G40 Trulpen (allies +30) vs majikforce (axis)


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                Americans converts factory_major into different units
                Americans converts factory_major into different units
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from India to Burma
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Spain to 95 Sea Zone
            1 fighter moved from Spain to 96 Sea Zone
            1 bomber moved from Malta to 95 Sea Zone
            1 bomber moved from Scotland to Normandy Bordeaux
            1 bomber moved from Spain to 95 Sea Zone
            1 infantry moved from Southern France to Northern Italy
                  Americans take Northern Italy from Italians
            1 fighter moved from Spain to Normandy Bordeaux
            2 infantry moved from Spain to Normandy Bordeaux
            1 infantry moved from Spain to Normandy Bordeaux
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble sz95?

  • '22 '16

    @trulpen No thanks. Wheres the factory going? Alaska?


  • Yes, the mIC goes to Alaska.


  • What I remember the rules does not allow unloading from a transport if there’s a hostile sub present and no other friendly ships. TripleA allows it, but it’s not correct, right? Is it enough to counter with a sub? Thinking of unloading in sz91.


  • On the other hand I noticed that when I failed in Normandie, I guess I need navy in 91 for protection anyway.

  • '22 '16

    @trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):

    On the other hand I noticed that when I failed in Normandie, I guess I need navy in 91 for protection anyway.

    I believe it has to be a surface warship. But I am not positive.


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                Americans converts factory_major into different units
                Americans converts factory_major into different units
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from India to Burma
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Spain to 95 Sea Zone
            1 fighter moved from Spain to 96 Sea Zone
            1 bomber moved from Malta to 95 Sea Zone
            1 bomber moved from Scotland to Normandy Bordeaux
            1 bomber moved from Spain to 95 Sea Zone
            1 infantry moved from Southern France to Northern Italy
                  Americans take Northern Italy from Italians
            1 fighter moved from Spain to Normandy Bordeaux
            2 infantry moved from Spain to Normandy Bordeaux
            1 infantry moved from Spain to Normandy Bordeaux
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in 96 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/4 hits, 2,50 expected hits
                    Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
                Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Burma
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 6 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                Americans win, taking Burma from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 bomber, 1 fighter and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 3 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to Spain
            2 bombers moved from 95 Sea Zone to Spain
            1 fighter moved from Eastern United States to Spain
            3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 9 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 9 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from Western United States to 6 Sea Zone
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 infantry moved from British Columbia to 1 Sea Zone
            1 infantry moved from Alaska to 1 Sea Zone
            2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
            1 carrier moved from 6 Sea Zone to 8 Sea Zone
            1 cruiser and 2 fighters moved from 6 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
            1 fighter moved from 95 Sea Zone to Spain
            1 fighter moved from Normandy Bordeaux to Spain
            1 infantry moved from Spain to Southern France
            1 battleship moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
    
        Place Units - Americans
            1 factory_minor placed in Alaska
            1 fighter and 1 tactical_bomber placed in Western United States
            3 infantry placed in Southern France
            2 destroyers placed in 91 Sea Zone
            1 destroyer placed in 92 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 19 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    Italians : 0,33
    Americans : -5,50
    Japanese : -1,67
    

    Savegame


  • Shifted an american AAgun to Spain before British CM. Hope that’s ok.


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Southern France: 1 aaGun
            EDIT: Adding units owned by Americans to Spain: 1 aaGun
            EDIT: Turning off Edit Mode
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Saudi Arabia
            1 infantry moved from Trans-Jordan to Syria
            1 artillery moved from Trans-Jordan to Saudi Arabia
            1 armour and 3 mech_infantrys moved from Egypt to Syria
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 bomber moved from Trans-Jordan to Caucasus
            2 armour moved from Persia to Turkey
            1 fighter moved from Persia to Caucasus
            1 fighter moved from Persia to Syria
            2 infantry moved from Shan State to Yunnan
            1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
            1 bomber moved from Shan State to Kwangtung
            1 infantry moved from Shan State to Siam
            2 fighters moved from Shan State to Siam
    
