G40 Trulpen (allies +30) vs majikforce (axis)


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Tsinghai to Persia
            1 fighter moved from Tsinghai to Shan State
            2 fighters moved from Queensland to Shan State
            1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 56 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Tunisia to Libya
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 15 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Yenisey to Timguska
                  Germans take Timguska from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 bomber and 1 fighter moved from Rostov to Bryansk
            1 mech_infantry moved from Rostov to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Rostov to Samara
                  Germans take Samara from Russians
            1 armour moved from Turkey to Saudi Arabia
                  Germans take Iraq from Russians
                  Germans take Saudi Arabia from Russians
            1 armour and 1 infantry moved from Turkey to Iraq
            2 fighters moved from Rostov to Northwest Persia
            2 mech_infantrys moved from Turkey to Syria
            1 armour moved from Turkey to Syria
            1 fighter moved from Turkey to Syria
            2 mech_infantrys moved from Turkey to Northwest Persia
            2 armour and 1 mech_infantry moved from Turkey to Caucasus
            3 infantry moved from Novgorod to Belarus
            4 infantry moved from Finland to Karelia
            3 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            2 fighters moved from 97 Sea Zone to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 4 fighters, 3 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/8 hits, 3.17 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/7 hits, 3.00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Northwest Persia
                Germans attack with 2 fighters and 2 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 2 fighters and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Syria
                Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Syria, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Syria, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Syria
                    Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Syria, round 4 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery in Syria, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Syria
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Syria, round 5 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Syria, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Syria
                Germans win, taking Syria from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Bryansk
                Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Bryansk, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 armour and 2 infantry moved from Ukraine to Rostov
            1 fighter moved from Bryansk to Rostov
            1 bomber moved from Bryansk to Rostov
            1 fighter moved from Syria to Rostov
            2 fighters moved from Northwest Persia to Rostov
            4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
            3 aaGuns moved from Northern Italy to France
            1 infantry moved from Western Germany to France
            4 mech_infantrys moved from Germany to France
    
        Place Units - Germans
            10 infantry placed in Western Germany
            8 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Rostov
    
        Turn Complete - Germans
            Germans collect 71 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    British : -1.67
    Americans : 0.00
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            1 fighter moved from Tambov to Smolensk
            1 fighter moved from Tambov to Samara
            1 fighter moved from Tambov to Bryansk
            1 armour moved from Russia to Vologda
            1 armour moved from Russia to Vologda
            1 mech_infantry moved from Novosibirsk to Kazakhstan
            1 armour moved from Novosibirsk to Kazakhstan
            1 fighter moved from Tambov to Kazakhstan
            1 mech_infantry moved from Russia to Vologda
            1 armour and 1 infantry moved from Persia to Northwest Persia
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 armour, 2 infantry and 1 mech_infantry
                Germans defend with 1 artillery
                    Russians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Vologda, round 2 : 3/5 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 5 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 6 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kazakhstan
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 3 mech_infantrys
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2,17 expected hits
                    Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Northwest Persia
                Russians attack with 1 armour and 1 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                    Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 6 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                Russians win, taking Northwest Persia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter moved from Kazakhstan to Tambov
            2 fighters and 1 tactical_bomber moved from Bryansk to Tambov
            1 fighter moved from Samara to Tambov
            1 fighter moved from Smolensk to Tambov
            3 mech_infantrys moved from Russia to Tambov
            1 mech_infantry moved from Libya to Alexandria
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,67
    Russians : 0,83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            3 infantry moved from Shensi to Sikang
            2 fighters moved from French Indo China to Sikang
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            2 mech_infantrys moved from French Indo China to Burma
            4 fighters moved from French Indo China to Burma
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 43 Sea Zone to 42 Sea Zone
            1 battleship moved from 43 Sea Zone to 42 Sea Zone
            2 fighters moved from 43 Sea Zone to Java
            2 mech_infantrys moved from Manchuria to Korea
            2 fighters moved from Japan to Korea
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 2 fighters and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 2 fighters and 1 infantry in Java, round 3 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Korea
                Japanese attack with 2 fighters and 2 mech_infantrys
                Americans defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Korea, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Burma
                Japanese attack with 4 fighters and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 4 fighters and 2 mech_infantrys in Burma, round 2 : 3/6 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 2 fighters and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters and 3 infantry in Sikang, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 mech_infantrys moved from Anhwe to Shensi
            2 fighters moved from Sikang to Shensi
            1 infantry moved from French Indo China to Yunnan
            4 fighters moved from Burma to French Indo China
            2 mech_infantrys moved from Kwangtung to French Indo China
            1 armour moved from Kwangtung to French Indo China
            1 mech_infantry moved from Anhwe to Manchuria
            2 fighters moved from Korea to Japan
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            1 carrier moved from 43 Sea Zone to 42 Sea Zone
            1 carrier moved from 43 Sea Zone to 42 Sea Zone
            2 destroyers moved from 43 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to Philippines
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 43 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 36 Sea Zone
            1 submarine placed in 19 Sea Zone
            1 armour and 2 mech_infantrys placed in Kwangtung
            2 artilleries placed in French Indo China
            1 mech_infantry placed in Manchuria
            Japanese undo move 4.
            1 artillery and 1 fighter placed in French Indo China
            1 artillery placed in Manchuria
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,2,5,3,1,1,2,1,4,3,3,3,3,3,4,2,5,4,2,3,2,5,5,4,6,5,1,3
            Japanese collect 54 PUs (11 lost to blockades); end with 54 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Americans : 0.67
    Chinese : 0.33
    UK_Pacific : 0.67
    Japanese : 0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                Americans converts factory_major into different units
                Americans converts factory_major into different units
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from India to Burma
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Spain to 95 Sea Zone
            1 fighter moved from Spain to 96 Sea Zone
            1 bomber moved from Malta to 95 Sea Zone
            1 bomber moved from Scotland to Normandy Bordeaux
            1 bomber moved from Spain to 95 Sea Zone
            1 infantry moved from Southern France to Northern Italy
                  Americans take Northern Italy from Italians
            1 fighter moved from Spain to Normandy Bordeaux
            2 infantry moved from Spain to Normandy Bordeaux
            1 infantry moved from Spain to Normandy Bordeaux
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble sz95?

