@Stucifer Whatever you do to make the game fun for me, I’ll take.
G40 Trulpen (allies +30) vs majikforce (axis)
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - British British buy 1 armour, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to 125 Sea Zone 2 fighters moved from Alexandria to 98 Sea Zone 1 bomber moved from Egypt to 98 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in 125 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 98 Sea Zone British attack with 1 bomber and 2 fighters Italians defend with 1 destroyer British roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Tsinghai: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Tsinghai: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by British to India: 2 aaGuns, 2 artilleries and 10 infantry EDIT: Removing units owned by UK_Pacific from India: 2 aaGuns, 2 artilleries and 10 infantry EDIT: Turning off Edit Mode 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from Tsinghai to Burma 2 artilleries and 5 infantry moved from Egypt to Alexandria 1 fighter moved from 98 Sea Zone to 80 Sea Zone 1 bomber moved from 98 Sea Zone to West India 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 battleship, 1 carrier and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 2 fighters moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from 125 Sea Zone to Scotland 1 carrier moved from 109 Sea Zone to 91 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 tactical_bomber moved from Alexandria to Egypt 3 mech_infantrys moved from Persia to West India 2 aaGuns, 2 artilleries and 4 infantry moved from India to Burma 15 infantry moved from India to Burma 1 armour moved from Alexandria to Egypt 1 fighter moved from 98 Sea Zone to Egypt Place Units - British 1 carrier placed in 80 Sea Zone 1 armour and 1 mech_infantry placed in Persia 2 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 armour, 1 artillery and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,17 British : 1,00 Italians : -0,33
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TripleA Manual Gamesave Post: UK_Pacific round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - British British buy 1 armour, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to 125 Sea Zone 2 fighters moved from Alexandria to 98 Sea Zone 1 bomber moved from Egypt to 98 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in 125 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 98 Sea Zone British attack with 1 bomber and 2 fighters Italians defend with 1 destroyer British roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Tsinghai: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Tsinghai: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by British to India: 2 aaGuns, 2 artilleries and 10 infantry EDIT: Removing units owned by UK_Pacific from India: 2 aaGuns, 2 artilleries and 10 infantry EDIT: Turning off Edit Mode 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from Tsinghai to Burma 2 artilleries and 5 infantry moved from Egypt to Alexandria 1 fighter moved from 98 Sea Zone to 80 Sea Zone 1 bomber moved from 98 Sea Zone to West India 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 battleship, 1 carrier and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 2 fighters moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from 125 Sea Zone to Scotland 1 carrier moved from 109 Sea Zone to 91 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 tactical_bomber moved from Alexandria to Egypt 3 mech_infantrys moved from Persia to West India 2 aaGuns, 2 artilleries and 4 infantry moved from India to Burma 15 infantry moved from India to Burma 1 armour moved from Alexandria to Egypt 1 fighter moved from 98 Sea Zone to Egypt Place Units - British 1 carrier placed in 80 Sea Zone 1 armour and 1 mech_infantry placed in Persia 2 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 armour, 1 artillery and 3 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Alexandria: 2 infantry EDIT: Adding units owned by British to Persia: 2 infantry EDIT: Removing units owned by British from West India: 1 bomber EDIT: Adding units owned by British to Eastern Persia: 1 bomber EDIT: Adding units owned by British to Trans-Jordan: 3 mech_infantrys EDIT: Removing units owned by British from West India: 3 mech_infantrys EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries and 5 infantry EDIT: Removing units owned by British from Persia: 2 infantry EDIT: Adding units owned by British to Egypt: 1 artillery and 2 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Removing units owned by British from Alexandria: 3 artilleries and 6 infantry EDIT: Removing units owned by British from Persia: 1 armour and 1 mech_infantry EDIT: Adding units owned by British to Persia: 1 artillery and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,17 British : 1,00 Italians : -0,33
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Wanted to redo some of the NCMs and also change the bought mech and tank in Persia to 2 inf and art. Are the changes ok?
