still only 1 anz on US
rest are on their carriers whenever possible, including 112
19L Giallo(x) vs Sovietishcat(allies) bm3
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TripleA Turn Summary: French round 37
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 37 Purchase Units - ANZAC ANZAC buy 2 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 37 Sea Zone ANZAC take 43 Sea Zone from Japanese 2 fighters moved from Malaya to 37 Sea Zone 2 infantry moved from Malaya to Shan State 1 armour moved from Malaya to Shan State 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Kwangtung Battle in 37 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win, taking Kwangtung from Japanese with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in Celebes ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Battle in Shan State ANZAC attack with 1 armour and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 2 infantry in Shan State, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State ANZAC win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from 37 Sea Zone to Malaya 2 submarines moved from 33 Sea Zone to 36 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 armour placed in Queensland 1 armour and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 33 PUs; end with 33 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs Purchase Units - French French buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - French 1 mech_infantry moved from Yugoslavia to Bessarabia French take Bessarabia from Germans 1 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Yugoslavia to Poland French take Poland from Germans Combat - French Battle in Eastern Poland French attack with 1 armour and 2 mech_infantrys Germans defend with 1 infantry French roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland French win, taking Eastern Poland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - French 6 artilleries, 15 infantry and 3 mech_infantrys moved from Yugoslavia to Romania 4 infantry moved from Northern Italy to Yugoslavia 3 armour moved from Southern France to Yugoslavia 1 mech_infantry moved from France to Yugoslavia Place Units - French 3 armour placed in Southern France 2 mech_infantrys placed in France Turn Complete - French French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0,33 French : 0,17 ANZAC : -2,33 Japanese : 0,67
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TripleA Turn Summary: Japanese round 38
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 38 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 59 PUs; 6 SuicideAttackTokens; Japanese buy 2 destroyers and 7 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Amur to Yakut S.S.R. Japanese take Yakut S.S.R. from Americans 3 mech_infantrys moved from India to Shan State 1 artillery moved from French Indo China to Siam Japanese take Siam from ANZAC 2 artilleries moved from French Indo China to Shan State 3 infantry moved from Shantung to Anhwe 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Szechwan 2 mech_infantrys moved from Burma to Shan State 1 mech_infantry moved from Burma to Kwangsi 1 bomber moved from French Indo China to 44 Sea Zone 3 fighters moved from French Indo China to Szechwan 3 fighters moved from French Indo China to Shan State 1 fighter moved from French Indo China to 20 Sea Zone 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 3 fighters moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 18 Sea Zone 3 fighters moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from 6 Sea Zone to 17 Sea Zone 31 artilleries and 26 infantry moved from West India to Eastern Persia 1 mech_infantry moved from Kazakhstan to Szechwan Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 17 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in Eastern Persia Japanese attack with 31 artilleries and 26 infantry British defend with 2 artilleries and 2 infantry Japanese roll dice for 31 artilleries and 26 infantry in Eastern Persia, round 2 : 22/57 hits, 19,00 expected hits British roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 31 artilleries and 24 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for British: 2 artilleries and 2 infantry Battle in Szechwan Japanese attack with 3 fighters, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 3/6 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 18 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 2 artilleries, 3 fighters and 5 mech_infantrys ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 2 artilleries, 3 fighters and 5 mech_infantrys in Shan State, round 2 : 5/10 hits, 3,33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from ANZAC with 2 artilleries, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 armour and 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 7/9 hits, 4,67 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 6 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 6 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 5 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from Shan State to India 3 fighters moved from Szechwan to French Indo China 1 submarine moved from 80 Sea Zone to 39 Sea Zone 10 armour and 57 mech_infantrys moved from Kazakhstan to Tambov 1 bomber moved from 44 Sea Zone to French Indo China Place Units - Japanese 2 destroyers and 1 submarine placed in 39 Sea Zone 6 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,4,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,5,4,4,5,4,4 Japanese collect 52 PUs (1 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 0,67 Americans : -0,17 ANZAC : -0,83 Chinese : 0,33 Japanese : 7,17
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TripleA Turn Summary: French round 38
