still only 1 anz on US
rest are on their carriers whenever possible, including 112
19L Giallo(x) vs Sovietishcat(allies) bm3
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TripleA Turn Summary: Russians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 27
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Japanese Japanese buy 3 armour, 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 2 bombers moved from Eastern Poland to Novgorod 1 bomber moved from Eastern Poland to Novgorod 3 mech_infantrys moved from Ukraine to Romania 3 mech_infantrys moved from Ukraine to Romania 2 armour moved from Eastern Poland to Romania 5 armour, 14 artilleries, 21 infantry and 33 mech_infantrys moved from West India to Eastern Persia 2 armour moved from India to Eastern Persia 2 bombers moved from Japan to 33 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 6 fighters and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone
Combat Hit Differential Summary :
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scramble?
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@Giallo No scrambles
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TripleA Turn Summary: Japanese round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Japanese Japanese buy 3 armour, 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 2 bombers moved from Eastern Poland to Novgorod 1 bomber moved from Eastern Poland to Novgorod 3 mech_infantrys moved from Ukraine to Romania 3 mech_infantrys moved from Ukraine to Romania 2 armour moved from Eastern Poland to Romania 5 armour, 14 artilleries, 21 infantry and 33 mech_infantrys moved from West India to Eastern Persia 2 armour moved from India to Eastern Persia 2 bombers moved from Japan to 33 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 6 fighters and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone Combat - Japanese Battle in Novgorod Japanese attack with 1 armour, 3 bombers and 2 mech_infantrys Americans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Novgorod, round 2 : 4/6 hits, 2,83 expected hits Americans roll dice for 2 armour in Novgorod, round 2 : 2/2 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese and 2 armour owned by the Americans lost in Novgorod Japanese win, taking Novgorod from Americans with 1 armour and 3 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for Americans: 2 armour Battle in 33 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 submarine Americans defend with 1 transport; ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 33 Sea Zone 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 destroyer and 1 transport Casualties for Americans: 1 transport Battle in Eastern Persia Japanese attack with 7 armour, 14 artilleries, 21 infantry and 33 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 7 armour, 14 artilleries, 21 infantry and 33 mech_infantrys in Eastern Persia, round 2 : 30/75 hits, 19,50 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 7 armour, 14 artilleries, 21 infantry and 33 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 31 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone Americans win with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 5/13 hits, 7,33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 6 fighters and 6 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from 33 Sea Zone to Philippines 1 aaGun moved from West India to Eastern Persia 1 infantry moved from India to West India 6 mech_infantrys moved from Burma to West India 2 infantry moved from Burma to Shan State 1 fighter moved from India to Java 1 fighter moved from Java to Philippines 3 bombers moved from Novgorod to Germany Place Units - Japanese 2 carriers, 4 fighters and 1 submarine placed in 6 Sea Zone 3 armour placed in India Turn Complete - Japanese Japanese collect 84 PUs; end with 84 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
British : -0,33 Americans : 2,17 ANZAC : -0,67 Japanese : 7,33
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TripleA Turn Summary: French round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 destroyers and 1 submarine moved from 63 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - French French buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - French 1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia Combat - French Battle in Yugoslavia French attack with 1 armour, 1 infantry and 1 mech_infantry Germans defend with 1 infantry French roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Yugoslavia French win, taking Yugoslavia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - French 1 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Northern Italy to Albania 4 armour, 12 infantry and 3 mech_infantrys moved from Northern Italy to Western Germany 1 mech_infantry moved from France to Western Germany 3 armour moved from Southern France to Western Germany Place Units - French 3 artilleries placed in France 3 artilleries placed in Southern France Turn Complete - French French collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0,67 French : 0,17
