Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4

  • '19

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Sumatra to West India
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 armour and 2 mech_infantrys moved from Western Germany to Germany
            3 mech_infantrys moved from Novgorod to Poland
            1 artillery and 2 mech_infantrys moved from Western Germany to Denmark
            4 fighters moved from Western Germany to 114 Sea Zone
            1 mech_infantry moved from Western Germany to Denmark
            1 mech_infantry moved from Western Germany to Germany
            1 mech_infantry moved from Russia to Vologda
            1 mech_infantry moved from Vologda to Novosibirsk
            1 tactical_bomber moved from Russia to Novosibirsk
            1 armour moved from Russia to Urals
                  Germans take Urals from Russians
            1 armour moved from Tambov to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Russia to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            2 tactical_bombers moved from Ukraine to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
                French defend with 2 infantry
                    Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French lost in Caucasus
                    Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 4 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
            Battle in 114 Sea Zone
                Germans attack with 4 fighters and 1 submarine
                British defend with 2 destroyers and 2 transports
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 4 fighters in 114 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 2 destroyers and 2 transports in 114 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    2 destroyers owned by the British, 1 transport owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 114 Sea Zone
                    1 transport owned by the British lost in 114 Sea Zone
                Germans win with 3 fighters remaining. Battle score for attacker is 14
                Casualties for Germans: 1 fighter and 1 submarine
                Casualties for British: 2 destroyers and 2 transports
            Battle in Novosibirsk
                Germans attack with 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Novosibirsk
                Germans win, taking Novosibirsk from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Denmark
                Germans attack with 1 artillery and 3 mech_infantrys
                Americans defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 mech_infantrys in Denmark, round 2 : 2/4 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
                Germans win, taking Denmark from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 2 infantry
            Battle in Poland
                Germans attack with 3 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 3 mech_infantrys in Poland, round 2 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Poland
                Germans win, taking Poland from British with 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Germany
                Germans attack with 1 armour and 3 mech_infantrys
                British defend with 1 armour, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Germany, round 2 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 armour and 1 infantry in Germany, round 2 : 2/2 hits, 0.83 expected hits
                    2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Germany
                Germans win, taking Germany from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from 114 Sea Zone to Western Germany
            2 mech_infantrys moved from Ukraine to Rostov
            1 armour moved from Tambov to Rostov
            4 mech_infantrys moved from Southern Italy to Western Germany
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            5 mech_infantrys moved from Western Germany to Germany
            4 mech_infantrys moved from Western Germany to Germany
            6 mech_infantrys moved from Western Germany to Germany
            2 tactical_bombers moved from Caucasus to Romania
            1 tactical_bomber moved from Novosibirsk to Russia
            1 mech_infantry moved from Norway to Karelia
            1 infantry moved from Western Germany to Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,1,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6,2,6,1,1,6,5,1,5
            Germans collect 60 PUs (5 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Holland Belgium: 4 infantry
            EDIT: Adding units owned by Italians to Western Germany: 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 2.83
    British : 1.50
    Americans : 0.33
    Russians : -1.67
    

    Savegame


  • @Sovietishcat

    Did an edit since I forgot to move Italy’s guys in Holland on their non-combat.

  • '19

    @weddingsinger don’t forget I have nothing to play with USSR; so you can go right to Japan!


  • @Sovietishcat

    I did forget but itll have to wait til morning

  • '19

    @weddingsinger No problems, not all the time that there are no Russia units anymore on the map!


