Game on! You just need to load to save, enter your password and start. The rest I’ve taken care of.
GL & HF
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 carriers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 110 Sea Zone to 113 Sea Zone
4 fighters moved from Normandy Bordeaux to 113 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone
6 bombers moved from Normandy Bordeaux to 113 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
5 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
5 submarines moved from 63 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New Zealand to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Denmark
Battle in 54 Sea Zone
Americans attack with 6 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking Denmark from Germans, taking 54 Sea Zone from Japanese with 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 6 bombers, 8 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 4 tactical_bombers and 2 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 6 bombers, 8 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 11/16 hits, 9,33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/10 hits, 4,50 expected hits
1 destroyer owned by the Germans, 3 carriers owned by the Germans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Americans roll dice for 6 bombers, 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 3 : 5/11 hits, 6,83 expected hits
Germans roll dice for 1 battleship, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans and 2 transports owned by the Germans lost in 113 Sea Zone
Americans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Americans: 6 fighters
Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone
6 bombers moved from 113 Sea Zone to Normandy Bordeaux
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from 54 Sea Zone to Queensland
3 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Eastern United States to 10 Sea Zone
2 artilleries and 2 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries moved from 109 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 armour, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
2 carriers and 2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : -0,17
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
2 artilleries and 11 infantry moved from Kiangsi to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
2 artilleries and 11 infantry moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 11 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 11 infantry in Anhwe, round 2 : 1/13 hits, 2,83 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Anhwe
1 infantry placed in Hopei
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : -1,50
Japanese : 0,00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from 114 Sea Zone to Germany
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 artillery moved from 95 Sea Zone to Northern Italy
1 infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 carriers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 110 Sea Zone to 113 Sea Zone
4 fighters moved from Normandy Bordeaux to 113 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone
6 bombers moved from Normandy Bordeaux to 113 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
5 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
5 submarines moved from 63 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New Zealand to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Denmark
Battle in 54 Sea Zone
Americans attack with 6 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking Denmark from Germans, taking 54 Sea Zone from Japanese with 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 6 bombers, 8 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 4 tactical_bombers and 2 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 6 bombers, 8 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 11/16 hits, 9,33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/10 hits, 4,50 expected hits
1 destroyer owned by the Germans, 3 carriers owned by the Germans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Americans roll dice for 6 bombers, 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 3 : 5/11 hits, 6,83 expected hits
Germans roll dice for 1 battleship, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans and 2 transports owned by the Germans lost in 113 Sea Zone
Americans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Americans: 6 fighters
Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone
6 bombers moved from 113 Sea Zone to Normandy Bordeaux
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from 54 Sea Zone to Queensland
3 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Eastern United States to 10 Sea Zone
2 artilleries and 2 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries moved from 109 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 armour, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
2 carriers and 2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
2 artilleries and 11 infantry moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 11 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 11 infantry in Anhwe, round 2 : 1/13 hits, 2,83 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Anhwe
1 infantry placed in Hopei
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Purchase Units - British
British buy 6 armour and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from 114 Sea Zone to Germany
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 artillery moved from 95 Sea Zone to Northern Italy
1 infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Germans
Combat - British
Battle in Northern Italy
British attack with 1 artillery
Italians defend with 2 aaGuns and 1 factory_major
2 aaGuns owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in Poland
Battle in Germany
British captures 70PUs while taking Germans capital
British converts factory_major into different units
Non Combat Move - British
1 destroyer moved from 110 Sea Zone to 114 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from Persia to West India
3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
1 armour moved from India to West India
2 armour moved from Kwangtung to Anhwe
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Shan State to Burma
1 infantry moved from Szechwan to Yunnan
1 destroyer moved from 110 Sea Zone to 114 Sea Zone
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
2 infantry placed in United Kingdom
Turn Complete - British
British collect 46 PUs; end with 116 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 121 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
UK_Pacific collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : -0,17
Chinese : -1,50
Japanese : 0,67
@weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:
Well, F*ck me. I was desperately trying to figure out how you can bring all your planes and rememberd you have a damn factory sitting there to build carriers…
@weddingsinger I agree, it can be difficult sometimes to think about every move; I miscalculated the battle in Moscow and got screwed.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
3 infantry moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Romania to Poland
1 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 7 infantry
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 7 infantry in Northern Italy, round 2 : 1/7 hits, 1.17 expected hits
British roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 7 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Poland
Italians attack with 1 armour and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Poland
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,1,5,1,5,2,4,5,4,3
Italians collect 2 PUs (13 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Sumatra to West India
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Sumatra to West India
