@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
    Purchase Units - Americans
        Americans buy 1 armour, 3 carriers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Americans
        4 fighters moved from 110 Sea Zone to 113 Sea Zone
        4 fighters moved from Normandy Bordeaux to 113 Sea Zone
        2 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone
        6 bombers moved from Normandy Bordeaux to 113 Sea Zone
        1 transport moved from 91 Sea Zone to 110 Sea Zone
        2 infantry moved from Normandy Bordeaux to 110 Sea Zone
        2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
        2 infantry moved from 112 Sea Zone to Denmark
        5 destroyers moved from 110 Sea Zone to 112 Sea Zone
        1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
        1 fighter moved from Normandy Bordeaux to 112 Sea Zone
        5 submarines moved from 63 Sea Zone to 54 Sea Zone
        1 tactical_bomber moved from New Zealand to 54 Sea Zone
        1 submarine moved from 30 Sea Zone to 54 Sea Zone
    Combat - Americans
        Battle in Denmark
        Battle in 54 Sea Zone
            Americans attack with 6 submarines and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
            Americans win, taking Denmark from Germans, taking 54 Sea Zone from Japanese with 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
        Battle in 113 Sea Zone
            Americans attack with 6 bombers, 8 fighters and 2 tactical_bombers
            Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 4 tactical_bombers and 2 transports
            1 submarine owned by the Germans Submerged
                Americans roll dice for 6 bombers, 8 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 11/16 hits, 9,33 expected hits
            Units damaged: 1 battleship owned by the Germans
                Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/10 hits, 4,50 expected hits
                1 destroyer owned by the Germans, 3 carriers owned by the Germans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
                Americans roll dice for 6 bombers, 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 3 : 5/11 hits, 6,83 expected hits
                Germans roll dice for 1 battleship, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                1 battleship owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans and 2 transports owned by the Germans lost in 113 Sea Zone
            Americans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 86
            Casualties for Americans: 6 fighters
            Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports
    Non Combat Move - Americans
        2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone
        6 bombers moved from 113 Sea Zone to Normandy Bordeaux
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 tactical_bomber moved from 54 Sea Zone to Queensland
        3 fighters moved from Gibraltar to Normandy Bordeaux
        1 fighter moved from Eastern United States to 10 Sea Zone
        2 artilleries and 2 transports moved from 123 Sea Zone to 109 Sea Zone
        2 artilleries moved from 109 Sea Zone to United Kingdom
        1 fighter moved from 112 Sea Zone to Normandy Bordeaux
        1 aaGun moved from Gibraltar to 91 Sea Zone
        1 aaGun, 1 armour, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
        1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    Place Units - Americans
        1 carrier placed in 10 Sea Zone
        1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
        2 carriers and 2 fighters placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 56 PUs; end with 56 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Hunan to Yunnan
              Chinese take Yunnan from Japanese
        1 artillery and 2 infantry moved from Kiangsi to Kiangsu
        2 artilleries and 11 infantry moved from Kiangsi to Anhwe
    Combat - Chinese
        Battle in Kiangsu
            Chinese attack with 1 artillery and 2 infantry
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 2/3 hits, 0,83 expected hits
                Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Kiangsu
            Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
        Battle in Anhwe
            Chinese attack with 2 artilleries and 11 infantry
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 2 artilleries and 11 infantry in Anhwe, round 2 : 1/13 hits, 2,83 expected hits
                Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 mech_infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        4 infantry placed in Anhwe
        1 infantry placed in Hopei
        1 infantry placed in Anhwe
    Turn Complete - Chinese
        Chinese collect 16 PUs; end with 16 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
    Purchase Units - British
        British buy 6 armour and 2 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from United Kingdom to 110 Sea Zone
        1 armour moved from Normandy Bordeaux to 110 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
        1 armour and 1 infantry moved from 114 Sea Zone to Germany
        2 infantry moved from United Kingdom to 110 Sea Zone
        2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
        2 infantry moved from 114 Sea Zone to Poland
        1 artillery moved from 95 Sea Zone to Northern Italy
        1 infantry moved from Kazakhstan to Novosibirsk
              British take Novosibirsk from Germans
    Combat - British
        Battle in Northern Italy
            British attack with 1 artillery
            Italians defend with 2 aaGuns and 1 factory_major