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TripleA Turn Summary: Germans round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Romania to Bulgaria 1 infantry moved from Slovakia Hungary to Greater Southern Germany 2 infantry moved from Slovakia Hungary to Yugoslavia 1 mech_infantry moved from Romania to Bulgaria 1 bomber moved from Germany to Bulgaria 3 infantry moved from Ukraine to Rostov 3 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Volgograd 1 bomber moved from Germany to Volgograd 1 bomber moved from Germany to Volgograd 1 infantry moved from Tambov to Volgograd 1 bomber moved from Germany to Rostov 1 mech_infantry moved from Archangel to Novgorod 1 bomber moved from Germany to Novgorod 1 mech_infantry moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Novgorod 1 bomber moved from Tambov to Novgorod 2 fighters moved from Germany to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Germany to Yugoslavia 2 fighters moved from Germany to Greater Southern Germany 1 tactical_bomber moved from Germany to Yugoslavia 2 fighters moved from Germany to Greater Southern Germany 1 armour and 1 mech_infantry moved from Romania to Bulgaria 1 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Volgograd Combat - Germans Battle in Novgorod Germans attack with 2 bombers and 3 mech_infantrys Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Novgorod, round 2 : 2/5 hits, 1,83 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits 1 armour owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Novgorod Germans win, taking Novgorod from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 armour and 1 mech_infantry Battle in Yugoslavia Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers French defend with 1 armour and 1 mech_infantry Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 2/8 hits, 3,00 expected hits French roll dice for 1 armour and 1 mech_infantry in Yugoslavia, round 2 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the French, 2 infantry owned by the Germans and 1 armour owned by the French lost in Yugoslavia Germans win, taking Yugoslavia from French with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for French: 1 armour and 1 mech_infantry Battle in Greater Southern Germany Germans attack with 4 fighters and 1 infantry Americans defend with 1 infantry Germans roll dice for 4 fighters and 1 infantry in Greater Southern Germany, round 2 : 1/5 hits, 2,17 expected hits Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 2 bombers and 6 infantry British defend with 1 armour, 1 factory_minor and 2 mech_infantrys Germans roll dice for 2 bombers and 6 infantry in Volgograd, round 2 : 3/8 hits, 2,33 expected hits British roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1,17 expected hits 2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from British with 2 bombers and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 2 mech_infantrys Battle in Rostov Germans attack with 1 bomber and 4 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 4 infantry in Rostov, round 2 : 2/5 hits, 1,33 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Bulgaria Germans attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys French defend with 1 infantry Germans roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Bulgaria, round 2 : 1/5 hits, 1,67 expected hits French roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Bulgaria Germans win, taking Bulgaria from French with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans 1 bomber moved from Bulgaria to Germany 2 fighters and 2 tactical_bombers moved from Yugoslavia to Germany 4 fighters moved from Greater Southern Germany to Germany 2 bombers moved from Novgorod to Germany 1 bomber moved from Rostov to Ukraine 2 bombers moved from Volgograd to Tambov 3 infantry moved from Bryansk to Belarus 3 infantry moved from Russia to Tambov 19 mech_infantrys moved from Belarus to Poland 7 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from Slovakia Hungary to Germany Place Units - Germans 5 artilleries and 5 infantry placed in Germany 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,6,6,2,4,4 Germans collect 39 PUs (2 lost to blockades); end with 39 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -1,33 British : 1,50 French : 0,83 Americans : -0,17
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TripleA Turn Summary: Russians round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Combat Move - Russians Non Combat Move - Russians 1 aaGun and 10 infantry moved from Northwest Persia to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 6 destroyers, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Romania to Greece Japanese take Greece from French 1 bomber moved from Germany to Albania 1 mech_infantry moved from Romania to Albania 1 bomber moved from Germany to Albania 1 bomber moved from Germany to Denmark 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from British 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Philippines to Japan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Burma 1 mech_infantry moved from Romania to Northern Italy Japanese take Northern Italy from Americans Combat - Japanese Strategic bombing raid in Denmark AA fire in Denmark : 0/1 hits, 0,17 expected hits Bombing raid in Denmark rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Denmark causes 5 damage total. Battle in Albania Japanese attack with 2 bombers and 1 mech_infantry French defend with 1 mech_infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Albania, round 2 : 3/3 hits, 1,50 expected hits French roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the French lost in Albania Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for French: 1 mech_infantry Battle in Wake Island Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Wake Island Japanese roll dice for 1 artillery in Wake Island, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Denmark to Germany 2 bombers moved from Albania to Germany 2 mech_infantrys moved from Romania to Eastern Poland 2 armour and 1 mech_infantry moved from Romania to Bulgaria Place Units - Japanese 6 destroyers and 4 submarines placed in 6 Sea Zone 1 transport placed in 39 Sea Zone 1 armour and 1 artillery placed in India 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,1,4,5,5,1 Japanese collect 85 PUs (4 lost to blockades); end with 85 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to West India: 1 aaGun, 10 armour, 14 artilleries, 21 infantry and 33 mech_infantrys EDIT: Removing units owned by Japanese from Eastern Persia: 1 aaGun, 7 armour, 14 artilleries, 21 infantry and 33 mech_infantrys EDIT: Removing units owned by Japanese from India: 3 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French : 0,67 Americans : 1,33 Japanese : 1,50 AA fire in Denmark : : -0,17
