@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
looks like this one will count for our new season.
Test summary from TripleA, engine version: 1.9, time: 11:47:42 AM
Savegame
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Turning off Edit Mode
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
@dawgoneit any scrambles?
No thank you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Turning off Edit Mode
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
Combat - Germans
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in France
Germans attack with 6 armour, 2 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/2 hits, 0.33 expected hits
Germans roll dice for 6 armour, 2 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/19 hits, 6.67 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
1 aaGun owned by the French, 5 infantry owned by the Germans and 6 infantry owned by the French lost in France
Germans roll dice for 6 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 7/14 hits, 5.83 expected hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 1/5 hits, 2.33 expected hits
1 artillery owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 artillery and 5 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
1 cruiser owned by the French and 1 cruiser owned by the British lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 5/14 hits, 4.00 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from France to Western Germany
1 bomber, 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
3 aaGuns moved from Western Germany to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
3 aaGuns, 2 artilleries and 10 infantry moved from Germany to Poland
3 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 bomber placed in Western Germany
1 artillery placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1.17
British : -0.17
AA fire in France : : -0.33
French : -0.67
Neutral_Allies : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Non Combat Move - Russians
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Belarus
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Russia to Smolensk
2 aaGuns and 1 infantry moved from Russia to Bryansk
2 aaGuns and 6 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to Amur
Place Units - Russians
1 fighter and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in Volgograd
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 armour and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 infantry moved from Kwangsi to Yunnan
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Amur
1 fighter and 3 infantry moved from Korea to Amur
1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur
2 bombers and 2 tactical_bombers moved from Japan to Amur
2 fighters moved from 6 Sea Zone to Amur
2 fighters moved from Japan to Amur
1 fighter moved from Okinawa to Amur
2 tactical_bombers moved from 6 Sea Zone to Amur
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 battleship and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 battleship moved from 19 Sea Zone to 5 Sea Zone
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.17 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 0/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 0/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in Amur
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 8 fighters, 12 infantry, 1 mech_infantry and 6 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Amur : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 7 fighters, 12 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 2 : 13/31 hits, 12.50 expected hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 9/18 hits, 6.00 expected hits
9 infantry owned by the Japanese, 13 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 7 fighters, 3 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 3 : 11/22 hits, 11.00 expected hits
Russians roll dice for 5 infantry in Amur, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 2 bombers, 7 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter and 11 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 artillery moved from Jehol to Chahar
1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Amur to Kiangsi
2 fighters moved from Amur to Kiangsu
1 fighter moved from Amur to Kiangsu
1 tactical_bomber moved from Amur to Kiangsu
1 tactical_bomber moved from Amur to Kiangsu
1 tactical_bomber moved from Amur to Manchuria
4 fighters and 3 tactical_bombers moved from Amur to Manchuria
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
Place Units - Japanese
2 transports placed in 6 Sea Zone
2 armour placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 0.00
Chinese : 1.67
Russians : 3.33
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 3 mech_infantrys moved from Central United States to Western United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Central United States to Eastern United States
1 bomber moved from Central United States to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from Philippines to Guam
1 fighter moved from Western United States to Eastern United States
2 aaGuns moved from Eastern United States to Central United States
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Hunan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 5 infantry in Yunnan, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 4 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 3 mech_infantrys moved from Central United States to Western United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Central United States to Eastern United States
1 bomber moved from Central United States to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from Philippines to Guam
1 fighter moved from Western United States to Eastern United States
2 aaGuns moved from Eastern United States to Central United States
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Hunan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 5 infantry in Yunnan, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 4 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Tobruk
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to Tobruk
1 tactical_bomber moved from 98 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
Combat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 destroyer
Casualties for Germans: 2 submarines
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter, 1 submarine and 1 transport
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser, 1 fighter and 1 transport in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
British win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 9
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer and 1 transport
Battle in 111 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 battleship
British roll dice for 1 bomber and 2 fighters in 111 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Germans: 1 battleship
Battle in Ethiopia
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Ethiopia, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery in Ethiopia, round 5 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Tobruk
British attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 5/11 hits, 4.00 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits, 2.17 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
British roll dice for 2 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 3 : 4/10 hits, 3.83 expected hits
Italians roll dice for 1 armour in Tobruk, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
2 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
3 aaGuns, 1 fighter, 5 infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 bomber moved from 111 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1.00
British : 3.00
Italians : 0.33
Chinese : 0.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour and 2 infantry moved from Albania to Greece
1 armour and 1 artillery moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 3 : 1/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Southern France
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 4 : 1/4 hits, 1.33 expected hits
French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians, 1 cruiser owned by the French and 1 fighter owned by the Italians lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for French: 1 cruiser and 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 cruiser and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the British lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Greece
Italians attack with 1 armour, 1 artillery and 5 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery and 5 infantry in Greece, round 2 : 0/7 hits, 1.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 4/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_Allies and 4 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 3 : 2/3 hits, 1.17 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 5 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -1.33
French : -0.50
Neutral_Allies : 3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Sumatra
2 fighters moved from New Zealand to Java
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Sumatra
2 fighters moved from New Zealand to Java
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to 91 Sea Zone
5 fighters and 4 tactical_bombers moved from Western Germany to 99 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers and 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 99 Sea Zone
Germans attack with 5 fighters and 4 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 5 fighters and 4 tactical_bombers in 99 Sea Zone, round 2 : 2/9 hits, 5.17 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 99 Sea Zone
Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Non Combat Move - Germans
4 fighters and 4 tactical_bombers moved from 99 Sea Zone to Southern Italy
5 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Holland Belgium to Poland
3 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Yugoslavia to Romania
8 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Poland
2 armour moved from Yugoslavia to Romania
3 aaGuns moved from Holland Belgium to Western Germany
6 armour and 3 mech_infantrys moved from France to Germany
3 bombers moved from 91 Sea Zone to Southern France
1 mech_infantry moved from France to Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Western Germany to Germany
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 113 Sea Zone
1 bomber and 2 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
3 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -2.50
British : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Sikang to Samara
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Olgiy to Dzavhan
1 infantry moved from Dzavhan to Olgiy
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Baltic States
4 infantry moved from Novgorod to Belarus
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 submarine moved from 111 Sea Zone to 109 Sea Zone
Place Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 infantry placed in Volgograd
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 artilleries and 1 mech_infantry moved from Amur to Buryatia
2 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Chahar to Anhwe
2 infantry moved from Jehol to Anhwe
2 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
3 fighters and 2 tactical_bombers moved from Kiangsu to Hunan
2 bombers moved from Kiangsi to Hunan
3 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
4 fighters and 4 tactical_bombers moved from Manchuria to Anhwe
Combat - Japanese
Battle in Hunan
Japanese attack with 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers in Hunan, round 2 : 4/14 hits, 7.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 mech_infantry in Buryatia, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 armour and 2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
2 bombers, 4 fighters and 4 tactical_bombers moved from Hunan to Anhwe
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Manchuria to Jehol
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone
2 aaGuns and 2 infantry moved from 6 Sea Zone to Korea
2 battleships and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Russians : -0.33
Japanese : -3.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 aaGuns and 1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Western United States to Eastern United States
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Hunan
4 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
4 infantry moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Yunnan
1 artillery and 3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : 0.00