                2 aaGuns owned by the Italians lost in Northern Italy
            British converts factory_major into different units
            British win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 10
            Casualties for Italians: 2 aaGuns
        Battle in Poland
        Battle in Germany
            British captures 70PUs while taking Germans capital
            British converts factory_major into different units
    Non Combat Move - British
        1 destroyer moved from 110 Sea Zone to 114 Sea Zone
        2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
        2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 armour moved from 110 Sea Zone to Normandy Bordeaux
        3 mech_infantrys moved from Persia to West India
        3 infantry moved from Iraq to Northwest Persia
        2 infantry moved from Caucasus to Northwest Persia
        1 armour moved from India to West India
        2 armour moved from Kwangtung to Anhwe
        1 artillery and 1 infantry moved from Kwangsi to Kiangsi
        1 artillery moved from Shan State to Burma
        1 infantry moved from Szechwan to Yunnan
        1 destroyer moved from 110 Sea Zone to 114 Sea Zone
    Place Units - British
        3 armour placed in Persia
        3 armour placed in Iraq
        2 infantry placed in United Kingdom
    Turn Complete - British
        British collect 46 PUs; end with 116 PUs
        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 121 PUs
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
        UK_Pacific collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : -0,17
Chinese : -1,50
Japanese : 0,67
@weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:
Well, F*ck me. I was desperately trying to figure out how you can bring all your planes and rememberd you have a damn factory sitting there to build carriers…
@weddingsinger I agree, it can be difficult sometimes to think about every move; I miscalculated the battle in Moscow and got screwed.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
    Purchase Units - Italians
        Italians buy nothing; Remaining resources: 2 PUs; 
    Combat Move - Italians
        3 infantry moved from Southern France to Northern Italy
        1 armour and 1 mech_infantry moved from Romania to Poland
        1 infantry moved from Southern Italy to Northern Italy
        3 infantry moved from Southern Italy to Northern Italy
    Combat - Italians
        Battle in Northern Italy
            Italians attack with 7 infantry
            British defend with 1 artillery and 1 factory_minor
                Italians roll dice for 7 infantry in Northern Italy, round 2 : 1/7 hits, 1.17 expected hits
                British roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the British lost in Northern Italy
            Italians win, taking Northern Italy from British with 7 infantry remaining. Battle score for attacker is 4
            Casualties for British: 1 artillery
        Battle in Poland
            Italians attack with 1 armour and 1 mech_infantry
            British defend with 2 infantry
                Italians roll dice for 1 armour and 1 mech_infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                British roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits
                1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Poland
            British win with 1 infantry remaining. Battle score for attacker is -7
            Casualties for Italians: 1 armour and 1 mech_infantry
            Casualties for British: 1 infantry
    Non Combat Move - Italians
        1 aaGun moved from Southern Italy to Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 13
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,3,4
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,1,5,1,5,2,4,5,4,3
        Italians collect 2 PUs (13 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
    Combat - ANZAC
        ANZAC creates battle in territory 62 Sea Zone
    Non Combat Move - ANZAC
        2 infantry moved from Iraq to Northwest Persia
        1 destroyer moved from 62 Sea Zone to 55 Sea Zone
        1 submarine moved from 62 Sea Zone to 54 Sea Zone
        1 fighter moved from Sumatra to West India
    Place Units - ANZAC
        1 destroyer and 1 submarine placed in 62 Sea Zone
        1 mech_infantry placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 15 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
    Combat - ANZAC
        ANZAC creates battle in territory 62 Sea Zone
    Non Combat Move - ANZAC
        2 infantry moved from Iraq to Northwest Persia
        1 destroyer moved from 62 Sea Zone to 55 Sea Zone
        1 submarine moved from 62 Sea Zone to 54 Sea Zone
        1 fighter moved from Sumatra to West India
    Place Units - ANZAC
        1 destroyer and 1 submarine placed in 62 Sea Zone
        1 mech_infantry placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 15 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    Combat Move - French
    Non Combat Move - French
        4 infantry moved from 110 Sea Zone to Normandy Bordeaux
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
    Research Technology - Germans
    Combat Move - Germans
        1 submarine moved from 113 Sea Zone to 114 Sea Zone
        1 armour and 2 mech_infantrys moved from Western Germany to Germany
        3 mech_infantrys moved from Novgorod to Poland
        1 artillery and 2 mech_infantrys moved from Western Germany to Denmark
        4 fighters moved from Western Germany to 114 Sea Zone
        1 mech_infantry moved from Western Germany to Denmark
        1 mech_infantry moved from Western Germany to Germany
