:?
Well I don’t see why my attitude (condescending or otherwise) should have any influence on the game set up. Its not like my bad attitude is going to determine whether a basic strategy is optimal or not.
I might not be a noted KJF player, but I certainly enjoy a good pacific game as much as the next guy. I’m sure I’ve played just as many KJF games as you have, and I’m familiar with the standard openings. If you want to convince me that I’m totally mistaken in my assessment of KGF v KJF/CJF, then you’re going to have to do a little better than just telling me my statements are ‘absolutely untrue’. Why should I trust your judgment? Where are the arguments and counter points?
:)
Most of the statements I made are old news by now, and accepted as the conventional wisdom by many of the best players around. Now that doesn’t mean you can’t play an effective KJF game, or that if you play a KJF game that you’re not a skilled player. It might be the more entertaining of the two basic strategies, but among the most cutthroat of expert players, it simply cannot compete with the straight up KGF game.
The axis can indeed determine whether the allies go KGF or KJF.
How?
Seriously, you’re going to have to back that up with something, if you expect it to have any traction with me. :)
I apologize if my tone seems curt or condescending, that’s not what I was going for; but also try to appreciate that I’m not exactly green with this thing either. I’ve been playing Revised A&A to death for 4 years now, against some of the best players in the world. I’m talking about cats like AllWeNeedIsLove (who I credit with developing the first serious, publicly discussed KJF strategy) and other Revised luminaries, who teased out many of the KJF openings, which others have since adopted. I know all about landing the Bomber in Novosibirsk, and the fighter to Bury or Pearl. I know about sending the carrier to block at Philippines, and when to bounce back to Africa instead. I understand when its wise to buy an IC and when it isn’t, and what the Russians have to do in order to make either situation work out properly. I’ve seen the KJF endgame many many times, and I’ve also seen how it differs from the KGF endgame. I’m not just talking out of my a** when I make blanket statements like the ones quoted above, they come from a lot experience and serious consideration.
Believe me man, I get what you’re trying to say in response here, and I really do wish that there was a KJF game as strong as the triple team on Germany (that would make me very happy), but I just don’t believe that there is, at least not in the standard Revised set up. If you adopt a KJF gameplan, you are taking on more risks than you would by adopting a KGF gameplan. That’s why I say its the weaker strategy; not because weaker players are the ones using it (some of the most skilled players I know, have worked very hard for a long time to develop competitive KJF strats) but because those guys also realize that the KGF game is dominant for a reason.
That’s why we always seem so grumpy and opinionated whenever the issue comes up again, because this really is a critical problem (the pacific imbalance I mean), and something that desperately needs to be corrected. That’s why I speak with such forceful language on the subject, because as far as I’m concerned, the jury is already out on this one. To suggest that the KJF game is truly on par with the triple team of G, is just misleading, and it does little to encourage the designers to fix the underlying problem. See what I mean?
Again, I’m sorry if I come off sounding brash or stubborn sometimes. It’s really not my style to denegrate a player’s abilities (if you ever play a game with me, I think you’ll find I’m rather easy going) and I try to make more constructive contributions than destructive ones, when I weigh in on an issue like this. I just sometimes get frustrated, that more people don’t understand why Joe is so frustrated, because to me it seems very clear at this point.
That’s all I wanted to convey really.
I’ll go crawl back under my rock now.