Duplicate of https://www.axisandallies.org/forums/topic/41426/unhandled-rejection-error-iphone/
Any News?
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I know right! haha
Well in case I haven’t showed the love lately… thank you Redrum! You’ve been keeping A&A alive and kicking in the digital realm for me for a while now.
Also HardAI is still rocking the house no contest from what I’ve seen thus far. Maybe you can toss some tips and tricks their way at some point, for like general principles or whatever. In its current state the A&AOnline AI feels a lot like the old AI we had for tripleA before you came along and started working your wizardry to improve it.
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I always forget that we have Mr. TripleA himself ( @redrum ) here. It’s like having royalty among commoners. You really deserve more credit for keeping the A&A community alive for all these years via TripleA.
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Thanks fellas. And yes to @Black_Elk’s point, game development is difficult and takes a lot more time/effort than most people think. A&A games also have complex rules with a lot of edge cases which can be challenging to make into a robust PC game. Its great to see a new version out there now that hopefully will draw more people to our community of gamers. And its great to see that the Beamdog developers are being very receptive to feedback and making quick fixes.
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Just as we’ve promised - we’ve got another Hot Fix for Axis & Allies 1942 Online coming out today. We’ll be implementing some updates that should reduce lag, increase stability, improve networking performance, and return the AI player option to Online Multiplayer.
Note: There will be a brief outage at 1 pm PDT.
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Currently 2-0 in 1v1 games with Allies. Both my opponents surrendered after my R2 for whatever reason. Haven’t been doing anything unusual, just poor opponents I guess.
Waiting on about 4 multiplayer games to start, but the hosts of those games haven’t launched any of them yet.
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A big patch rolled out for Axis & Allies 1942 Online, which includes Improvements to Front-end Performance, UX, UI, and more! https://www.beamdog.com/news/patch-1-axis-allies-1942-online/
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@JuliusBorisovBeamdog You guys have been really on top of things with the patches/hot-fixes and I just wanted to let you know that it’s appreciated.
Haven’t had a chance to do another really thorough write-up on changes I’d like to see so I’ll just reiterate my main gripe that hasn’t been fixed yet AFAIK (that can be addressed in a realistic amount of time):
- Between battles in combat and game phases, the map tends to zoom in to maximum. I wish it wouldn’t do this (and just keep whatever zoom level the player is currently using) because I have to spend time zooming back out repeatedly during a turn. I get that most people probably like seeing the little units on the map, but I prefer looking at things from afar so I can see the big picture at all times.
It might just be a placebo, but I’ve noticed that, during combat move, the units seem to better indicate where they’re going. I don’t know if I’ve just gotten used to the UI or if a fix was made. If a fix was made, thank you from the bottom of my heart.
Side-note: Currently 3-0. 2-0 as Allies, 1-0 as Axis. Currently in another game where that was supposed to be 3-player, but my teammate got kicked for not making his play so now it’s a 1v1. Probably going to win that one too because Axis are bonkers.
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We released another hot fix yesterday to fix the AI in Online MP. https://steamcommunity.com/games/898920/announcements/detail/1616149305736279171
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Based on the feedback we plan to introduce an alternate game setup to the out-of-box experience - https://steamcommunity.com/app/898920/discussions/0/1643170903490462635/?ctp=2#c1639794651166372767
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This is really good news! Thanks man
I think for many players this will bring the board largely into balance. At least the bid in the tournament patch was much narrower.
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@Black_Elk @JuliusBorisovBeamdog Interesting news for sure! Is this the LHTR ruleset or a new and unique setup? Can’t check Steam as I’m at work.
Thanks for doing this, though! I still have my dream of playing other versions on this client but I’m grateful for having OOB + an alternative setup for this map (for free) within ~1 month of launch.
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@DoManMacgee Larry Harris Gencon v3.0 Variant:
Added UK-DD to SZ 7
Moved UK-Cruiser from SZ 14 to SZ 13
German Bomber in Germany moved to Ukraine
Remove 1 German sub from SZ 5
Added 2 UK Infantry to India -
Yup that’s LHTR!
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Big news!
You asked, we listened. Matchmaking, Ladders, Redesigned Map Arrows, and many other exciting new features have come to Axis & Allies 1942 Online today!
Learn more in the new Developer Update from Beamdog Producer Cody Ouimet
https://steamcommunity.com/games/898920/announcements/detail/1617282814883057746
https://steamcommunity.com/games/898920/announcements/detail/1617282814882108891
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Time to dust off my keyboard, I guess.
Is there a leaderboard available anywhere? Can’t access the links from work.
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Patch #6 for Axis & Allies 1942 Online arrives today! Thanks for all your feedback— we’ve made a few adjustments we think you’ll like.
Check out the patch notes here >https://www.beamdog.com/news/patch-6-axis-allies-1942-online/
Axis & Allies 1942 Online will be unavailable from 9am-1pm PT while we update the game!
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Is the ranked ladder going to be reset? I haven’t even finished my placement games yet!
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@DoManMacgee The reset will happen only when we finish the Early Access period and launch the game fully.
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Patch #10
Hello friends! Today we release Patch #10 for Axis & Allies 1942 Online!This patch includes more bug fixes, plus two major features requested by the community: Total Victory vs. AI and Player Status Indicators.
Read on for full details >https://www.beamdog.com/news/patch-10-arrives-today/