here is some statistic on what people bid in bm306-03.PNG
axis-dominion vs simon (allies+10) bm3
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nevermind, i guess thats not true as it could get to Phi. Anyways, Ill leave your thread alone now.
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@ksmckay said in axis-dominion vs simon (allies+10) bm3:
yeah, but even if you were going for a G3 Sea lion, if UK dows japan, then I think there is plenty of reason to wait till g4. Basically gives axis a free turn. As you said you were going g4 all the way, but I think if you had planned a g3 and saw the UK DOW you would have changed your mind.
True, but if I was truly aiming for a g3 then I likely would not have withheld a lot of the troops from advancing up to the Russian border. So changing my mind to go for a g4 would be harder (but maybe still feasible).
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 4 bombers and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 43 Sea Zone to 55 Sea Zone Non Combat Move - Americans 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Wake Island to Hawaiian Islands 1 carrier moved from 101 Sea Zone to 102 Sea Zone 1 artillery moved from Southeast Mexico to Central United States 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Central United States 1 mech_infantry moved from Southeast Mexico to Central United States 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 64 Sea Zone to 102 Sea Zone 1 fighter moved from Eastern United States to 102 Sea Zone 1 fighter moved from Western United States to 102 Sea Zone 1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 64 Sea Zone to 101 Sea Zone Place Units - Americans 1 marine placed in Central United States 3 bombers placed in Eastern United States 1 bomber placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,3,2,6,6,2 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter and 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 artillery moved from Anglo Egyptian Sudan to Kenya 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 bomber moved from British Guiana to Gibraltar 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 battleship moved from 102 Sea Zone to 91 Sea Zone 2 fighters moved from India to 39 Sea Zone 1 tactical_bomber moved from Persia to 39 Sea Zone Combat - British Battle in Gibraltar British attack with 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 harbour and 2 infantry British roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British roll dice for 1 bomber and 1 mech_infantry in Gibraltar, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 mech_infantry in Gibraltar, round 4 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits 1 bomber owned by the British and 1 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for British: 1 bomber and 1 infantry Casualties for Italians: 2 infantry Battle in 39 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in 39 Sea Zone British roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 39 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 2 infantry moved from West India to India 1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 102 Sea Zone to 91 Sea Zone 1 transport moved from 79 Sea Zone to 72 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone Place Units - British 6 infantry placed in United Kingdom 1 fighter and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 4 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 artilleries and 4 infantry
Combat Hit Differential Summary :
British : -3.17 Italians : 0.67 Chinese : -0.33 Japanese : 0.33
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I don’t think I’ve ever had any success with a G4 Sea Lion. Looks like I must have been doing it wrong. Seems much stronger than I can recall.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Romania 1 bomber moved from Southern Italy to Gibraltar 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0.17 expected hits Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour Bombing raid in Gibraltar causes 6 damage total. Battle in Crete Non Combat Move - Italians 1 bomber moved from Gibraltar to Tunisia 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 armour, 2 artilleries and 4 infantry moved from Alexandria to Tobruk 1 armour moved from Greece to Romania 2 infantry moved from Yugoslavia to Romania 2 aaGuns, 2 artilleries and 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Greece to Bulgaria 1 fighter moved from Southern Italy to Tunisia Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0.17
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 8 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 3 fighters moved from India to Iraq Combat - ANZAC Battle in Iraq ANZAC attack with 3 fighters and 2 infantry Neutral_Axis defend with 2 infantry ANZAC roll dice for 3 fighters and 2 infantry in Iraq, round 2 : 1/5 hits, 1.83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq ANZAC roll dice for 3 fighters and 2 infantry in Iraq, round 3 : 0/5 hits, 1.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters and 2 infantry in Iraq, round 4 : 3/5 hits, 1.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq ANZAC win, taking Iraq from Neutral_Axis with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 2 infantry Non Combat Move - ANZAC 3 fighters moved from Iraq to Persia 1 infantry moved from Burma to India 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt Non Combat Move - French 1 destroyer moved from 79 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50 Neutral_Axis : -1.33
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good timing, just got back from my kid’s soccer game.
gonna have scramble orders for you soon.