  • TripleA Move Summary: Japanese round 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from 39 Sea Zone to India
            1 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from Chahar to Anhwe
            1 armour moved from Jehol to Anhwe
            4 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Shantung to Anhwe
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
            1 armour and 1 mech_infantry moved from Malaya to Shan State
            3 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Anhwe
            1 armour moved from French Indo China to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 armour moved from Kwangsi to Yunnan
            1 battleship, 3 carriers and 2 destroyers moved from 42 Sea Zone to 55 Sea Zone
            1 cruiser moved from 37 Sea Zone to 55 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from 39 Sea Zone to India
            1 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from Chahar to Anhwe
            1 armour moved from Jehol to Anhwe
            4 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Shantung to Anhwe
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
            1 armour and 1 mech_infantry moved from Malaya to Shan State
            3 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Anhwe
            1 armour moved from French Indo China to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 armour moved from Kwangsi to Yunnan
            1 battleship, 3 carriers and 2 destroyers moved from 42 Sea Zone to 55 Sea Zone
            1 cruiser moved from 37 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in India
                Japanese captures 10PUs while taking UK_Pacific capital
            Battle in 55 Sea Zone
                Japanese attack with 1 battleship, 3 carriers, 1 cruiser and 2 destroyers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 2 destroyers in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win, taking India from UK_Pacific with 1 battleship, 3 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kiangsu
                Japanese attack with 2 artilleries and 2 infantry
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Kiangsu
                    Japanese roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries in Kiangsu, round 4 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 2 artilleries in Kiangsu, round 5 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Yunnan
                Japanese attack with 2 armour and 1 mech_infantry
                British defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 armour in Yunnan, round 3 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Anhwe
                Japanese attack with 6 armour, 3 bombers, 6 fighters, 3 mech_infantrys and 2 tactical_bombers
                British defend with 2 armour; Chinese defend with 2 artilleries and 15 infantry
                    Japanese roll dice for 6 armour, 3 bombers, 6 fighters, 3 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 9/20 hits, 9.83 expected hits
                    Chinese roll dice for 2 armour, 2 artilleries and 15 infantry in Anhwe, round 2 : 4/19 hits, 6.67 expected hits
                    3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 9 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 5 armour, 3 bombers, 6 fighters and 2 tactical_bombers in Anhwe, round 3 : 10/16 hits, 8.83 expected hits
                    Chinese roll dice for 2 armour, 2 artilleries and 6 infantry in Anhwe, round 3 : 2/10 hits, 3.67 expected hits
                    2 armour owned by the Japanese, 6 infantry owned by the Chinese, 2 artilleries owned by the Chinese and 2 armour owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 armour, 3 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
                Casualties for Japanese: 3 armour and 3 mech_infantrys
                Casualties for Chinese: 2 artilleries and 15 infantry
                Casualties for British: 2 armour
    
        Non Combat Move - Japanese
            3 bombers moved from Anhwe to French Indo China
            1 tactical_bomber moved from Anhwe to French Indo China
            1 fighter moved from Anhwe to French Indo China
            1 fighter moved from Anhwe to French Indo China
            1 fighter moved from Anhwe to French Indo China
            1 fighter moved from Anhwe to French Indo China
            2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
            1 battleship and 1 carrier moved from 38 Sea Zone to 39 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 carriers moved from 35 Sea Zone to 55 Sea Zone
    
        Place Units - Japanese
            2 infantry placed in Malaya
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 fighter placed in Malaya
            1 fighter placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : -4.67
    UK_Pacific : 0.67
    Japanese : 1.33
    

    Savegame


  • @Sovietishcat

    Moved 2 more units to Germany and had to edit a Japanese transport I forgot to move.

  • '19

    TripleA Move Summary: Americans round 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Normandy Bordeaux to Western Germany
            4 fighters moved from Normandy Bordeaux to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  French take Southern France from Italians
            1 artillery moved from United Kingdom to 109 Sea Zone
            1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from United Kingdom to 109 Sea Zone
            1 artillery and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            1 bomber moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Normandy Bordeaux to Western Germany
    

    Savegame

  • '19

    @weddingsinger Intercept bombing raid in W.Germany?


