Weddingsinger (Axis) vs Odonis (Allies) G40 BM3 Game #3

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 2 carriers, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            4 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from Norway to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from Gibraltar to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in 33 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 4 fighters in 33 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 battleships and 1 carrier in 33 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 3 fighters in 33 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 battleships and 1 carrier in 33 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 1 fighter in 33 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship in 33 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 battleship remaining. Battle score for attacker is 11
                Casualties for Americans: 4 fighters and 1 submarine
                Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
            Battle in 112 Sea Zone
                Americans attack with 2 destroyers, 7 fighters and 1 submarine
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 destroyers and 7 fighters in 112 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win with 2 destroyers, 7 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 112 Sea Zone to Norway
            5 fighters moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            2 artilleries, 2 infantry and 3 mech_infantrys moved from Norway to Finland
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            4 transports moved from 110 Sea Zone to 102 Sea Zone
            2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            1 infantry moved from Tunisia to Libya
    
        Place Units - Americans
            1 factory_minor placed in Finland
            2 artilleries and 2 infantry placed in Eastern United States
            3 armour placed in Norway
            2 carriers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
            Americans collect 66 PUs (1 lost to blockades); end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Italians : -0.50
    Americans : 1.00
    Japanese : -0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 2 carriers, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            4 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from Norway to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from Gibraltar to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in 33 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 4 fighters in 33 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 battleships and 1 carrier in 33 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 3 fighters in 33 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 battleships and 1 carrier in 33 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 1 fighter in 33 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship in 33 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 battleship remaining. Battle score for attacker is 11
                Casualties for Americans: 4 fighters and 1 submarine
                Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
            Battle in 112 Sea Zone
                Americans attack with 2 destroyers, 7 fighters and 1 submarine
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 destroyers and 7 fighters in 112 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win with 2 destroyers, 7 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 112 Sea Zone to Norway
            5 fighters moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            2 artilleries, 2 infantry and 3 mech_infantrys moved from Norway to Finland
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            4 transports moved from 110 Sea Zone to 102 Sea Zone
            2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            1 infantry moved from Tunisia to Libya
    
        Place Units - Americans
            1 factory_minor placed in Finland
            2 artilleries and 2 infantry placed in Eastern United States
            3 armour placed in Norway
            2 carriers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
            Americans collect 66 PUs (1 lost to blockades); end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 armour, 3 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            1 infantry moved from Burma to Yunnan
            4 artilleries and 24 infantry moved from Burma to Shan State
            1 mech_infantry moved from Volgograd to Vologda
                  British take Vologda from Germans
            2 armour and 2 mech_infantrys moved from Volgograd to Russia
            1 fighter moved from Novosibirsk to Russia
            2 mech_infantrys moved from Volgograd to Tambov
            1 armour moved from Caucasus to Tambov
            1 artillery, 1 infantry and 3 mech_infantrys moved from Caucasus to Rostov
    
