Test summary from TripleA, engine version: 2.7.14922, time: 8:08:57 AM
Savegame
Weddingsinger (Axis) vs Odonis (Allies) G40 BM3 Game #3
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 3 artilleries moved from France to Normandy Bordeaux 6 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 bomber, 3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Bryansk to Rostov 1 armour and 1 mech_infantry moved from Rostov to Volgograd 1 bomber moved from Bryansk to Tambov 2 armour moved from Ukraine to Rostov 2 mech_infantrys moved from Bryansk to Rostov 2 armour and 2 mech_infantrys moved from Rostov to Caucasus 1 bomber moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Russia 1 mech_infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Bryansk to Russia 1 armour moved from Novgorod to Vologda 1 bomber moved from Bryansk to Tambov 1 mech_infantry moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Vyborg 1 tactical_bomber moved from Novgorod to Tambov 1 mech_infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Russia Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 artilleries, 1 bomber, 3 fighters, 7 mech_infantrys and 2 tactical_bombers British defend with 2 artilleries, 4 fighters and 4 infantry; French defend with 1 fighter; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/16 hits, 6.17 expected hits Americans roll dice for 3 artilleries, 5 fighters and 5 infantry in Normandy Bordeaux, round 2 : 7/13 hits, 6.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Americans, 6 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 6/9 hits, 4.50 expected hits Americans roll dice for 3 artilleries, 5 fighters and 1 infantry in Normandy Bordeaux, round 3 : 5/9 hits, 4.67 expected hits 1 artillery owned by the Germans, 2 fighters owned by the Germans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 2 artilleries owned by the British, 1 mech_infantry owned by the Germans, 2 fighters owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/4 hits, 2.17 expected hits Americans roll dice for 3 fighters in Normandy Bordeaux, round 4 : 0/3 hits, 2.00 expected hits 2 fighters owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 5 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 5 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 2 artilleries, 2 fighters, 7 mech_infantrys and 2 tactical_bombers Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 2 artilleries, 4 fighters and 4 infantry Casualties for French: 1 fighter Battle in Tambov Germans attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Germans roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Tambov Germans win with 2 bombers remaining. Battle score for attacker is -5 Casualties for Germans: 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour and 1 mech_infantry Battle in Volgograd Germans attack with 1 armour and 1 mech_infantry British defend with 1 fighter; Russians defend with 1 factory_minor Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 fighter in Volgograd, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for British: 1 fighter Battle in Russia Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 armour; Russians defend with 1 airfield and 1 factory_minor Germans roll dice for 1 bomber and 2 mech_infantrys in Russia, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Russia, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Russia, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Russia Germans destroys 0PUs while taking Russians capital Germans win, taking Russia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Battle in Caucasus Germans attack with 2 armour, 1 bomber and 2 mech_infantrys British defend with 1 armour and 3 mech_infantrys; Americans defend with 1 artillery Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 3 : 2/4 hits, 1.50 expected hits 2 mech_infantrys owned by the British, 1 armour owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 1 armour and 1 bomber in Caucasus, round 4 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for British: 1 armour and 3 mech_infantrys Casualties for Americans: 1 artillery Battle in Vologda Germans attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Vologda Russians win with no units remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Vyborg Germans attack with 1 mech_infantry and 1 tactical_bomber British defend with 1 armour Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Vyborg Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Non Combat Move - Germans 1 tactical_bomber moved from Vyborg to Novgorod 1 bomber moved from Russia to Novgorod 1 bomber moved from Tambov to Novgorod 1 bomber moved from Tambov to Novgorod 1 bomber moved from Caucasus to Novgorod 7 mech_infantrys moved from Poland to Novgorod 1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany 7 mech_infantrys moved from Germany to Western Germany 4 submarines moved from 113 Sea Zone to 114 Sea Zone 4 infantry and 2 mech_infantrys moved from Denmark to Western Germany Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 1 armour and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Western Germany: 2 aaGuns EDIT: Adding units owned by Italians to Western Germany: 7 mech_infantrys EDIT: Removing units owned by Italians from Denmark: 2 aaGuns and 7 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 5 mech_infantrys EDIT: Adding units owned by Germans to Poland: 5 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 5 mech_infantrys EDIT: Adding units owned by Germans to Baltic States: 7 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.50 Americans : -0.33 Russians : 2.50
-
Some edits, per usual. I forgot to move Italy out of Denmark on their turn.
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians Non Combat Move - Russians 1 aaGun moved from Amur to Sakha Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 tactical_bomber moved from French Indo China to Yunnan 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 1 armour and 1 infantry Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.83 expected hits 2 mech_infantrys owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 armour and 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 fighters placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Malaya: 1 armour EDIT: Adding units owned by Japanese to French Indo China: 1 armour EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.83
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 4 armour, 2 artilleries, 2 bombers, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Sakha to Timguska 1 infantry moved from Libya to Tobruk 3 fighters moved from Normandy Bordeaux to United Kingdom 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 armour moved from Norway to Karelia 2 fighters moved from Norway to Karelia 2 artilleries, 3 infantry and 3 mech_infantrys moved from Finland to Karelia 4 transports moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Norway 3 armour placed in Finland 2 bombers placed in Eastern United States 1 infantry and 1 mech_infantry placed in Eastern United States 1 armour placed in Western United States 1 destroyer and 2 transports placed in 10 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2 Americans collect 70 PUs (2 lost to blockades); end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 1.50 Japanese : 0.67
-
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : -1.00
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 4 armour, 2 artilleries, 2 bombers, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Sakha to Timguska 1 infantry moved from Libya to Tobruk 3 fighters moved from Normandy Bordeaux to United Kingdom 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 armour moved from Norway to Karelia 2 fighters moved from Norway to Karelia 2 artilleries, 3 infantry and 3 mech_infantrys moved from Finland to Karelia 4 transports moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Norway 3 armour placed in Finland 2 bombers placed in Eastern United States 1 infantry and 1 mech_infantry placed in Eastern United States 1 armour placed in Western United States 1 destroyer and 2 transports placed in 10 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2 Americans collect 70 PUs (2 lost to blockades); end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 4 artilleries and 4 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to Malaya 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 armour and 3 mech_infantrys moved from Iraq to Caucasus 1 fighter moved from India to Malaya Combat - British Battle in Malaya British attack with 4 artilleries, 1 fighter and 5 infantry Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 4 infantry British roll dice for 4 artilleries, 1 fighter and 5 infantry in Malaya, round 2 : 3/10 hits, 3.33 expected hits Japanese roll dice for 1 armour and 4 infantry in Malaya, round 2 : 2/5 hits, 1.83 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya British roll dice for 4 artilleries, 1 fighter and 3 infantry in Malaya, round 3 : 5/8 hits, 2.83 expected hits Japanese roll dice for 1 armour and 1 infantry in Malaya, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Casualties for Japanese: 1 armour and 4 infantry Battle in Caucasus British attack with 2 armour and 5 mech_infantrys Germans defend with 1 armour British roll dice for 2 armour and 5 mech_infantrys in Caucasus, round 2 : 3/7 hits, 1.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Malaya to Burma 9 infantry moved from Shan State to Burma 1 artillery and 2 infantry moved from India to Burma 1 artillery and 2 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg Place Units - British 2 infantry and 1 mech_infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 2 destroyers placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5 British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.17 British : 3.00 Americans : 1.50 Chinese : 0.83 Japanese : 0.00
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 2 PUs; Combat Move - Italians 3 infantry moved from France to Holland Belgium 1 fighter moved from Ukraine to Northern Italy 3 infantry moved from Southern France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 3 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in Holland Belgium Italians attack with 3 infantry Americans defend with 1 infantry Italians roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Holland Belgium, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 7 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Western Germany to France 3 mech_infantrys moved from Northern Italy to Romania 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.50 Americans : 0.33
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 35 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win, taking Sumatra from Japanese, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 35 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win, taking Sumatra from Japanese, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Finland to Karelia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 mech_infantrys moved from Baltic States to Karelia 1 fighter moved from Western Germany to Karelia 5 armour and 11 mech_infantrys moved from Novgorod to Karelia 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 bomber moved from Western Germany to Karelia 4 bombers and 1 tactical_bomber moved from Novgorod to Karelia 1 submarine moved from 114 Sea Zone to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 112 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Karelia Germans attack with 5 armour, 5 bombers, 1 fighter, 18 mech_infantrys and 1 tactical_bomber British defend with 1 artillery, 2 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 3 armour, 2 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys Germans roll dice for 5 armour, 5 bombers, 1 fighter, 18 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 13/30 hits, 10.00 expected hits Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys in Karelia, round 2 : 8/19 hits, 7.50 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the French, 8 mech_infantrys owned by the Germans, 2 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Karelia Germans roll dice for 5 armour, 5 bombers, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Karelia, round 3 : 9/22 hits, 8.67 expected hits Russians roll dice for 3 armour, 1 artillery and 2 fighters in Karelia, round 3 : 3/6 hits, 3.17 expected hits 3 armour owned by the Americans, 2 fighters owned by the Americans, 1 artillery owned by the British and 3 mech_infantrys owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 5 armour, 5 bombers, 1 fighter, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 43 Casualties for Germans: 11 mech_infantrys Casualties for Americans: 3 armour, 2 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry Casualties for French: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Karelia to Novgorod 5 bombers moved from Karelia to Novgorod 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Russia to Rostov 3 armour moved from Ukraine to Volgograd Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Novgorod 3 armour placed in Ukraine Germans undo move 3. 2 armour and 1 mech_infantry placed in Russia 2 armour and 1 mech_infantry placed in Ukraine 6 mech_infantrys placed in Western Germany Germans undo move 5. 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 113 Sea Zone: 2 submarines EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Adding units owned by Germans to Germany: 5 infantry EDIT: Removing units owned by Germans from Western Germany: 5 infantry EDIT: Adding units owned by Germans to Western Germany: 5 infantry EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys EDIT: Adding units owned by Germans to Germany: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys EDIT: Adding units owned by Germans to Novgorod: 3 mech_infantrys EDIT: Removing units owned by Germans from Russia: 1 mech_infantry EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3.00 Americans : 0.33 Russians : 0.33
-
TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Yunnan
-
Scramble Hawaii?
-
@weddingsinger
no thanks -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Yunnan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 4 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 1 carrier placed in 36 Sea Zone 2 destroyers placed in 6 Sea Zone 2 artilleries placed in French Indo China 1 infantry and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : 1.00 Japanese : 0.50
-
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 1 destroyer, 5 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from Timguska to Kweichow 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 6 fighters moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 35 Sea Zone Combat - Americans Italians scrambles 1 units out of Northern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Americans attack with 1 submarine Italians defend with 1 destroyer, 1 fighter and 2 transports Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits 1 transport owned by the Italians lost in 97 Sea Zone Americans roll dice for 1 submarine in 97 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits 1 transport owned by the Italians lost in 97 Sea Zone 1 submarine owned by the Americans Submerged Italians win with 1 fighter remaining. Battle score for attacker is 22 Casualties for Italians: 1 destroyer and 2 transports Battle in Kweichow Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Kweichow, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 35 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 112 Sea Zone Americans attack with 1 destroyer and 9 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 9 fighters in 112 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy Non Combat Move - Americans 9 fighters moved from 112 Sea Zone to Finland 1 artillery and 2 infantry moved from Norway to Finland 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 fighter moved from 35 Sea Zone to Philippines 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Eastern United States to United Kingdom 2 fighters moved from Kweichow to Yunnan Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 3 infantry placed in Finland 3 armour placed in Norway 5 fighters placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -0.17 Italians : -1.00 Americans : 0.33 Japanese : 0.33
-
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 2 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Chinese creates battle in territory Kweichow Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 1.50 Japanese : -0.33
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 1 destroyer, 5 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from Timguska to Kweichow 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 6 fighters moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 35 Sea Zone Combat - Americans Italians scrambles 1 units out of Northern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Americans attack with 1 submarine Italians defend with 1 destroyer, 1 fighter and 2 transports Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits 1 transport owned by the Italians lost in 97 Sea Zone Americans roll dice for 1 submarine in 97 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits 1 transport owned by the Italians lost in 97 Sea Zone 1 submarine owned by the Americans Submerged Italians win with 1 fighter remaining. Battle score for attacker is 22 Casualties for Italians: 1 destroyer and 2 transports Battle in Kweichow Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Kweichow, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 35 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 112 Sea Zone Americans attack with 1 destroyer and 9 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 9 fighters in 112 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy Non Combat Move - Americans 9 fighters moved from 112 Sea Zone to Finland 1 artillery and 2 infantry moved from Norway to Finland 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 fighter moved from 35 Sea Zone to Philippines 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Eastern United States to United Kingdom 2 fighters moved from Kweichow to Yunnan Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 3 infantry placed in Finland 3 armour placed in Norway 5 fighters placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 2 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Chinese creates battle in territory Kweichow Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Caucasus to Rostov 1 mech_infantry moved from Caucasus to Rostov Combat - British Battle in Rostov British attack with 1 armour and 2 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Samara 1 armour moved from Caucasus to Northwest Persia 1 artillery and 3 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from India to Yunnan 8 infantry moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 1 aaGun, 1 artillery, 1 fighter and 5 infantry moved from Burma to Shan State 4 artilleries and 2 infantry moved from Malaya to Shan State 1 fighter moved from United Kingdom to Finland 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 1 artillery and 1 infantry placed in United Kingdom 3 mech_infantrys placed in Egypt Turn Complete - British British collect 41 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.50 Italians : -1.00 British : 0.17 Americans : 0.33 Chinese : 1.50 Japanese : 0.00
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Northern Italy to 125 Sea Zone Combat - Italians Battle in 125 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 125 Sea Zone to Western Germany 2 infantry moved from Holland Belgium to France 2 infantry moved from Normandy Bordeaux to France 1 infantry moved from Southern France to Northern Italy 2 aaGuns moved from Northern Italy to Southern Italy 2 aaGuns moved from Western Germany to Northern Italy 3 mech_infantrys moved from Romania to Ukraine 7 mech_infantrys moved from Poland to Western Ukraine Place Units - Italians 5 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3 Italians collect 10 PUs (3 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 mech_infantrys EDIT: Adding units owned by Italians to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in Borneo Non Combat Move - ANZAC 1 armour moved from Sumatra to 41 Sea Zone 1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to India 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :