FerrousGryphon (Allies+7) vs Simon33 (Axis) BM3

  • '19 '17 '16

    Not really sure why you backed away from Bryansk? That stack was giving me terrors. Unless the calculator showed that you couldn’t hold it while leaving enough forces in Moscow.


  • @simon33 That’s why I backed up. I didn’t think I could hold my capital and Bryansk.

  • '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 marine moved from Algeria to 92 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Cyprus
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Cyprus
                Americans attack with 1 artillery, 1 infantry and 1 marine
                Germans defend with 3 fighters and 3 tactical_bombers; Italians defend with 1 artillery and 3 infantry
                    Americans roll dice for 1 cruiser in Cyprus, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Cyprus, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Cyprus, round 2 : 8/10 hits, 4.83 expected hits
                    1 infantry owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Cyprus
                Italians win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -9
                Casualties for Americans: 1 artillery, 1 infantry and 1 marine
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Algeria to Tunisia
            1 armour moved from Morocco to Tunisia
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 armour moved from Tunisia to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Cyprus
            1 bomber, 3 fighters and 2 tactical_bombers moved from Egypt to Cyprus
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
    
        Purchase Units - British
            British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Cyprus
                British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 3 fighters and 3 tactical_bombers; Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Cyprus, round 2 : 8/10 hits, 4.83 expected hits
                    Italians roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Cyprus, round 2 : 6/9 hits, 4.50 expected hits
                    2 tactical_bombers owned by the British, 2 fighters owned by the Germans, 3 tactical_bombers owned by the Germans, 1 artillery owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the Italians, 1 fighter owned by the British and 2 infantry owned by the British lost in Cyprus
                    British roll dice for 1 armour, 1 bomber and 2 fighters in Cyprus, round 3 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 1 fighter in Cyprus, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in Cyprus
                British win, taking Cyprus from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 21
                Casualties for British: 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Casualties for Germans: 3 fighters and 3 tactical_bombers
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 mech_infantrys moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Iraq to Syria
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Persia to Iraq
            2 infantry moved from Eastern Persia to Persia
            3 aaGuns, 5 artilleries and 12 infantry moved from West India to Eastern Persia
            1 infantry moved from Iraq to Syria
            1 fighter moved from Cyprus to Syria
            2 fighters moved from West India to Iraq
            1 fighter moved from Gibraltar to Syria
            1 bomber moved from Cyprus to Syria
            1 fighter moved from Gibraltar to United Kingdom
    
        Place Units - British
            1 airfield placed in Syria
            3 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
            British collect 31 PUs (4 lost to blockades); end with 32 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Cyprus: 1 armour
            EDIT: Changing ownership of Cyprus from British to Italians
            EDIT: Adding units owned by British to Syria: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 5.00
    British : 2.83
    Americans : -0.50
    

    Savegame


  • @simon33 I edited my losses in Cyprus. I decided to keep a fighter instead of taking your NO

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Italians
            1 armour moved from Rostov to Western Ukraine
                  Italians take Bryansk from Russians
            1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
            2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
            1 bomber moved from Southern Italy to Western Ukraine
    
        Purchase Units - Italians
            Italians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 2 armour and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Ukraine
                    Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 3 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 4 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Western Ukraine
                 retreated to Western Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 armour, 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Western Ukraine to Eastern Poland
            1 bomber moved from Eastern Poland to Poland
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            7 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,6,1,2,5
            Italians collect 13 PUs (2 lost to blockades); end with 14 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.33
    British : -0.33
    Russians : 1.67
    

    Savegame

  • '19 '17 '16

    Wow, that’s a rough battle for the bad guys there.

    I wonder if when I looked at it I didn’t include bombardments. I also didn’t reckon you’d try to soften it up with USA. Looks like that was a price worth paying though.

