Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
@AndrewAAGamer
I took my Turn at Ted’s today while playing DnD and I forgot for the British I was supposed to buy an airbase for Gibraltar with the UK for my take of the Italian Capital. Sorry about that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 aaGuns and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 armour moved from Volgograd to Caucasus
1 artillery and 5 infantry moved from Northern Italy to Southern Italy
1 aaGun, 2 artilleries and 14 infantry moved from Normandy Bordeaux to France
1 artillery and 3 infantry moved from Western Germany to Northern Italy
2 infantry moved from Holland Belgium to Western Germany
Place Units - Italians
3 aaGuns placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Combat - ANZAC
Battle in Formosa
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Formosa from Japanese, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Combat - ANZAC
Battle in Formosa
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Formosa from Japanese, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry
EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
EDIT: Removing units owned by ANZAC from Persia: 3 fighters
EDIT: Adding units owned by ANZAC to Cyprus: 3 fighters
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Cyprus
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 bomber, 14 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Burma to West India
Germans take West India from UK_Pacific
20 armour, 22 artilleries and 23 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
4 bombers moved from Southern Italy to Denmark
2 infantry moved from Western Germany to Denmark
Combat - Germans
Battle in Denmark
Germans attack with 4 bombers and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 4 bombers and 2 infantry in Denmark, round 2 : 3/0 hits, 3.00 expected hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 4 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
4 bombers moved from Denmark to Western Germany
1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 fighter moved from Ukraine to Germany
1 armour, 1 fighter, 2 mech_infantrys and 4 tactical_bombers moved from Ukraine to Caucasus
3 armour moved from Bryansk to Caucasus
1 bomber moved from Russia to Western Germany
3 artilleries and 5 infantry moved from Bryansk to Rostov
1 aaGun moved from Volgograd to Rostov
1 aaGun moved from Kazakhstan to Caucasus
14 armour and 7 mech_infantrys moved from Kazakhstan to Northwest Persia
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
4 mech_infantrys moved from Volgograd to Caucasus
5 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Caucasus
Place Units - Germans
1 airfield placed in Caucasus
10 infantry placed in Germany
1 bomber, 3 infantry and 6 mech_infantrys placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,3,5,1,4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 69 PUs (4 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Persia to Trans-Jordan
4 aaGuns and 12 artilleries moved from Iraq to Trans-Jordan
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
9 armour and 7 mech_infantrys moved from India to Eastern Persia
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from Americans
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Eastern Persia
Japanese attack with 9 armour and 7 mech_infantrys
British defend with 4 aaGuns and 4 infantry
Japanese roll dice for 9 armour and 7 mech_infantrys in Eastern Persia, round 2 : 6/1 hits, 5.67 expected hits
British roll dice for 4 aaGuns and 4 infantry in Eastern Persia, round 2 : 2/1 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese, 4 aaGuns owned by the British and 2 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 9 armour and 5 mech_infantrys in Eastern Persia, round 3 : 6/1 hits, 5.33 expected hits
British roll dice for 2 infantry in Eastern Persia, round 3 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 9 armour and 4 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 4 aaGuns and 4 infantry
Non Combat Move - Japanese
7 artilleries and 11 infantry moved from India to West India
1 aaGun, 1 artillery and 6 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Malaya to India
2 fighters moved from 42 Sea Zone to Malaya
1 mech_infantry moved from Kweichow to Burma
2 fighters moved from Manchuria to Japan
Place Units - Japanese
3 artilleries placed in India
3 infantry placed in Malaya
1 infantry placed in French Indo China
1 infantry placed in Kwangtung
2 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 35
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,4,3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,5,2,3,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,4,2,3,4,5,4,6,3,4,4,5,5,4,3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,1,3,5,1,1,6,4,5,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,2,4,1,1,6,3,5,2,3,4,3
Japanese collect 16 PUs (35 lost to blockades); end with 16 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
British : 1.00
ANZAC : -0.33
Japanese : 1.67
@MillCreek 35 IPCs lost to convoy blockade has got to be some kind of record!
@MillCreek For one Power I would think. Of course how sad is it doing that kind of convoy disruption and the Axis are still going to win.