        Combat - British
            Battle in Tambov
                British attack with 1 armour and 2 mech_infantrys
                Germans defend with 1 armour
                    British roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Tambov
                British win, taking Tambov from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Yunnan
                British attack with 1 armour, 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Rostov
                British attack with 1 artillery, 1 infantry and 3 mech_infantrys
                Germans defend with 4 armour
                    British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.17 expected hits
                    Germans roll dice for 4 armour in Rostov, round 2 : 1/4 hits, 2.00 expected hits
                    2 armour owned by the Germans and 1 infantry owned by the British lost in Rostov
                    British roll dice for 1 artillery and 3 mech_infantrys in Rostov, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                    British roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 armour in Rostov, round 4 : 0/2 hits, 1.00 expected hits
                    1 armour owned by the Germans lost in Rostov
                    British roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 5 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for British: 1 infantry and 2 mech_infantrys
                Casualties for Germans: 4 armour
            Battle in Russia
                British attack with 2 armour, 1 fighter and 2 mech_infantrys
                Germans defend with 1 airfield, 3 armour and 1 factory_minor
                    British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Russia, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 3 armour in Russia, round 2 : 2/3 hits, 1.50 expected hits
                    2 mech_infantrys owned by the British and 1 armour owned by the Germans lost in Russia
                    British roll dice for 2 armour and 1 fighter in Russia, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 2 armour in Russia, round 3 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 1 armour owned by the British lost in Russia
                British win, taking Russia from Germans, taking Karelia from British, taking Rostov from British, taking Vyborg from British, taking Tambov from British, taking Vologda from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                Casualties for British: 1 armour and 2 mech_infantrys
                Casualties for Germans: 3 armour
            Battle in Shan State
                British attack with 4 artilleries and 24 infantry
                Japanese defend with 9 artilleries, 7 infantry and 2 mech_infantrys
                    British roll dice for 4 artilleries and 24 infantry in Shan State, round 2 : 6/28 hits, 6.00 expected hits
                    Japanese roll dice for 9 artilleries, 7 infantry and 2 mech_infantrys in Shan State, round 2 : 6/18 hits, 6.00 expected hits
                    6 infantry owned by the Japanese and 6 infantry owned by the British lost in Shan State
                    British roll dice for 4 artilleries and 18 infantry in Shan State, round 3 : 8/22 hits, 5.00 expected hits
                    Japanese roll dice for 9 artilleries, 1 infantry and 2 mech_infantrys in Shan State, round 3 : 3/12 hits, 4.00 expected hits
                    1 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Shan State
                    British roll dice for 4 artilleries and 15 infantry in Shan State, round 4 : 4/19 hits, 4.50 expected hits
                    Japanese roll dice for 4 artilleries in Shan State, round 4 : 1/4 hits, 1.33 expected hits
                    4 artilleries owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 4 artilleries and 14 infantry remaining. Battle score for attacker is 35
                Casualties for British: 10 infantry
                Casualties for Japanese: 9 artilleries, 7 infantry and 2 mech_infantrys
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Northwest Persia: 1 artillery
            EDIT: Turning off Edit Mode
            1 aaGun moved from Burma to Shan State
            2 infantry moved from India to Burma
            2 aaGuns moved from India to Burma
            1 fighter moved from Yunnan to India
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Belgian Congo to Egypt
            1 fighter moved from Russia to Volgograd
            2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            3 artilleries and 3 infantry placed in United Kingdom
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Caucasus: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Italians : -0.50
    British : 4.33
    Americans : 1.00
    Japanese : -1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Northern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 fighter
                British defend with 1 artillery and 1 mech_infantry
                    Italians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                    Italians roll dice for 1 fighter in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in Rostov, round 5 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in Rostov, round 6 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Rostov
                Italians win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Ukraine
            8 infantry moved from Northern Italy to France
            4 infantry moved from Northern Italy to Southern France
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 armour and 3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Russians : -2.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
            Battle in 33 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 battleship
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Japanese lost in 33 Sea Zone
                ANZAC win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 battleship
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
            Battle in 33 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 battleship
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Japanese lost in 33 Sea Zone
                ANZAC win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 battleship
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            3 artilleries moved from France to Normandy Bordeaux
            6 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 bomber, 3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            1 armour moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Bryansk to Rostov
            1 armour and 1 mech_infantry moved from Rostov to Volgograd
            1 bomber moved from Bryansk to Tambov
            2 armour moved from Ukraine to Rostov
            2 mech_infantrys moved from Bryansk to Rostov
            2 armour and 2 mech_infantrys moved from Rostov to Caucasus
            1 bomber moved from Bryansk to Caucasus
            1 bomber moved from Bryansk to Russia
            1 mech_infantry moved from Novgorod to Vyborg
            1 mech_infantry moved from Bryansk to Russia
            1 armour moved from Novgorod to Vologda
            1 bomber moved from Bryansk to Tambov
            1 mech_infantry moved from Novgorod to Vologda
            1 tactical_bomber moved from Novgorod to Vyborg
            1 tactical_bomber moved from Novgorod to Tambov
            1 mech_infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Bryansk to Russia
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            3 artilleries moved from France to Normandy Bordeaux
            6 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 bomber, 3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            1 armour moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Bryansk to Rostov
            1 armour and 1 mech_infantry moved from Rostov to Volgograd
            1 bomber moved from Bryansk to Tambov
            2 armour moved from Ukraine to Rostov
            2 mech_infantrys moved from Bryansk to Rostov
            2 armour and 2 mech_infantrys moved from Rostov to Caucasus
            1 bomber moved from Bryansk to Caucasus
            1 bomber moved from Bryansk to Russia
            1 mech_infantry moved from Novgorod to Vyborg
            1 mech_infantry moved from Bryansk to Russia
            1 armour moved from Novgorod to Vologda
            1 bomber moved from Bryansk to Tambov
            1 mech_infantry moved from Novgorod to Vologda
            1 tactical_bomber moved from Novgorod to Vyborg
            1 tactical_bomber moved from Novgorod to Tambov
            1 mech_infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Bryansk to Russia
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 1 bomber, 3 fighters, 7 mech_infantrys and 2 tactical_bombers
                British defend with 2 artilleries, 4 fighters and 4 infantry; French defend with 1 fighter; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/16 hits, 6.17 expected hits
                    Americans roll dice for 3 artilleries, 5 fighters and 5 infantry in Normandy Bordeaux, round 2 : 7/13 hits, 6.00 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Americans, 6 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 6/9 hits, 4.50 expected hits
                    Americans roll dice for 3 artilleries, 5 fighters and 1 infantry in Normandy Bordeaux, round 3 : 5/9 hits, 4.67 expected hits
                    1 artillery owned by the Germans, 2 fighters owned by the Germans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 2 artilleries owned by the British, 1 mech_infantry owned by the Germans, 2 fighters owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 3 fighters in Normandy Bordeaux, round 4 : 0/3 hits, 2.00 expected hits
                    2 fighters owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 5 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 fighter in Normandy Bordeaux, round 5 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 2 artilleries, 2 fighters, 7 mech_infantrys and 2 tactical_bombers
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for British: 2 artilleries, 4 fighters and 4 infantry
                Casualties for French: 1 fighter
            Battle in Tambov
                Germans attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Tambov
                Germans win with 2 bombers remaining. Battle score for attacker is -5
                Casualties for Germans: 1 mech_infantry and 1 tactical_bomber
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Volgograd
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 fighter; Russians defend with 1 factory_minor
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 fighter in Volgograd, round 2 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 fighter
            Battle in Russia
                Germans attack with 1 bomber and 2 mech_infantrys
                British defend with 1 armour; Russians defend with 1 airfield and 1 factory_minor
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Russia, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Russia, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Russia, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Russia
                Germans destroys 0PUs while taking Russians capital
                Germans win, taking Russia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
            Battle in Caucasus
                Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
                British defend with 1 armour and 3 mech_infantrys; Americans defend with 1 artillery
                    Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 3 : 2/4 hits, 1.50 expected hits
                    2 mech_infantrys owned by the British, 1 armour owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 1 armour and 1 bomber in Caucasus, round 4 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for British: 1 armour and 3 mech_infantrys
                Casualties for Americans: 1 artillery
            Battle in Vologda
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Vologda
                Russians win with no units remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Vyborg
                Germans attack with 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Vyborg
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Vyborg to Novgorod
            1 bomber moved from Russia to Novgorod
            1 bomber moved from Tambov to Novgorod
            1 bomber moved from Tambov to Novgorod
            1 bomber moved from Caucasus to Novgorod
            7 mech_infantrys moved from Poland to Novgorod
            1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
            7 mech_infantrys moved from Germany to Western Germany
            4 submarines moved from 113 Sea Zone to 114 Sea Zone
            4 infantry and 2 mech_infantrys moved from Denmark to Western Germany
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            1 armour and 6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Western Germany: 2 aaGuns
            EDIT: Adding units owned by Italians to Western Germany: 7 mech_infantrys
            EDIT: Removing units owned by Italians from Denmark: 2 aaGuns and 7 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 5 mech_infantrys
            EDIT: Adding units owned by Germans to Poland: 5 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 5 mech_infantrys
            EDIT: Adding units owned by Germans to Baltic States: 7 mech_infantrys
            EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Americans : -0.33
    Russians : 2.50
    