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 4 armour, 6 artilleries, 10 infantry and 1 marine moved from Scotland to United Kingdom 10 transports moved from 111 Sea Zone to 112 Sea Zone 10 artilleries moved from Western Germany to 112 Sea Zone 1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone 2 marines moved from Western Germany to 112 Sea Zone 7 infantry moved from Western Germany to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 10 artilleries, 10 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 112 Sea Zone to 110 Sea Zone 10 artilleries, 10 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 1 carrier moved from 111 Sea Zone to 110 Sea Zone 2 fighters moved from 111 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 4 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
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scramble in 110?
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You’re not even risking planes against my AA Guns? Ouch.
No scramble.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 4 armour, 6 artilleries, 10 infantry and 1 marine moved from Scotland to United Kingdom 10 transports moved from 111 Sea Zone to 112 Sea Zone 10 artilleries moved from Western Germany to 112 Sea Zone 1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone 2 marines moved from Western Germany to 112 Sea Zone 7 infantry moved from Western Germany to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 10 artilleries, 10 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 112 Sea Zone to 110 Sea Zone 10 artilleries, 10 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 1 carrier moved from 111 Sea Zone to 110 Sea Zone 2 fighters moved from 111 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 4 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone Combat - Germans Battle in United Kingdom Germans attack with 4 armour, 16 artilleries, 20 infantry and 3 marines British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 21 infantry; French defend with 2 infantry Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 4 armour, 16 artilleries, 20 infantry and 3 marines in United Kingdom, round 2 : 13/43 hits, 14.17 expected hits British roll dice for 5 aaGuns, 3 fighters and 23 infantry in United Kingdom, round 2 : 9/26 hits, 9.67 expected hits 5 aaGuns owned by the British, 9 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 4 armour, 16 artilleries, 11 infantry and 3 marines in United Kingdom, round 3 : 12/34 hits, 11.83 expected hits British roll dice for 3 fighters and 15 infantry in United Kingdom, round 3 : 8/18 hits, 7.00 expected hits 8 infantry owned by the Germans and 12 infantry owned by the British lost in United Kingdom Germans roll dice for 4 armour, 16 artilleries, 3 infantry and 3 marines in United Kingdom, round 4 : 8/26 hits, 9.17 expected hits British roll dice for 3 fighters and 3 infantry in United Kingdom, round 4 : 3/6 hits, 3.00 expected hits 3 infantry owned by the Germans, 3 infantry owned by the British and 3 fighters owned by the British lost in United Kingdom Germans captures 34PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 4 armour, 16 artilleries and 3 marines remaining. Battle score for attacker is 64 Casualties for Germans: 20 infantry Casualties for British: 5 aaGuns, 3 fighters and 21 infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from Neutral_Axis 4 armour moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from 110 Sea Zone to Western Germany 2 bombers moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from 110 Sea Zone to Western Germany 2 aaGuns and 2 infantry moved from Slovakia Hungary to Poland 1 mech_infantry moved from Poland to Germany 1 armour moved from Poland to Germany 1 mech_infantry moved from Slovakia Hungary to Germany 2 bombers moved from Western Germany to Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from Poland to Germany 1 infantry moved from Germany to Poland 1 aaGun moved from Poland to Germany Place Units - Germans 1 carrier placed in 110 Sea Zone 1 carrier and 1 destroyer placed in 113 Sea Zone 1 fighter placed in 113 Sea Zone Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 51 PUs; end with 87 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 92 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 99 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -3.33 British : 0.33
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@simon33 said in axis-dominion vs simon (allies+10) bm3:
You’re not even risking planes against my AA Guns? Ouch.
No scramble.
