19L Giallo(x) vs Sovietishcat(allies) bm3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour and 3 mech_infantrys moved from Volgograd to Ukraine
            6 mech_infantrys moved from Sikang to Caucasus
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Yunnan to Burma
            2 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            6 mech_infantrys moved from Malaya to Burma
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            2 fighters moved from West India to India
            2 armour, 14 artilleries, 19 infantry and 27 mech_infantrys moved from Eastern Persia to West India
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 15 Sea Zone
            1 submarine moved from 15 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            13 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to Philippines
            1 bomber moved from Japan to 25 Sea Zone
            1 bomber moved from Japan to 17 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits
                    ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from ANZAC with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 13 fighters and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 13 fighters in 16 Sea Zone, round 2 : 3/13 hits, 6,50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                1 submarine owned by the Japanese retreated to 6 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 6/7 hits, 4,17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Japan
            3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            13 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 bomber moved from 6 Sea Zone to Japan
            2 bombers moved from Sikang to Ukraine
            2 bombers moved from Kwangsi to Ukraine
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Eastern Persia: 1 aaGun
            EDIT: Adding units owned by Japanese to West India: 1 aaGun
            EDIT: Turning off Edit Mode
            3 infantry placed in India
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in French Indo China
            1 artillery and 1 infantry placed in Japan
            1 carrier, 3 destroyers and 2 fighters placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 82 PUs; end with 82 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Americans : -0,83
    Japanese : -3,67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - French
            French buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 mech_infantry moved from Albania to Greece
                  French take Greece from Germans
            1 mech_infantry moved from Bulgaria to Bessarabia
                  French take Bessarabia from Germans
            1 mech_infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from Romania to Eastern Poland
                  French take Eastern Poland from Germans
            2 infantry moved from Yugoslavia to Slovakia Hungary
            1 armour moved from Yugoslavia to Slovakia Hungary
    
        Combat - French
            Battle in Slovakia Hungary
                French attack with 1 armour and 2 infantry
                Germans defend with 1 infantry
                    French roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Slovakia Hungary
                French win, taking Slovakia Hungary from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - French
            3 armour moved from Southern France to Yugoslavia
    
        Place Units - French
            2 armour and 1 mech_infantry placed in Southern France
            1 infantry placed in France
    
        Turn Complete - French
            French collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    French : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 13 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Ukraine to Eastern Poland
            2 infantry moved from Germany to Greater Southern Germany
            3 mech_infantrys moved from Bryansk to Novgorod
            1 mech_infantry moved from Bryansk to Archangel
            1 bomber moved from Germany to Archangel
            2 armour and 4 mech_infantrys moved from Bryansk to Eastern Poland
            4 bombers moved from Germany to Novgorod
            1 bomber moved from Germany to Bessarabia
            1 mech_infantry moved from Ukraine to Bessarabia
            5 infantry moved from Germany to Slovakia Hungary
            3 mech_infantrys moved from Germany to Slovakia Hungary
            6 armour moved from Germany to Slovakia Hungary
            4 infantry moved from Germany to Slovakia Hungary
            1 artillery moved from Germany to Slovakia Hungary
            1 artillery moved from Germany to Slovakia Hungary
            2 infantry moved from Germany to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Germany to Greater Southern Germany
            1 fighter moved from Germany to Greater Southern Germany
            1 fighter and 1 tactical_bomber moved from Germany to 112 Sea Zone
            2 fighters moved from Germany to 112 Sea Zone
            2 fighters moved from Germany to 112 Sea Zone
            1 fighter moved from Germany to 112 Sea Zone
            1 fighter moved from Germany to Greater Southern Germany
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 6 fighters and 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 112 Sea Zone
                Germans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Novgorod
                Germans attack with 4 bombers and 3 mech_infantrys
                Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 4 bombers and 3 mech_infantrys in Novgorod, round 2 : 5/7 hits, 3,17 expected hits
                    Americans roll dice for 1 armour and 2 infantry in Novgorod, round 2 : 0/3 hits, 1,17 expected hits
                    1 armour owned by the Americans and 2 infantry owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Americans with 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 1 armour and 2 infantry
            Battle in Bessarabia
                Germans attack with 1 bomber and 2 mech_infantrys
                French defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 1,00 expected hits
                    French roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 3 : 2/3 hits, 1,00 expected hits
                    French roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the French lost in Bessarabia
                Germans win, taking Bessarabia from French with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for French: 1 mech_infantry
            Battle in Greater Southern Germany
                Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/6 hits, 2,50 expected hits
                    Americans roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Archangel
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Slovakia Hungary
                Germans attack with 6 armour, 2 artilleries, 11 infantry and 3 mech_infantrys
                French defend with 1 armour and 1 infantry
                    Germans roll dice for 6 armour, 2 artilleries, 11 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 6/22 hits, 6,33 expected hits
                    French roll dice for 1 armour and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits, 0,83 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the French and 1 infantry owned by the French lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from French with 6 armour, 2 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for French: 1 armour and 1 infantry
            Battle in Eastern Poland
                Germans attack with 2 armour and 5 mech_infantrys
                French defend with 1 mech_infantry
                    Germans roll dice for 2 armour and 5 mech_infantrys in Eastern Poland, round 2 : 4/7 hits, 1,83 expected hits
                    French roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the French and 1 mech_infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from French with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 mech_infantry
    