    Savegame


  • @Odonis

    Some edits, per usual. I forgot to move Italy out of Denmark on their turn.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Amur to Sakha
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            1 tactical_bomber moved from French Indo China to Yunnan
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                British defend with 1 armour and 1 infantry
                    Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits, 2.83 expected hits
                    Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.83 expected hits
                    2 mech_infantrys owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            3 fighters placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from Malaya: 1 armour
            EDIT: Adding units owned by Japanese to French Indo China: 1 armour
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : -0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 4 armour, 2 artilleries, 2 bombers, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Sakha to Timguska
            1 infantry moved from Libya to Tobruk
            3 fighters moved from Normandy Bordeaux to United Kingdom
            1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            3 armour moved from Norway to Karelia
            2 fighters moved from Norway to Karelia
            2 artilleries, 3 infantry and 3 mech_infantrys moved from Finland to Karelia
            4 transports moved from 102 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Norway
            3 armour placed in Finland
            2 bombers placed in Eastern United States
            1 infantry and 1 mech_infantry placed in Eastern United States
            1 armour placed in Western United States
            1 destroyer and 2 transports placed in 10 Sea Zone
            1 artillery placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
            Americans collect 70 PUs (2 lost to blockades); end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 1.50
    Japanese : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 infantry moved from Szechwan to Yunnan
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 4 armour, 2 artilleries, 2 bombers, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Sakha to Timguska
            1 infantry moved from Libya to Tobruk
            3 fighters moved from Normandy Bordeaux to United Kingdom
            1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            3 armour moved from Norway to Karelia
            2 fighters moved from Norway to Karelia
            2 artilleries, 3 infantry and 3 mech_infantrys moved from Finland to Karelia
            4 transports moved from 102 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Norway
            3 armour placed in Finland
            2 bombers placed in Eastern United States
            1 infantry and 1 mech_infantry placed in Eastern United States
            1 armour placed in Western United States
            1 destroyer and 2 transports placed in 10 Sea Zone
            1 artillery placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
            Americans collect 70 PUs (2 lost to blockades); end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 infantry moved from Szechwan to Yunnan
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 artilleries and 4 infantry moved from Shan State to Malaya
            1 infantry moved from Shan State to Malaya
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 armour and 3 mech_infantrys moved from Iraq to Caucasus
            1 fighter moved from India to Malaya
    
        Combat - British
            Battle in Malaya
                British attack with 4 artilleries, 1 fighter and 5 infantry
                Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 4 infantry
                    British roll dice for 4 artilleries, 1 fighter and 5 infantry in Malaya, round 2 : 3/10 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour and 4 infantry in Malaya, round 2 : 2/5 hits, 1.83 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
                    British roll dice for 4 artilleries, 1 fighter and 3 infantry in Malaya, round 3 : 5/8 hits, 2.83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Malaya, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 armour and 4 infantry
            Battle in Caucasus
                British attack with 2 armour and 5 mech_infantrys
                Germans defend with 1 armour
                    British roll dice for 2 armour and 5 mech_infantrys in Caucasus, round 2 : 3/7 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 fighter moved from Malaya to Burma
            9 infantry moved from Shan State to Burma
            1 artillery and 2 infantry moved from India to Burma
            1 artillery and 2 infantry moved from Finland to Karelia
            1 infantry moved from Finland to Vyborg
    
        Place Units - British
            2 infantry and 1 mech_infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            2 destroyers placed in 110 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 3.00
    Americans : 1.50
    Chinese : 0.83
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            3 infantry moved from France to Holland Belgium
            1 fighter moved from Ukraine to Northern Italy
            3 infantry moved from Southern France to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 3 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Holland Belgium
                Italians attack with 3 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 infantry in Holland Belgium, round 3 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            7 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Western Germany to France
            3 mech_infantrys moved from Northern Italy to Romania
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Americans : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to 54 Sea Zone
            1 armour and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour moved from 41 Sea Zone to Sumatra
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 35 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking Sumatra from Japanese, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to 54 Sea Zone
            1 armour and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour moved from 41 Sea Zone to Sumatra
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 35 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking Sumatra from Japanese, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Finland to Karelia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 mech_infantrys moved from Baltic States to Karelia
            1 fighter moved from Western Germany to Karelia
            5 armour and 11 mech_infantrys moved from Novgorod to Karelia
            1 submarine moved from 114 Sea Zone to 112 Sea Zone
            1 armour moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
            1 bomber moved from Western Germany to Karelia
            4 bombers and 1 tactical_bomber moved from Novgorod to Karelia
            1 submarine moved from 114 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 2 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Karelia
                Germans attack with 5 armour, 5 bombers, 1 fighter, 18 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery, 2 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 3 armour, 2 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys
                    Germans roll dice for 5 armour, 5 bombers, 1 fighter, 18 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 13/30 hits, 10.00 expected hits
                    Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys in Karelia, round 2 : 8/19 hits, 7.50 expected hits
                    1 mech_infantry owned by the British, 3 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the French, 8 mech_infantrys owned by the Germans, 2 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Karelia
                    Germans roll dice for 5 armour, 5 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Karelia, round 3 : 9/22 hits, 8.67 expected hits
                    Russians roll dice for 3 armour, 1 artillery and 2 fighters in Karelia, round 3 : 3/6 hits, 3.17 expected hits
                    3 armour owned by the Americans, 2 fighters owned by the Americans, 1 artillery owned by the British and 3 mech_infantrys owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 5 armour, 5 bombers, 1 fighter, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 43
                Casualties for Germans: 11 mech_infantrys
                Casualties for Americans: 3 armour, 2 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys
                Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
            5 bombers moved from Karelia to Novgorod
            1 submarine moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 113 Sea Zone to 124 Sea Zone
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Russia to Rostov
            3 armour moved from Ukraine to Volgograd
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Novgorod
            3 armour placed in Ukraine
            Germans undo move 3.
            2 armour and 1 mech_infantry placed in Russia
            2 armour and 1 mech_infantry placed in Ukraine
            6 mech_infantrys placed in Western Germany
            Germans undo move 5.
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 113 Sea Zone: 2 submarines
            EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Adding units owned by Germans to Germany: 5 infantry
            EDIT: Removing units owned by Germans from Western Germany: 5 infantry
            EDIT: Adding units owned by Germans to Western Germany: 5 infantry
            EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys
            EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Germany: 3 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Novgorod: 3 mech_infantrys
            EDIT: Removing units owned by Germans from Russia: 1 mech_infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 3.00
    Americans : 0.33
    Russians : 0.33
    

    Savegame


  • TripleA Move Summary: Japanese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 fighter moved from French Indo China to Yunnan
            2 infantry moved from French Indo China to Yunnan
    

    Savegame


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