Going to concede this one. Seems I’m losing on both sides of the board. Never got around to buying a third Japanese ic on Asia, not sure why. Will post when i get home.
Still interested in French rebalance? I’ll take allies for +10.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 tactical_bomber moved from French Indo China to Yunnan
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 infantry
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits, 2.83 expected hits
Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.83 expected hits
2 mech_infantrys owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 fighters placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Malaya: 1 armour
EDIT: Adding units owned by Japanese to French Indo China: 1 armour
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 2 bombers, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Sakha to Timguska
1 infantry moved from Libya to Tobruk
3 fighters moved from Normandy Bordeaux to United Kingdom
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 armour moved from Norway to Karelia
2 fighters moved from Norway to Karelia
2 artilleries, 3 infantry and 3 mech_infantrys moved from Finland to Karelia
4 transports moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Norway
3 armour placed in Finland
2 bombers placed in Eastern United States
1 infantry and 1 mech_infantry placed in Eastern United States
1 armour placed in Western United States
1 destroyer and 2 transports placed in 10 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Americans collect 70 PUs (2 lost to blockades); end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 1.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 2 bombers, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Sakha to Timguska
1 infantry moved from Libya to Tobruk
3 fighters moved from Normandy Bordeaux to United Kingdom
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 armour moved from Norway to Karelia
2 fighters moved from Norway to Karelia
2 artilleries, 3 infantry and 3 mech_infantrys moved from Finland to Karelia
4 transports moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Norway
3 armour placed in Finland
2 bombers placed in Eastern United States
1 infantry and 1 mech_infantry placed in Eastern United States
1 armour placed in Western United States
1 destroyer and 2 transports placed in 10 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Americans collect 70 PUs (2 lost to blockades); end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries and 4 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from India to Malaya
Combat - British
Battle in Malaya
British attack with 4 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 4 artilleries, 1 fighter and 5 infantry in Malaya, round 2 : 3/10 hits, 3.33 expected hits
Japanese roll dice for 1 armour and 4 infantry in Malaya, round 2 : 2/5 hits, 1.83 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
British roll dice for 4 artilleries, 1 fighter and 3 infantry in Malaya, round 3 : 5/8 hits, 2.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in Malaya, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour and 4 infantry
Battle in Caucasus
British attack with 2 armour and 5 mech_infantrys
Germans defend with 1 armour
British roll dice for 2 armour and 5 mech_infantrys in Caucasus, round 2 : 3/7 hits, 1.83 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Malaya to Burma
9 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from India to Burma
1 artillery and 2 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
Place Units - British
2 infantry and 1 mech_infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
2 destroyers placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.17
British : 3.00
Americans : 1.50
Chinese : 0.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
3 infantry moved from France to Holland Belgium
1 fighter moved from Ukraine to Northern Italy
3 infantry moved from Southern France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 3 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Italians attack with 3 infantry
Americans defend with 1 infantry
Italians roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Holland Belgium, round 3 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
7 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Western Germany to France
3 mech_infantrys moved from Northern Italy to Romania
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 35 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking Sumatra from Japanese, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 35 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking Sumatra from Japanese, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Finland to Karelia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 mech_infantrys moved from Baltic States to Karelia
1 fighter moved from Western Germany to Karelia
5 armour and 11 mech_infantrys moved from Novgorod to Karelia
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 bomber moved from Western Germany to Karelia
4 bombers and 1 tactical_bomber moved from Novgorod to Karelia
1 submarine moved from 114 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 112 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Karelia
Germans attack with 5 armour, 5 bombers, 1 fighter, 18 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 2 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 3 armour, 2 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys
Germans roll dice for 5 armour, 5 bombers, 1 fighter, 18 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 13/30 hits, 10.00 expected hits
Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys in Karelia, round 2 : 8/19 hits, 7.50 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the French, 8 mech_infantrys owned by the Germans, 2 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Karelia
Germans roll dice for 5 armour, 5 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Karelia, round 3 : 9/22 hits, 8.67 expected hits
Russians roll dice for 3 armour, 1 artillery and 2 fighters in Karelia, round 3 : 3/6 hits, 3.17 expected hits
3 armour owned by the Americans, 2 fighters owned by the Americans, 1 artillery owned by the British and 3 mech_infantrys owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 5 armour, 5 bombers, 1 fighter, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Germans: 11 mech_infantrys
Casualties for Americans: 3 armour, 2 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
5 bombers moved from Karelia to Novgorod
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Russia to Rostov
3 armour moved from Ukraine to Volgograd
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
Germans undo move 3.
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
6 mech_infantrys placed in Western Germany
Germans undo move 5.
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 submarines
EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 5 infantry
EDIT: Removing units owned by Germans from Western Germany: 5 infantry
EDIT: Adding units owned by Germans to Western Germany: 5 infantry
EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys
EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Novgorod: 3 mech_infantrys
EDIT: Removing units owned by Germans from Russia: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3.00
Americans : 0.33
Russians : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
Scramble Hawaii?
@weddingsinger
no thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3.00 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 carrier placed in 36 Sea Zone
2 destroyers placed in 6 Sea Zone
2 artilleries placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : 1.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 5 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Timguska to Kweichow
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
6 fighters moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
Combat - Americans
Italians scrambles 1 units out of Northern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer, 1 fighter and 2 transports
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
1 transport owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits
1 transport owned by the Italians lost in 97 Sea Zone
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transports
Battle in Kweichow
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Kweichow, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 destroyer and 9 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 9 fighters in 112 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
Non Combat Move - Americans
9 fighters moved from 112 Sea Zone to Finland
1 artillery and 2 infantry moved from Norway to Finland
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 fighter moved from 35 Sea Zone to Philippines
2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Eastern United States to United Kingdom
2 fighters moved from Kweichow to Yunnan
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
3 infantry placed in Finland
3 armour placed in Norway
5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -0.17
Italians : -1.00
Americans : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 1.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 5 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Timguska to Kweichow
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
6 fighters moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
Combat - Americans
Italians scrambles 1 units out of Northern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer, 1 fighter and 2 transports
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
1 transport owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits
1 transport owned by the Italians lost in 97 Sea Zone
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transports
Battle in Kweichow
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Kweichow, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 destroyer and 9 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 9 fighters in 112 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
Non Combat Move - Americans
9 fighters moved from 112 Sea Zone to Finland
1 artillery and 2 infantry moved from Norway to Finland
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 fighter moved from 35 Sea Zone to Philippines
2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Eastern United States to United Kingdom
2 fighters moved from Kweichow to Yunnan
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
3 infantry placed in Finland
3 armour placed in Norway
5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
Combat - British
Battle in Rostov
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Samara
1 armour moved from Caucasus to Northwest Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from India to Yunnan
8 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 aaGun, 1 artillery, 1 fighter and 5 infantry moved from Burma to Shan State
4 artilleries and 2 infantry moved from Malaya to Shan State
1 fighter moved from United Kingdom to Finland
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 artillery and 1 infantry placed in United Kingdom
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.50
Italians : -1.00
British : 0.17
Americans : 0.33
Chinese : 1.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Northern Italy to 125 Sea Zone
Combat - Italians
Battle in 125 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 125 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 125 Sea Zone to Western Germany
2 infantry moved from Holland Belgium to France
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 aaGuns moved from Western Germany to Northern Italy
3 mech_infantrys moved from Romania to Ukraine
7 mech_infantrys moved from Poland to Western Ukraine
Place Units - Italians
5 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 mech_infantrys
EDIT: Adding units owned by Italians to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Borneo
Non Combat Move - ANZAC
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Borneo
Non Combat Move - ANZAC
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
5 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Novgorod to Karelia
5 armour, 5 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber moved from Karelia to Finland
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Samara
1 artillery moved from Volgograd to Kazakhstan
2 armour and 1 mech_infantry moved from Ukraine to Rostov
2 artilleries moved from Volgograd to Caucasus
4 armour moved from Volgograd to Rostov
1 armour moved from Russia to Samara
2 submarines moved from 113 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 2 artilleries
British defend with 1 mech_infantry
Germans roll dice for 2 artilleries in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 artilleries in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 artilleries in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 artilleries in Caucasus, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Caucasus, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Caucasus
Germans roll dice for 1 artillery in Caucasus, round 6 : 1/1 hits, 0.33 expected hits
British roll dice for 1 mech_infantry in Caucasus, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Caucasus
British win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 2 artilleries
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 2 armour
British defend with 1 mech_infantry
Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 artillery
British defend with 1 mech_infantry
Germans roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 6 armour and 1 mech_infantry
British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 6 armour and 1 mech_infantry in Rostov, round 2 : 5/7 hits, 3.17 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 1.17 expected hits
2 mech_infantrys owned by the British, 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Rostov
Germans win, taking Rostov from British with 5 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Finland
Germans attack with 5 armour, 5 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 3 armour, 1 artillery, 1 factory_minor, 9 fighters and 5 infantry
Germans roll dice for 5 armour, 5 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 6/22 hits, 8.67 expected hits
Americans roll dice for 3 armour, 1 artillery, 10 fighters and 5 infantry in Finland, round 2 : 9/19 hits, 10.17 expected hits
5 infantry owned by the Americans, 1 artillery owned by the Americans and 9 mech_infantrys owned by the Germans lost in Finland
Germans roll dice for 5 armour, 5 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 7/13 hits, 7.17 expected hits
Americans roll dice for 3 armour and 10 fighters in Finland, round 3 : 5/13 hits, 8.17 expected hits
4 armour owned by the Germans, 3 armour owned by the Americans, 4 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Germans roll dice for 1 armour, 5 bombers, 1 fighter and 1 tactical_bomber in Finland, round 4 : 4/8 hits, 5.00 expected hits
Americans roll dice for 6 fighters in Finland, round 4 : 5/6 hits, 4.00 expected hits
3 bombers owned by the Germans, 1 fighter owned by the Germans, 4 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Finland
Germans roll dice for 1 armour and 2 bombers in Finland, round 5 : 2/3 hits, 1.83 expected hits
Americans roll dice for 2 fighters in Finland, round 5 : 0/2 hits, 1.33 expected hits
1 fighter owned by the Americans and 1 fighter owned by the British lost in Finland
Germans win, taking Finland from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 4 armour, 3 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 3 armour, 1 artillery, 9 fighters and 5 infantry
Casualties for British: 1 fighter
Non Combat Move - Germans
2 bombers moved from Finland to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 fighter and 1 tactical_bomber placed in Western Germany
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 4 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 armour
EDIT: Adding units owned by Germans to Northern Italy: 1 armour and 3 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 5 mech_infantrys
EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 8 infantry
EDIT: Removing units owned by Germans from Germany: 1 aaGun and 8 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.17
British : 1.17
Americans : -5.00
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :