@avandoo I misclicked the territory for the retreat from Yugoslavia, that is the edit.
Kannelmaki (Axis) VS Dawgoneit (Allies) BM3
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 97 Sea Zone to 92 Sea Zone 3 destroyers moved from 97 Sea Zone to 92 Sea Zone 2 submarines moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from France to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 harbour and 2 infantry Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1,33 expected hits British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber moved from Gibraltar to Southern France 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 artillery moved from Libya to Tunisia Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,17 British : 0,33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 5 mech_infantrys moved from Western Germany to Poland 7 mech_infantrys moved from Germany to Poland 10 infantry moved from Germany to Poland 1 mech_infantry moved from Holland Belgium to Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from Holland Belgium to France 1 artillery moved from Holland Belgium to France 1 bomber moved from France to 91 Sea Zone 2 armour moved from Greece to Romania 3 infantry moved from Greece to Bulgaria 1 fighter moved from Southern Italy to Western Germany 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from France to 104 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 104 Sea Zone Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from 104 Sea Zone to France 1 bomber moved from 91 Sea Zone to Southern France Place Units - Germans 10 mech_infantrys placed in Germany 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : 0,67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Russians 1 infantry moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 12 infantry moved from Novgorod to Karelia 3 armour and 3 mech_infantrys moved from Bryansk to Novgorod 2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod Combat - Russians Non Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 6 infantry moved from Russia to Bryansk 2 aaGuns, 1 artillery and 7 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus 2 infantry moved from Western Ukraine to Ukraine Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 3 artilleries and 10 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 3 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to Kiangsi 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 3 transports moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to Kiangsi 2 tactical_bombers moved from 6 Sea Zone to Kiangsi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 4 tactical_bombers moved from Suiyuyan to Shensi 3 fighters moved from Suiyuyan to Shensi 2 bombers moved from Suiyuyan to Shensi 3 fighters moved from Japan to Kiangsi 2 infantry moved from Korea to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers British defend with 1 armour and 1 mech_infantry Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers in Shensi, round 2 : 4/10 hits, 5,50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Shensi Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Kiangsi Japanese attack with 5 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 5 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/8 hits, 4,00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Kiangsi to Kiangsu 1 fighter moved from Kiangsi to Kiangsu 2 tactical_bombers moved from Kiangsi to Kiangsu 2 fighters moved from Kiangsi to Kiangsu 3 fighters moved from Shensi to Kiangsu 2 bombers moved from Shensi to Kiangsu 4 tactical_bombers moved from Shensi to Kiangsu 9 infantry moved from 19 Sea Zone to Kiangsu 3 artilleries moved from 19 Sea Zone to Kiangsu 1 marine moved from 19 Sea Zone to Kiangsu 1 fighter moved from 42 Sea Zone to Malaya Place Units - Japanese 1 airfield and 3 infantry placed in Kiangsu 3 artilleries and 7 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to Kiangsu: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 45 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : -0,17 Japanese : -0,50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Hawaiian Islands to Eastern United States 2 infantry moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 2 infantry moved from French Central Africa to French Equatorial Africa Combat - Americans Non Combat Move - Americans Place Units - Americans 2 bombers placed in Eastern United States 1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 artillery and 2 infantry moved from Anhwe to Kiangsi 1 fighter moved from Hunan to Kiangsi Combat - Chinese Chinese creates battle in territory Chahar Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Chahar from Japanese, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hopei 1 artillery and 2 infantry moved from Anhwe to Hopei 3 artilleries and 7 infantry moved from Anhwe to Hunan Place Units - Chinese 1 artillery and 1 infantry placed in Shensi 1 artillery and 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 1.67 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Hawaiian Islands to Eastern United States 2 infantry moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 2 infantry moved from French Central Africa to French Equatorial Africa Combat - Americans Non Combat Move - Americans Place Units - Americans 2 bombers placed in Eastern United States 1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 artillery and 2 infantry moved from Anhwe to Kiangsi 1 fighter moved from Hunan to Kiangsi Combat - Chinese Chinese creates battle in territory Chahar Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Chahar from Japanese, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hopei 1 artillery and 2 infantry moved from Anhwe to Hopei 3 artilleries and 7 infantry moved from Anhwe to Hunan Place Units - Chinese 1 artillery and 1 infantry placed in Shensi 1 artillery and 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Yunnan to Suiyuyan 1 armour moved from Alexandria to Libya British take Libya from Italians Combat - British Battle in Suiyuyan British attack with 1 fighter Japanese defend with 1 infantry British roll dice for 1 fighter in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Suiyuyan to Kansu Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 artillery and 2 infantry EDIT: Adding units owned by British to Egypt: 2 infantry and 1 mech_infantry EDIT: Removing units owned by British from Egypt: 1 mech_infantry EDIT: Adding units owned by British to Egypt: 1 artillery EDIT: Removing units owned by British from Egypt: 1 mech_infantry EDIT: Adding units owned by British to Iraq: 1 mech_infantry EDIT: Removing units owned by British from Italian Somaliland: 1 mech_infantry EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 mech_infantry EDIT: Removing units owned by British from Belgian Congo: 2 mech_infantrys EDIT: Adding units owned by British to Egypt: 2 mech_infantrys EDIT: Removing units owned by British from Union of South Africa: 1 armour EDIT: Adding units owned by British to Belgian Congo: 1 armour EDIT: Removing units owned by British from Yunnan: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry EDIT: Adding units owned by British to Hunan: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry EDIT: Removing units owned by British from India: 2 aaGuns and 5 infantry EDIT: Adding units owned by British to Burma: 2 aaGuns and 5 infantry EDIT: Turning off Edit Mode 1 factory_minor placed in Iraq 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0.50 Chinese : 1.67 Japanese : -0.67
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@dawgoneit sorry about the edits. forgot to do my uk non coms.