        Non Combat Move - Germans
            4 bombers moved from Novgorod to Germany
            1 bomber moved from Archangel to Bryansk
            3 infantry moved from Volgograd to Rostov
            2 aaGuns and 11 infantry moved from Caucasus to Rostov
            23 artilleries moved from Caucasus to Rostov
            22 mech_infantrys moved from Caucasus to Rostov
            1 bomber moved from Bessarabia to Germany
            3 mech_infantrys moved from Rostov to Bryansk
            3 fighters and 1 tactical_bomber moved from Greater Southern Germany to Germany
            1 infantry moved from Germany to Slovakia Hungary
            6 fighters and 1 tactical_bomber moved from 112 Sea Zone to Germany
    
        Place Units - Germans
            10 infantry placed in Germany
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Russia
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,50
    French : 1,17
    Americans : -0,50
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 aaGun and 10 infantry moved from Persia to Northwest Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 6 fighters and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from India to Eastern Persia
            1 infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Ukraine to Romania
                  Germans take Romania from Americans
            1 bomber moved from Ukraine to Greece
            3 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
            6 mech_infantrys moved from Caucasus to Ukraine
            3 bombers moved from Ukraine to Eastern Poland
            1 submarine moved from 17 Sea Zone to 31 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Japan to 16 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 bomber moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Greece
                    AA fire in Greece : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Greece causes 0 damage total. 
            Battle in 31 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 31 Sea Zone
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Eastern Persia
                Japanese attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Eastern Persia, round 2 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
                    ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber, 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from 6 Sea Zone to Japan
            1 bomber moved from 16 Sea Zone to Japan
            3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from Philippines to Java
            2 fighters moved from Eastern Persia to India
            6 mech_infantrys moved from Burma to West India
            3 mech_infantrys moved from Malaya to Burma
            3 mech_infantrys moved from French Indo China to Burma
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Burma to India
            3 armour and 3 infantry moved from India to West India
    
        Place Units - Japanese
            2 armour placed in India
            1 submarine placed in 39 Sea Zone
            1 carrier placed in 6 Sea Zone
            3 fighters placed in 6 Sea Zone
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 82 PUs; end with 83 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    AA fire in Greece : : 0,83
    British : -0,33
    Americans : -0,17
    ANZAC : 0,67
    Japanese : 1,17
    

    Savegame

  • '19

    TripleA Turn Summary: French round 26

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 26
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
            Battle in 16 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 16 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 63 Sea Zone to 33 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Hawaiian Islands to Caroline Islands
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - French
            French buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 mech_infantry moved from Greece to Romania
            1 armour moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to Romania
    
        Combat - French
            Battle in Romania
                French attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    French roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Romania
                French win, taking Romania from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - French
            8 infantry moved from Yugoslavia to Northern Italy
            3 armour and 4 mech_infantrys moved from Yugoslavia to Northern Italy
            4 infantry moved from Western Germany to Northern Italy
            2 armour moved from Southern France to Northern Italy
            1 mech_infantry moved from Southern France to Northern Italy
            1 infantry moved from France to Northern Italy
    
        Place Units - French
            3 armour placed in Southern France
            1 mech_infantry placed in France
            1 infantry placed in Greece
    
        Turn Complete - French
            French collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    French : 0,17
    ANZAC : 0,67
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 27

