Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Central Mongolia to Chahar
            1 armour and 1 mech_infantry moved from Shantung to Jehol
            1 mech_infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Kiangsu
            1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
            1 fighter moved from Shantung to Anhwe
            2 fighters moved from Shantung to Kiangsu
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            3 bombers and 4 fighters moved from French Indo China to Burma
            1 armour moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 mech_infantry moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from Yunnan to Burma
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Kiangsu
                Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 5 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 armour, 3 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 5 infantry; Americans defend with 3 bombers and 1 fighter; Chinese defend with 1 fighter
                    Japanese roll dice for 1 armour, 3 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6/13 hits, 6.17 expected hits
                    UK_Pacific roll dice for 3 bombers, 2 fighters and 5 infantry in Burma, round 2 : 4/10 hits, 3.50 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese, 3 bombers owned by the Americans and 3 infantry owned by the British lost in Burma
                    Japanese roll dice for 3 bombers, 5 fighters and 1 tactical_bomber in Burma, round 3 : 3/9 hits, 5.17 expected hits
                    UK_Pacific roll dice for 2 fighters and 2 infantry in Burma, round 3 : 2/4 hits, 2.00 expected hits
                    2 fighters owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in Burma, round 4 : 4/7 hits, 4.17 expected hits
                    UK_Pacific roll dice for 1 fighter in Burma, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Burma
                Japanese win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for Japanese: 1 armour, 3 fighters, 2 infantry and 1 mech_infantry
                Casualties for Americans: 3 bombers and 1 fighter
                Casualties for British: 5 infantry
                Casualties for Chinese: 1 fighter
    
        Non Combat Move - Japanese
            3 bombers, 2 fighters and 1 tactical_bomber moved from Burma to French Indo China
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            2 carriers moved from 39 Sea Zone to 38 Sea Zone
            1 battleship moved from 39 Sea Zone to 38 Sea Zone
            1 carrier moved from 38 Sea Zone to 37 Sea Zone
            1 battleship and 2 carriers moved from 55 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            2 carriers moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from Anhwe to Shantung
            3 fighters and 1 tactical_bomber moved from Kiangsu to Shantung
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in Japan
            2 armour and 1 mech_infantry placed in Shantung
            2 armour and 1 mech_infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : -2.00
    UK_Pacific : 0.83
    Japanese : -4.83
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 carriers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 110 Sea Zone to 113 Sea Zone
            4 fighters moved from Normandy Bordeaux to 113 Sea Zone
            2 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone
            6 bombers moved from Normandy Bordeaux to 113 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            5 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            5 submarines moved from 63 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from New Zealand to 54 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
    

    Savegame

  • '19

    @weddingsinger scramble sz 113 and or 112?


  • @Sovietishcat

    Well, F*ck me. I was desperately trying to figure out how you can bring all your planes and rememberd you have a damn factory sitting there to build carriers…


  • @Sovietishcat

    No scramble

  • '19

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 carriers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 110 Sea Zone to 113 Sea Zone
            4 fighters moved from Normandy Bordeaux to 113 Sea Zone
            2 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone
            6 bombers moved from Normandy Bordeaux to 113 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            5 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            5 submarines moved from 63 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from New Zealand to 54 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in Denmark
            Battle in 54 Sea Zone
                Americans attack with 6 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking Denmark from Germans, taking 54 Sea Zone from Japanese with 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 113 Sea Zone
                Americans attack with 6 bombers, 8 fighters and 2 tactical_bombers
                Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 4 tactical_bombers and 2 transports
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 6 bombers, 8 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 11/16 hits, 9,33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/10 hits, 4,50 expected hits
                    1 destroyer owned by the Germans, 3 carriers owned by the Germans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
                    Americans roll dice for 6 bombers, 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 3 : 5/11 hits, 6,83 expected hits
                    Germans roll dice for 1 battleship, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                    1 battleship owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans and 2 transports owned by the Germans lost in 113 Sea Zone
                Americans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 86
                Casualties for Americans: 6 fighters
                Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone
            6 bombers moved from 113 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            3 fighters moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from Eastern United States to 10 Sea Zone
            2 artilleries and 2 transports moved from 123 Sea Zone to 109 Sea Zone
            2 artilleries moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 112 Sea Zone to Normandy Bordeaux
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 armour, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
            2 carriers and 2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : -0,17
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Yunnan
                  Chinese take Yunnan from Japanese
            1 artillery and 2 infantry moved from Kiangsi to Kiangsu
            2 artilleries and 11 infantry moved from Kiangsi to Anhwe
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Yunnan
                  Chinese take Yunnan from Japanese
            1 artillery and 2 infantry moved from Kiangsi to Kiangsu
            2 artilleries and 11 infantry moved from Kiangsi to Anhwe
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 2 artilleries and 11 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 11 infantry in Anhwe, round 2 : 1/13 hits, 2,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Anhwe
            1 infantry placed in Hopei
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,50
    Japanese : 0,00
    