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TripleA Turn Summary: Japanese round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 6 destroyers, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Romania to Greece Japanese take Greece from French 1 bomber moved from Germany to Albania 1 mech_infantry moved from Romania to Albania 1 bomber moved from Germany to Albania 1 bomber moved from Germany to Denmark 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from British 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Philippines to Japan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Burma 1 mech_infantry moved from Romania to Northern Italy Japanese take Northern Italy from Americans Combat - Japanese Strategic bombing raid in Denmark AA fire in Denmark : 0/1 hits, 0,17 expected hits Bombing raid in Denmark rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Denmark causes 5 damage total. Battle in Albania Japanese attack with 2 bombers and 1 mech_infantry French defend with 1 mech_infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Albania, round 2 : 3/3 hits, 1,50 expected hits French roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the French lost in Albania Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for French: 1 mech_infantry Battle in Wake Island Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Wake Island Japanese roll dice for 1 artillery in Wake Island, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Denmark to Germany 2 bombers moved from Albania to Germany 2 mech_infantrys moved from Romania to Eastern Poland 2 armour and 1 mech_infantry moved from Romania to Bulgaria Place Units - Japanese 6 destroyers and 4 submarines placed in 6 Sea Zone 1 transport placed in 39 Sea Zone 1 armour and 1 artillery placed in India 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,1,4,5,5,1 Japanese collect 85 PUs (4 lost to blockades); end with 85 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to West India: 1 aaGun, 10 armour, 14 artilleries, 21 infantry and 33 mech_infantrys EDIT: Removing units owned by Japanese from Eastern Persia: 1 aaGun, 7 armour, 14 artilleries, 21 infantry and 33 mech_infantrys EDIT: Removing units owned by Japanese from India: 3 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French : 0,67 Americans : 1,33 Japanese : 1,50 AA fire in Denmark : : -0,17
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TripleA Turn Summary: French round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 fighter and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - French French buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - French 1 mech_infantry moved from Western Germany to Slovakia Hungary French take Slovakia Hungary from Germans 2 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia 3 artilleries moved from France to Western Germany 3 artilleries moved from Southern France to France Combat - French Battle in Yugoslavia French attack with 2 armour and 2 mech_infantrys Germans defend with 2 infantry French roll dice for 2 armour and 2 mech_infantrys in Yugoslavia, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the French lost in Yugoslavia French roll dice for 2 armour and 1 mech_infantry in Yugoslavia, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Yugoslavia French win, taking Yugoslavia from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for French: 1 mech_infantry Casualties for Germans: 2 infantry Non Combat Move - French Place Units - French 3 infantry placed in France 1 armour and 2 mech_infantrys placed in Southern France Turn Complete - French French collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0,33 French : -0,50
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TripleA Turn Summary: Germans round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bulgaria to Albania Germans take Albania from French 1 armour moved from Albania to Bulgaria 1 infantry moved from Bulgaria to Yugoslavia 1 mech_infantry moved from Bulgaria to Yugoslavia 2 fighters and 2 tactical_bombers moved from Germany to Yugoslavia 1 bomber moved from Germany to Yugoslavia 1 infantry moved from Germany to Slovakia Hungary 2 infantry moved from Germany to Greater Southern Germany 4 fighters moved from Germany to Greater Southern Germany 1 bomber moved from Germany to Slovakia Hungary 1 bomber moved from Germany to Slovakia Hungary 1 bomber moved from Ukraine to Yugoslavia 2 infantry moved from Belarus to Novgorod 2 bombers moved from Tambov to Novgorod Combat - Germans Battle in Novgorod Germans attack with 2 bombers and 2 infantry Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 2 bombers and 2 infantry in Novgorod, round 2 : 2/4 hits, 1,67 expected hits Americans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Novgorod Germans win, taking Novgorod from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Yugoslavia Germans attack with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers French defend with 2 armour and 1 mech_infantry Germans roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yugoslavia, round 2 : 1/8 hits, 4,00 expected hits French roll dice for 2 armour and 1 mech_infantry in Yugoslavia, round 2 : 0/3 hits, 1,33 expected hits 1 mech_infantry owned by the French lost in Yugoslavia Germans roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yugoslavia, round 3 : 4/8 hits, 4,00 expected hits French roll dice for 2 armour in Yugoslavia, round 3 : 0/2 hits, 1,00 expected hits 2 armour owned by the French