        1 mech_infantry moved from Russia to Vologda
        1 mech_infantry moved from Vologda to Novosibirsk
        1 tactical_bomber moved from Russia to Novosibirsk
        1 armour moved from Russia to Urals
              Germans take Urals from Russians
        1 armour moved from Tambov to Samara
              Germans take Samara from Russians
        1 armour moved from Samara to Kazakhstan
              Germans take Kazakhstan from Russians
        1 mech_infantry moved from Russia to Volgograd
              Germans take Volgograd from Russians
        1 infantry moved from Rostov to Caucasus
        1 mech_infantry moved from Ukraine to Caucasus
        2 tactical_bombers moved from Ukraine to Caucasus
    Combat - Germans
        Battle in Caucasus
            Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
            French defend with 2 infantry
                Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
                Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 3 : 1/4 hits, 1.33 expected hits
                Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the French lost in Caucasus
                Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 4 : 2/4 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the French lost in Caucasus
            Germans win, taking Caucasus from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for French: 2 infantry
        Battle in 114 Sea Zone
            Germans attack with 4 fighters and 1 submarine
            British defend with 2 destroyers and 2 transports
                Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Germans roll dice for 4 fighters in 114 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                British roll dice for 2 destroyers and 2 transports in 114 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                2 destroyers owned by the British, 1 transport owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 114 Sea Zone
                1 transport owned by the British lost in 114 Sea Zone
            Germans win with 3 fighters remaining. Battle score for attacker is 14
            Casualties for Germans: 1 fighter and 1 submarine
            Casualties for British: 2 destroyers and 2 transports
        Battle in Novosibirsk
            Germans attack with 1 mech_infantry and 1 tactical_bomber
            British defend with 1 infantry
                Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                British roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 2/2 hits, 0.67 expected hits
                British roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Novosibirsk
            Germans win, taking Novosibirsk from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Denmark
            Germans attack with 1 artillery and 3 mech_infantrys
            Americans defend with 2 infantry
                Germans roll dice for 1 artillery and 3 mech_infantrys in Denmark, round 2 : 2/4 hits, 1.00 expected hits
                Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
            Germans win, taking Denmark from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
            Casualties for Germans: 1 mech_infantry
            Casualties for Americans: 2 infantry
        Battle in Poland
            Germans attack with 3 mech_infantrys
            British defend with 1 infantry
                Germans roll dice for 3 mech_infantrys in Poland, round 2 : 1/3 hits, 0.50 expected hits
                British roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Poland
            Germans win, taking Poland from British with 3 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Germany
            Germans attack with 1 armour and 3 mech_infantrys
            British defend with 1 armour, 1 factory_minor and 1 infantry
                Germans roll dice for 1 armour and 3 mech_infantrys in Germany, round 2 : 2/4 hits, 1.00 expected hits
                British roll dice for 1 armour and 1 infantry in Germany, round 2 : 2/2 hits, 0.83 expected hits
                2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Germany
            Germans win, taking Germany from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
            Casualties for Germans: 2 mech_infantrys
            Casualties for British: 1 armour and 1 infantry
    Non Combat Move - Germans
        3 fighters moved from 114 Sea Zone to Western Germany
        2 mech_infantrys moved from Ukraine to Rostov
        1 armour moved from Tambov to Rostov
        4 mech_infantrys moved from Southern Italy to Western Germany
        1 aaGun moved from Western Germany to Germany
        1 aaGun moved from Western Germany to Germany
        5 mech_infantrys moved from Western Germany to Germany
        4 mech_infantrys moved from Western Germany to Germany
        6 mech_infantrys moved from Western Germany to Germany
        2 tactical_bombers moved from Caucasus to Romania
        1 tactical_bomber moved from Novosibirsk to Russia
        1 mech_infantry moved from Norway to Karelia
        1 infantry moved from Western Germany to Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,1,2
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6,2,6,1,1,6,5,1,5
        Germans collect 60 PUs (5 lost to blockades); end with 60 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Holland Belgium: 4 infantry
        EDIT: Adding units owned by Italians to Western Germany: 4 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.83
British : 1.50
Americans : 0.33
Russians : -1.67
Did an edit since I forgot to move Italy’s guys in Holland on their non-combat.
