@Arthur-Bomber-Harris tip BB and kill cruiser please
G40 Trulpen (allies +30) vs majikforce (axis)
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units Americans converts factory_major into different units 1 infantry moved from Shan State to Burma 1 mech_infantry moved from India to Burma 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Spain to 95 Sea Zone 1 fighter moved from Spain to 96 Sea Zone 1 bomber moved from Malta to 95 Sea Zone 1 bomber moved from Scotland to Normandy Bordeaux 1 bomber moved from Spain to 95 Sea Zone 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 fighter moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux Combat - Americans Americans creates battle in territory 6 Sea Zone
Combat Hit Differential Summary :
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Scramble sz95?
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@trulpen No thanks. Wheres the factory going? Alaska?
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Yes, the mIC goes to Alaska.
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What I remember the rules does not allow unloading from a transport if there’s a hostile sub present and no other friendly ships. TripleA allows it, but it’s not correct, right? Is it enough to counter with a sub? Thinking of unloading in sz91.
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On the other hand I noticed that when I failed in Normandie, I guess I need navy in 91 for protection anyway.
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@trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):
On the other hand I noticed that when I failed in Normandie, I guess I need navy in 91 for protection anyway.
I believe it has to be a surface warship. But I am not positive.
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units Americans converts factory_major into different units 1 infantry moved from Shan State to Burma 1 mech_infantry moved from India to Burma 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Spain to 95 Sea Zone 1 fighter moved from Spain to 96 Sea Zone 1 bomber moved from Malta to 95 Sea Zone 1 bomber moved from Scotland to Normandy Bordeaux 1 bomber moved from Spain to 95 Sea Zone 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 fighter moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 96 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 95 Sea Zone Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/4 hits, 2,50 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in Burma Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 6 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Burma Americans win, taking Burma from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 1 bomber, 1 fighter and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,67 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 3 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to Spain 2 bombers moved from 95 Sea Zone to Spain 1 fighter moved from Eastern United States to Spain 3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 9 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 9 infantry moved from 91 Sea Zone to Spain 1 fighter moved from Western United States to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 carrier moved from 6 Sea Zone to 8 Sea Zone 1 cruiser and 2 fighters moved from 6 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from 95 Sea Zone to Spain 1 fighter moved from Normandy Bordeaux to Spain 1 infantry moved from Spain to Southern France 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands Place Units - Americans 1 factory_minor placed in Alaska 1 fighter and 1 tactical_bomber placed in Western United States 3 infantry placed in Southern France 2 destroyers placed in 91 Sea Zone 1 destroyer placed in 92 Sea Zone 1 submarine placed in 101 Sea Zone 1 bomber placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 19 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Americans collect 60 PUs (3 lost to blockades); end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1,67 Italians : 0,33 Americans : -5,50 Japanese : -1,67
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Shifted an american AAgun to Spain before British CM. Hope that’s ok.
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - British British buy 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Southern France: 1 aaGun EDIT: Adding units owned by Americans to Spain: 1 aaGun EDIT: Turning off Edit Mode 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Saudi Arabia 1 infantry moved from Trans-Jordan to Syria 1 artillery moved from Trans-Jordan to Saudi Arabia 1 armour and 3 mech_infantrys moved from Egypt to Syria 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 bomber moved from Trans-Jordan to Caucasus 2 armour moved from Persia to Turkey 1 fighter moved from Persia to Caucasus 1 fighter moved from Persia to Syria 2 infantry moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 bomber moved from Shan State to Kwangtung 1 infantry moved from Shan State to Siam 2 fighters moved from Shan State to Siam Combat - British Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0,17 expected hits Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Kwangtung causes 6 damage total. Battle in Turkey British attack with 2 armour Italians defend with 1 fighter British roll dice for 2 armour in Turkey, round 2 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 fighter in Turkey, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Italians lost in Turkey British win, taking Turkey from Italians with 2 armour remaining. Battle score for attacker is 10 Casualties for Italians: 1 fighter Battle in Syria British attack with 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys in Syria, round 2 : 2/6 hits, 1,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0,83 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Syria