lost in Yugoslavia Germans win, taking Yugoslavia from French with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for French: 2 armour and 1 mech_infantry Battle in Greater Southern Germany Germans attack with 4 fighters and 2 infantry Americans defend with 2 infantry Germans roll dice for 4 fighters and 2 infantry in Greater Southern Germany, round 2 : 2/6 hits, 2,33 expected hits Americans roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Slovakia Hungary Germans attack with 2 bombers and 1 infantry French defend with 1 mech_infantry Germans roll dice for 2 bombers and 1 infantry in Slovakia Hungary, round 2 : 2/3 hits, 1,50 expected hits French roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the French and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win with 2 bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for French: 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Slovakia Hungary to Germany 2 fighters and 2 tactical_bombers moved from Yugoslavia to Germany 2 bombers moved from Yugoslavia to Germany 4 fighters moved from Greater Southern Germany to Germany 1 armour and 2 mech_infantrys moved from Ukraine to Romania 1 mech_infantry moved from Bulgaria to Romania 3 infantry moved from Rostov to Tambov 4 infantry moved from Volgograd to Tambov 1 mech_infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Poland to Germany 2 mech_infantrys moved from Poland to Germany 1 bomber moved from Novgorod to Tambov 1 bomber moved from Novgorod to Germany Place Units - Germans 10 infantry placed in Germany 3 infantry placed in Ukraine 3 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,1,2,2,4,4 Germans collect 36 PUs (3 lost to blockades); end with 36 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -2,50 French : -1,67 Americans : -0,17
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TripleA Turn Summary: Russians round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29 Combat Move - Russians 10 infantry moved from Caucasus to Volgograd Combat - Russians Battle in Volgograd Russians attack with 10 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 10 infantry in Volgograd, round 2 : 1/10 hits, 1,67 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 9 infantry in Volgograd, round 3 : 3/9 hits, 1,50 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Caucasus to Volgograd Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,00 Russians : 0,83
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TripleA Turn Summary: Japanese round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 1 factory_minor, 4 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Bulgaria to Slovakia Hungary Germans take Slovakia Hungary from French 1 bomber moved from Germany to Holland Belgium 1 bomber moved from Germany to France 1 bomber moved from Germany to Norway 1 fighter moved from India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 submarine moved from 6 Sea Zone to 25 Sea Zone 6 fighters and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Strategic bombing raid in Holland Belgium AA fire in Holland Belgium : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Holland Belgium causes 0 damage total. Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0,17 expected hits Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in Eastern Persia Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 6 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 9/12 hits, 7,00 expected hits ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 25 Sea Zone Japanese win with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Slovakia Hungary: 1 armour EDIT: Adding units owned by Japanese to Bulgaria: 1 armour EDIT: Turning off Edit Mode 6 fighters and 6 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Norway to Germany 1 bomber moved from France to Germany 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 1 mech_infantry moved from Eastern Poland to Ukraine 1 bomber moved from Philippines to Yunnan 1 bomber moved from Japan to Yunnan 1 fighter moved from Java to Philippines 1 fighter moved from Eastern Persia to West India 1 infantry moved from Burma to India 1 artillery moved from India to West India Place Units - Japanese 1 factory_minor placed in West India 4 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 3 infantry placed in India 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,1,6,1,6,3 Japanese collect 83 PUs (2 lost to blockades); end with 84 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 2 mech_infantrys EDIT: Adding units owned by Japanese to Burma: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,33 AA fire in France : : -0,17 AA fire in Norway : : -0,17 ANZAC : -0,33 Japanese : 2,00 AA fire in Holland Belgium : : 0,83
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TripleA Manual Gamesave Post: Americans round 29
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 111 PUs; Americans buy 3 artilleries, 2 carriers, 1 infantry, 5 mech_infantrys and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Western Germany to Germany 9 fighters moved from Western Germany to Germany 2 infantry moved from Western Germany to Greater Southern Germany 1 bomber moved from Western Germany to Greater Southern Germany 2 armour and 2 mech_infantrys moved from Finland to Novgorod 1 infantry moved from Finland to 127 Sea Zone 1 mech_infantry moved from Finland to Novgorod 1 armour moved from Finland to 127 Sea Zone 1 armour and 1 infantry moved from 127 Sea Zone to Nenetsia 1 infantry moved from Finland to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Archangel 3 mech_infantrys moved from Norway to Finland Combat - Americans Air Battle in Germany
Combat Hit Differential Summary :
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@Giallo Intercept bombing raid in Germany?