  • '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 6 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Syria
            1 submarine moved from 47 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone
            1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
            1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            4 artilleries and 3 infantry moved from Novgorod to Belarus
            1 armour moved from Novgorod to Belarus
                  Germans take Archangel from Russians
            5 artilleries and 3 infantry moved from Bessarabia to Ukraine
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            6 mech_infantrys moved from Poland to Western Ukraine
            1 armour moved from Rostov to Volgograd
                  Germans take Tambov from Russians
            2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            4 mech_infantrys moved from Bessarabia to Western Ukraine
            3 bombers and 1 fighter moved from Rostov to Persia
            1 mech_infantry moved from Caucasus to Persia
            3 mech_infantrys moved from Novgorod to Belarus
            5 artilleries and 7 infantry moved from Rostov to Volgograd
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 3 fighters, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Persia
                Germans attack with 3 bombers, 1 fighter and 1 mech_infantry
                British defend with 2 infantry
                    Germans roll dice for 3 bombers, 1 fighter and 1 mech_infantry in Persia, round 2 : 1/5 hits, 2.67 expected hits
                    British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                 retreated to Persia
                British win with 1 infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Ukraine
                Germans attack with 2 armour, 5 artilleries, 3 infantry and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour, 5 artilleries, 3 infantry and 2 mech_infantrys in Ukraine, round 2 : 5/12 hits, 4.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 armour, 5 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 infantry and 10 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 10 mech_infantrys in Western Ukraine, round 2 : 1/12 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 5 artilleries and 7 infantry
                Russians defend with 1 factory_minor and 2 mech_infantrys
                    Germans roll dice for 1 armour, 5 artilleries and 7 infantry in Volgograd, round 2 : 2/13 hits, 4.17 expected hits
                    Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Belarus
                Germans attack with 1 armour, 4 artilleries, 3 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 4 artilleries, 3 infantry and 3 mech_infantrys in Belarus, round 2 : 5/11 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 4 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Finland to Karelia
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            8 armour and 5 mech_infantrys moved from Rostov to Northwest Persia
            3 bombers and 1 fighter moved from Persia to Northwest Persia
            1 aaGun moved from Rostov to Volgograd
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 submarine moved from 124 Sea Zone to 122 Sea Zone
            2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            5 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in France
            3 fighters and 4 mech_infantrys placed in Western Germany
            1 artillery and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.50
    British : 0.33
    Americans : -0.67
    Russians : -0.67
    

    Savegame

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Novosibirsk to Samara
            5 infantry moved from Vologda to Samara
            1 artillery moved from Russia to Samara
            1 artillery moved from Russia to Samara
            4 aaGuns, 14 artilleries and 53 infantry moved from Russia to Bryansk
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Dzavhan to Yakut S.S.R.
            2 infantry moved from Olgiy to Yenisey
    
        Place Units - Russians
            1 armour, 2 artilleries, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Japanese
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 infantry moved from Anhwe to Jehol
            1 fighter moved from Chahar to Jehol
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
            1 bomber moved from Caroline Islands to 54 Sea Zone
            1 bomber moved from Caroline Islands to New Guinea
            1 infantry moved from Chahar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 mech_infantry moved from Kiangsu to Jehol
            1 tactical_bomber moved from 6 Sea Zone to Jehol
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
            1 armour moved from Hunan to Jehol
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery and 1 transport moved from 45 Sea Zone to 56 Sea Zone
            4 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
            2 tactical_bombers moved from 6 Sea Zone to Jehol
            2 fighters moved from Japan to Jehol
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Scramble from Queensland?


  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Japanese
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 infantry moved from Anhwe to Jehol
            1 fighter moved from Chahar to Jehol
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
            1 bomber moved from Caroline Islands to 54 Sea Zone
            1 bomber moved from Caroline Islands to New Guinea
            1 infantry moved from Chahar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 mech_infantry moved from Kiangsu to Jehol
            1 tactical_bomber moved from 6 Sea Zone to Jehol
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
            1 armour moved from Hunan to Jehol
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery and 1 transport moved from 45 Sea Zone to 56 Sea Zone
            4 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
            2 tactical_bombers moved from 6 Sea Zone to Jehol
            2 fighters moved from Japan to Jehol
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Manchuria
                Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/8 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Western Australia from ANZAC, taking Manchuria from Chinese with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in New Guinea
                Japanese attack with 1 bomber and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
            Battle in Jehol
                Japanese attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Jehol, round 2 : 4/9 hits, 4.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 bomber moved from 54 Sea Zone to Caroline Islands
            1 bomber moved from New Guinea to Caroline Islands
            2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
            1 fighter moved from Jehol to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            2 fighters and 3 tactical_bombers moved from Jehol to 6 Sea Zone
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 aaGun and 5 infantry moved from Hunan to Anhwe
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            2 artilleries and 2 infantry moved from Anhwe to Chahar
            1 fighter moved from Japan to Caroline Islands
            1 infantry moved from French Indo China to Yunnan
            1 armour and 4 mech_infantrys moved from India to Burma
            1 carrier moved from 45 Sea Zone to 56 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone
            1 carrier and 1 fighter moved from 39 Sea Zone to 56 Sea Zone
            1 tactical_bomber moved from Java to Philippines
            1 fighter moved from 39 Sea Zone to India
            3 artilleries and 3 infantry moved from India to Burma
            1 battleship and 1 marine moved from 6 Sea Zone to 35 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 45 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : 0.33
    Japanese : 0.33
    