    Savegame

  • '19

    TripleA Move Summary: British round 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
            1 armour and 1 infantry moved from 114 Sea Zone to Germany
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
            2 infantry moved from 114 Sea Zone to Poland
            1 artillery moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Kazakhstan to Novosibirsk
                  British take Novosibirsk from Germans
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 carriers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 110 Sea Zone to 113 Sea Zone
            4 fighters moved from Normandy Bordeaux to 113 Sea Zone
            2 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone
            6 bombers moved from Normandy Bordeaux to 113 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            5 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            5 submarines moved from 63 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from New Zealand to 54 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in Denmark
            Battle in 54 Sea Zone
                Americans attack with 6 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking Denmark from Germans, taking 54 Sea Zone from Japanese with 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 113 Sea Zone
                Americans attack with 6 bombers, 8 fighters and 2 tactical_bombers
                Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 4 tactical_bombers and 2 transports
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 6 bombers, 8 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 11/16 hits, 9,33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/10 hits, 4,50 expected hits
                    1 destroyer owned by the Germans, 3 carriers owned by the Germans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
                    Americans roll dice for 6 bombers, 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 3 : 5/11 hits, 6,83 expected hits
                    Germans roll dice for 1 battleship, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                    1 battleship owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans and 2 transports owned by the Germans lost in 113 Sea Zone
                Americans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 86
                Casualties for Americans: 6 fighters
                Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone
            6 bombers moved from 113 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            3 fighters moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from Eastern United States to 10 Sea Zone
            2 artilleries and 2 transports moved from 123 Sea Zone to 109 Sea Zone
            2 artilleries moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 112 Sea Zone to Normandy Bordeaux
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 armour, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
            2 carriers and 2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Yunnan
                  Chinese take Yunnan from Japanese
            1 artillery and 2 infantry moved from Kiangsi to Kiangsu
            2 artilleries and 11 infantry moved from Kiangsi to Anhwe
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 2 artilleries and 11 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 11 infantry in Anhwe, round 2 : 1/13 hits, 2,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Anhwe
            1 infantry placed in Hopei
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
    
        Purchase Units - British
            British buy 6 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
            1 armour and 1 infantry moved from 114 Sea Zone to Germany
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
            2 infantry moved from 114 Sea Zone to Poland
            1 artillery moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Kazakhstan to Novosibirsk
                  British take Novosibirsk from Germans
    
        Combat - British
            Battle in Northern Italy
                British attack with 1 artillery
                Italians defend with 2 aaGuns and 1 factory_major
                    2 aaGuns owned by the Italians lost in Northern Italy
                British converts factory_major into different units
                British win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 10
                Casualties for Italians: 2 aaGuns
            Battle in Poland
            Battle in Germany
                British captures 70PUs while taking Germans capital
                British converts factory_major into different units
    
        Non Combat Move - British
            1 destroyer moved from 110 Sea Zone to 114 Sea Zone
            2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
            3 mech_infantrys moved from Persia to West India
            3 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Caucasus to Northwest Persia
            1 armour moved from India to West India
            2 armour moved from Kwangtung to Anhwe
            1 artillery and 1 infantry moved from Kwangsi to Kiangsi
            1 artillery moved from Shan State to Burma
            1 infantry moved from Szechwan to Yunnan
            1 destroyer moved from 110 Sea Zone to 114 Sea Zone
    
        Place Units - British
            3 armour placed in Persia
            3 armour placed in Iraq
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 46 PUs; end with 116 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 121 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
            UK_Pacific collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : -0,17
    Chinese : -1,50
    Japanese : 0,67
    

    Savegame


  • @weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:

    @Sovietishcat

    Well, F*ck me. I was desperately trying to figure out how you can bring all your planes and rememberd you have a damn factory sitting there to build carriers…

    @weddingsinger I agree, it can be difficult sometimes to think about every move; I miscalculated the battle in Moscow and got screwed.