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 27
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Russia to Archangel
                  Germans take Archangel from Americans
            3 mech_infantrys moved from Bryansk to Novgorod
            2 bombers moved from Germany to Novgorod
            1 mech_infantry moved from Eastern Poland to Novgorod
            3 bombers moved from Germany to Novgorod
            2 infantry moved from Germany to Greater Southern Germany
            1 infantry moved from Slovakia Hungary to Yugoslavia
            2 mech_infantrys moved from Bessarabia to Romania
            1 infantry moved from Slovakia Hungary to Romania
            1 fighter and 1 tactical_bomber moved from Germany to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Germany to Romania
            4 fighters moved from Germany to Greater Southern Germany
            1 fighter moved from Germany to Greater Southern Germany
            2 fighters moved from Germany to Romania
            2 infantry moved from Rostov to Volgograd
            1 bomber moved from Bryansk to Volgograd
            1 artillery moved from Rostov to Volgograd
            1 infantry moved from Slovakia Hungary to Romania
            1 armour moved from Slovakia Hungary to Romania
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 5 bombers and 4 mech_infantrys
                Americans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans roll dice for 5 bombers and 4 mech_infantrys in Novgorod, round 2 : 2/9 hits, 4,00 expected hits
                    Americans roll dice for 3 armour and 1 mech_infantry in Novgorod, round 2 : 4/4 hits, 1,83 expected hits
                    1 armour owned by the Americans, 4 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Novgorod
                 retreated to Novgorod
                Americans win with 2 armour remaining. Battle score for attacker is -6
                Casualties for Germans: 4 mech_infantrys
                Casualties for Americans: 1 armour and 1 mech_infantry
            Battle in Yugoslavia
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                French defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Yugoslavia
                Germans win, taking Yugoslavia from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Romania
                Germans attack with 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                French defend with 1 armour, 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 3/9 hits, 3,33 expected hits
                    French roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the French, 1 infantry owned by the Germans, 1 armour owned by the French and 1 infantry owned by the French lost in Romania
                Germans win, taking Romania from French with 1 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for French: 1 armour, 1 infantry and 1 mech_infantry
            Battle in Greater Southern Germany
                Germans attack with 5 fighters and 2 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 5 fighters and 2 infantry in Greater Southern Germany, round 2 : 4/7 hits, 2,83 expected hits
                    Americans roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Volgograd
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,50 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Volgograd, round 3 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            5 bombers moved from Novgorod to Germany
            5 fighters moved from Greater Southern Germany to Germany
            3 fighters and 1 tactical_bomber moved from Romania to Germany
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Germany
            11 infantry moved from Rostov to Tambov
            22 artilleries moved from Rostov to Tambov
            2 aaGuns moved from Rostov to Tambov
            1 bomber moved from Volgograd to Tambov
            3 infantry moved from Ukraine to Bryansk
            19 mech_infantrys moved from Rostov to Belarus
            2 mech_infantrys moved from Russia to Belarus
            2 armour and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
    
        Place Units - Germans
            3 armour and 7 infantry placed in Germany
            3 infantry placed in Ukraine
            3 infantry placed in Russia
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    British : -0,33
    French : -0,17
    Americans : 1,17
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 27

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 27
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 27

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 27
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Eastern Poland to Novgorod
            2 bombers moved from Eastern Poland to Novgorod
            1 bomber moved from Eastern Poland to Novgorod
            3 mech_infantrys moved from Ukraine to Romania
            3 mech_infantrys moved from Ukraine to Romania
            2 armour moved from Eastern Poland to Romania
            5 armour, 14 artilleries, 21 infantry and 33 mech_infantrys moved from West India to Eastern Persia
            2 armour moved from India to Eastern Persia
            2 bombers moved from Japan to 33 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            6 fighters and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble?

  • '19

    @Giallo No scrambles

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 27

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 27
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Eastern Poland to Novgorod
            2 bombers moved from Eastern Poland to Novgorod
            1 bomber moved from Eastern Poland to Novgorod
            3 mech_infantrys moved from Ukraine to Romania
            3 mech_infantrys moved from Ukraine to Romania
            2 armour moved from Eastern Poland to Romania
            5 armour, 14 artilleries, 21 infantry and 33 mech_infantrys moved from West India to Eastern Persia
            2 armour moved from India to Eastern Persia
            2 bombers moved from Japan to 33 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            6 fighters and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
    