@weddingsinger don’t forget I have nothing to play with USSR; so you can go right to Japan!
I did forget but itll have to wait til morning
@weddingsinger No problems, not all the time that there are no Russia units anymore on the map!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
    Purchase Units - Japanese
        Japanese buy 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 mech_infantry moved from Malaya to 37 Sea Zone
        1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
        1 mech_infantry moved from 39 Sea Zone to India
        1 armour and 1 mech_infantry moved from French Indo China to Yunnan
        1 armour and 1 mech_infantry moved from Chahar to Anhwe
        1 armour moved from Jehol to Anhwe
        4 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Shantung to Anhwe
        2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
        2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
        1 armour and 1 mech_infantry moved from Malaya to Shan State
        3 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Anhwe
        1 armour moved from French Indo China to Kwangsi
              Japanese take Kwangsi from Chinese
        1 armour moved from Kwangsi to Yunnan
        1 battleship, 3 carriers and 2 destroyers moved from 42 Sea Zone to 55 Sea Zone
        1 cruiser moved from 37 Sea Zone to 55 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
    Purchase Units - Japanese
        Japanese buy 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 mech_infantry moved from Malaya to 37 Sea Zone
        1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
        1 mech_infantry moved from 39 Sea Zone to India
        1 armour and 1 mech_infantry moved from French Indo China to Yunnan
        1 armour and 1 mech_infantry moved from Chahar to Anhwe
        1 armour moved from Jehol to Anhwe
        4 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Shantung to Anhwe
        2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
        2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
        1 armour and 1 mech_infantry moved from Malaya to Shan State
        3 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Anhwe
        1 armour moved from French Indo China to Kwangsi
              Japanese take Kwangsi from Chinese
        1 armour moved from Kwangsi to Yunnan
        1 battleship, 3 carriers and 2 destroyers moved from 42 Sea Zone to 55 Sea Zone
        1 cruiser moved from 37 Sea Zone to 55 Sea Zone
    Combat - Japanese
        Battle in India
            Japanese captures 10PUs while taking UK_Pacific capital
        Battle in 55 Sea Zone
            Japanese attack with 1 battleship, 3 carriers, 1 cruiser and 2 destroyers
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 2 destroyers in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 55 Sea Zone
            Japanese win, taking India from UK_Pacific with 1 battleship, 3 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in Kiangsu
            Japanese attack with 2 artilleries and 2 infantry
            Chinese defend with 1 artillery and 2 infantry
                Japanese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 0/4 hits, 1.33 expected hits
                Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits
                2 infantry owned by the Japanese lost in Kiangsu
                Japanese roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
                Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 0/3 hits, 1.00 expected hits
                Japanese roll dice for 2 artilleries in Kiangsu, round 4 : 2/2 hits, 0.67 expected hits
                Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits, 1.00 expected hits
                2 infantry owned by the Chinese lost in Kiangsu
                Japanese roll dice for 2 artilleries in Kiangsu, round 5 : 1/2 hits, 0.67 expected hits
                Chinese roll dice for 1 artillery in Kiangsu, round 5 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu
            Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 artillery and 2 infantry
            Casualties for Chinese: 1 artillery and 2 infantry
        Battle in Yunnan
            Japanese attack with 2 armour and 1 mech_infantry
            British defend with 1 infantry; Chinese defend with 1 infantry
                Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese roll dice for 2 armour in Yunnan, round 3 : 2/2 hits, 1.00 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 mech_infantry
            Casualties for Chinese: 1 infantry
            Casualties for British: 1 infantry
        Battle in Shan State
            Japanese attack with 1 armour and 1 mech_infantry
            British defend with 1 infantry
                Japanese roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 1 armour remaining. Battle score for attacker is -1
            Casualties for Japanese: 1 mech_infantry
            Casualties for British: 1 infantry
        Battle in Anhwe
            Japanese attack with 6 armour, 3 bombers, 6 fighters, 3 mech_infantrys and 2 tactical_bombers
            British defend with 2 armour; Chinese defend with 2 artilleries and 15 infantry
                Japanese roll dice for 6 armour, 3 bombers, 6 fighters, 3 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 9/20 hits, 9.83 expected hits