  • @Sovietishcat

    No scramble

  • '19

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Normandy Bordeaux to Western Germany
            4 fighters moved from Normandy Bordeaux to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  French take Southern France from Italians
            1 artillery moved from United Kingdom to 109 Sea Zone
            1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from United Kingdom to 109 Sea Zone
            1 artillery and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            1 bomber moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Normandy Bordeaux to Western Germany
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 11 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Northern Italy causes 6 damage total. 
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/4 hits, 0,67 expected hits
                    AA fire in Western Germany : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 7,3,7,3 and causes: 20 damage to unit: factory_major
                Bombing raid in Western Germany causes 20 damage total. 
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 infantry and 2 tactical_bombers
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Cleaning up after air battles
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            5 artilleries moved from Normandy Bordeaux to France
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to France
            1 aaGun moved from Normandy Bordeaux to France
            4 bombers moved from Western Germany to Normandy Bordeaux
            2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            6 fighters moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Northern Italy to France
            1 bomber moved from France to Normandy Bordeaux
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            6 destroyers moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            3 carriers and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            5 submarines moved from 54 Sea Zone to 63 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            3 bombers and 3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    AA fire in Western Germany : : 0,17
    Americans : 0,33
    AA fire in Northern Italy : : -0,17
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Kweichow
            1 infantry placed in Hunan
            4 infantry placed in Suiyuyan
            Chinese undo move 4.
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Shensi
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 117 PUs; 
            British buy 3 bombers, 2 carriers, 4 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from West India to India
            1 mech_infantry moved from West India to India
            11 infantry moved from Northwest Persia to Caucasus
            3 armour moved from Iraq to Caucasus
            1 infantry moved from Kiangsi to Kwangsi
                  Chinese take Kwangsi from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Normandy Bordeaux to Western Germany
            4 fighters moved from Normandy Bordeaux to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  French take Southern France from Italians
            1 artillery moved from United Kingdom to 109 Sea Zone
            1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from United Kingdom to 109 Sea Zone
            1 artillery and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            1 bomber moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Normandy Bordeaux to Western Germany
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 11 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Northern Italy causes 6 damage total. 
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/4 hits, 0,67 expected hits
                    AA fire in Western Germany : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 7,3,7,3 and causes: 20 damage to unit: factory_major
                Bombing raid in Western Germany causes 20 damage total. 
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 infantry and 2 tactical_bombers
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Cleaning up after air battles
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            5 artilleries moved from Normandy Bordeaux to France
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to France
            1 aaGun moved from Normandy Bordeaux to France
            4 bombers moved from Western Germany to Normandy Bordeaux
            2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            6 fighters moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Northern Italy to France
            1 bomber moved from France to Normandy Bordeaux
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            6 destroyers moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            3 carriers and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            5 submarines moved from 54 Sea Zone to 63 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            3 bombers and 3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Kweichow
            1 infantry placed in Hunan
            4 infantry placed in Suiyuyan
            Chinese undo move 4.
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Shensi
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 117 PUs; 
            British buy 3 bombers, 2 carriers, 4 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from West India to India
            1 mech_infantry moved from West India to India
            11 infantry moved from Northwest Persia to Caucasus
            3 armour moved from Iraq to Caucasus
            1 infantry moved from Kiangsi to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - British
            Battle in India
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                British win, taking India from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Caucasus
                British attack with 3 armour and 11 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    British roll dice for 3 armour and 11 infantry in Caucasus, round 2 : 3/14 hits, 3,33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 3 armour and 10 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            3 armour moved from Persia to West India
            5 aaGuns moved from Normandy Bordeaux to France
            2 armour and 2 mech_infantrys moved from Normandy Bordeaux to France
            2 artilleries moved from Normandy Bordeaux to France
            13 infantry moved from Normandy Bordeaux to France
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
    
        Place Units - British
            2 carriers placed in 80 Sea Zone
            3 fighters placed in 80 Sea Zone
            1 fighter placed in 80 Sea Zone
            3 bombers placed in Egypt
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
            UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : -0,17
    AA fire in Western Germany : : 0,17
    Americans : 0,33
    AA fire in Northern Italy : : -0,17
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 infantry
                French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
                    Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits
                    French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from French with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Italians attack with 4 infantry
                British defend with 2 infantry; Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 4 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 5 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -9
                Casualties for Italians: 4 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,6,6,1,3,2,4,3,5
            Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    French : 0.67
    Americans : -1.00
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            2 submarines moved from 62 Sea Zone to 63 Sea Zone
            2 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            2 submarines moved from 62 Sea Zone to 63 Sea Zone
            2 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            4 infantry moved from Normandy Bordeaux to France
            1 fighter moved from Normandy Bordeaux to France
    
        Turn Complete - French
            French collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

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