        Combat - Japanese
            Battle in Novgorod
                Japanese attack with 1 armour, 3 bombers and 2 mech_infantrys
                Americans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Novgorod, round 2 : 4/6 hits, 2,83 expected hits
                    Americans roll dice for 2 armour in Novgorod, round 2 : 2/2 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Japanese and 2 armour owned by the Americans lost in Novgorod
                Japanese win, taking Novgorod from Americans with 1 armour and 3 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Americans: 2 armour
            Battle in 33 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer and 1 submarine
                Americans defend with 1 transport; ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 33 Sea Zone
                    1 transport owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                Japanese win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 22
                Casualties for ANZAC: 1 destroyer and 1 transport
                Casualties for Americans: 1 transport
            Battle in Eastern Persia
                Japanese attack with 7 armour, 14 artilleries, 21 infantry and 33 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 7 armour, 14 artilleries, 21 infantry and 33 mech_infantrys in Eastern Persia, round 2 : 30/75 hits, 19,50 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 7 armour, 14 artilleries, 21 infantry and 33 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 31 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
                Americans win with no units remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 5/13 hits, 7,33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            6 fighters and 6 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from 33 Sea Zone to Philippines
            1 aaGun moved from West India to Eastern Persia
            1 infantry moved from India to West India
            6 mech_infantrys moved from Burma to West India
            2 infantry moved from Burma to Shan State
            1 fighter moved from India to Java
            1 fighter moved from Java to Philippines
            3 bombers moved from Novgorod to Germany
    
        Place Units - Japanese
            2 carriers, 4 fighters and 1 submarine placed in 6 Sea Zone
            3 armour placed in India
    
        Turn Complete - Japanese
            Japanese collect 84 PUs; end with 84 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    British : -0,33
    Americans : 2,17
    ANZAC : -0,67
    Japanese : 7,33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 27

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 27
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 destroyers and 1 submarine moved from 63 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - French
            French buy 6 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
    
        Combat - French
            Battle in Yugoslavia
                French attack with 1 armour, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    French roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Yugoslavia
                French win, taking Yugoslavia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - French
            1 infantry moved from Greece to Bulgaria
            1 mech_infantry moved from Northern Italy to Albania
            4 armour, 12 infantry and 3 mech_infantrys moved from Northern Italy to Western Germany
            1 mech_infantry moved from France to Western Germany
            3 armour moved from Southern France to Western Germany
    
        Place Units - French
            3 artilleries placed in France
            3 artilleries placed in Southern France
    
        Turn Complete - French
            French collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    French : 0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Romania to Bulgaria
            1 infantry moved from Slovakia Hungary to Greater Southern Germany
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 mech_infantry moved from Romania to Bulgaria
            1 bomber moved from Germany to Bulgaria
            3 infantry moved from Ukraine to Rostov
            3 infantry moved from Tambov to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 bomber moved from Germany to Volgograd
            1 bomber moved from Germany to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 bomber moved from Germany to Rostov
            1 mech_infantry moved from Archangel to Novgorod
            1 bomber moved from Germany to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
            1 bomber moved from Tambov to Novgorod
            2 fighters moved from Germany to Yugoslavia
            1 infantry moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Germany to Yugoslavia
            2 fighters moved from Germany to Greater Southern Germany
            1 tactical_bomber moved from Germany to Yugoslavia
            2 fighters moved from Germany to Greater Southern Germany
            1 armour and 1 mech_infantry moved from Romania to Bulgaria
            1 infantry moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Volgograd
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 bombers and 3 mech_infantrys
                Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Novgorod, round 2 : 2/5 hits, 1,83 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits
                    1 armour owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 armour and 1 mech_infantry
            Battle in Yugoslavia
                Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
                French defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 2/8 hits, 3,00 expected hits
                    French roll dice for 1 armour and 1 mech_infantry in Yugoslavia, round 2 : 2/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the French, 2 infantry owned by the Germans and 1 armour owned by the French lost in Yugoslavia
                Germans win, taking Yugoslavia from French with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for French: 1 armour and 1 mech_infantry
            Battle in Greater Southern Germany
                Germans attack with 4 fighters and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 4 fighters and 1 infantry in Greater Southern Germany, round 2 : 1/5 hits, 2,17 expected hits
                    Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Volgograd
                Germans attack with 2 bombers and 6 infantry
                British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Germans roll dice for 2 bombers and 6 infantry in Volgograd, round 2 : 3/8 hits, 2,33 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1,17 expected hits
                    2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 2 bombers and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour and 2 mech_infantrys
            Battle in Rostov
                Germans attack with 1 bomber and 4 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 4 infantry in Rostov, round 2 : 2/5 hits, 1,33 expected hits
                    British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Bulgaria
                Germans attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Bulgaria, round 2 : 1/5 hits, 1,67 expected hits
                    French roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Bulgaria
                Germans win, taking Bulgaria from French with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bulgaria to Germany
            2 fighters and 2 tactical_bombers moved from Yugoslavia to Germany
            4 fighters moved from Greater Southern Germany to Germany
            2 bombers moved from Novgorod to Germany
            1 bomber moved from Rostov to Ukraine
            2 bombers moved from Volgograd to Tambov
            3 infantry moved from Bryansk to Belarus
            3 infantry moved from Russia to Tambov
            19 mech_infantrys moved from Belarus to Poland
            7 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from Slovakia Hungary to Germany
    
