@Bardoly:
@Rakeman:
@Bardoly:
Thank you Krieghund for your answer. The Fact Sheet was very unclear about this.
With this, I have to agree with Funcioneta that this can be quite detrimental to the smaller ICs, but at least Germany can never be SBR’d in 1 round for all of its $ now.
Couldn’t in LHTR either.
In LHTR, in order to do 20 damage to Germany, USA and UK would each have to dedicated 10 IPC worth of bomber damage. In this game, USA or UK needs to dedicate that much. Big difference. USA sitting back shipping bombers off while UK invades Northwestern Europe should be a viable strategy. We’ll see.
Yes, but LHTR was the fix which castrated SBR/Rockets. This rule change seems to have struck a balance between having a strictly SBR capaign to eliminate all of a country’s cash (usually Germany, but occasionally Rusia, and rarely England) which is a little boring, and the opposing view in which just about the only time someone SBRs is when their bomber has nothing else to do. I mean how often does Germany need to produce 10 units in 1 turn? Almost never, unless it it the end of the game for them. Usually 6-7 is okay, which means that if they repair 15 (less than 6-7 because the cost of repairs means that you can’t build as much) so as to produce 5 units, then the next turns SBR can’t do more than 15 points of damage.
Yes, but LHTR was the fix which castrated SBR/Rockets. This rule change seems to have struck a balance between having a strictly SBR capaign to eliminate all of a country’s cash (usually Germany, but occasionally Rusia, and rarely England) which is a little boring, and the opposing view in which just about the only time someone SBRs is when their bomber has nothing else to do. I mean how often does Germany need to produce 10 units in 1 turn? Almost never, unless it it the end of the game for them. Usually 6-7 is okay, which means that if they repair 15 (less than 6-7 because the cost of repairs means that you can’t build as much) so as to produce 5 units, then the next turns SBR can’t do more than 15 points of damage. This rule change seems to be more fair, and especially if Germany gets Radar and/or the IC repair tech, then that really limits the effectiveness of the SBRs.
I disagree, nerfing a broken mechanic is a good thing IMO. I don’t know about other players, but if I was Germany and only producing 5-7 units a turn, I’d be wondering how long it would take for Russia to run me down. It is nice that damage doesn’t HAVE to be repaired completely, but most likely, it often will be, or at least enough to hurt badly.