@JuliusBorisovBeamdog I understand, but even though I reached silver in my first season, I ended up in bronze and in this 13th I am in wood, but apparently since I look for games after work at night, I get silver and gold, if I get bronze players I have no problems with that, but I think there should be an option to let you decide if you accept a jump like that in the matchmaking.
Any News?
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You can buy it now.
I just bought it for 15,11 Euro.
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It’s launched, but we’re investigating a problem with the .exe file. https://steamcommunity.com/games/898920/announcements/detail/1616148671791463021
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@JuliusBorisovBeamdog
I have not downloaded it yet - I hope you get it sorted soon :slightly_smiling_face: -
Seems that has been solved now. :)
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@JuliusBorisovBeamdog said in Any News?:
@Panther You might try, but our developers were running into issues where it would get into a loading loop, thus we bumped requirements. However, our next build update should include some performance improvements that may make 4GB viable again (but we can’t promise it).
OK, on my 4GB machine it starts and loads. I have gone through part one of the tutorial so far. It does not run smoothly but it’s ok given that the requirement is 6 GB. I will play around with the settings, maybe I can optimize gameplay a bit. I am happy that it works so far … :slightly_smiling_face:
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@Panther Hard to believe the requirement is 6GB. Looking at the graphics, I can’t imagine its that which is taking so much memory but makes you wonder what is. I think you can probably run 42 on TripleA pretty smoothly with less than 1 GB.
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@redrum
I have no idea what is that RAM consuming, either.
I mean it is likely that Electron/JS apps are more RAM consuming than Java apps, but I am too little an expert on this to further speculate. -
We will be deploying a hot fix to Axis & Allies 1942 Online later today to address the main concerns of online multiplayer stability and the gameplay speed.
A short outage is planned for this patch at 1pm PDT today. Login to the game will be unavailable during the update.
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@JuliusBorisovBeamdog Sweet. Looking forward to another go at things later tonight.
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The fix is live!
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Sounds good, will check it out when I get home.
I know lot of people were struggling to stay connected.Speaking of which, any word on the inclusion of a chat feature?
I think that should really be a top priority before any full release. There are many popular board games I can think of that don’t really require players to interact much outside of the gameplay itself, but A&A just isn’t one them.
You may have noticed for example that many people who bought the pre-release are returning to Axis and Allies after a rather long hiatus. I saw peeps on the steam forums talking about the excitement of coming back to this after like 10 or 20 years. Many may not have played this game since Classic and the old hasbro CD. They will be looking to other players to bring them up to speed on what’s happened since and how the game has changed etc. A no chat rip and run style of play might work for something like RISK, where the rules and basics have remained largely unchanged over the years, and where there is pretty broad popularity among casual gamers. But A&A is its own kind of beast, and players really need an easy way to talk to each other in game.
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I personally passed your extensive feedback (thanks for that, btw) to the dev team, and the communication feature request is top on the list of community feature requests. The devs will triage them.
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Thanks man! You’re doing a great job by the way. I see you all over the BG boards too doing the liaison thing since I started posting there. I know it can’t be easy always wading into the fray of internet gaming forums to answer questions or try to track what’s happening with your gamers’ conversations. But its nice to feel heard.
Sometimes I think peeps get the impression that game development is like this giant faceless monolith, or with like thousands of worker bees buzzing in the hive all intent on ignoring players for whatever crazy ass reason, but I know the reality isn’t like that. It’s probably more like a couple dozen people in some business park here or there just trying to write code and crush bugs and probably not sleeping enough haha. Just trying to get the work done. Its cool they put someone on this gig for outreach, cause otherwise I think it’d be really hard to stay abreast of it all. I can barely keep up with the pace of conversation and I enjoy forums as a format and reading them in the downtime for pleasure. But I can’t imagine it’s a simple task on the other side, cause as group we do tend to talk loud and grumble a fair amount, can be kind of impatient and brash sometimes, cash in hard with a vengeance and high expectations for our 19 bones on the steam payment hehe. But yeah, thanks for checking back and working with us over here too. It’s appreciated for sure.
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@Black_Elk Dozens of people… Wish I had half that many. 19 bones… wish I got paid that much :)
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I know right! haha
Well in case I haven’t showed the love lately… thank you Redrum! You’ve been keeping A&A alive and kicking in the digital realm for me for a while now.
Also HardAI is still rocking the house no contest from what I’ve seen thus far. Maybe you can toss some tips and tricks their way at some point, for like general principles or whatever. In its current state the A&AOnline AI feels a lot like the old AI we had for tripleA before you came along and started working your wizardry to improve it.
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DoManMacgee 2025 2024 '23 '22 '21 '20 '19 '18last edited by DoManMacgee Aug 2, 2019, 6:11 PM Aug 2, 2019, 6:11 PM
I always forget that we have Mr. TripleA himself ( @redrum ) here. It’s like having royalty among commoners. You really deserve more credit for keeping the A&A community alive for all these years via TripleA.
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Thanks fellas. And yes to @Black_Elk’s point, game development is difficult and takes a lot more time/effort than most people think. A&A games also have complex rules with a lot of edge cases which can be challenging to make into a robust PC game. Its great to see a new version out there now that hopefully will draw more people to our community of gamers. And its great to see that the Beamdog developers are being very receptive to feedback and making quick fixes.
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Just as we’ve promised - we’ve got another Hot Fix for Axis & Allies 1942 Online coming out today. We’ll be implementing some updates that should reduce lag, increase stability, improve networking performance, and return the AI player option to Online Multiplayer.
Note: There will be a brief outage at 1 pm PDT.
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Currently 2-0 in 1v1 games with Allies. Both my opponents surrendered after my R2 for whatever reason. Haven’t been doing anything unusual, just poor opponents I guess.
Waiting on about 4 multiplayer games to start, but the hosts of those games haven’t launched any of them yet.