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@Sovietishcat said in 19L Giallo(x) vs Sovietishcat(allies) bm3:
@Giallo Intercept bombing raid in Germany?
no
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TripleA Turn Summary: French round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 artilleries placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - French French repair damage of 4x factory_minor; Remaining resources: 19 PUs; French buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 armour moved from Western Germany to Yugoslavia 1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia 3 artilleries and 3 infantry moved from France to Western Germany Combat - French Battle in Yugoslavia French attack with 2 armour and 2 mech_infantrys Germans defend with 1 infantry and 1 mech_infantry French roll dice for 2 armour and 2 mech_infantrys in Yugoslavia, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Yugoslavia French win, taking Yugoslavia from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Slovakia Hungary French attack with 2 armour and 1 mech_infantry Japanese defend with 1 mech_infantry French roll dice for 2 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 2 armour and 1 mech_infantry in Slovakia Hungary, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the French lost in Slovakia Hungary French win, taking Slovakia Hungary from Germans with 2 armour remaining. Battle score for attacker is 0 Casualties for French: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by British from Finland: 2 fighters EDIT: Adding units owned by British to Western Germany: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Northern Italy: 2 infantry EDIT: Adding units owned by Americans to Western Germany: 2 infantry EDIT: Turning off Edit Mode Place Units - French 3 infantry placed in France 1 armour and 1 mech_infantry placed in Southern France Turn Complete - French French collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0,33 French : -0,67
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TripleA Turn Summary: Germans round 30
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 30 Research Technology - Germans Purchase Units - Germans Germans repair damage of 10x factory_major; Remaining resources: 41 PUs; Germans buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 bombers moved from Germany to Novgorod 1 infantry moved from Belarus to Novgorod 2 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Poland to Baltic States 1 fighter moved from Germany to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Germany to Baltic States 1 fighter moved from Germany to Baltic States 2 infantry moved from Germany to Slovakia Hungary 3 fighters and 1 tactical_bomber moved from Germany to Slovakia Hungary 2 infantry moved from Germany to Greater Southern Germany 3 fighters moved from Germany to Greater Southern Germany 3 infantry moved from Ukraine to Rostov 22 artilleries and 14 infantry moved from Tambov to Rostov 1 bomber moved from Tambov to Novgorod Combat - Germans Battle in 115 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 115 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Novgorod Germans attack with 6 bombers, 1 infantry and 2 mech_infantrys Americans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys Germans roll dice for 6 bombers, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 5/9 hits, 4,50 expected hits Americans roll dice for 2 armour and 3 mech_infantrys in Novgorod, round 2 : 2/5 hits, 2,00 expected hits 1 infantry owned by the Germans, 2 armour owned by the Americans, 1 mech_infantry owned by the Germans and 3 mech_infantrys owned by the Americans lost in Novgorod Germans win, taking Novgorod from Americans with 6 bombers and 1 mech_infantry remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Americans: 2 armour and 3 mech_infantrys Battle in Greater Southern Germany Germans attack with 3 fighters and 2 infantry Americans defend with 2 infantry Germans roll dice for 3 fighters and 2 infantry in Greater Southern Germany, round 2 : 0/5 hits, 1,83 expected hits Americans roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Germans roll dice for 3 fighters and 1 infantry in Greater Southern Germany, round 3 : 1/4 hits, 1,67 expected hits Americans roll dice for 2 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany retreated to Greater Southern Germany Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 22 artilleries and 17 infantry British defend with 1 mech_infantry Germans roll dice for 22 artilleries and 17 infantry in Rostov, round 2 : 11/39 hits, 13,00 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from British with 22 artilleries and 16 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Baltic States Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Baltic States Germans win, taking Baltic States from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Slovakia Hungary Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber French defend with 2 armour Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/6 hits, 2,50 expected hits French roll dice for 2 armour in Slovakia Hungary, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 armour owned by the French lost in Slovakia Hungary Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/5 hits, 2,33 expected hits French roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the French lost in Slovakia Hungary Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for French: 2 armour Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Germany 6 bombers moved from Novgorod to Germany 1 fighter moved from 115 Sea Zone to Germany 2 fighters and 1 tactical_bomber moved from Baltic States to Germany 3 fighters moved from Greater Southern Germany to Germany 1 armour and 2 mech_infantrys moved from Romania to Ukraine 1 armour moved from Bulgaria to Bessarabia 13 mech_infantrys moved from Poland to Western Ukraine 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk 2 aaGuns moved from Tambov to Rostov Place Units - Germans 2 fighters placed in Germany 3 mech_infantrys placed in Russia 3 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,2,3,4,5,3 Germans collect 29 PUs (1 lost to blockades); end with 29 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Ukraine: 13 mech_infantrys EDIT: Adding units owned by Germans to Belarus: 13 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -6,67 British : 0,33 French : 0,50 Americans : 0,67
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TripleA Turn Summary: Russians round 30
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 30 Combat Move - Russians Non Combat Move - Russians 1 aaGun and 9 infantry moved from Volgograd to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :