@FlyingBadger said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
Scotland to 114? No
UK to 113? NO
France to Normandy? YES
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
3 bombers moved from Novgorod to Russia
1 armour moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 fighter and 1 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Baltic States to Poland
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Intercept in Moscow?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
3 bombers moved from Novgorod to Russia
1 armour moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 fighter and 1 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Baltic States to Poland
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 3,7,5 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
retreated to Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
5 artilleries and 9 infantry moved from Finland to Vyborg
33 mech_infantrys moved from Novgorod to Poland
1 aaGun, 17 artilleries and 24 infantry moved from Novgorod to Vyborg
1 fighter moved from Archangel to Germany
1 fighter moved from Eastern Poland to Western Germany
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 bombers moved from Russia to Poland
1 fighter moved from Western Germany to 93 Sea Zone
4 artilleries and 8 infantry moved from Southern France to Northern Italy
7 infantry moved from Normandy Bordeaux to France
1 armour and 6 infantry moved from Bessarabia to Romania
11 mech_infantrys moved from Romania to Slovakia Hungary
1 mech_infantry moved from Timguska to Novosibirsk
1 armour moved from Yakut S.S.R. to Timguska
3 artilleries and 9 infantry moved from Western Germany to Germany
Place Units - Germans
1 carrier, 1 destroyer and 1 fighter placed in 93 Sea Zone
7 infantry placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
3 fighters moved from Persia to India
1 artillery, 1 infantry and 1 mech_infantry moved from Belarus to Archangel
1 armour, 18 artilleries and 71 infantry moved from Belarus to Novgorod
1 armour and 2 mech_infantrys moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Ukraine
10 armour and 10 mech_infantrys moved from Bryansk to Novgorod
Purchase Units - Russians
Russians buy 2 fighters and 1 mech_infantry; Remaining resources: 7 PUs;
Combat - Russians
Battle in Ukraine
Russians attack with 2 armour and 3 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 armour and 3 mech_infantrys in Ukraine, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 4 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Belarus to Novgorod
1 aaGun moved from Belarus to Archangel
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Novgorod
1 fighter moved from Western Ukraine to Russia
Place Units - Russians
2 fighters and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra
2 tactical_bombers moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Borneo
1 battleship and 1 marine moved from 33 Sea Zone to 43 Sea Zone
1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 marine moved from 43 Sea Zone to Borneo
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
3 artilleries and 2 infantry moved from Yunnan to Burma
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 2 bombers, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Sumatra, round 2 : 4/6 hits, 2.83 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Sumatra to Burma
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 carrier and 1 destroyer moved from 45 Sea Zone to 41 Sea Zone
2 fighters moved from Caroline Islands to 41 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Manchuria to Anhwe
1 infantry moved from Amur to Manchuria
3 infantry moved from Korea to Manchuria
3 mech_infantrys moved from Korea to Jehol
4 artilleries and 1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hunan to Burma
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Shensi to Szechwan
1 aaGun moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Kiangsu to Chahar
1 artillery moved from Anhwe to Hopei
2 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 carrier and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
2 bombers moved from Caroline Islands to Queensland
Place Units - Japanese
2 submarines placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
Japanese undo move 2.
1 armour and 2 artilleries placed in French Indo China
3 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Queensland
2 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 75 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.00
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Americans
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 4 fighters, 1 harbour and 1 infantry; Remaining resources: 1 PUs;
Combat - Americans
Battle in Alexandria
Non Combat Move - Americans
2 fighters moved from Gibraltar to Trans-Jordan
10 fighters moved from Hawaiian Islands to Johnston Island
8 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 89 Sea Zone to 11 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
Place Units - Americans
1 harbour placed in Johnston Island
Turning on Edit Mode
EDIT: Removing units owned by Americans from Johnston Island: 1 harbour
EDIT: Adding units owned by Americans to Johnston Island: 1 airfield
EDIT: Turning off Edit Mode
1 carrier placed in 10 Sea Zone
1 armour, 2 fighters and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Move - British
1 fighter moved from Persia to India
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 infantry moved from Persia to Iraq
2 fighters moved from Trans-Jordan to India
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
Place Units - British
1 mech_infantry placed in Union of South Africa
3 artilleries placed in Persia
1 factory_minor placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Ethiopia from British
Italians take Kenya from British
3 fighters and 1 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Iraq
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in Alexandria
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Alexandria
Italians win, taking Alexandria from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Iraq to Southern Italy
3 fighters moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Kenya
10 infantry moved from Western Germany to Northern Italy
5 infantry moved from Normandy Bordeaux to France
3 infantry moved from Denmark to Western Germany
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,6,4,1
Italians collect 18 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
AA fire in Iraq : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Ethiopia from British
Italians take Kenya from British
3 fighters and 1 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Iraq
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in Alexandria
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Alexandria
Italians win, taking Alexandria from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Iraq to Southern Italy
3 fighters moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Kenya
10 infantry moved from Western Germany to Northern Italy
5 infantry moved from Normandy Bordeaux to France
3 infantry moved from Denmark to Western Germany
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,6,4,1
Italians collect 18 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Novosibirsk: 1 mech_infantry
EDIT: Adding units owned by Italians to Tsinghai: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
AA fire in Iraq : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1,5,2
ANZAC collect 1 PU (3 lost to blockades); end with 1 PU
Combat Move - French
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 bomber and 1 mech_infantry moved from Poland to Baltic States
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
Germans take Eastern Poland from Russians
1 armour moved from Romania to Western Ukraine
1 fighter moved from Germany to 110 Sea Zone
1 fighter moved from 93 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Poland to Baltic States
1 bomber moved from Poland to 110 Sea Zone
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 13 infantry and 1 marine; Remaining resources: 1 PUs;
Combat - Germans
Battle in Baltic States
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 3 fighters
French defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 110 Sea Zone
Germans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Western Ukraine
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 infantry moved from Romania to Bessarabia
1 aaGun, 22 artilleries and 33 infantry moved from Vyborg to Finland
1 mech_infantry moved from Novosibirsk to Tsinghai
1 armour moved from Timguska to Tsinghai
1 fighter moved from Egypt to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
4 artilleries and 24 infantry moved from Germany to Poland
1 artillery and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to 93 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
2 bombers moved from Baltic States to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
4 artilleries moved from Northern Italy to Western Germany
2 infantry moved from France to Normandy Bordeaux
5 infantry moved from France to Western Germany
3 mech_infantrys moved from Slovakia Hungary to Bessarabia
8 mech_infantrys moved from Slovakia Hungary to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
10 mech_infantrys moved from Poland to Western Ukraine
21 mech_infantrys moved from Poland to Eastern Poland
Place Units - Germans
1 carrier placed in 110 Sea Zone
1 marine placed in Normandy Bordeaux
7 infantry placed in Germany
1 fighter and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.83
French : -0.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 bomber and 1 mech_infantry moved from Poland to Baltic States
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
Germans take Eastern Poland from Russians
1 armour moved from Romania to Western Ukraine
1 fighter moved from Germany to 110 Sea Zone
1 fighter moved from 93 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Poland to Baltic States
1 bomber moved from Poland to 110 Sea Zone
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 13 infantry and 1 marine; Remaining resources: 1 PUs;
Combat - Germans
Battle in Baltic States
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 3 fighters
French defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 110 Sea Zone
Germans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Western Ukraine
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 infantry moved from Romania to Bessarabia
1 aaGun, 22 artilleries and 33 infantry moved from Vyborg to Finland
1 mech_infantry moved from Novosibirsk to Tsinghai
1 armour moved from Timguska to Tsinghai
1 fighter moved from Egypt to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
4 artilleries and 24 infantry moved from Germany to Poland
1 artillery and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to 93 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
2 bombers moved from Baltic States to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
4 artilleries moved from Northern Italy to Western Germany
2 infantry moved from France to Normandy Bordeaux
5 infantry moved from France to Western Germany
3 mech_infantrys moved from Slovakia Hungary to Bessarabia
8 mech_infantrys moved from Slovakia Hungary to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
10 mech_infantrys moved from Poland to Western Ukraine
21 mech_infantrys moved from Poland to Eastern Poland
Place Units - Germans
1 carrier placed in 110 Sea Zone
1 marine placed in Normandy Bordeaux
7 infantry placed in Germany
1 fighter and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.83
French : -0.33
Russians : 1.33
Assumed no scramble SZ110.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Russians
1 mech_infantry moved from Volgograd to Kazakhstan
2 fighters moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Italians
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Vologda to Urals
Russians take Urals from Germans
1 fighter moved from Russia to Kazakhstan
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 26 PUs;
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Kazakhstan
Russians attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 3 fighters and 1 mech_infantry in Kazakhstan, round 2 : 0/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 fighters and 1 mech_infantry in Kazakhstan, round 3 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan
Russians win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 aaGuns, 18 artilleries and 72 infantry moved from Novgorod to Belarus
1 artillery moved from Archangel to Belarus
1 aaGun moved from Archangel to Vologda
3 fighters moved from Kazakhstan to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
7 armour and 7 mech_infantrys moved from Novgorod to Smolensk
Place Units - Russians
6 infantry and 2 mech_infantrys placed in Russia
Russians undo move 1.
2 infantry and 1 mech_infantry placed in Volgograd
4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Russians : -0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Japanese
1 armour moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Queensland
2 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
3 artilleries moved from Tsinghai to Sikang
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 3 carriers, 2 destroyers, 4 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 39 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Ceylon
Battle in Sikang
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Sikang, round 2 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Ceylon from UK_Pacific, taking Sikang from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Anhwe to Szechwan
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Hunan to Burma
2 armour moved from French Indo China to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Jehol to Kweichow
1 mech_infantry moved from Jehol to Hunan
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Jehol to Hopei
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Tsinghai to Shensi
1 fighter moved from 39 Sea Zone to Burma
1 fighter moved from Queensland to 39 Sea Zone
3 fighters moved from 33 Sea Zone to Queensland
2 bombers moved from Japan to Burma
1 artillery and 1 marine moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 marine moved from 36 Sea Zone to French Indo China
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
4 infantry moved from Manchuria to Jehol
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
3 fighters, 3 infantry and 1 mech_infantry placed in Japan
Japanese undo move 4.
Japanese undo move 3.
3 mech_infantrys placed in Kiangsu
3 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 1.00
Assumed no scramble to SZ39.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Americans
8 bombers moved from New South Wales to 33 Sea Zone
5 fighters moved from Johnston Island to 33 Sea Zone
2 fighters moved from Johnston Island to 33 Sea Zone
1 fighter moved from Johnston Island to 33 Sea Zone
1 fighter moved from Johnston Island to 33 Sea Zone
1 fighter moved from Johnston Island to New South Wales
Purchase Units - Americans
Americans buy 1 carrier, 6 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 8 bombers and 9 fighters
Japanese defend with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 4 fighters
Americans roll dice for 8 bombers and 9 fighters in 33 Sea Zone, round 2 : 8/17 hits, 9,83 expected hits
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 4 fighters in 33 Sea Zone, round 2 : 7/13 hits, 6,17 expected hits
3 destroyers owned by the Japanese and 7 fighters owned by the Americans lost in 33 Sea Zone
Americans roll dice for 8 bombers and 2 fighters in 33 Sea Zone, round 3 : 8/10 hits, 6,33 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser and 4 fighters in 33 Sea Zone, round 3 : 6/10 hits, 5,17 expected hits
3 fighters owned by the Japanese, 4 carriers owned by the Japanese, 2 fighters owned by the Americans, 4 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 4 bombers in 33 Sea Zone, round 4 : 2/4 hits, 2,67 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 33 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 10
Casualties for Americans: 5 bombers and 9 fighters
Casualties for Japanese: 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 4 fighters
Non Combat Move - Americans
3 bombers moved from 33 Sea Zone to Gilbert Islands
1 fighter moved from Hawaiian Islands to Gilbert Islands
11 fighters moved from Hawaiian Islands to Johnston Island
2 fighters moved from Western United States to Hawaiian Islands
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 11 Sea Zone to 10 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 94 Sea Zone
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
4 fighters placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 2 fighters
EDIT: Adding units owned by Americans to India: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 1 tactical_bomber
EDIT: Adding units owned by Americans to India: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 battleship and 2 transports moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
3 artilleries moved from Persia to Iraq
2 fighters moved from Trans-Jordan to India
1 fighter moved from Gibraltar to 94 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 35 PUs;
British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,3,4,5,5,2,5,2,3,3,4,3,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Americans : -0,83
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Kenya to Belgian Congo
Italians take Tanganyika Territory from British
Italians take Belgian Congo from British
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 carrier and 2 fighters moved from 93 Sea Zone to 94 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 94 Sea Zone
2 fighters moved from Egypt to 94 Sea Zone
EDIT: 2 fighters moved from Egypt to 94 Sea Zone
1 mech_infantry moved from Tsinghai to Caucasus
Italians take Caucasus from Russians
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber, 1 carrier, 1 destroyer, 7 fighters and 1 submarine
British defend with 1 battleship, 1 fighter and 2 transports; Americans defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 1 bomber, 1 carrier, 1 destroyer and 7 fighters in 94 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
Units damaged: 3 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 94 Sea Zone, round 2 : 5/9 hits, 4.17 expected hits
Units damaged: 1 carrier owned by the Italians
1 destroyer owned by the Italians, 2 fighters owned by the Italians and 1 submarine owned by the Italians lost in 94 Sea Zone
1 carrier owned by the Italians retreated to 95 Sea Zone
Americans win with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 4 transports remaining. Battle score for attacker is -34
Casualties for Italians: 1 destroyer, 2 fighters and 1 submarine
1 fighter owned by the British forced to land in Algeria
Non Combat Move - Italians
1 bomber and 3 fighters moved from 94 Sea Zone to Egypt
2 fighters moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Alexandria to Egypt
1 armour moved from Egypt to Belgian Congo
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier placed in 95 Sea Zone
3 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5
Italians collect 22 PUs (2 lost to blockades); end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 1.17
Americans : 0.67
Feel free to edit casualties in SZ94.
Was in two minds about that attack but it did seem the Luftwaffe would be savaged by attacking it over several rounds, so 1 round where I could dent the CV might have made sense. Or maybe not too.
Losing that Carolines fleet was a bit of a loss. Must have miscalculated. At least you didn’t get too high a score.
Wow. This game has been really crazy. Just going back through the history to see how all this happened.