        Combat - British
            Strategic bombing raid in Kwangtung
                    AA fire in Kwangtung : 0/1 hits, 0,17 expected hits
                Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 6 damage total. 
            Battle in Turkey
                British attack with 2 armour
                Italians defend with 1 fighter
                    British roll dice for 2 armour in Turkey, round 2 : 2/2 hits, 1,00 expected hits
                    Italians roll dice for 1 fighter in Turkey, round 2 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Italians lost in Turkey
                British win, taking Turkey from Italians with 2 armour remaining. Battle score for attacker is 10
                Casualties for Italians: 1 fighter
            Battle in Syria
                British attack with 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys in Syria, round 2 : 2/6 hits, 1,67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0,83 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Syria
                British win, taking Syria from Germans with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Saudi Arabia
                British attack with 1 artillery and 2 infantry
                Germans defend with 1 armour
                    British roll dice for 1 artillery and 2 infantry in Saudi Arabia, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Saudi Arabia, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Saudi Arabia
                British win, taking Saudi Arabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Caucasus
                British attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
                Germans defend with 2 armour and 1 mech_infantry
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 armour and 1 mech_infantry
            Battle in Siam
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Siam, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Siam
                British win, taking Siam from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Shan State to Burma
            2 fighters moved from Siam to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            2 fighters moved from Burma to India
            1 bomber moved from Kwangtung to Burma
            3 artilleries and 1 infantry moved from Shan State to Burma
            2 armour and 2 mech_infantrys moved from Shan State to Burma
            1 armour and 1 mech_infantry moved from Shan State to Burma
            2 mech_infantrys moved from Shan State to Burma
            1 infantry moved from India to Burma
            1 artillery moved from Persia to Northwest Persia
            1 bomber and 1 fighter moved from Caucasus to Persia
            1 fighter moved from Syria to Persia
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 mech_infantrys moved from Shan State to Burma
            3 mech_infantrys moved from Shan State to India
            1 armour moved from India to Burma
            1 armour moved from India to Burma
            1 fighter moved from United Kingdom to Southern France
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery and 1 infantry placed in Union of South Africa
            1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
            British collect 36 PUs (3 lost to blockades); end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in India change ownership: 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    AA fire in Kwangtung : : -0,17
    Germans : 0,33
    British : 4,83
    Italians : -0,67
    Japanese : -0,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians repair damage of 4x factory_minor; Remaining resources: 14 PUs; 
            Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            2 infantry moved from France to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 destroyer moved from 99 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Northern Italy
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking 97 Sea Zone from British, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 fighter moved from Northern Italy to Southern Italy
            1 carrier moved from 97 Sea Zone to 93 Sea Zone
            1 carrier moved from 97 Sea Zone to 94 Sea Zone
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : 1.50
    

    Savegame

  • '22 '16

    @majikforce Holy cow dude! I’ve never seen someone get so many attrition dice on defense. Its almost getting ridiculous.


  • Lucky. A bless for me or a curse for you.


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Shan State to Burma
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 fighter and 1 tactical_bomber moved from Queensland to Sumatra
            5 fighters moved from Shan State to Sumatra
            2 fighters moved from Persia to Burma
            1 carrier, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 artillery placed in Queensland
            ANZAC undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry
            EDIT: Turning off Edit Mode
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Changed my mind about some ANZAC NCM:s, so edited it during placement phase. Ok?


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Libya to Tobruk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 89 PUs; 
            Germans buy 10 artilleries, 1 destroyer, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 infantry moved from Iraq to Northwest Persia
            1 bomber and 1 fighter moved from Rostov to Northwest Persia
            2 infantry moved from Rostov to Volgograd
            1 artillery moved from Rostov to Volgograd
            2 infantry moved from Rostov to Caucasus
            1 artillery moved from Rostov to Caucasus
            1 fighter moved from Rostov to Caucasus
            1 fighter moved from Rostov to Northwest Persia
            1 fighter moved from Rostov to Bryansk
            2 infantry moved from Ukraine to Bryansk
            2 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Novgorod
            4 infantry moved from Karelia to Novgorod
            1 infantry moved from Timguska to Urals
                  Germans take Urals from Russians
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 fighter and 4 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter and 4 infantry in Bryansk, round 2 : 0/5 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter and 4 infantry in Bryansk, round 3 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Northwest Persia
                Germans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                British defend with 1 artillery; Russians defend with 1 armour and 1 infantry
                    Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Northwest Persia, round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour and 1 infantry
                Casualties for British: 1 artillery
            Battle in Volgograd
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Bryansk to Rostov
            2 fighters moved from Northwest Persia to Rostov
            1 fighter moved from Caucasus to Rostov
            1 bomber moved from Northwest Persia to Rostov
            10 infantry moved from Western Germany to France
            1 tactical_bomber moved from France to Rostov
            1 artillery moved from Ukraine to Rostov
            4 mech_infantrys moved from Germany to France
            4 mech_infantrys moved from Germany to Yugoslavia
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            3 artilleries placed in France
            2 mech_infantrys placed in Germany
            3 infantry placed in Rostov
            1 artillery and 2 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            4 artilleries and 5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 armour moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 armour moved from Nenetsia to Urals
            2 infantry moved from Vologda to Urals
            2 infantry moved from Russia to Bryansk
            3 infantry moved from Tambov to Volgograd
            2 fighters and 1 tactical_bomber moved from Tambov to Bryansk
            1 mech_infantry moved from Vologda to Timguska
                  Russians take Timguska from Germans
            3 fighters moved from Tambov to Volgograd
            1 armour moved from Vologda to Urals
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/5 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Urals
                Russians attack with 2 armour and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 2 infantry in Urals, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 3 fighters and 3 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Russians roll dice for 3 fighters and 3 infantry in Volgograd, round 2 : 1/6 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 3 fighters and 3 infantry in Volgograd, round 3 : 3/6 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 armour moved from Kazakhstan to Eastern Persia
            1 mech_infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Samara to Tambov
            3 armour moved from Tambov to Smolensk
            6 mech_infantrys moved from Tambov to Smolensk
            3 artilleries and 5 infantry moved from Russia to Tambov
            3 fighters moved from Volgograd to Tambov
            2 fighters and 1 tactical_bomber moved from Bryansk to Tambov
            1 mech_infantry moved from Tambov to Smolensk
    
        Place Units - Russians
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : 1,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 48 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 3 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from Japan to 19 Sea Zone
            1 bomber moved from Japan to 19 Sea Zone
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Shensi to Timguska
            2 fighters moved from Shensi to Timguska
            1 fighter moved from Philippines to 19 Sea Zone
            2 fighters moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from 42 Sea Zone to Shan State
            1 fighter moved from 42 Sea Zone to Siam
            1 fighter moved from French Indo China to Siam
            3 fighters moved from French Indo China to Yunnan
            2 infantry moved from French Indo China to Shan State
            2 infantry moved from French Indo China to Siam
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
    
        Combat - Japanese
            Japanese creates battle in territory 35 Sea Zone
            Battle in Malaya
            Battle in 19 Sea Zone
                Japanese attack with 1 bomber, 5 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 5 fighters in 19 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans, taking Malaya from UK_Pacific with 1 bomber and 5 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Yunnan
                Japanese attack with 3 fighters and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 3 fighters and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 3 fighters and 2 infantry in Yunnan, round 3 : 0/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 3 fighters and 1 infantry in Yunnan, round 4 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Siam
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Siam, round 2 : 2/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Timguska
                Japanese attack with 2 fighters and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Timguska, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Shensi to Szechwan
            2 fighters moved from Timguska to Suiyuyan
            1 bomber moved from 19 Sea Zone to Suiyuyan
            1 mech_infantry moved from Shensi to Kansu
            1 infantry moved from Sikang to Tsinghai
            1 mech_infantry moved from Korea to Manchuria
            5 fighters moved from 19 Sea Zone to Japan
            2 fighters moved from Shan State to French Indo China
            2 fighters moved from Siam to French Indo China
            3 fighters moved from Yunnan to French Indo China
            1 infantry moved from French Indo China to Yunnan
            1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
            2 armour and 3 mech_infantrys moved from French Indo China to Szechwan
            1 infantry moved from Java to 42 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            4 fighters moved from French Indo China to 36 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 36 Sea Zone
            1 armour and 1 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kwangtung
            1 infantry placed in Japan
            3 submarines placed in 6 Sea Zone
            Japanese undo move 3.
            2 mech_infantrys placed in Kwangtung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,6,4,4,4,6,6,6,4,6,4,2,4,3,6,4,5,4,3,6,5,4,4,6,5,2,1,3
            Japanese collect 59 PUs (11 lost to blockades); end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -0.33
    UK_Pacific : -0.67
    Russians : 0.67
    Japanese : -2.67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 fighter, 1 harbour, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 battleship, 5 carriers, 1 cruiser and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from Southern France to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Eastern United States to 110 Sea Zone
            1 battleship moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
            1 fighter moved from 92 Sea Zone to 94 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
            2 infantry moved from Southern France to Northern Italy
            1 tactical_bomber moved from 92 Sea Zone to Northern Italy
            2 carriers moved from 92 Sea Zone to 93 Sea Zone
            1 fighter moved from Spain to Northern Italy
            1 fighter moved from Spain to 94 Sea Zone
            1 fighter moved from Spain to 110 Sea Zone
            1 bomber moved from Spain to 105 Sea Zone
            1 bomber moved from Spain to 93 Sea Zone
            1 bomber moved from Spain to 94 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 8
  • 74
  • 132
  • 46
  • 49
  • 106
  • 163
  • 1.8k
Axis & Allies Boardgaming Custom Painted Miniatures

227

Online

17.4k

Users

40.0k

Topics

1.7m

Posts