        Place Units - Germans
            5 artilleries and 5 infantry placed in Germany
            1 armour and 2 mech_infantrys placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,6,6,2,4,4
            Germans collect 39 PUs (2 lost to blockades); end with 39 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    British : 1,50
    French : 0,83
    Americans : -0,17
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 aaGun and 10 infantry moved from Northwest Persia to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 6 destroyers, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Romania to Greece
                  Japanese take Greece from French
            1 bomber moved from Germany to Albania
            1 mech_infantry moved from Romania to Albania
            1 bomber moved from Germany to Albania
            1 bomber moved from Germany to Denmark
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from British
            1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 bomber moved from Philippines to Japan
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from Romania to Northern Italy
                  Japanese take Northern Italy from Americans
    
        Combat - Japanese
            Strategic bombing raid in Denmark
                    AA fire in Denmark : 0/1 hits, 0,17 expected hits
                Bombing raid in Denmark rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Denmark causes 5 damage total. 
            Battle in Albania
                Japanese attack with 2 bombers and 1 mech_infantry
                French defend with 1 mech_infantry
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Albania, round 2 : 3/3 hits, 1,50 expected hits
                    French roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the French lost in Albania
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for French: 1 mech_infantry
            Battle in Wake Island
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                    Japanese roll dice for 1 artillery in Wake Island, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                Americans win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Denmark to Germany
            2 bombers moved from Albania to Germany
            2 mech_infantrys moved from Romania to Eastern Poland
            2 armour and 1 mech_infantry moved from Romania to Bulgaria
    
        Place Units - Japanese
            6 destroyers and 4 submarines placed in 6 Sea Zone
            1 transport placed in 39 Sea Zone
            1 armour and 1 artillery placed in India
            2 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,1,4,5,5,1
            Japanese collect 85 PUs (4 lost to blockades); end with 85 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to West India: 1 aaGun, 10 armour, 14 artilleries, 21 infantry and 33 mech_infantrys
            EDIT: Removing units owned by Japanese from Eastern Persia: 1 aaGun, 7 armour, 14 artilleries, 21 infantry and 33 mech_infantrys
            EDIT: Removing units owned by Japanese from India: 3 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French : 0,67
    Americans : 1,33
    Japanese : 1,50
    AA fire in Denmark : : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 6 destroyers, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Romania to Greece
                  Japanese take Greece from French
            1 bomber moved from Germany to Albania
            1 mech_infantry moved from Romania to Albania
            1 bomber moved from Germany to Albania
            1 bomber moved from Germany to Denmark
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from British
            1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 bomber moved from Philippines to Japan
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from Romania to Northern Italy
                  Japanese take Northern Italy from Americans
    
        Combat - Japanese
            Strategic bombing raid in Denmark
                    AA fire in Denmark : 0/1 hits, 0,17 expected hits
                Bombing raid in Denmark rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Denmark causes 5 damage total. 
            Battle in Albania
                Japanese attack with 2 bombers and 1 mech_infantry
                French defend with 1 mech_infantry
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Albania, round 2 : 3/3 hits, 1,50 expected hits
                    French roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the French lost in Albania
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for French: 1 mech_infantry
            Battle in Wake Island
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                    Japanese roll dice for 1 artillery in Wake Island, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                Americans win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Denmark to Germany
            2 bombers moved from Albania to Germany
            2 mech_infantrys moved from Romania to Eastern Poland
            2 armour and 1 mech_infantry moved from Romania to Bulgaria
    
        Place Units - Japanese
            6 destroyers and 4 submarines placed in 6 Sea Zone
            1 transport placed in 39 Sea Zone
            1 armour and 1 artillery placed in India
            2 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,1,4,5,5,1
            Japanese collect 85 PUs (4 lost to blockades); end with 85 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to West India: 1 aaGun, 10 armour, 14 artilleries, 21 infantry and 33 mech_infantrys
            EDIT: Removing units owned by Japanese from Eastern Persia: 1 aaGun, 7 armour, 14 artilleries, 21 infantry and 33 mech_infantrys
            EDIT: Removing units owned by Japanese from India: 3 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French : 0,67
    Americans : 1,33
    Japanese : 1,50
    AA fire in Denmark : : -0,17
    