  • '22 '16

    @trulpen No thanks. Wheres the factory going? Alaska?


  • Yes, the mIC goes to Alaska.


  • What I remember the rules does not allow unloading from a transport if there’s a hostile sub present and no other friendly ships. TripleA allows it, but it’s not correct, right? Is it enough to counter with a sub? Thinking of unloading in sz91.


  • On the other hand I noticed that when I failed in Normandie, I guess I need navy in 91 for protection anyway.

  • '22 '16

    @trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):

    On the other hand I noticed that when I failed in Normandie, I guess I need navy in 91 for protection anyway.

    I believe it has to be a surface warship. But I am not positive.


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                Americans converts factory_major into different units
                Americans converts factory_major into different units
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from India to Burma
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Spain to 95 Sea Zone
            1 fighter moved from Spain to 96 Sea Zone
            1 bomber moved from Malta to 95 Sea Zone
            1 bomber moved from Scotland to Normandy Bordeaux
            1 bomber moved from Spain to 95 Sea Zone
            1 infantry moved from Southern France to Northern Italy
                  Americans take Northern Italy from Italians
            1 fighter moved from Spain to Normandy Bordeaux
            2 infantry moved from Spain to Normandy Bordeaux
            1 infantry moved from Spain to Normandy Bordeaux
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in 96 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/4 hits, 2,50 expected hits
                    Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
                Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Burma
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Burma, round 6 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                Americans win, taking Burma from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 bomber, 1 fighter and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 3 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to Spain
            2 bombers moved from 95 Sea Zone to Spain
            1 fighter moved from Eastern United States to Spain
            3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 9 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 9 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from Western United States to 6 Sea Zone
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 infantry moved from British Columbia to 1 Sea Zone
            1 infantry moved from Alaska to 1 Sea Zone
            2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
            1 carrier moved from 6 Sea Zone to 8 Sea Zone
            1 cruiser and 2 fighters moved from 6 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
            1 fighter moved from 95 Sea Zone to Spain
            1 fighter moved from Normandy Bordeaux to Spain
            1 infantry moved from Spain to Southern France
            1 battleship moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
    
        Place Units - Americans
            1 factory_minor placed in Alaska
            1 fighter and 1 tactical_bomber placed in Western United States
            3 infantry placed in Southern France
            2 destroyers placed in 91 Sea Zone
            1 destroyer placed in 92 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 19 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    Italians : 0,33
    Americans : -5,50
    Japanese : -1,67
    

    Savegame


  • Shifted an american AAgun to Spain before British CM. Hope that’s ok.


