 Americans Combat 1 was rolled 68 times 2 was rolled 59 times 3 was rolled 49 times 4 was rolled 69 times 5 was rolled 57 times 6 was rolled 66 times Average roll : 3.505 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 368 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 92 times 2 was rolled 110 times 3 was rolled 94 times 4 was rolled 65 times 5 was rolled 110 times 6 was rolled 96 times Average roll : 3.492 Median : 3.000 Variance : 2.402 Standard Deviation : 1.550 Total rolls : 567 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 13 times 2 was rolled 10 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 11 times 6 was rolled 8 times Average roll : 3.276 Median : 3.000 Variance : 0.515 Standard Deviation : 0.717 Total rolls : 58 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 60 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 46 times Average roll : 3.365 Median : 3.000 Variance : 0.600 Standard Deviation : 0.774 Total rolls : 340
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 8 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 9 armour moved from Trans-Jordan to Egypt 6 armour moved from Iraq to Egypt 5 armour moved from Northwest Persia to Saudi Arabia 4 armour moved from Northwest Persia to Saudi Arabia 5 bombers moved from Iraq to France 3 fighters and 3 tactical_bombers moved from Iraq to Southern Italy 3 armour moved from Caucasus to Northwest Persia 3 armour moved from Northwest Persia to Iraq 2 armour moved from Caucasus to Persia 1 armour moved from Caucasus to Northwest Persia 1 armour moved from Northwest Persia to Iraq 1 infantry moved from Caucasus to Northwest Persia 3 armour moved from Novosibirsk to Suiyuyan 6 armour and 4 mech_infantrys moved from Russia to Novosibirsk 1 infantry moved from Novosibirsk to Kazakhstan 3 armour moved from Volgograd to Novosibirsk 1 armour and 2 mech_infantrys moved from Smolensk to Novosibirsk 3 armour moved from Rostov to Samara 1 armour moved from Ukraine to Tambov 11 armour moved from Bessarabia to Yugoslavia Combat - Germans Battle in Egypt Germans attack with 15 armour British defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 15 armour in Egypt, round 2 : 5/15 hits, 7.50 expected hits British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits 1 armour owned by the Germans and 3 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 14 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour Casualties for British: 3 infantry Battle in Saudi Arabia Germans attack with 9 armour British defend with 1 artillery and 1 factory_minor Germans roll dice for 9 armour in Saudi Arabia, round 2 : 5/9 hits, 4.50 expected hits British roll dice for 1 artillery in Saudi Arabia, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 artillery owned by the British lost in Saudi Arabia Germans win, taking Saudi Arabia from British with 8 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 artillery Non Combat Move - Germans 3 fighters moved from Normandy Bordeaux to Spain 3 infantry moved from Spain to Gibraltar 2 armour moved from Normandy Bordeaux to Gibraltar 2 fighters moved from Spain to Gibraltar 4 artilleries moved from Finland to Karelia 4 infantry moved from Ukraine to Rostov Place Units - Germans 3 fighters placed in Spain 3 fighters placed in Normandy Bordeaux 3 tactical_bombers placed in France 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5 Germans collect 88 PUs; end with 88 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 100 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 104 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 124 PUs
Combat Hit Differential Summary :
Germans : -2.00 British : 0.67
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@SixUnder i think i have enough victory city’s. 1 round to take 1 back (i think).
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Korea : 1 flag 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 88 / 124 Russians : 3 / 0 Japanese : 60 / 66 Americans : 69 / 104 Chinese : 0 / 2 British : 30 / 34 UK_Pacific : 0 / 0 Italians : 11 / 21 ANZAC : 13 / 19 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 4 / 0
Dice Statistics:
Total 1 was rolled 470 times 2 was rolled 446 times 3 was rolled 442 times 4 was rolled 419 times 5 was rolled 483 times 6 was rolled 428 times Average roll : 3.477 Median : 3.000 Variance : 1.113 Standard Deviation : 1.055 Total rolls : 2688 Null / Other 1 was rolled 4 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 7 times 5 was rolled 9 times 6 was rolled 7 times Average roll : 3.892 Median : 4.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 37 Germans Combat 1 was rolled 140 times 2 was rolled 110 times 3 was rolled 122 times 4 was rolled 123 times 5 was rolled 136 times 6 was rolled 122 times Average roll : 3.493 Median : 4.000 Variance : 0.787 Standard Deviation : 0.887 Total rolls : 753 British Combat 1 was rolled 37 times 2 was rolled 35 times 3 was rolled 39 times 4 was rolled 34 times 5 was rolled 43 times 6 was rolled 33 times Average roll : 3.498 Median : 3.000 Variance : 0.313 Standard Deviation : 0.559 Total rolls : 221 Italians Combat 1 was rolled 19 times 2 was rolled 21 times 3 was rolled 22 times 4 was rolled 21 times 5 was rolled 15 times 6 was rolled 12 times Average roll : 3.255 Median : 3.000 Variance : 0.728 Standard Deviation : 0.853 Total rolls : 110 Americans Combat 1 was rolled 68 times 2 was rolled 59 times 3 was rolled 49 times 4 was rolled 69 times 5 was rolled 57 times 6 was rolled 66 times Average roll : 3.505 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 368 Neutral_Axis Combat 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 16 Japanese Combat 1 was rolled 92 times 2 was rolled 110 times 3 was rolled 94 times 4 was rolled 65 times 5 was rolled 110 times 6 was rolled 96 times Average roll : 3.492 Median : 3.000 Variance : 2.402 Standard Deviation : 1.550 Total rolls : 567 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.577 Median : 3.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 26 ANZAC Combat 1 was rolled 13 times 2 was rolled 10 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 11 times 6 was rolled 8 times Average roll : 3.276 Median : 3.000 Variance : 0.515 Standard Deviation : 0.717 Total rolls : 58 Neutral_True Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.245 Median : 3.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 49 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 8 times 5 was rolled 26 times 6 was rolled 13 times Average roll : 3.697 Median : 4.000 Variance : 2.169 Standard Deviation : 1.473 Total rolls : 89 UK_Pacific Combat 1 was rolled 9 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.535 Median : 4.000 Variance : 0.448 Standard Deviation : 0.670 Total rolls : 43 Russians Combat 1 was rolled 64 times 2 was rolled 60 times 3 was rolled 53 times 4 was rolled 60 times 5 was rolled 57 times 6 was rolled 46 times Average roll : 3.365 Median : 3.000 Variance : 0.600 Standard Deviation : 0.774 Total rolls : 340
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@dawgoneit not looking good for the home team either, hehe
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 10 armour and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Place Units - Japanese 10 armour placed in Japan 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,2,2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5 Japanese collect 55 PUs (5 lost to blockades); end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
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@dawgoneit GG
posted your vic sir
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@SixUnder thank you
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@dawgoneit G.G. Also
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@dawgoneit another?