    Savegame

  • '19

    TripleA Turn Summary: French round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from New South Wales to South Australia
            1 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 fighter and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - French
            French buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 mech_infantry moved from Western Germany to Slovakia Hungary
                  French take Slovakia Hungary from Germans
            2 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
            3 artilleries moved from France to Western Germany
            3 artilleries moved from Southern France to France
    
        Combat - French
            Battle in Yugoslavia
                French attack with 2 armour and 2 mech_infantrys
                Germans defend with 2 infantry
                    French roll dice for 2 armour and 2 mech_infantrys in Yugoslavia, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the French lost in Yugoslavia
                    French roll dice for 2 armour and 1 mech_infantry in Yugoslavia, round 3 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Yugoslavia
                French win, taking Yugoslavia from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for French: 1 mech_infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - French
    
        Place Units - French
            3 infantry placed in France
            1 armour and 2 mech_infantrys placed in Southern France
    
        Turn Complete - French
            French collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    French : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 29

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 29
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bulgaria to Albania
                  Germans take Albania from French
            1 armour moved from Albania to Bulgaria
            1 infantry moved from Bulgaria to Yugoslavia
            1 mech_infantry moved from Bulgaria to Yugoslavia
            2 fighters and 2 tactical_bombers moved from Germany to Yugoslavia
            1 bomber moved from Germany to Yugoslavia
            1 infantry moved from Germany to Slovakia Hungary
            2 infantry moved from Germany to Greater Southern Germany
            4 fighters moved from Germany to Greater Southern Germany
            1 bomber moved from Germany to Slovakia Hungary
            1 bomber moved from Germany to Slovakia Hungary
            1 bomber moved from Ukraine to Yugoslavia
            2 infantry moved from Belarus to Novgorod
            2 bombers moved from Tambov to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 bombers and 2 infantry
                Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 bombers and 2 infantry in Novgorod, round 2 : 2/4 hits, 1,67 expected hits
                    Americans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Yugoslavia
                Germans attack with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                French defend with 2 armour and 1 mech_infantry
                    Germans roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yugoslavia, round 2 : 1/8 hits, 4,00 expected hits
                    French roll dice for 2 armour and 1 mech_infantry in Yugoslavia, round 2 : 0/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the French lost in Yugoslavia
                    Germans roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yugoslavia, round 3 : 4/8 hits, 4,00 expected hits
                    French roll dice for 2 armour in Yugoslavia, round 3 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the French lost in Yugoslavia
                Germans win, taking Yugoslavia from French with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for French: 2 armour and 1 mech_infantry
            Battle in Greater Southern Germany
                Germans attack with 4 fighters and 2 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 4 fighters and 2 infantry in Greater Southern Germany, round 2 : 2/6 hits, 2,33 expected hits
                    Americans roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Slovakia Hungary
                Germans attack with 2 bombers and 1 infantry
                French defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 1 infantry in Slovakia Hungary, round 2 : 2/3 hits, 1,50 expected hits
                    French roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the French and 1 infantry owned by the Germans lost in Slovakia Hungary
                Germans win with 2 bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for French: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Slovakia Hungary to Germany
            2 fighters and 2 tactical_bombers moved from Yugoslavia to Germany
            2 bombers moved from Yugoslavia to Germany
            4 fighters moved from Greater Southern Germany to Germany
            1 armour and 2 mech_infantrys moved from Ukraine to Romania
            1 mech_infantry moved from Bulgaria to Romania
            3 infantry moved from Rostov to Tambov
            4 infantry moved from Volgograd to Tambov
            1 mech_infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Poland to Eastern Poland
            2 mech_infantrys moved from Poland to Germany
            2 mech_infantrys moved from Poland to Germany
            1 bomber moved from Novgorod to Tambov
            1 bomber moved from Novgorod to Germany
    
        Place Units - Germans
            10 infantry placed in Germany
            3 infantry placed in Ukraine
            3 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,1,2,2,4,4
            Germans collect 36 PUs (3 lost to blockades); end with 36 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,50
    French : -1,67
    Americans : -0,17
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 29

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 29
    
        Combat Move - Russians
            10 infantry moved from Caucasus to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 10 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 10 infantry in Volgograd, round 2 : 1/10 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 9 infantry in Volgograd, round 3 : 3/9 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Caucasus to Volgograd
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 0,83
    

    Savegame

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