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Southern France: 1 aaGun
            EDIT: Adding units owned by Americans to Spain: 1 aaGun
            EDIT: Turning off Edit Mode
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Saudi Arabia
            1 infantry moved from Trans-Jordan to Syria
            1 artillery moved from Trans-Jordan to Saudi Arabia
            1 armour and 3 mech_infantrys moved from Egypt to Syria
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 bomber moved from Trans-Jordan to Caucasus
            2 armour moved from Persia to Turkey
            1 fighter moved from Persia to Caucasus
            1 fighter moved from Persia to Syria
            2 infantry moved from Shan State to Yunnan
            1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
            1 bomber moved from Shan State to Kwangtung
            1 infantry moved from Shan State to Siam
            2 fighters moved from Shan State to Siam
    
        Combat - British
            Strategic bombing raid in Kwangtung
                    AA fire in Kwangtung : 0/1 hits, 0,17 expected hits
                Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 6 damage total. 
            Battle in Turkey
                British attack with 2 armour
                Italians defend with 1 fighter
                    British roll dice for 2 armour in Turkey, round 2 : 2/2 hits, 1,00 expected hits
                    Italians roll dice for 1 fighter in Turkey, round 2 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Italians lost in Turkey
                British win, taking Turkey from Italians with 2 armour remaining. Battle score for attacker is 10
                Casualties for Italians: 1 fighter
            Battle in Syria
                British attack with 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys in Syria, round 2 : 2/6 hits, 1,67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0,83 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Syria
                British win, taking Syria from Germans with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Saudi Arabia
                British attack with 1 artillery and 2 infantry
                Germans defend with 1 armour
                    British roll dice for 1 artillery and 2 infantry in Saudi Arabia, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Saudi Arabia, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Saudi Arabia
                British win, taking Saudi Arabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Caucasus
                British attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
                Germans defend with 2 armour and 1 mech_infantry
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 armour and 1 mech_infantry
            Battle in Siam
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Siam, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Siam
                British win, taking Siam from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Shan State to Burma
            2 fighters moved from Siam to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            2 fighters moved from Burma to India
            1 bomber moved from Kwangtung to Burma
            3 artilleries and 1 infantry moved from Shan State to Burma
            2 armour and 2 mech_infantrys moved from Shan State to Burma
            1 armour and 1 mech_infantry moved from Shan State to Burma
            2 mech_infantrys moved from Shan State to Burma
            1 infantry moved from India to Burma
            1 artillery moved from Persia to Northwest Persia
            1 bomber and 1 fighter moved from Caucasus to Persia
            1 fighter moved from Syria to Persia
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 mech_infantrys moved from Shan State to Burma
            3 mech_infantrys moved from Shan State to India
            1 armour moved from India to Burma
            1 armour moved from India to Burma
            1 fighter moved from United Kingdom to Southern France
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery and 1 infantry placed in Union of South Africa
            1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
            British collect 36 PUs (3 lost to blockades); end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in India change ownership: 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    AA fire in Kwangtung : : -0,17
    Germans : 0,33
    British : 4,83
    Italians : -0,67
    Japanese : -0,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians repair damage of 4x factory_minor; Remaining resources: 14 PUs; 
            Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            2 infantry moved from France to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 destroyer moved from 99 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Northern Italy
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking 97 Sea Zone from British, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 fighter moved from Northern Italy to Southern Italy
            1 carrier moved from 97 Sea Zone to 93 Sea Zone
            1 carrier moved from 97 Sea Zone to 94 Sea Zone
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : 1.50
    

    Savegame

  • '22 '16

    @majikforce Holy cow dude! I’ve never seen someone get so many attrition dice on defense. Its almost getting ridiculous.


  • Lucky. A bless for me or a curse for you.


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Shan State to Burma
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 fighter and 1 tactical_bomber moved from Queensland to Sumatra
            5 fighters moved from Shan State to Sumatra
            2 fighters moved from Persia to Burma
            1 carrier, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 artillery placed in Queensland
            ANZAC undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry
            EDIT: Turning off Edit Mode
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Changed my mind about some ANZAC NCM:s, so edited it during placement phase. Ok?

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