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Southern France to Northern Italy
            1 armour and 1 mech_infantry moved from Romania to Poland
            1 infantry moved from Southern Italy to Northern Italy
            3 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 7 infantry
                British defend with 1 artillery and 1 factory_minor
                    Italians roll dice for 7 infantry in Northern Italy, round 2 : 1/7 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 7 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Poland
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 2 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Poland
                British win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,1,5,1,5,2,4,5,4,3
            Italians collect 2 PUs (13 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : 1.00
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Sumatra to West India
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Sumatra to West India
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 armour and 2 mech_infantrys moved from Western Germany to Germany
            3 mech_infantrys moved from Novgorod to Poland
            1 artillery and 2 mech_infantrys moved from Western Germany to Denmark
            4 fighters moved from Western Germany to 114 Sea Zone
            1 mech_infantry moved from Western Germany to Denmark
            1 mech_infantry moved from Western Germany to Germany
            1 mech_infantry moved from Russia to Vologda
            1 mech_infantry moved from Vologda to Novosibirsk
            1 tactical_bomber moved from Russia to Novosibirsk
            1 armour moved from Russia to Urals
                  Germans take Urals from Russians
            1 armour moved from Tambov to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Russia to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            2 tactical_bombers moved from Ukraine to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
                French defend with 2 infantry
                    Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French lost in Caucasus
                    Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 4 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
            Battle in 114 Sea Zone
                Germans attack with 4 fighters and 1 submarine
                British defend with 2 destroyers and 2 transports
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 4 fighters in 114 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 2 destroyers and 2 transports in 114 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    2 destroyers owned by the British, 1 transport owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 114 Sea Zone
                    1 transport owned by the British lost in 114 Sea Zone
                Germans win with 3 fighters remaining. Battle score for attacker is 14
                Casualties for Germans: 1 fighter and 1 submarine
                Casualties for British: 2 destroyers and 2 transports
            Battle in Novosibirsk
                Germans attack with 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Novosibirsk
                Germans win, taking Novosibirsk from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Denmark
                Germans attack with 1 artillery and 3 mech_infantrys
                Americans defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 mech_infantrys in Denmark, round 2 : 2/4 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
                Germans win, taking Denmark from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 2 infantry
            Battle in Poland
                Germans attack with 3 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 3 mech_infantrys in Poland, round 2 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Poland
                Germans win, taking Poland from British with 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Germany
                Germans attack with 1 armour and 3 mech_infantrys
                British defend with 1 armour, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Germany, round 2 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 armour and 1 infantry in Germany, round 2 : 2/2 hits, 0.83 expected hits
                    2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Germany
                Germans win, taking Germany from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from 114 Sea Zone to Western Germany
            2 mech_infantrys moved from Ukraine to Rostov
            1 armour moved from Tambov to Rostov
            4 mech_infantrys moved from Southern Italy to Western Germany
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            5 mech_infantrys moved from Western Germany to Germany
            4 mech_infantrys moved from Western Germany to Germany
            6 mech_infantrys moved from Western Germany to Germany
            2 tactical_bombers moved from Caucasus to Romania
            1 tactical_bomber moved from Novosibirsk to Russia
            1 mech_infantry moved from Norway to Karelia
            1 infantry moved from Western Germany to Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,1,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6,2,6,1,1,6,5,1,5
            Germans collect 60 PUs (5 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Holland Belgium: 4 infantry
            EDIT: Adding units owned by Italians to Western Germany: 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 2.83
    British : 1.50
    Americans : 0.33
    Russians : -1.67
    

    Savegame


  • @Sovietishcat

    Did an edit since I forgot to move Italy’s guys in Holland on their non-combat.

  • '19

    @weddingsinger don’t forget I have nothing to play with USSR; so you can go right to Japan!


  • @Sovietishcat

    I did forget but itll have to wait til morning

  • '19

    @weddingsinger No problems, not all the time that there are no Russia units anymore on the map!


  • TripleA Move Summary: Japanese round 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from 39 Sea Zone to India
            1 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from Chahar to Anhwe
            1 armour moved from Jehol to Anhwe
            4 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Shantung to Anhwe
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
            1 armour and 1 mech_infantry moved from Malaya to Shan State
            3 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Anhwe
            1 armour moved from French Indo China to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 armour moved from Kwangsi to Yunnan
            1 battleship, 3 carriers and 2 destroyers moved from 42 Sea Zone to 55 Sea Zone
            1 cruiser moved from 37 Sea Zone to 55 Sea Zone
    

    Savegame

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