yah I only lost my inf, for a score of 64. not bad
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 6 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians 5 artilleries and 8 infantry moved from Vyborg to Finland Russians take Finland from Germans Combat - Russians Non Combat Move - Russians 1 aaGun, 1 artillery and 14 infantry moved from Belarus to Baltic States 1 armour and 1 mech_infantry moved from Novgorod to Finland 2 aaGuns, 1 armour, 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from Novgorod to Baltic States 3 artilleries moved from Ukraine to Bessarabia 4 infantry moved from Bryansk to Ukraine 4 infantry moved from Russia to Bryansk 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies Place Units - Russians 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Kweichow to Shensi 2 bombers moved from Anhwe to Shensi 1 fighter moved from 41 Sea Zone to 72 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 marine moved from French Indo China to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 marine moved from 35 Sea Zone to Philippines 1 marine moved from Borneo to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 cruiser and 1 marine moved from 43 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 battleship moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 72 Sea Zone Japanese attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 72 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in New Guinea Battle in Guam Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/7 hits, 2.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking New Guinea from ANZAC, taking Guam from Americans, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 tactical_bombers in 55 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone 1 fighter moved from 72 Sea Zone to 75 Sea Zone 1 battleship and 1 carrier moved from 37 Sea Zone to 75 Sea Zone 1 submarine moved from 37 Sea Zone to 75 Sea Zone 1 fighter moved from 42 Sea Zone to 75 Sea Zone 1 fighter moved from 37 Sea Zone to 75 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone 1 carrier and 1 cruiser moved from 42 Sea Zone to 46 Sea Zone 2 destroyers moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsi to Chahar 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Hunan to Yunnan 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Caroline Islands 1 tactical_bomber moved from 55 Sea Zone to Java 1 armour moved from Kwangtung to Yunnan 3 tactical_bombers moved from Kwangsi to Anhwe 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 2 bombers moved from Shensi to Yunnan Place Units - Japanese 1 factory_minor placed in French Indo China 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.00 Chinese : -0.33 Japanese : -0.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Kweichow to Shensi 2 bombers moved from Anhwe to Shensi 1 fighter moved from 41 Sea Zone to 72 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 marine moved from French Indo China to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 marine moved from 35 Sea Zone to Philippines 1 marine moved from Borneo to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 cruiser and 1 marine moved from 43 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 battleship moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 72 Sea Zone Japanese attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 72 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in New Guinea Battle in Guam Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/7 hits, 2.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking New Guinea from ANZAC, taking Guam from Americans, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 tactical_bombers in 55 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone 1 fighter moved from 72 Sea Zone to 75 Sea Zone 1 battleship and 1 carrier moved from 37 Sea Zone to 75 Sea Zone 1 submarine moved from 37 Sea Zone to 75 Sea Zone 1 fighter moved from 42 Sea Zone to 75 Sea Zone 1 fighter moved from 37 Sea Zone to 75 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone 1 carrier and 1 cruiser moved from 42 Sea Zone to 46 Sea Zone 2 destroyers moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsi to Chahar 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Hunan to Yunnan 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Caroline Islands 1 tactical_bomber moved from 55 Sea Zone to Java 1 armour moved from Kwangtung to Yunnan 3 tactical_bombers moved from Kwangsi to Anhwe 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 2 bombers moved from Shensi to Yunnan Place Units - Japanese 1 factory_minor placed in French Indo China 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.00 Chinese : -0.33 Japanese : -0.50
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 marines moved from Central United States to 101 Sea Zone Non Combat Move - Americans 1 submarine moved from 54 Sea Zone to 27 Sea Zone 3 fighters moved from Hawaiian Islands to New Zealand 1 bomber moved from Western United States to New Zealand 1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 3 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 4 infantry, 1 marine, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone 1 armour, 3 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 5 bombers moved from Eastern United States to Gibraltar Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone 1 bomber, 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Szechwan 1 fighter and 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to 99 Sea Zone 10 artilleries and 10 infantry moved from India to Burma 1 armour moved from India to Burma Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Burma British attack with 1 armour, 10 artilleries and 10 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 10 artilleries and 10 infantry in Burma, round 2 : 4/21 hits, 7.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 10 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 armour and 1 tactical_bomber moved from Egypt to Belgian Congo 1 artillery and 4 infantry moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Belgian Congo 1 fighter moved from 99 Sea Zone to 81 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to 81 Sea Zone 1 fighter moved from Egypt to Iraq 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 aaGun moved from India to Burma Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -3.17 Chinese : 1.17 Japanese : -0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Tunisia to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Non Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Bulgaria to Romania 2 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from Southern Italy to Romania 1 fighter moved from Tunisia to Southern Italy 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Tobruk to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 artilleries and 3 infantry moved from Tobruk to Libya 1 infantry moved from Tunisia to Libya 1 mech_infantry moved from Algeria to Libya Place Units - Italians 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : 0.83
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 27 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 27 Sea Zone 1 infantry moved from India to Burma 3 fighters moved from Persia to Iraq Place Units - ANZAC 1 factory_minor placed in Iraq 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 101 PUs; Germans buy 10 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 2 bombers moved from Germany to 115 Sea Zone 1 fighter moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Western Germany to 115 Sea Zone 2 tactical_bombers moved from Western Germany to 115 Sea Zone
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scramble ?