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dont worry ;-)
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 bomber moved from Southern France to Algeria 1 artillery moved from Tunisia to Algeria 1 infantry moved from Tunisia to Algeria 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 cruiser, 3 destroyers and 2 submarines moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 2 armour moved from Romania to Eastern Poland Combat - Italians Battle in Morocco Battle in Algeria Italians attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Algeria Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 3 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Algeria Italians win, taking Morocco from Americans, taking Algeria from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Eastern Poland Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Romania to Eastern Poland 1 bomber moved from Algeria to Southern Italy Place Units - Italians 2 destroyers placed in 95 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0,33 Americans : -1,00 Russians : -0,33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 cruiser and 2 destroyers moved from 55 Sea Zone to 45 Sea Zone 3 fighters moved from Queensland to Siam Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 cruiser and 2 destroyers moved from 55 Sea Zone to 45 Sea Zone 3 fighters moved from Queensland to Siam Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 destroyer Italians defend with 1 submarine and 1 transport French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 13 Casualties for Italians: 1 submarine and 1 transport Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.50 French : 0.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from France to 105 Sea Zone 1 bomber moved from Southern France to 105 Sea Zone 1 bomber moved from Western Germany to 105 Sea Zone 2 tactical_bombers moved from Western Germany to Slovakia Hungary 2 fighters moved from Western Germany to Slovakia Hungary 2 infantry moved from Romania to Slovakia Hungary 2 armour, 2 artilleries and 6 infantry moved from Romania to Eastern Poland 3 infantry moved from Bulgaria to Romania 1 armour, 3 artilleries, 24 infantry and 12 mech_infantrys moved from Poland to Eastern Poland 11 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Western Germany to Germany 1 artillery moved from France to Western Germany 3 infantry moved from France to Western Germany 8 infantry moved from Finland to Norway 1 infantry moved from Western Germany to Germany Combat - Germans Battle in Slovakia Hungary Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Slovakia Hungary, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 105 Sea Zone Germans attack with 3 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 3 bombers and 1 destroyer in 105 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 3 bombers moved from 105 Sea Zone to Western Germany 3 aaGuns moved from Poland to Eastern Poland 2 fighters moved from Slovakia Hungary to Western Germany 2 tactical_bombers moved from Slovakia Hungary to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany Place Units - Germans 10 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 2,00 Russians : 0,50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 16 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 2 infantry moved from Ukraine to Bessarabia 1 artillery and 12 infantry moved from Karelia to Finland Russians take Finland from Germans 1 armour moved from Novgorod to Finland 9 artilleries and 16 infantry moved from Western Ukraine to Bryansk 1 artillery, 1 fighter and 4 infantry moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Siberia to Amur 1 artillery and 5 infantry moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk 1 armour moved from Novgorod to Poland Russians take Poland from Germans 2 infantry moved from Novgorod to Baltic States Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Belarus to Bryansk 1 aaGun moved from Western Ukraine to Bryansk Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 artillery and 9 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 58 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol 1 artillery moved from 19 Sea Zone to Jehol 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Shantung 4 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 artillery and 5 infantry moved from Kwangtung to Kiangsi 3 artilleries, 10 infantry, 1 marine and 3 mech_infantrys moved from Kiangsu to Kiangsi 1 fighter moved from Kiangsu to Jehol 1 tactical_bomber moved from Kiangsu to Jehol 1 fighter moved from Kiangsu to Shantung 1 tactical_bomber moved from Kiangsu to Shantung 1 tactical_bomber moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi 2 fighters moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kiangsu to Jehol 1 fighter moved from Kiangsu to Jehol 2 bombers moved from Kiangsu to Shantung 1 fighter moved from Kiangsu to Kiangsi Combat - Japanese Battle in Anhwe Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 4 artilleries, 3 fighters, 15 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 4 artilleries, 3 fighters, 15 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 10/28 hits, 8,00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 4 artilleries, 3 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Shantung Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Shantung, round 