    Savegame

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post: UK_Pacific round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Americans
            1 armour and 2 infantry moved from Tunisia to Libya
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 110 Sea Zone to Normandy Bordeaux
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from Gibraltar to Normandy Bordeaux
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 3.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Libya
                Americans attack with 1 armour and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 2 infantry in Libya, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 cruiser and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
            4 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
            1 bomber and 2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Combat Move - British
    
        Purchase Units - British
            British buy 3 artilleries, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Non Combat Move - British
            3 aaGuns, 5 artilleries and 12 infantry moved from Eastern Persia to Persia
            1 artillery and 2 infantry moved from Syria to Iraq
            1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Egypt to Iraq
            1 bomber moved from Syria to Egypt
            1 fighter moved from Syria to Persia
            1 fighter moved from Syria to Egypt
            1 fighter moved from Syria to Persia
            1 fighter moved from Gibraltar to United Kingdom
    
        Place Units - British
            3 artilleries placed in Iraq
            3 mech_infantrys placed in Egypt
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
            British collect 33 PUs (2 lost to blockades); end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Italians : -0.33
    Americans : -1.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Italians
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Italians
            4 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Poland to Western Germany
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Italians
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Italians
            4 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Poland to Western Germany
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northwest Persia: 2 armour and 1 mech_infantry
            EDIT: Adding units owned by Italians to Volgograd: 2 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post: French round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 armour, 3 fighters, 8 infantry and 2 mech_infantrys moved from Queensland to New South Wales
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Line Islands to 29 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Syria to Iraq
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 submarine moved from 122 Sea Zone to 120 Sea Zone
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            1 infantry moved from Belarus to Archangel
            1 armour moved from Belarus to Archangel
                  Germans take Smolensk from Russians
            3 mech_infantrys moved from Belarus to Archangel
            3 mech_infantrys moved from Novgorod to Archangel
            2 armour moved from Eastern Poland to Archangel
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 3 armour, 1 infantry and 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 1 infantry and 6 mech_infantrys in Archangel, round 2 : 3/10 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 mech_infantrys moved from Eastern Poland to Archangel
            2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            1 aaGun and 18 infantry moved from Rostov to Volgograd
            8 armour, 3 bombers, 1 fighter and 5 mech_infantrys moved from Northwest Persia to Volgograd
            5 artilleries and 3 infantry moved from Ukraine to Bessarabia
            1 artillery, 1 infantry and 10 mech_infantrys moved from Western Ukraine to Eastern Poland
            4 artilleries and 2 infantry moved from Belarus to Eastern Poland
            3 infantry moved from Karelia to Novgorod
            5 mech_infantrys moved from Poland to Eastern Poland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            4 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Holland Belgium to France
            4 fighters moved from Western Germany to Novgorod
    
        Place Units - Germans
            1 infantry and 2 mech_infantrys placed in Novgorod
            1 artillery, 1 infantry and 2 mech_infantrys placed in Germany
            3 mech_infantrys placed in Volgograd
            1 artillery placed in France
            1 armour placed in Germany
            1 fighter and 5 mech_infantrys placed in Western Germany
            Germans undo move 6.
            1 fighter and 2 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -0.33
    

    Savegame

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post: Russians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Italians
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Yenisey to Yakut S.S.R.
            2 aaGuns moved from Samara to Russia
            1 aaGun moved from Bryansk to Russia
            3 aaGuns, 14 artilleries and 51 infantry moved from Bryansk to Tambov
            2 artilleries moved from Samara to Tambov
            12 infantry moved from Samara to Russia
            5 infantry moved from Samara to Tambov
            2 artilleries moved from Russia to Tambov
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Japanese
            1 infantry moved from Central Mongolia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 armour and 1 mech_infantry moved from Jehol to Ulaanbaatar
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour moved from Manchuria to Ulaanbaatar
            1 battleship and 1 marine moved from 35 Sea Zone to 55 Sea Zone
            1 marine moved from 55 Sea Zone to Northern Territory
            1 transport moved from 56 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
            4 artilleries and 3 infantry moved from Western Australia to Northern Territory
                  Japanese take Northern Territory from ANZAC
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Northern Territory
    
        Non Combat Move - Japanese
            3 transports moved from 56 Sea Zone to 37 Sea Zone
            2 carriers, 3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 bombers and 1 fighter moved from Caroline Islands to Philippines
            4 mech_infantrys moved from Burma to Hunan
            1 infantry moved from Yunnan to Hunan
            1 artillery and 3 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Chahar
            2 artilleries and 1 infantry moved from Kiangsu to Anhwe
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 2 infantry moved from Manchuria to Amur
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to Philippines
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 armour, 3 artilleries and 3 infantry moved from Burma to Shan State
            1 artillery and 4 infantry moved from India to Burma
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 artillery and 2 infantry placed in India
            2 artilleries and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            3 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame

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