Thank you for clarifying, 03321.
KGF, in my most humble and sometimes wrong, opinion, is actually the harder of the two games to play. This is mainly due to a few easily recited reasons:
1) With no restraint on Japan, the allies can easily find themselves in a situation where Japan is just too entrenched to beat off. Even if Berlin falls, I’ve found it difficult - at times - to repel Japan.
2) An ignored Japan could wind up sinking the Allied fleets. It would not take much. Just move your fleet around, entice the allies to attack or ignore it, meanwhile, get some extra build fighters to Berlin to add to the attack. More than once this has resulted in the downfall of the allies. (If you ignore the Japanese fleet, what is Japan to do with those warships? Why not add a carrier and maybe a couple of submarines and send them out? Even if the allies attack and sink it, you’re not really out much, you’re still pushing on Russia!)
3) England + Russia earns as much or more than Germany. Japan earns less than or equal to America. It almost seems designed for the allies to break up after the axis, using the resources available where they are and the rest going to their respective theaters.
4) With proper planning and execution, you can easily take out Japan’s major islands without risking the combined allied fleet. This alone should be able to turn the tide of battle. (ie: use the british and american submarines as blockers and slide in while Japan builds defensively in SZ 60/61.)
5) No plan is foolproof. I’ve been working long and hard on methods to counter KJF without castrating my army going after Russia. And if America goes on the right building strategy with average dice, it’s getting to be darn near impossible. Especially if England goes postal in the Pacific on round 1 (Borneo taken, New Guinea taken, SZ 45 submarine sunk and SZ 59 transport sunk with the British fighter in SZ 52.) Risky, but happens more often than one might think.