                Chinese roll dice for 2 armour, 2 artilleries and 15 infantry in Anhwe, round 2 : 4/19 hits, 6.67 expected hits
                3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 9 infantry owned by the Chinese lost in Anhwe
                Japanese roll dice for 5 armour, 3 bombers, 6 fighters and 2 tactical_bombers in Anhwe, round 3 : 10/16 hits, 8.83 expected hits
                Chinese roll dice for 2 armour, 2 artilleries and 6 infantry in Anhwe, round 3 : 2/10 hits, 3.67 expected hits
                2 armour owned by the Japanese, 6 infantry owned by the Chinese, 2 artilleries owned by the Chinese and 2 armour owned by the British lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 3 armour, 3 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
            Casualties for Japanese: 3 armour and 3 mech_infantrys
            Casualties for Chinese: 2 artilleries and 15 infantry
            Casualties for British: 2 armour
    Non Combat Move - Japanese
        3 bombers moved from Anhwe to French Indo China
        1 tactical_bomber moved from Anhwe to French Indo China
        1 fighter moved from Anhwe to French Indo China
        1 fighter moved from Anhwe to French Indo China
        1 fighter moved from Anhwe to French Indo China
        1 fighter moved from Anhwe to French Indo China
        2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
        1 battleship and 1 carrier moved from 38 Sea Zone to 39 Sea Zone
        1 destroyer moved from 6 Sea Zone to 35 Sea Zone
        1 carrier moved from 37 Sea Zone to 39 Sea Zone
        2 carriers moved from 35 Sea Zone to 55 Sea Zone
    Place Units - Japanese
        2 infantry placed in Malaya
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 transport
        EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
        EDIT: Turning off Edit Mode
        3 mech_infantrys placed in French Indo China
        3 mech_infantrys placed in Shantung
        1 fighter placed in Malaya
        1 fighter placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 56 PUs; end with 67 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : -4.67
UK_Pacific : 0.67
Japanese : 1.33
Moved 2 more units to Germany and had to edit a Japanese transport I forgot to move.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
    Purchase Units - Americans
        Americans buy 3 bombers, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; 
    Combat Move - Americans
        4 bombers moved from Normandy Bordeaux to Western Germany
        4 fighters moved from Normandy Bordeaux to Western Germany
        2 fighters moved from 110 Sea Zone to Western Germany
        1 infantry moved from Normandy Bordeaux to Holland Belgium
        1 infantry moved from Normandy Bordeaux to France
              French take France from Germans
              French take Normandy Bordeaux from Americans
        1 infantry moved from Normandy Bordeaux to Southern France
              French take Southern France from Italians
        1 artillery moved from United Kingdom to 109 Sea Zone
        1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone
        1 artillery moved from 110 Sea Zone to Holland Belgium
        2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
        1 artillery moved from United Kingdom to 109 Sea Zone
        1 artillery and 1 transport moved from 109 Sea Zone to 92 Sea Zone
        1 bomber moved from Normandy Bordeaux to Northern Italy
        1 bomber moved from Normandy Bordeaux to Western Germany
@weddingsinger Intercept bombing raid in W.Germany?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
    Purchase Units - Americans
        Americans buy 3 bombers, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; 
    Combat Move - Americans
        4 bombers moved from Normandy Bordeaux to Western Germany
        4 fighters moved from Normandy Bordeaux to Western Germany
        2 fighters moved from 110 Sea Zone to Western Germany
        1 infantry moved from Normandy Bordeaux to Holland Belgium
        1 infantry moved from Normandy Bordeaux to France
              French take France from Germans
              French take Normandy Bordeaux from Americans
        1 infantry moved from Normandy Bordeaux to Southern France
              French take Southern France from Italians
        1 artillery moved from United Kingdom to 109 Sea Zone
        1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone
        1 artillery moved from 110 Sea Zone to Holland Belgium
        2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
        1 artillery moved from United Kingdom to 109 Sea Zone
        1 artillery and 1 transport moved from 109 Sea Zone to 92 Sea Zone
        1 bomber moved from Normandy Bordeaux to Northern Italy
        1 bomber moved from Normandy Bordeaux to Western Germany
    Combat - Americans
        Air Battle in Western Germany
            Americans attacks with 11 units heading to Western Germany
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in Northern Italy
                AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
            Bombing raid in Northern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
            Bombing raid in Northern Italy causes 6 damage total. 