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Romania to Western Ukraine 1 armour moved from Eastern Poland to Belarus Italians take Belarus from Russians 1 armour moved from Belarus to Eastern Poland 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 1 armour moved from 97 Sea Zone to Southern Italy 1 mech_infantry moved from 97 Sea Zone to Southern Italy 1 artillery moved from Northern Italy to France 1 infantry moved from Romania to Bessarabia 2 aaGuns and 2 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 3 infantry moved from Yugoslavia to Romania Place Units - Italians 1 fighter placed in Southern Italy 2 mech_infantrys placed in Southern Italy 1 destroyer placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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@trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):
Wanted to redo some of the NCMs and also change the bought mech and tank in Persia to 2 inf and art. Are the changes ok?
The edits are okay with me. Usually edits made to your purchase after dice are rolled is a no-no. If you want to change a purchase try to do it before dice are rolled and give a heads up to your opponent. Most people are cool. Also I know you are new so I am gonna be pretty chill about edits and stuff. But know that you don’t have to post right away. I look at it this way when you post that is your signal to your opponent that your are done and they may proceed. So its okay to roll dice and then maybe not post until a day or hours afterwards. Better to get the turn right and take your time than post prematurely and get into a spat with someone about too many edits. But most people are pretty cool about it but you never know who’s out there.
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@majikforce I learn, I hope. Thanks for being understanding. Totally agree with the points you make.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 cruiser moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from Tsinghai to Burma 1 infantry moved from India to Burma 1 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,17
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turning on Edit Mode EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer EDIT: Removing units owned by British from 81 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from United Kingdom to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 bomber moved from Eastern Poland to Russia 2 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 fighters and 2 tactical_bombers moved from Southern Italy to 125 Sea Zone Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in 125 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 2 infantry moved from Romania to Bessarabia 1 bomber moved from Russia to Western Ukraine 1 infantry moved from Baltic States to Belarus 1 infantry moved from Baltic States to Belarus 2 artilleries moved from Karelia to Novgorod 4 infantry moved from Karelia to Novgorod 4 infantry moved from Karelia to Finland 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from Western Germany to France 1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone 3 aaGuns, 5 armour, 13 artilleries, 17 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine 3 fighters moved from Eastern Poland to Western Ukraine 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 3 fighters moved from Southern Italy to Western Germany Place Units - Germans 2 carriers and 1 destroyer placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : 0.83 British : 0.67 Russians : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 36 PUs; Russians buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 2 mech_infantrys moved from Russia to Novosibirsk 1 mech_infantry moved from Russia to Archangel 2 infantry moved from Olgiy to Timguska 1 mech_infantry moved from Russia to Novosibirsk 2 infantry moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Archangel 1 fighter moved from Bryansk to Smolensk 1 tactical_bomber moved from Northwest Persia to Ukraine Combat - Russians Battle in Timguska Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Timguska, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Timguska, round 4 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novosibirsk Russians attack with 3 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk Russians roll dice for 2 mech_infantrys in Novosibirsk, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Smolensk to Russia 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Olgiy 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 mech_infantry moved from Iraq to 80 Sea Zone 1 armour moved from Iraq to Egypt 1 armour moved from Iraq to Caucasus 2 mech_infantrys moved from Northwest Persia to Caucasus 5 mech_infantrys moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Archangel to Bryansk Place Units - Russians 1 artillery, 2 fighters and 2 infantry placed in Russia Russians undo move 1. 1 artillery and 4 infantry placed in Russia 2 fighters placed in Volgograd Russians undo move 2. Russians undo move 1. 1 artillery, 2 fighters and 2 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 2,33 Russians : 2,33 Japanese : -0,67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Manchuria to Buryatia 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 armour and 1 infantry moved from Borneo to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Suiyuyan to Shensi 1 bomber moved from Manchuria to Shensi 1 artillery and 3 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Shan State to French Indo China 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 bomber moved from Manchuria to 44 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Malaya Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win, taking Malaya from UK_Pacific with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 destroyer and 1 tactical_bomber Casualties for ANZAC: 1 cruiser and 1 destroyer Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone retreated to 44 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 44 Sea Zone to Philippines 1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Manchuria to 37 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Manchuria to French Indo China 1 bomber moved from Shensi to Hunan 2 fighters moved from Manchuria to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 infantry moved from Szechwan to Kweichow Place Units - Japanese 1 carrier and 1 destroyer placed in 19 Sea Zone 1 armour placed in Manchuria 1 fighter placed in Japan 2 artilleries and 1 infantry placed in French Indo China 1 factory_minor placed in Kwangtung 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1 Japanese collect 64 PUs (2 lost to blockades); end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 1.17 Americans : 0.83 Chinese : 0.67 Japanese : 0.17
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Don’t know what it is, but the client didn’t give me an option to conduct shore bombardment on Spain from sz 92. Just in case, I’ll throw a test die and record the result. In case of no bombardment being executet and the test die was 3 or lower, I’ll just retreat from the battle and restart the map making adjustments through edit and continuing the battle from there.
