TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
9 armour and 7 mech_infantrys moved from India to Eastern Persia
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from Americans
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Eastern Persia
Japanese attack with 9 armour and 7 mech_infantrys
British defend with 4 aaGuns and 4 infantry
Japanese roll dice for 9 armour and 7 mech_infantrys in Eastern Persia, round 2 : 6/1 hits, 5.67 expected hits
British roll dice for 4 aaGuns and 4 infantry in Eastern Persia, round 2 : 2/1 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese, 4 aaGuns owned by the British and 2 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 9 armour and 5 mech_infantrys in Eastern Persia, round 3 : 6/1 hits, 5.33 expected hits
British roll dice for 2 infantry in Eastern Persia, round 3 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 9 armour and 4 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 4 aaGuns and 4 infantry
Non Combat Move - Japanese
7 artilleries and 11 infantry moved from India to West India
1 aaGun, 1 artillery and 6 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Malaya to India
2 fighters moved from 42 Sea Zone to Malaya
1 mech_infantry moved from Kweichow to Burma
2 fighters moved from Manchuria to Japan
Place Units - Japanese
3 artilleries placed in India
3 infantry placed in Malaya
1 infantry placed in French Indo China
1 infantry placed in Kwangtung
2 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 35
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,4,3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,5,2,3,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,4,2,3,4,5,4,6,3,4,4,5,5,4,3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,1,3,5,1,1,6,4,5,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,2,4,1,1,6,3,5,2,3,4,3
Japanese collect 16 PUs (35 lost to blockades); end with 16 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
British : 1.00
ANZAC : -0.33
Japanese : 1.67
Savegame