For our next game I am thinking we should kick it up to $60.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
5 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 5 infantry moved from 95 Sea Zone to Southern Italy
5 bombers moved from Gibraltar to Southern Italy
7 bombers and 2 fighters moved from Cyprus to Southern Italy
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from 20 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 1 artillery, 12 bombers, 2 fighters and 5 infantry
Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
AA fire in Southern Italy : 1/1 hits, 1.50 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery, 12 bombers, 1 fighter and 5 infantry in Southern Italy, round 2 : 10/1 hits, 9.83 expected hits
Italians roll dice for 3 aaGuns, 1 artillery and 10 infantry in Southern Italy, round 2 : 3/1 hits, 3.67 expected hits
3 aaGuns owned by the Italians, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 7 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery, 12 bombers and 3 infantry in Southern Italy, round 3 : 9/0 hits, 9.00 expected hits
Italians roll dice for 1 artillery and 3 infantry in Southern Italy, round 3 : 2/1 hits, 1.33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Southern Italy
Americans captures 24PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 12 bombers and 1 infantry remaining. Battle score for attacker is 17
Casualties for Americans: 2 fighters and 4 infantry
Casualties for Italians: 3 aaGuns, 1 artillery and 10 infantry
Battle in 41 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 armour, 1 artillery and 8 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Malta
12 bombers moved from Southern Italy to Malta
2 tactical_bombers moved from Cyprus to Malta
1 armour, 1 artillery and 8 infantry moved from 91 Sea Zone to Gibraltar
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Persia to Trans-Jordan
2 fighters moved from 41 Sea Zone to Sumatra
3 submarines moved from 37 Sea Zone to 39 Sea Zone
3 submarines moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
3 submarines moved from 19 Sea Zone to 20 Sea Zone
3 carriers, 7 destroyers and 3 fighters moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Place Units - Americans
5 fighters placed in Eastern United States
2 artilleries and 8 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
Americans collect 65 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Combat Hit Differential Summary :
Italians : 0.00
AA fire in Southern Italy : : -0.50
Americans : -0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
5 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 5 infantry moved from 95 Sea Zone to Southern Italy
5 bombers moved from Gibraltar to Southern Italy
7 bombers and 2 fighters moved from Cyprus to Southern Italy
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from 20 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 1 artillery, 12 bombers, 2 fighters and 5 infantry
Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
AA fire in Southern Italy : 1/1 hits, 1.50 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery, 12 bombers, 1 fighter and 5 infantry in Southern Italy, round 2 : 10/1 hits, 9.83 expected hits
Italians roll dice for 3 aaGuns, 1 artillery and 10 infantry in Southern Italy, round 2 : 3/1 hits, 3.67 expected hits
3 aaGuns owned by the Italians, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 7 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery, 12 bombers and 3 infantry in Southern Italy, round 3 : 9/0 hits, 9.00 expected hits
Italians roll dice for 1 artillery and 3 infantry in Southern Italy, round 3 : 2/1 hits, 1.33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Southern Italy
Americans captures 24PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 12 bombers and 1 infantry remaining. Battle score for attacker is 17
Casualties for Americans: 2 fighters and 4 infantry
Casualties for Italians: 3 aaGuns, 1 artillery and 10 infantry
Battle in 41 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 armour, 1 artillery and 8 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Malta
12 bombers moved from Southern Italy to Malta
2 tactical_bombers moved from Cyprus to Malta
1 armour, 1 artillery and 8 infantry moved from 91 Sea Zone to Gibraltar
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Persia to Trans-Jordan
2 fighters moved from 41 Sea Zone to Sumatra
3 submarines moved from 37 Sea Zone to 39 Sea Zone
3 submarines moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
3 submarines moved from 19 Sea Zone to 20 Sea Zone
3 carriers, 7 destroyers and 3 fighters moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Place Units - Americans
5 fighters placed in Eastern United States
2 artilleries and 8 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
Americans collect 65 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - British
5 armour, 6 fighters, 8 mech_infantrys and 2 tactical_bombers moved from Persia to Trans-Jordan
3 aaGuns, 9 artilleries and 30 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 4 fighters, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 1 fighter and 3 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.00
AA fire in Southern Italy : : -0.50
Americans : -0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Combat Move - Italians
1 armour moved from Caucasus to Turkmenistan
Italians take Turkmenistan from Russians
2 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to Denmark
2 infantry moved from France to Western Germany
1 aaGun, 2 artilleries and 10 infantry moved from France to Northern Italy
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 0.17
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Okinawa
Battle in Iwo Jima
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Okinawa from Japanese, taking Iwo Jima from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
2 infantry moved from Iraq to Trans-Jordan
3 fighters moved from Cyprus to Malta
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Cyprus to Malta
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from West India to Persia
Germans take Persia from British
39 armour, 22 artilleries, 23 infantry and 8 mech_infantrys moved from Northwest Persia to Iraq