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 38 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Caroline Islands to 33 Sea Zone 1 carrier and 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 3 armour and 3 infantry moved from Malaya to Shan State 1 armour and 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from Kwangtung to Kwangsi 2 fighters moved from Malaya to Kwangsi Combat - ANZAC ANZAC creates battle in territory 36 Sea Zone Battle in Kwangsi ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 airfield and 1 mech_infantry ANZAC roll dice for 2 fighters and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi ANZAC win, taking 36 Sea Zone from Japanese, taking Kwangsi from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shan State ANZAC attack with 4 armour and 5 infantry Japanese defend with 2 artilleries and 5 mech_infantrys ANZAC roll dice for 4 armour and 5 infantry in Shan State, round 2 : 2/9 hits, 2,83 expected hits Japanese roll dice for 2 artilleries and 5 mech_infantrys in Shan State, round 2 : 1/7 hits, 2,33 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State ANZAC roll dice for 4 armour and 4 infantry in Shan State, round 3 : 4/8 hits, 2,67 expected hits Japanese roll dice for 2 artilleries and 3 mech_infantrys in Shan State, round 3 : 2/5 hits, 1,67 expected hits 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 infantry owned by the ANZAC lost in Shan State ANZAC roll dice for 4 armour and 2 infantry in Shan State, round 4 : 2/6 hits, 2,33 expected hits Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State ANZAC win, taking Shan State from Japanese with 4 armour and 1 infantry remaining. Battle score for attacker is 16 Casualties for ANZAC: 4 infantry Casualties for Japanese: 2 artilleries and 5 mech_infantrys Non Combat Move - ANZAC 2 fighters moved from Kwangsi to Kwangtung Place Units - ANZAC 1 factory_minor placed in Kwangtung 2 transports placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 2 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 2 infantry EDIT: Turning off Edit Mode 1 armour placed in Queensland 1 artillery and 2 infantry placed in New South Wales ANZAC undo move 4. 1 artillery and 2 infantry placed in Malaya Turn Complete - ANZAC ANZAC collect 32 PUs; end with 32 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs Purchase Units - French French buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - French 1 mech_infantry moved from Romania to Poland French take Poland from Germans 1 armour, 2 infantry and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary Combat - French Battle in Slovakia Hungary French attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 2 infantry French roll dice for 1 armour, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary French roll dice for 1 armour, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary French win, taking Slovakia Hungary from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - French 6 artilleries, 15 infantry and 2 mech_infantrys moved from Romania to Bessarabia 2 armour and 2 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from France to Yugoslavia 3 armour moved from Southern France to Yugoslavia Place Units - French 1 infantry placed in France 1 armour and 2 mech_infantrys placed in Southern France 1 mech_infantry placed in France Turn Complete - French French collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -1,00 French : 0,00 ANZAC : 0,83 Japanese : -0,67
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TripleA Manual Gamesave Post: Japanese round 39
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 39 Purchase Units - Japanese Japanese buy 10 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 31 artilleries and 24 infantry moved from Eastern Persia to Persia 1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone Japanese take 39 Sea Zone from UK_Pacific 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 3 fighters moved from India to Persia 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 bomber moved from French Indo China to 37 Sea Zone 4 battleships, 18 carriers, 2 cruisers, 13 destroyers, 23 fighters, 68 submarines and 6 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 3 fighters moved from Japan to 17 Sea Zone 10 armour and 57 mech_infantrys moved from Tambov to Russia 1 mech_infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Novosibirsk to Kansu 1 mech_infantry moved from Kansu to Suiyuyan Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines British defend with 4 submarines; ANZAC defend with 2 transports Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits British roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits 2 submarines owned by the Japanese and 2 submarines owned by the British lost in 37 Sea Zone Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits British roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits British roll dice for 2 submarines in 37 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits 2 submarines owned by the British lost in 37 Sea Zone 2 transports owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26 Casualties for Japanese: 2 submarines Casualties for British: 4 submarines Casualties for ANZAC: 2 transports Battle in 36 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 2 submarines owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in Persia Japanese attack with 31 artilleries, 3 fighters and 24 infantry British defend with 19 armour, 1 bomber, 1 factory_minor, 1 fighter, 28 infantry, 8 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber; Russians defend with 1 aaGun AA fire in Persia : 0/3 hits, 0,50 expected hits Japanese roll dice for 31 artilleries, 3 fighters and 24 infantry in Persia, round 2 : 22/58 hits, 19,83 expected hits
Combat Hit Differential Summary :
British : 0,67 AA fire in Persia : : -0,50 ANZAC : -0,67 Japanese : 1,33
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Let’s see what the axis can do, please let me know your ool
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@Giallo some major battles ahead! Please best OOL in both combats. Tip all ACs first- First hit BB -subs - destroy ACs - Destroyers - tacs - BB( second hit) - fighters.
