@max334 no scramble
Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech
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TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from 87 Sea Zone: 1 transport EDIT: Removing units owned by British from French West Africa: 1 armour and 1 infantry EDIT: Adding units owned by British to Morocco: 1 armour and 1 infantry EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
Combat Hit Differential Summary :
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Edit. I decided to transport the Gibraltar units to Morocco. I had enough in F. West Africa.
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I have a little issue with your attack on the fleet. You only had 2 available carriers, but 6 ftrs/tacs. The UK carrier was loaded
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans EDIT: Resetting and Giving Bonus Movement to Units EDIT: Americans takes French Equatorial Africa from Italians EDIT: Americans takes Tobruk from Italians EDIT: Turning off Edit Mode EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone EDIT: Americans undo move 4. EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa EDIT: 1 infantry moved from Libya to Tobruk EDIT: Americans undo move 7. 1 fighter moved from Eastern United States to 104 Sea Zone
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Ugh. My bad. Sorry. Try this one. Need to know OOL for battle.
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You might not want to do that. Odds are against the UK winning this.
But if you want to press on, you should not need to edit anything. In this situation, the game will not let you make illegal moves as long as you don’t move the carriers after you move the planes. You have too many planes fighting. Only 4 can be in combat.
OOL, if you come with the same power:
4 hits on 2 carriers
5th Cruiser
6th Ftr
7th Carrier
8th Carrier
rest on ftrs -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans EDIT: Resetting and Giving Bonus Movement to Units EDIT: Americans takes French Equatorial Africa from Italians EDIT: Americans takes Tobruk from Italians EDIT: Turning off Edit Mode Turning off Edit Mode EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone EDIT: Americans undo move 4. EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa EDIT: 1 infantry moved from Libya to Tobruk EDIT: Americans undo move 7. 1 fighter moved from Eastern United States to 104 Sea Zone Combat - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Battle in 110 Sea Zone Americans attack with 5 bombers, 3 fighters and 1 tactical_bomber Germans defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 4 submarines and 6 transports 4 submarines owned by the Germans Submerged Americans roll dice for 5 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/1 hits, 5.50 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 6 transports in 110 Sea Zone, round 2 : 6/1 hits, 5.50 expected hits 1 tactical_bomber owned by the Americans, 2 carriers owned by the Germans, 3 fighters owned by the Americans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans roll dice for 3 bombers in 110 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 5 fighters and 6 transports in 110 Sea Zone, round 3 : 4/1 hits, 4.33 expected hits 1 fighter owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone Germans win with 1 battleship, 1 carrier, 4 fighters and 6 transports remaining. Battle score for attacker is -47 Casualties for Americans: 5 bombers, 3 fighters and 1 tactical_bomber Casualties for Germans: 2 carriers, 1 cruiser and 1 fighter Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer 4 fighters owned by the Germans forced to land in Normandy Bordeaux Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 4 fighters EDIT: Adding units owned by Germans to United Kingdom: 4 fighters EDIT: Turning off Edit Mode 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Nigeria to French Equatorial Africa 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Midway to 33 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 1 artillery, 1 fighter and 4 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : -0.83
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TripleA Move Summary: Chinese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 3 artilleries and 13 infantry moved from Yunnan to Szechwan
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 3 artilleries and 13 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 artilleries and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 13 infantry in Szechwan, round 2 : 4/1 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - British 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 2 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery and 2 infantry moved from Yunnan to Burma
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Yep, not working. Got the crazy going on…Need new OOL.
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so pls assign the last US hit to a ftr instead of damage to the carrier.
And max scramble -
@max334 …ool: let it assign the hits
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maybe save the carrier. Depends on how the first couple of rounds go. I guess just ask me before the carrier is lost. I may do a ftr instead
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Um, if you are going to kill ftr instead of hitting cv on US turn, then I probably would not attack with British. The plan was to eliminate cvs, which I thought I would do since you didn’t seem to value them.
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are u on
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that was meant for the UK attack. I might try to save one cv depending on how the dice go
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oh ok, I think I understand. Coming out of the US battle, I need an undamaged carrier to help thwart a possible UK attack.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:55:59 PM
Savegame -