        Strategic bombing raid in Western Germany
                AA fire in Western Germany : 0/4 hits, 0,67 expected hits
                AA fire in Western Germany : 1/1 hits, 0,17 expected hits
            1 bomber killed by AA
            Bombing raid in Western Germany rolls: 7,3,7,3 and causes: 20 damage to unit: factory_major
            Bombing raid in Western Germany causes 20 damage total. 
        Battle in Holland Belgium
            Americans attack with 1 artillery, 1 infantry and 2 tactical_bombers
            Italians defend with 1 infantry
                Americans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
                Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Holland Belgium
            Americans win, taking Holland Belgium from Germans with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Cleaning up after air battles
        Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
        Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    Non Combat Move - Americans
        5 artilleries moved from Normandy Bordeaux to France
        1 armour and 1 mech_infantry moved from Normandy Bordeaux to France
        1 aaGun moved from Normandy Bordeaux to France
        4 bombers moved from Western Germany to Normandy Bordeaux
        2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
        1 submarine moved from 112 Sea Zone to 110 Sea Zone
        6 fighters moved from Western Germany to Normandy Bordeaux
        1 bomber moved from Northern Italy to France
        1 bomber moved from France to Normandy Bordeaux
        1 transport moved from 112 Sea Zone to 110 Sea Zone
        1 transport moved from 110 Sea Zone to 91 Sea Zone
        6 destroyers moved from 112 Sea Zone to 110 Sea Zone
        1 submarine moved from 110 Sea Zone to 125 Sea Zone
        3 carriers and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Hawaiian Islands to Queensland
        5 submarines moved from 54 Sea Zone to 63 Sea Zone
    Place Units - Americans
        1 destroyer placed in 10 Sea Zone
        3 bombers and 3 fighters placed in Western United States
    Turn Complete - Americans
        Americans collect 55 PUs; end with 57 PUs
        Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0,33
AA fire in Western Germany : : 0,17
Americans : 0,33
AA fire in Northern Italy : : -0,17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Suiyuyan to Chahar
              Chinese take Chahar from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Suiyuyan to Chahar
              Chinese take Chahar from Japanese
    Combat - Chinese
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Szechwan
        1 infantry placed in Kweichow
        1 infantry placed in Hunan
        4 infantry placed in Suiyuyan
        Chinese undo move 4.
        1 infantry placed in Kansu
        1 infantry placed in Tsinghai
        1 infantry placed in Shensi
        1 infantry placed in Sikang
    Turn Complete - Chinese
        Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
    Purchase Units - British
        British repair damage of 4x factory_major; Remaining resources: 117 PUs; 
        British buy 3 bombers, 2 carriers, 4 fighters and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 armour and 1 mech_infantry moved from West India to India
        1 mech_infantry moved from West India to India
        11 infantry moved from Northwest Persia to Caucasus
        3 armour moved from Iraq to Caucasus
        1 infantry moved from Kiangsi to Kwangsi
              Chinese take Kwangsi from Japanese