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 armour and 2 mech_infantrys moved from Western Germany to Germany
3 mech_infantrys moved from Novgorod to Poland
1 artillery and 2 mech_infantrys moved from Western Germany to Denmark
4 fighters moved from Western Germany to 114 Sea Zone
1 mech_infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Russia to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
2 tactical_bombers moved from Ukraine to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
French defend with 2 infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Caucasus
Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 4 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in 114 Sea Zone
Germans attack with 4 fighters and 1 submarine
British defend with 2 destroyers and 2 transports
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters in 114 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 2 destroyers and 2 transports in 114 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 destroyers owned by the British, 1 transport owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 114 Sea Zone
1 transport owned by the British lost in 114 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 2 destroyers and 2 transports
Battle in Novosibirsk
Germans attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Novosibirsk
Germans win, taking Novosibirsk from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 1 artillery and 3 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 1 artillery and 3 mech_infantrys in Denmark, round 2 : 2/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Poland
Germans attack with 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Poland, round 2 : 1/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Poland
Germans win, taking Poland from British with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Germany
Germans attack with 1 armour and 3 mech_infantrys
British defend with 1 armour, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Germany, round 2 : 2/4 hits, 1.00 expected hits
British roll dice for 1 armour and 1 infantry in Germany, round 2 : 2/2 hits, 0.83 expected hits
2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Germany
Germans win, taking Germany from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Germans
3 fighters moved from 114 Sea Zone to Western Germany
2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Tambov to Rostov
4 mech_infantrys moved from Southern Italy to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
5 mech_infantrys moved from Western Germany to Germany
4 mech_infantrys moved from Western Germany to Germany
6 mech_infantrys moved from Western Germany to Germany
2 tactical_bombers moved from Caucasus to Romania
1 tactical_bomber moved from Novosibirsk to Russia
1 mech_infantry moved from Norway to Karelia
1 infantry moved from Western Germany to Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6,2,6,1,1,6,5,1,5
Germans collect 60 PUs (5 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Holland Belgium: 4 infantry
EDIT: Adding units owned by Italians to Western Germany: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.83
British : 1.50
Americans : 0.33
Russians : -1.67
Did an edit since I forgot to move Italy’s guys in Holland on their non-combat.
@weddingsinger don’t forget I have nothing to play with USSR; so you can go right to Japan!
I did forget but itll have to wait til morning
@weddingsinger No problems, not all the time that there are no Russia units anymore on the map!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to India
1 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Chahar to Anhwe
1 armour moved from Jehol to Anhwe
4 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Shantung to Anhwe
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 1 mech_infantry moved from Malaya to Shan State
3 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Anhwe
1 armour moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Yunnan
1 battleship, 3 carriers and 2 destroyers moved from 42 Sea Zone to 55 Sea Zone
1 cruiser moved from 37 Sea Zone to 55 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to India
1 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Chahar to Anhwe
1 armour moved from Jehol to Anhwe
4 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Shantung to Anhwe
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 1 mech_infantry moved from Malaya to Shan State
3 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Anhwe
1 armour moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Yunnan
1 battleship, 3 carriers and 2 destroyers moved from 42 Sea Zone to 55 Sea Zone
1 cruiser moved from 37 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in India
Japanese captures 10PUs while taking UK_Pacific capital
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser and 2 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 2 destroyers in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking India from UK_Pacific with 1 battleship, 3 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsu
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Kiangsu, round 4 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 2 artilleries in Kiangsu, round 5 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 2 armour and 1 mech_infantry
British defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 armour in Yunnan, round 3 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 6 armour, 3 bombers, 6 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 armour; Chinese defend with 2 artilleries and 15 infantry
Japanese roll dice for 6 armour, 3 bombers, 6 fighters, 3 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 9/20 hits, 9.83 expected hits
Chinese roll dice for 2 armour, 2 artilleries and 15 infantry in Anhwe, round 2 : 4/19 hits, 6.67 expected hits
3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 9 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 5 armour, 3 bombers, 6 fighters and 2 tactical_bombers in Anhwe, round 3 : 10/16 hits, 8.83 expected hits
Chinese roll dice for 2 armour, 2 artilleries and 6 infantry in Anhwe, round 3 : 2/10 hits, 3.67 expected hits
2 armour owned by the Japanese, 6 infantry owned by the Chinese, 2 artilleries owned by the Chinese and 2 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 armour, 3 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 3 armour and 3 mech_infantrys
Casualties for Chinese: 2 artilleries and 15 infantry
Casualties for British: 2 armour
Non Combat Move - Japanese
3 bombers moved from Anhwe to French Indo China
1 tactical_bomber moved from Anhwe to French Indo China
1 fighter moved from Anhwe to French Indo China
1 fighter moved from Anhwe to French Indo China
1 fighter moved from Anhwe to French Indo China
1 fighter moved from Anhwe to French Indo China
2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
1 battleship and 1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 carriers moved from 35 Sea Zone to 55 Sea Zone
Place Units - Japanese
2 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
1 fighter placed in Malaya
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : -4.67
UK_Pacific : 0.67
Japanese : 1.33
Moved 2 more units to Germany and had to edit a Japanese transport I forgot to move.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer and 3 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
4 bombers moved from Normandy Bordeaux to Western Germany
4 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Italians
1 artillery moved from United Kingdom to 109 Sea Zone
1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 artillery moved from United Kingdom to 109 Sea Zone
1 artillery and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Normandy Bordeaux to Western Germany
@weddingsinger Intercept bombing raid in W.Germany?