I think that should be best OOL what do you think? -
TripleA Manual Gamesave Post: Japanese round 39
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 39 Purchase Units - Japanese Japanese buy 10 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 31 artilleries and 24 infantry moved from Eastern Persia to Persia 1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone Japanese take 39 Sea Zone from UK_Pacific 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 3 fighters moved from India to Persia 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 bomber moved from French Indo China to 37 Sea Zone 4 battleships, 18 carriers, 2 cruisers, 13 destroyers, 23 fighters, 68 submarines and 6 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 3 fighters moved from Japan to 17 Sea Zone 10 armour and 57 mech_infantrys moved from Tambov to Russia 1 mech_infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Novosibirsk to Kansu 1 mech_infantry moved from Kansu to Suiyuyan Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines British defend with 4 submarines; ANZAC defend with 2 transports Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits British roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits 2 submarines owned by the Japanese and 2 submarines owned by the British lost in 37 Sea Zone Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits British roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits British roll dice for 2 submarines in 37 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits 2 submarines owned by the British lost in 37 Sea Zone 2 transports owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26 Casualties for Japanese: 2 submarines Casualties for British: 4 submarines Casualties for ANZAC: 2 transports Battle in 36 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 2 submarines owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in Persia Japanese attack with 31 artilleries, 3 fighters and 24 infantry British defend with 19 armour, 1 bomber, 1 factory_minor, 1 fighter, 28 infantry, 8 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber; Russians defend with 1 aaGun AA fire in Persia : 0/3 hits, 0,50 expected hits Japanese roll dice for 31 artilleries, 3 fighters and 24 infantry in Persia, round 2 : 22/58 hits, 19,83 expected hits British roll dice for 1 aaGun, 19 armour, 2 bombers, 1 fighter, 28 infantry, 8 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 21/59 hits, 23,00 expected hits 21 infantry owned by the Japanese, 1 bomber owned by the British, 1 aaGun owned by the Russians, 1 bomber owned by the Americans and 19 infantry owned by the British lost in Persia Japanese roll dice for 31 artilleries, 3 fighters and 3 infantry in Persia, round 3 : 12/37 hits, 12,83 expected hits British roll dice for 19 armour, 1 fighter, 9 infantry, 8 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 18/38 hits, 16,33 expected hits 3 infantry owned by the Japanese, 15 artilleries owned by the Japanese, 3 mech_infantrys owned by the British and 9 infantry owned by the British lost in Persia Japanese roll dice for 16 artilleries and 3 fighters in Persia, round 4 : 5/19 hits, 6,83 expected hits British roll dice for 19 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 18/26 hits, 12,33 expected hits 2 fighters owned by the Japanese, 16 artilleries owned by the Japanese and 5 mech_infantrys owned by the British lost in Persia retreated to Persia British win with 19 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -71 Casualties for Japanese: 31 artilleries, 2 fighters and 24 infantry Casualties for Americans: 1 bomber Casualties for British: 1 bomber, 28 infantry and 8 mech_infantrys Casualties for Russians: 1 aaGun Battle in 17 Sea Zone Japanese attack with 4 battleships, 18 carriers, 2 cruisers, 13 destroyers, 26 fighters, 68 submarines and 6 tactical_bombers Americans defend with 1 battleship, 19 carriers, 29 destroyers, 31 fighters, 56 submarines, 8 tactical_bombers and 1 transport; ANZAC defend with 1 carrier and 1 fighter Japanese roll dice for 68 submarines in 17 Sea Zone, round 2 : 22/68 hits, 22,67 expected hits
Combat Hit Differential Summary :
British : 6,00 AA fire in Persia : : -0,50 ANZAC : -0,67 Japanese : -2,00
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@Sovietishcat said in 19L Giallo(x) vs Sovietishcat(allies) bm3:
@Giallo some major battles ahead! Please best OOL in both combats. Tip all ACs first- First hit BB -subs - destroy ACs - Destroyers - tacs - BB( second hit) - fighters.
I think that should be best OOL what do you think?well the 1st battle went your way big time, I have 22 hits with my subs, just remember that you don’t have a harbour to repair your ships… So maybe you want to change anything, at the other hand you will need all the power you have to win this battle
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@Giallo At this point, the only thing that matters is my planes are last, they can always land; but like you said I need all the power, so still best OOL.
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Well that was that, GG, I waited too long… Ill post it!
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@Giallo Thanks for the game! GG
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@Giallo rematch?