Lol am I wrong to build only tanks on the main land?
I dont build additional navy usually and just use my combined fleet for defense.
I start building 30IPCs worth of tanks a turn and throw them full force at the undefended Russian East.
Any extra money I get I save and add onto my navy since my Mainland ICs are maxed out. It works pretty well for getting to russian fast and catching them off guard.
Latest posts made by SuperClifford
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RE: J1 Two IC Build
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RE: J1 Two IC Build
I like one on J1 and one on J2.
And always in Manchuria and Kwangtung, never FIC it takes way to long to go India -> Caucus -> Moscow.
Better to go the north route or the chinese route and not have to worry about british or caucus defenders. -
RE: German rockets?
i know that but 6 dice to get a 1/6 odds thing is theoretically a 100% but it never is dice always hate the person who rolls them.
Ive never bolded or underlined anything b4 on a forum so thats kinda wierd.
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RE: German rockets?
Ive never researched in a game myself. But the 1 I like the best is rockets unless ur Japan or US.
Even spending 30, as Germany, which is theoretically 100% chance of getting it is worth it. Considering it takes awhile for the any of those AAs to get taken say 4turns minimum. Now if u hit for 9-18 per thats 36-72 b4 any of them get captured. Thats worth the investment in the long run. -
RE: What are the Correct SZ#'s
ive got the actual board proped on my lap tryying to type and look.
West Mexico Seazone 54
Easter Islands Seazone 44(if its the 1 to the right of the Solomon Islands) 43 if its 2 over from Solomon Islands
South Pacific Seazone 42 (if this is the 1 to the right on N.zealand)
East Pacific Seazone 43 (if this isnt easter islands)
Fiji Islands Seazone i forgot where this is on a actual map
New Zealand Seazone 41
Solomon Islands Seazone 45
N. East Australian Seazone (NE Aust 46) (NW 38)
New Guinea Seazone 47
Angola Seazone 27
East South Africa Seazone 28I tried to be helpful.
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RE: Can the US have naval superiority?
When I play the US I split my spending about 50/50 between the Atlantic and the Pacific. I usually have pretty good UK and USSR player(s) so I can afford alittle more in the Pacific. In the Atlantic I build a few Transports and land units to go with my 2Tran and 2Dest(1 from Panama) and just bring units to Algeria every turn to prevent German expansion.
The rest goes into a AC, some Trans, in the Pacific, and few FIGs and a bunch of Tanks and Inf in West US. What I do with this is move all my land forces to Alaska. and my Fleet to the SZ off Alaska. Then I start to ferry units into eastern Russian to help against Japanese invasion of Russia. If the Japanese go through India or China I can push my forces South maybe taking back China and Manchuria.
A key thing to this tactic is to never attack the Japanese Fleet, unless they give u a apportunity like leaving trans undefended. Let them come to you so you have the extra defense of the FIGs defending on 4s and the 3-4 Trans defending on a 1.A wierd thing is ive never attacked a Japanese Island Terroritory after playying atleast 30 Games. Ive seen Britain Island Hope before using the Austrailean Infantry and the combined fleets in the SouthEast on two occasions. Is that a normal occurence? Id rather invest in sending land units through the mainland to prevent the lose of Russia.
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Mobiliaztion of Units at ICs
I was just reading a post that said Germany can place 14 units a turn. I didnt know there was a maxium to the amount of units you can place?! Me and my group has always played that you can place an infinite amount of units in your capital (Germany EastUS Moscow etc.) And in any other factory only what the number says, for example Southern Europe you can place 6 and its worth 6IC.
In the post it said Germany could place 14 8Germany 6 SEurope im assuming. So has my group been playying a very over powered way to place units? Like I remember last night my dad built like 13Infantry 2Art and 1 Tank as Germany is this even possible to place? What is the correct way to play if we are doing it wrong lol? -
RE: I lost in 1 turn, WTF? (please help)
    Hmmm Me and My group I play with always play total victory (aka Until we get bored and/or Actual have a total Victory), so this is not a problem We usually have. But if your playing that You only need to capture 1 City to win that seems way to easy , cause Japan can take India on thier 1st turn With I think a Bomber 5fighters and 2infantry, If they really want to ensure victory.
This could just as easily be done As Germany Taking Leningrad I guess If Russia doesnt heavily Defend it.
    The Allies Couldnt Do this Im sure unless UK got incredibly lucky invading Western Europe or Germany on UK1 with 1Bomber 2Fighter 2Tanks 2Infantry(1tank from East Canada the rest from England) and Naval Bombardment. Against w/e Germany Puts in West.Europe (knowing that it only takes 1 Victory city odds are they would with draw everything from the South).
You definently shouldnt be able to win any kind of victory on turn 1 thats just way to easy. Maybe you didnt read the rules Right?IDK its kinda late at night I apologize for any Grammar or Spelling Problems and Maybe this helps. If it doesnt O well
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RE: Best Japanese Strategy
Planes too right? to defend against American Ships?
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RE: Best Japanese Strategy
Ur just being lazy XD.
I made a post and wrote what I think would be a good opening strat, and got comments on it.
You wanted it handed to you. O well