British win, taking Syria from Germans with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Saudi Arabia British attack with 1 artillery and 2 infantry Germans defend with 1 armour British roll dice for 1 artillery and 2 infantry in Saudi Arabia, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Saudi Arabia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Saudi Arabia British win, taking Saudi Arabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in Caucasus British attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys Germans defend with 2 armour and 1 mech_infantry British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 1 mech_infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in Siam British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Siam, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam British win, taking Siam from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Shan State to Burma 2 fighters moved from Siam to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to India 2 fighters moved from Burma to India 1 bomber moved from Kwangtung to Burma 3 artilleries and 1 infantry moved from Shan State to Burma 2 armour and 2 mech_infantrys moved from Shan State to Burma 1 armour and 1 mech_infantry moved from Shan State to Burma 2 mech_infantrys moved from Shan State to Burma 1 infantry moved from India to Burma 1 artillery moved from Persia to Northwest Persia 1 bomber and 1 fighter moved from Caucasus to Persia 1 fighter moved from Syria to Persia 1 mech_infantry moved from Egypt to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 mech_infantrys moved from Shan State to Burma 3 mech_infantrys moved from Shan State to India 1 armour moved from India to Burma 1 armour moved from India to Burma 1 fighter moved from United Kingdom to Southern France 1 aaGun and 2 infantry moved from Scotland to United Kingdom Place Units - British 1 factory_minor placed in Egypt 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3 British collect 36 PUs (3 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0,17 Germans : 0,33 British : 4,83 Italians : -0,67 Japanese : -0,67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Italians Italians repair damage of 4x factory_minor; Remaining resources: 14 PUs; Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 91 Sea Zone to 105 Sea Zone 2 infantry moved from France to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to 96 Sea Zone 1 destroyer moved from 99 Sea Zone to 96 Sea Zone Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Northern Italy Italians attack with 1 fighter and 2 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking 97 Sea Zone from British, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in 96 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 carrier moved from 97 Sea Zone to 93 Sea Zone 1 carrier moved from 97 Sea Zone to 94 Sea Zone Place Units - Italians 1 armour and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 1.33 Americans : 1.50
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@majikforce Holy cow dude! I’ve never seen someone get so many attrition dice on defense. Its almost getting ridiculous.
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Lucky. A bless for me or a curse for you.
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to Burma 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to Queensland 1 fighter and 1 tactical_bomber moved from Queensland to Sumatra 5 fighters moved from Shan State to Sumatra 2 fighters moved from Persia to Burma 1 carrier, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 artillery placed in Queensland ANZAC undo move 1. Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode 1 artillery placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 2 infantry EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry EDIT: Turning off Edit Mode 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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Changed my mind about some ANZAC NCM:s, so edited it during placement phase. Ok?
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Combat Move - French Non Combat Move - French 1 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 89 PUs; Germans buy 10 artilleries, 1 destroyer, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 infantry moved from Iraq to Northwest Persia 1 bomber and 1 fighter moved from Rostov to Northwest Persia 2 infantry moved from Rostov to Volgograd 1 artillery moved from Rostov to Volgograd 2 infantry moved from Rostov to Caucasus 1 artillery moved from Rostov to Caucasus 1 fighter moved from Rostov to Caucasus 1 fighter moved from Rostov to Northwest Persia 1 fighter moved from Rostov to Bryansk 2 infantry moved from Ukraine to Bryansk 2 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Novgorod 4 infantry moved from Karelia to Novgorod 1 infantry moved from Timguska to Urals Germans take Urals from Russians Combat - Germans Battle in Bryansk Germans attack with 1 fighter and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 fighter and 4 infantry in Bryansk, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter and 4 infantry in Bryansk, round 3 : 2/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Northwest Persia Germans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry British defend with 1 artillery; Russians defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Northwest Persia, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 infantry Casualties for British: 1 artillery Battle in Volgograd Germans attack with 1 artillery and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Bryansk to Rostov 2 fighters moved from Northwest Persia to Rostov 1 fighter moved from Caucasus to Rostov 1 bomber moved from Northwest Persia to Rostov 10 infantry moved from Western Germany to France 1 tactical_bomber moved from France to Rostov 1 artillery moved from Ukraine to Rostov 4 mech_infantrys moved from Germany to France 4 mech_infantrys moved from Germany to Yugoslavia Place Units - Germans 1 destroyer placed in 110 Sea Zone 3 artilleries placed in France 2 mech_infantrys placed in Germany 3 infantry placed in Rostov 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 4 artilleries and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 0.83
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 armour moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 armour moved from Nenetsia to Urals 2 infantry moved from Vologda to Urals 2 infantry moved from Russia to Bryansk 3 infantry moved from Tambov to Volgograd 2 fighters and 1 tactical_bomber moved from Tambov to Bryansk 1 mech_infantry moved from Vologda to Timguska Russians take Timguska from Germans 3 fighters moved from Tambov to Volgograd 1 armour moved from Vologda to Urals Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Urals Russians attack with 2 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 armour and 2 infantry in Urals, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 3 fighters and 3 infantry in Volgograd, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 3 fighters and 3 infantry in Volgograd, round 3 : 3/6 hits, 2,00 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 armour moved from Kazakhstan to Eastern Persia 1 mech_infantry moved from Alexandria to Egypt 1 mech_infantry moved from Egypt to Trans-Jordan 2 infantry moved from Samara to Tambov 3 armour moved from Tambov to Smolensk 6 mech_infantrys moved from Tambov to Smolensk 3 artilleries and 5 infantry moved from Russia to Tambov 3 fighters moved from Volgograd to Tambov 2 fighters and 1 tactical_bomber moved from Bryansk to Tambov 1 mech_infantry moved from Tambov to Smolensk Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : 1,67
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 48 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 3 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Japan to 19 Sea Zone 1 bomber moved from Japan to 19 Sea Zone 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Shensi to Timguska 2 fighters moved from Shensi to Timguska 1 fighter moved from Philippines to 19 Sea Zone 2 fighters moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from 42 Sea Zone to Shan State 1 fighter moved from 42 Sea Zone to Siam 1 fighter moved from French Indo China to Siam 3 fighters moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Shan State 2 infantry moved from French Indo China to Siam 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in Malaya Battle in 19 Sea Zone Japanese attack with 1 bomber, 5 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 5 fighters in 19 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone Japanese win, taking 35 Sea Zone from Americans, taking Malaya from UK_Pacific with 1 bomber and 5 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 3 fighters and 2 infantry British defend with 2 infantry Japanese roll dice for 3 fighters and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Yunnan Japanese roll dice for 3 fighters and 2 infantry in Yunnan, round 3 : 0/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 3 fighters and 1 infantry in Yunnan, round 4 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Shan State Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Siam Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Siam, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Timguska Japanese attack with 2 fighters and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Timguska, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 aaGun moved from Shensi to Szechwan 2 fighters moved from Timguska to Suiyuyan 1 bomber moved from 19 Sea Zone to Suiyuyan 1 mech_infantry moved from Shensi to Kansu 1 infantry moved from Sikang to Tsinghai 1 mech_infantry moved from Korea to Manchuria 5 fighters moved from 19 Sea Zone to Japan 2 fighters moved from Shan State to French Indo China 2 fighters moved from Siam to French Indo China 3 fighters moved from Yunnan to French Indo China 1 infantry moved from French Indo China to Yunnan 1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China 2 armour and 3 mech_infantrys moved from French Indo China to Szechwan 1 infantry moved from Java to 42 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 4 fighters moved from French Indo China to 36 Sea Zone Place Units - Japanese 1 transport placed in 36 Sea Zone 1 armour and 1 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kwangtung 1 infantry placed in Japan 3 submarines placed in 6 Sea Zone Japanese undo move 3. 2 mech_infantrys placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,6,4,4,4,6,6,6,4,6,4,2,4,3,6,4,5,4,3,6,5,4,4,6,5,2,1,3 Japanese collect 59 PUs (11 lost to blockades); end with 59 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -0.33 UK_Pacific : -0.67 Russians : 0.67 Japanese : -2.67
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 fighter, 1 harbour, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 5 carriers, 1 cruiser and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Southern France to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Eastern United States to 110 Sea Zone 1 battleship moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from 92 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone 2 infantry moved from Southern France to Northern Italy 1 tactical_bomber moved from 92 Sea Zone to Northern Italy 2 carriers moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from Spain to Northern Italy 1 fighter moved from Spain to 94 Sea Zone 1 fighter moved from Spain to 110 Sea Zone 1 bomber moved from Spain to 105 Sea Zone 1 bomber moved from Spain to 93 Sea Zone 1 bomber moved from Spain to 94 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone
Combat Hit Differential Summary :