2 : 1/2 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Jehol, round 2 : 1/2 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Kiangsi to Kiangsu 3 fighters moved from Kiangsi to Kiangsu 2 fighters moved from Anhwe to Kiangsu 2 tactical_bombers moved from Anhwe to Kiangsu 1 fighter moved from Shantung to Kiangsu 1 tactical_bomber moved from Shantung to Kiangsu 2 fighters moved from Jehol to Kiangsu 2 tactical_bombers moved from Jehol to Kiangsu 2 bombers moved from Shantung to Kiangsu 7 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu Place Units - Japanese 2 destroyers placed in 19 Sea Zone 1 infantry placed in Kiangsu 2 fighters and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : 2,00 Japanese : 2,00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 3 destroyers, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 2 mech_infantrys, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 9 bombers moved from Eastern United States to United Kingdom 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 4 fighters moved from Hawaiian Islands to 16 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in Gibraltar Battle in 16 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Gibraltar from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 artillery Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Americans 3 fighters moved from 16 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Midway 1 fighter moved from 16 Sea Zone to Midway 1 fighter moved from 25 Sea Zone to Midway 1 fighter moved from 25 Sea Zone to Midway Place Units - Americans 1 transport placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States 2 destroyers placed in 101 Sea Zone 2 bombers placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 1 artillery moved from Hopei to Anhwe 1 infantry moved from Hunan to Anhwe 3 artilleries and 5 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Shensi to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Suiyuyan from Japanese, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Kweichow 3 artilleries placed in Yunnan Chinese undo move 1. Chinese undo move 1. 1 artillery placed in Suiyuyan 1 artillery and 1 infantry placed in Kweichow 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 3 destroyers, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 2 mech_infantrys, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 9 bombers moved from Eastern United States to United Kingdom 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 4 fighters moved from Hawaiian Islands to 16 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in Gibraltar Battle in 16 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Gibraltar from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 artillery Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Americans 3 fighters moved from 16 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Midway 1 fighter moved from 16 Sea Zone to Midway 1 fighter moved from 25 Sea Zone to Midway 1 fighter moved from 25 Sea Zone to Midway Place Units - Americans 1 transport placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States 2 destroyers placed in 101 Sea Zone 2 bombers placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 1 artillery moved from Hopei to Anhwe 1 infantry moved from Hunan to Anhwe 3 artilleries and 5 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Shensi to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Suiyuyan from Japanese, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Kweichow 3 artilleries placed in Yunnan Chinese undo move 1. Chinese undo move 1. 1 artillery placed in Suiyuyan 1 artillery and 1 infantry placed in Kweichow 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 airfield, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Siam to French Indo China 1 armour and 1 mech_infantry moved from Hunan to Kwangtung 1 fighter moved from Hunan to Kwangtung 1 artillery and 2 infantry moved from Hunan to Kweichow 5 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 1 armour moved from Libya to Algeria British take Tunisia from Italians Combat - British Battle in Kwangtung British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 harbour and 1 infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Algeria British attack with 1 armour and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour and 2 infantry in Algeria, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria British win, taking Algeria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 artillery and 2 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery and 1 mech_infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Northwest Persia to Caucasus 1 infantry moved from Syria to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 armour moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from United Kingdom to Gibraltar 2 fighters moved from Egypt to Gibraltar 2 aaGuns moved from Burma to Yunnan 1 aaGun moved from India to Burma 1 artillery and 6 infantry moved from India to Burma 1 fighter moved from Kansu to Yunnan 1 fighter moved from Kwangtung to Yunnan Place Units - British 1 destroyer placed in 110 Sea Zone 1 airfield placed in Gibraltar 3 infantry placed in Persia 3 infantry placed in Iraq Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : -0.33 British : 2.00 Americans : 0.33 Chinese : 0.17 Japanese : 0.33