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Wed 2019-07-10 11:01
“Your dice are: 2
Have a nice day.” -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 infantry, 1 submarine, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to Spain 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 3 bombers moved from Eastern United States to Spain 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in Spain Americans attack with 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys in Spain, round 2 : 5/11 hits, 3,67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys in Spain, round 3 : 2/11 hits, 3,67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 3 bombers, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Neutral_True: 6 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Spain: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 92 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 bombers moved from Spain to Gibraltar 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 3 carriers and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from 26 Sea Zone to 33 Sea Zone 3 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone 3 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 1 battleship and 1 submarine placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to Eastern United States: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0,33 Neutral_True : -1,33 Japanese : -0,67
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Don’t really know why I messed up that buy with US. Had it planned out in my mind when I saw your move on my phone yesterday. And now when executing, I just forget that I’ll move back 2 transports from sz 91 in NCM.
I’ve said it before and I’ll say it again: If you don’t agree with me changing the bs in sz 10 for 1 sub, 2 inf, 2 art after the Combat Phase and rolled dice, I’m okay with editing back. I wouldn’t be discontent with another bs in the Pacific, but it wasn’t what I had initially planned.
Anyway, it’s my virgin assault on Spain. A so called Spanish headbutt aka beach head. Never done it before. At the moment I feel brave. We’ll see if that feeling turns around eventually…
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@trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):
Don’t really know why I messed up that buy with US. Had it planned out in my mind when I saw your move on my phone yesterday. And now when executing, I just forget that I’ll move back 2 transports from sz 91 in NCM.
I’ve said it before and I’ll say it again: If you don’t agree with me changing the bs in sz 10 for 1 sub, 2 inf, 2 art after the Combat Phase and rolled dice, I’m okay with editing back. I wouldn’t be discontent with another bs in the Pacific, but it wasn’t what I had initially planned.
Anyway, it’s my virgin assault on Spain. A so called Spanish headbutt aka beach head. Never done it before. At the moment I feel brave. We’ll see if that feeling turns around eventually…
Edits are okay. Not sure why the bombardment didnt work? I will take a look at it tonight. Neutral crush this early was very unexpected. We will see.
Just an FYI have you ever tried the local mode in triple A? It is basically a test run of your turn without sending dice emails. I use it sometimes to plan out my turn. Then you can redo the turn in the live mode after working out the buys, CM and NCM’s. Just a thought that might help you cut down on edits and purchase changes.
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@majikforce Thanks for the tip! Sounds like a very good idea, to be able to shuffle around and look at things. I’ll try it. Should help.
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@trulpen Still working on China and UK?
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Oh, thought I had done them. Have to sleep now. Far too little sleep last night, but I’ll try and make the moves in the morning.
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 3 infantry moved from Sikang to Shensi 3 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,67