Well I thought I would post a list of the details that have been confirmed by Larry on his website, to save people the time of plodding through all the posts there. This does not of course mean they are absolutely guaranteed. I will try to edit and update this as new information comes out.
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D6 combat system similar to that used in Revised Ed., though Larry has left open the possibility of minor tweaks including the use of “special dice”
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The new turn sequence is: Germany, Soviet Union, Japan, UK, Italy, USA.
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Two setup scenario options: Spring 1941 and Spring 1942. The board graphics show 1941 ownership of territories.
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The Victory City concept has been maintained from Revised Ed. and will play an even larger role. Victory cities have been added, particularly in the Pacific, to make it more difficult for the Allies to ignore Japan. New victory cities include Warsaw, Ottowa, Honolulu, Hong Kong, and Sydney.
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New national objectives which award each nation an amount of bonus IPC for controlling a certain set of territories. These national objectives will encourage certain historical actions by nations, such as Italy trying to conquer Egypt or Japan attacking into the South Pacific rather than Russia.
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Technology has been revisited. Nations can now purchase “researchers” which assist them in rolling for technologies. There will be 12 technologies available.
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Strategic boming now functions drastically differently. Every strategic bombing “hit” reduces the unit production capacity of that industrial complex by 1. Once the damage to an industrial complex equals the value of the territory it is in, that industrial complex can no longer produce units. (i.e. if an industrial complex in Germany is bombed for 6 damage, it can only produce 4 units a turn until repaired). Damage to industrial complexes can be repaired for 1 IPC per damage point.
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The Pacific theatre has been significantly re-balanced with the addition of China as a more active entity (controlled by the US player) and additional land and sea zones.
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China as a minor power controlled by the USA player with its own Infantry sculpt. China has been broken up into 7 territories, each worth 1 IPC. China itself does not earn any IPC but gets one free infantry per turn per Chinese territory that it controls.
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Indochina has been effectively split into 3 zones, with a Burma zone (2 IPC) between French Indochina and India, and a Hong Kong zone (1 IPC and victory city) between French Indochina and Kwantung. Both of these zones start UK controlled.
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Europe has been extensively redrawn. There is now a new Northwestern Europe zone (2 IPC) between France and Germany bordering the North Sea giving the Western Allies a new zone to invade and providing for maneuver warfare on the Western Front.
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Eastern Europe and the Western area of the Soviet Union have a completely new layout to better represent the situation in the 1941 scenario and give more depth to the 1942 scenario, with a number of new and redrawn zones.
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The Scandinavian territory has been split into a Finland territory (2 IPC) and a Norway territory (2 IPC?).
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Leningrad, Moscow, and Stalingrad now all have industrial complexes and are all victory cities.
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The naval units have been heavily rebalanced with the addition of the cruiser unit.
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New Cruiser Unit, which will have 3/3 combat stats and cost 12 IC. Cruisers have the shore bombard ability.
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The rules for shore bombardment has been revised. The number of ships engaging in a shore bombardment cannot exceed the number of ground units conducting the invasion, i.e. if 2 ground units are conducting an invasion a maximum of 2 ships could conduct shore bombardment.
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The Destroyer now costs 8 and has 2/2 combat stats in addition to its ASW powers
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The submarine now costs 6 and has 2/1 combat stats. Submarines can no longer be attacked by aircraft unless there is also an attacking destroyer in that same zone.
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Transports now have no combat ability and are automatically destroyed if ever present alone with enemy units, including air units just flying through their zone. Their cost may also have been changed (not certain yet).
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Italy as a new Major Power with its own unique sculpts. Italy begins with Southern Europe, the Balkans, and Libya worth a total of 10 IPC.
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Italian pieces will a brownish color, barely differentiated from Soviet and Japanese pieces
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German pieces will be a dark shade of gray
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German fighters now use the ME-109 sculpt from “AA:Battle of the Bulge”
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The Black Sea will continue to be a freely accesible sea zone, with no restrictions on passage through the Dardanelles
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No convoy zones
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24"x46" game board with over 65% more area than Revised Ed. and a substantial number of new zones
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The board will come in three pieces that will be joined to create the playing surface
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The land surfaces are now topographically rendered, with starting control for the 1941 scenario designated using light shading and national icons. Thus the 1942 scenario is set up with some territories already being occupied.
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The oceans are a lighter shade of blue than the dark shade used in the Revised Edition, but still slightly darker than the original Axis and Allies
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Over 600 plastic pieces, 60% more than Revised Ed.
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Paper money similar to the previous editions
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48 page Rulebook
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Manufacturers Suggested Retail Price of $100.00 (though note online stores are selling it much cheaper, in the $70 range)
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Larry confirmed on April 25 that the game is finished and locked, no further changes will be made.