Germans take Iraq from Russians
2 infantry moved from Northern Italy to Southern Italy
3 bombers moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to 95 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 95 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern Italy
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Southern Italy, round 2 : 2/1 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from 95 Sea Zone to Western Germany
3 bombers moved from Southern Italy to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Denmark
2 artilleries, 6 infantry and 6 mech_infantrys moved from Western Germany to Northern Italy
1 artillery, 1 fighter and 10 infantry moved from Germany to Western Germany
4 artilleries and 4 infantry moved from Finland to 115 Sea Zone
4 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 115 Sea Zone to 113 Sea Zone
4 artilleries and 4 infantry moved from 113 Sea Zone to Denmark
3 armour and 3 mech_infantrys moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Persia
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 aaGun, 3 artilleries and 5 infantry moved from Rostov to Caucasus
Place Units - Germans
8 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,4,3,6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,1,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 71 PUs (8 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.33
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Combat Move - Russians
Non Combat Move - Russians
4 aaGuns, 6 armour, 12 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 17 Sea Zone to Japan
1 bomber moved from Japan to Malaya
2 fighters moved from Malaya to India
2 fighters moved from Kwangtung to India
2 fighters moved from French Indo China to India
1 mech_infantry moved from Burma to West India
1 fighter and 1 tactical_bomber moved from India to Iraq
2 mech_infantrys moved from Eastern Persia to Persia
9 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
7 artilleries and 11 infantry moved from West India to Eastern Persia
1 aaGun, 4 artilleries and 6 infantry moved from India to West India
1 fighter moved from Manchuria to Kwangtung
2 mech_infantrys moved from Kweichow to Hunan
1 fighter moved from Japan to Kwangtung
1 mech_infantry moved from Soviet Far East to Sakha
Place Units - Japanese
1 infantry placed in Malaya
3 armour placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 34
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,1,1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,5,2,5,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,4,5,3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,6,6,3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,3,3,3,3,6,4,3,2,5,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,4,5,2,2,6,3,4,3,6,6,4
Japanese collect 15 PUs (34 lost to blockades); end with 15 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 fighters, 14 infantry, 2 submarines and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Sumatra to 35 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
2 carriers, 3 destroyers and 3 fighters moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 submarines moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 8 infantry moved from Central United States to 101 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
10 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 10 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 82 Sea Zone
1 armour, 10 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
1 fighter moved from Malta to Gibraltar
2 tactical_bombers moved from Malta to Gibraltar
12 bombers moved from Malta to Gibraltar
2 artilleries, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 8 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Place Units - Americans
2 submarines and 6 transports placed in 101 Sea Zone
10 infantry placed in Eastern United States
Americans undo move 2.
10 infantry placed in Central United States
2 infantry placed in Eastern United States
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 fighters, 14 infantry, 2 submarines and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Sumatra to 35 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
2 carriers, 3 destroyers and 3 fighters moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 submarines moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 8 infantry moved from Central United States to 101 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
10 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 10 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 82 Sea Zone
1 armour, 10 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
1 fighter moved from Malta to Gibraltar
2 tactical_bombers moved from Malta to Gibraltar
12 bombers moved from Malta to Gibraltar
2 artilleries, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 8 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Place Units - Americans
2 submarines and 6 transports placed in 101 Sea Zone
10 infantry placed in Eastern United States
Americans undo move 2.
10 infantry placed in Central United States
2 infantry placed in Eastern United States
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 aaGun, 1 harbour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 1 armour
EDIT: Adding units owned by Americans to Egypt: 1 armour
EDIT: Turning off Edit Mode
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 5 transports moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
3 aaGuns, 5 armour, 9 artilleries, 6 fighters, 36 infantry, 8 mech_infantrys and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 harbour placed in Gold Coast
3 infantry placed in Egypt
1 aaGun and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Northern Italy to Western Germany
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Denmark to Western Germany
1 armour moved from Caucasus to Iraq
1 armour moved from Turkmenistan to Persia
1 infantry moved from Holland Belgium to Western Germany
1 aaGun, 2 artilleries and 14 infantry moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Egypt
3 fighters moved from Malta to Egypt
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :