Yes, we are playing with both Tech and NO’s.
Of course its far too early, but we wouldn’t spend hours and hours on this site, if it wasn’t because we think it is fun to speculate, and to draw premature conclusions. :-)
As for premature conclusions, here are a bunch more of them! :mrgreen:
I agree on most issues you bring up Lynxes.
I’ve got a few observations that I’d like to share, however:
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Germany is not that vulnerable to SBR. Actually, German main vulnerability is that it is limited to only 10 builds per turn! It got more IPC than production slots to spend it on…At least in Round 2-4. This would be especially true in a No-Tech game. Both our games were tech game with 5 IPC/turn spent into research. With that money not spent on research, Germany could find it difficult to spend that cash. Sure it can build 10 tanks per turn, but it’s not really cost-effective to have Tanks-only stacks. You need a cheap Infantry shield also!
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Italy is not weak! UK need to spend cash & units to defend KAR. They must wait until Rd3, 4 or 5 before landing in Africa (at least if US goes Pacific). That means that Italy will buy units for a total value of 60-100 IPC before having to face serious opposition. Even so however, it would prolly not be much of match, once a beefed up Royal Navy enters the Med. :|
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As for US, I can’t really decide actually. The Pacific looks rather difficult to enter. However, a mere build-up of forces in WCO, might divert Japanese cash & units to an arms race in Pacific. That in turn will lead to little/no Jap pressure on Russia. And in a drawn out battle between UK/Rus and Ger/Ita, I think the Allies will prevail…The other way for US, is to go to Europe. That is the KGF way. Can’t really comment on that.
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Research: I truly love the research system! For the first time in A&A history, a research system that isn’t seriously flawed. I can actually see Leagues and Tournaments be played as Tech games now!
Edit Xpt for Heavy Bombers of course :-) Those are as crazy as a bucket full of frogs, as usual 8-)