19L BM3 Owentoo (X) vs FMErwinRommel (A) NoBid

  • 2024 '23 '22 '21 '20 '19

    Terrible dice again in Solomon. Bat Calc said 96% with 3 units left, but I had to take my bomber as a hit in order to take the islands. I see Italy is moving forward. Nothing I can do about it.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor, 6x factory_minor; Remaining resources: 84 PUs; 
            Germans buy 1 armour, 1 artillery, 2 bombers, 8 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 9 mech_infantrys moved from Volgograd to Samara
            8 armour and 1 mech_infantry moved from Rostov to Samara
            9 armour moved from Bryansk to Samara
            8 mech_infantrys moved from Bryansk to Samara
            3 bombers moved from Bryansk to Samara
            4 tactical_bombers moved from Bryansk to Samara
            3 fighters moved from Bryansk to Samara
            1 fighter moved from Ukraine to Samara
            2 mech_infantrys moved from Ukraine to Russia
            2 mech_infantrys moved from Ukraine to Russia
            13 artilleries and 10 infantry moved from Bryansk to Russia
            1 armour and 6 mech_infantrys moved from Belarus to Vologda
            1 mech_infantry moved from Caucasus to Samara
            1 bomber moved from Greece to Samara
            1 fighter moved from Greece to Samara
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 submarine moved from 81 Sea Zone to 72 Sea Zone
            1 submarine moved from 71 Sea Zone to 72 Sea Zone
    
        Combat - Germans
            Battle in 72 Sea Zone
                Germans attack with 2 submarines
                Americans defend with 2 destroyers
                    Germans roll dice for 2 submarines in 72 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 destroyers in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Germans lost in 72 Sea Zone
                1 submarine owned by the Germans retreated to 76 Sea Zone
                Americans win with 2 destroyers remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Russia
                Germans attack with 13 artilleries, 10 infantry and 4 mech_infantrys
                Russians defend with 1 airfield, 1 armour, 1 factory_major and 9 infantry
                    Germans roll dice for 13 artilleries, 10 infantry and 4 mech_infantrys in Russia, round 2 : 10/27 hits, 8.83 expected hits
                    Russians roll dice for 1 armour and 9 infantry in Russia, round 2 : 4/10 hits, 3.50 expected hits
                    9 infantry owned by the Russians, 1 armour owned by the Russians and 4 infantry owned by the Germans lost in Russia
                Germans captures 26PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 13 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 21
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 armour and 9 infantry
            Battle in Samara
                Germans attack with 19 armour, 4 bombers, 5 fighters, 19 mech_infantrys and 4 tactical_bombers
                British defend with 1 armour; Russians defend with 4 aaGuns, 2 armour, 10 artilleries, 19 infantry and 1 mech_infantry
                    AA fire in Samara : 1/12 hits, 2.00 expected hits
                    1 fighter owned by the Germans lost in Samara
                    Germans roll dice for 19 armour, 4 bombers, 4 fighters, 19 mech_infantrys and 4 tactical_bombers in Samara, round 2 : 26/50 hits, 20.00 expected hits
                    Russians roll dice for 4 aaGuns, 3 armour, 10 artilleries, 19 infantry and 1 mech_infantry in Samara, round 2 : 11/33 hits, 11.50 expected hits
                    1 mech_infantry owned by the Russians, 19 infantry owned by the Russians, 2 artilleries owned by the Russians, 4 aaGuns owned by the Russians and 11 mech_infantrys owned by the Germans lost in Samara
                    Germans roll dice for 19 armour, 4 bombers, 4 fighters, 8 mech_infantrys and 4 tactical_bombers in Samara, round 3 : 21/39 hits, 18.17 expected hits
                    Russians roll dice for 3 armour and 8 artilleries in Samara, round 3 : 3/11 hits, 4.17 expected hits
                    2 armour owned by the Russians, 8 artilleries owned by the Russians, 3 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Samara
                Germans win, taking Samara from Russians with 19 armour, 4 bombers, 4 fighters, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 73
                Casualties for Germans: 1 fighter and 14 mech_infantrys
                Casualties for Russians: 4 aaGuns, 2 armour, 10 artilleries, 19 infantry and 1 mech_infantry
                Casualties for British: 1 armour
            Battle in Vologda
                Germans attack with 1 armour and 6 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 6 mech_infantrys in Vologda, round 2 : 1/7 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 bombers moved from Samara to Greece
            1 bomber moved from Samara to Ukraine
            4 tactical_bombers moved from Samara to Bryansk
            1 fighter moved from Samara to Bryansk
            1 fighter moved from Samara to Bryansk
            1 fighter moved from Samara to Bryansk
            1 fighter moved from Samara to Tambov
            3 fighters moved from Belarus to Western Germany
            2 artilleries moved from Germany to Poland
            16 infantry moved from Germany to Poland
            3 infantry moved from Western Germany to Germany
            2 artilleries moved from Western Germany to Germany
            1 artillery moved from Southern France to 93 Sea Zone
            3 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 aaGun moved from Rostov to Tambov
            1 aaGun moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Ukraine
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Ukraine
            2 infantry placed in Western Germany
            4 infantry placed in Germany
            2 bombers placed in Western Germany
            3 submarines placed in 110 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 fighters
            EDIT: Removing units owned by Germans from Germany: 1 fighter
            EDIT: Adding units owned by Germans to 91 Sea Zone: 1 fighter
            EDIT: Adding units owned by Germans to Gibraltar: 2 fighters
            EDIT: Turning off Edit Mode
            Germans undo move 4.
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
            Germans collect 64 PUs (2 lost to blockades); end with 90 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 97 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 101 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Germans : 8.83
    Americans : 0.33
    AA fire in Samara : : -1.00
    Russians : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17

    The Solomon Islands battle is interesting, since that’s where Guadalcanal is and was such a big deal in the actual war. In the game, all of ANZAC’s N.O.s are tied to that territory, and after I won the first go there, I could have reinforced with another couple of ground units but it would have cost me an additional 14 IPCs, and only cost you the 9 IPCs for N.O.s for an additional turn of the smug Japanese holding out there. As it turns out, I decided to let Japan continue to tread water whilst the Germans do the dirty work against Russia.

  • 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Combat Move - Russians
            1 infantry moved from Archangel to Vologda
            1 armour and 1 mech_infantry moved from Novgorod to Vologda
            3 armour and 2 fighters moved from Timguska to Vologda
            1 tactical_bomber moved from Finland to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 4 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour and 5 mech_infantrys
                    Russians roll dice for 4 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 4/9 hits, 4.00 expected hits
                    Germans roll dice for 1 armour and 5 mech_infantrys in Vologda, round 2 : 3/6 hits, 2.17 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 4 mech_infantrys owned by the Germans lost in Vologda
                    Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Vologda, round 3 : 4/6 hits, 3.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 2 armour, 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 armour and 5 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Novgorod
            1 tactical_bomber moved from Vologda to Urals
            1 aaGun and 9 infantry moved from Timguska to Urals
            1 aaGun moved from Finland to Karelia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.83
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            3 fighters moved from 35 Sea Zone to 46 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
            1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            2 fighters moved from 35 Sea Zone to Kwangsi
            3 fighters moved from 35 Sea Zone to Borneo
            2 fighters moved from 35 Sea Zone to Kwangsi
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Dzavhan to Olgiy
                  Japanese take Olgiy from Russians
            1 mech_infantry moved from Central Mongolia to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            1 mech_infantry moved from Novosibirsk to Timguska
                  Japanese take Timguska from Russians
            1 armour moved from Novosibirsk to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Novosibirsk to Tsinghai
            1 artillery moved from Shensi to Tsinghai
            1 mech_infantry moved from Kansu to Tsinghai
            1 mech_infantry moved from Suiyuyan to Tsinghai
            1 mech_infantry moved from Central Mongolia to Kansu
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Borneo
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 armour
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/6 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 armour in Borneo, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour
            Battle in Kwangsi
                Japanese attack with 4 fighters and 2 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 4 fighters and 2 infantry in Kwangsi, round 2 : 4/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in 46 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Tsinghai
                Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 infantry moved from Yakut S.S.R. to Buryatia
            1 artillery moved from Yakut S.S.R. to Buryatia
            1 aaGun moved from Yakut S.S.R. to Buryatia
            2 infantry moved from Manchuria to Jehol
            2 mech_infantrys moved from Amur to Central Mongolia
            1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Hopei
            2 mech_infantrys moved from Shantung to Hopei
            2 armour moved from Kwangtung to Anhwe
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            3 fighters moved from 46 Sea Zone to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            3 fighters moved from Borneo to 35 Sea Zone
            1 tactical_bomber moved from Borneo to 35 Sea Zone
            4 fighters moved from Kwangsi to 35 Sea Zone
            1 fighter moved from Japan to Philippines
            1 bomber moved from Japan to Philippines
    
        Place Units - Japanese
            2 fighters placed in Japan
            1 submarine and 1 transport placed in 6 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Shantung
            Japanese undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Philippines: 1 fighter
            EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hopei: 2 mech_infantrys
            EDIT: Adding units owned by Japanese to Chahar: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Anhwe: 1 mech_infantry
            EDIT: Removing units owned by Japanese from Anhwe: 2 armour
            EDIT: Adding units owned by Japanese to Kwangtung: 2 armour
            EDIT: Turning off Edit Mode
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : 1.33
    UK_Pacific : 0.50
    Japanese : 0.17
    

    Savegame

  • 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Americans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 airfield and 4 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 infantry and 1 marine moved from Novgorod to 127 Sea Zone
            2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 marine and 2 transports moved from 127 Sea Zone to 112 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 112 Sea Zone to Western Germany
            4 bombers, 7 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                  Americans take 72 Sea Zone from Germans
            1 bomber moved from French Central Africa to 71 Sea Zone
            2 bombers moved from India to Sikang
            2 bombers moved from India to Kweichow
            2 bombers moved from Kweichow to Shensi
            1 transport moved from 123 Sea Zone to 106 Sea Zone
    

    Savegame

  • 2024 '23 '22 '21 '20 '19

    Scramble fighters in W. Germany against American D-Day armada coming from Russia?

  • '21 '20 '19 '18 '17

    No scramble… I am not seeing how 7 fighters and 2 TAC Bombers from Novgorod have anywhere to land after attacking Western Germany, besides the 2 carriers which can only receive 4 planes…

  • '21 '20 '19 '18 '17

    “General rules” in the notes, says that “All air moved must have a way of potentially being picked up or landing” and that players must enforce that rule, because TripleA does not. You have made an illegal move, with 5 too many aircraft…

  • 2024 '23 '22 '21 '20 '19

    I purchased 3 CVs for Norway factory. If U.S. gets Norway, it usually is the end of Germany. But in this case, its just a last hurrah, Pickett’s last charge.

  • '21 '20 '19 '18 '17

    Ah, I didn’t notice your builds… carry on…

  • 2024 '23 '22 '21 '20 '19

    1 hit bombard and 10 more. OOL please

  • '21 '20 '19 '18 '17

    Max defense, take the AA, Bombers, Inf, Mech, then fighters

  • 2024 '23 '22 '21 '20 '19

    Oops, forgot to sink Japanese transport. Will edit that in.

  • 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 airfield and 4 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 infantry and 1 marine moved from Novgorod to 127 Sea Zone
            2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 marine and 2 transports moved from 127 Sea Zone to 112 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 112 Sea Zone to Western Germany
            4 bombers, 7 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                  Americans take 72 Sea Zone from Germans
            1 bomber moved from French Central Africa to 71 Sea Zone
            2 bombers moved from India to Sikang
            2 bombers moved from India to Kweichow
            2 bombers moved from Kweichow to Shensi
            1 transport moved from 123 Sea Zone to 106 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 110 Sea Zone
            Battle in Western Germany
                Americans attack with 2 artilleries, 5 bombers, 7 fighters, 2 infantry, 1 marine and 2 tactical_bombers
                Germans defend with 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 10 infantry and 3 mech_infantrys
                    Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 5 bombers, 7 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Western Germany, round 2 : 10/19 hits, 9.83 expected hits
                    Germans roll dice for 2 bombers, 4 fighters, 10 infantry and 3 mech_infantrys in Western Germany, round 2 : 6/19 hits, 7.33 expected hits
                    2 bombers owned by the Germans, 9 infantry owned by the Germans, 1 fighter owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 marine owned by the Americans lost in Western Germany
                    Americans roll dice for 5 bombers, 6 fighters and 2 tactical_bombers in Western Germany, round 3 : 9/13 hits, 7.67 expected hits
                    Germans roll dice for 4 fighters, 1 infantry and 3 mech_infantrys in Western Germany, round 3 : 3/8 hits, 4.00 expected hits
                    1 infantry owned by the Germans, 4 fighters owned by the Germans, 2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans and 3 mech_infantrys owned by the Germans lost in Western Germany
                Americans win with 5 bombers and 5 fighters remaining. Battle score for attacker is 45
                Casualties for Americans: 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
                Casualties for Germans: 2 bombers, 4 fighters, 10 infantry and 3 mech_infantrys
            Battle in 71 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Italians defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 71 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 71 Sea Zone
                Americans win, taking 71 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Sikang
                Americans attack with 2 bombers
                Germans defend with 1 artillery
                    Americans roll dice for 2 bombers in Sikang, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 bomber owned by the Americans lost in Sikang
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 artillery
            Battle in Shensi
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Shensi, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in Shensi, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Sikang to Yunnan
            2 bombers moved from Shensi to Yunnan
            5 fighters moved from Western Germany to 112 Sea Zone
            5 bombers moved from Western Germany to Finland
            1 fighter moved from Eastern United States to Iceland
            1 bomber moved from 71 Sea Zone to Rhodesia
            1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 armour and 1 infantry moved from 62 Sea Zone to New South Wales
            1 bomber moved from New Zealand to Java
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            3 carriers placed in 112 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 airfield placed in Norway
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,5
            Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Italians : -0.17
    Americans : 1.00
    Japanese : -0.67
    

    Savegame

  • 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Sikang
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Shensi from Japanese, taking Sikang from Germans, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Szechwan
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : 0.67
    

    Savegame

  • 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 airfield and 4 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 infantry and 1 marine moved from Novgorod to 127 Sea Zone
            2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 marine and 2 transports moved from 127 Sea Zone to 112 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 112 Sea Zone to Western Germany
            4 bombers, 7 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                  Americans take 72 Sea Zone from Germans
            1 bomber moved from French Central Africa to 71 Sea Zone
            2 bombers moved from India to Sikang
            2 bombers moved from India to Kweichow
            2 bombers moved from Kweichow to Shensi
            1 transport moved from 123 Sea Zone to 106 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 110 Sea Zone
            Battle in Western Germany
                Americans attack with 2 artilleries, 5 bombers, 7 fighters, 2 infantry, 1 marine and 2 tactical_bombers
                Germans defend with 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 10 infantry and 3 mech_infantrys
                    Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 5 bombers, 7 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Western Germany, round 2 : 10/19 hits, 9.83 expected hits
                    Germans roll dice for 2 bombers, 4 fighters, 10 infantry and 3 mech_infantrys in Western Germany, round 2 : 6/19 hits, 7.33 expected hits
                    2 bombers owned by the Germans, 9 infantry owned by the Germans, 1 fighter owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 marine owned by the Americans lost in Western Germany
                    Americans roll dice for 5 bombers, 6 fighters and 2 tactical_bombers in Western Germany, round 3 : 9/13 hits, 7.67 expected hits
                    Germans roll dice for 4 fighters, 1 infantry and 3 mech_infantrys in Western Germany, round 3 : 3/8 hits, 4.00 expected hits
                    1 infantry owned by the Germans, 4 fighters owned by the Germans, 2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans and 3 mech_infantrys owned by the Germans lost in Western Germany
                Americans win with 5 bombers and 5 fighters remaining. Battle score for attacker is 45
                Casualties for Americans: 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
                Casualties for Germans: 2 bombers, 4 fighters, 10 infantry and 3 mech_infantrys
            Battle in 71 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Italians defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 71 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 71 Sea Zone
                Americans win, taking 71 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Sikang
                Americans attack with 2 bombers
                Germans defend with 1 artillery
                    Americans roll dice for 2 bombers in Sikang, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 bomber owned by the Americans lost in Sikang
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 artillery
            Battle in Shensi
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Shensi, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in Shensi, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Sikang to Yunnan
            2 bombers moved from Shensi to Yunnan
            5 fighters moved from Western Germany to 112 Sea Zone
            5 bombers moved from Western Germany to Finland
            1 fighter moved from Eastern United States to Iceland
            1 bomber moved from 71 Sea Zone to Rhodesia
            1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 armour and 1 infantry moved from 62 Sea Zone to New South Wales
            1 bomber moved from New Zealand to Java
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            3 carriers placed in 112 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 airfield placed in Norway
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,5
            Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Sikang
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Shensi from Japanese, taking Sikang from Germans, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Szechwan
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 destroyer and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Novgorod to 127 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            1 mech_infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Yunnan to Kweichow
            1 bomber moved from India to Kweichow
            1 bomber moved from India to Hunan
    
        Combat - British
            British creates battle in territory 80 Sea Zone
            British creates battle in territory 110 Sea Zone
            Battle in Western Germany
                British converts factory_major into different units
            Battle in Denmark
            Battle in Kweichow
                British attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Western Germany from Germans, taking Denmark from Germans, taking Kweichow from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                British attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Hunan, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Hunan to India
            1 bomber moved from Kweichow to India
            1 aaGun, 5 armour, 1 artillery and 1 mech_infantry moved from Belgian Congo to Rhodesia
            2 infantry and 1 tactical_bomber moved from Union of South Africa to Rhodesia
            3 fighters moved from Novgorod to Scotland
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 109 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 destroyer placed in 109 Sea Zone
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,4,5
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
            British collect 28 PUs (5 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Italians : -0.17
    British : 1.50
    Americans : 1.00
    Chinese : 0.83
    Japanese : -1.00
    

    Savegame

  • 2024 '23 '22 '21 '20 '19

    Okay, I concede the game. I had my fun taking W. Ger and Den, but was not in a position or enough power for UK to take Berlin. UKP reinforcements to Yunnan alerted you to my intention to attack Kwantung. It was an education. Although, I’m still not sure how you outmaneuvered me so quickly in Gibraltar and the Med and Japan everywhere. I’m going to have to go back to the first few rounds and see what I can learn for the allies in the future and for the Axis in a second game. The kids and grandkids are coming over through the weekend, so give me until next week to set up the second game. It was a pleasure playing against you.

  • '21 '20 '19 '18 '17

    Thanks! I enjoy your comments throughout the game. It was a good game, and a lot of fun.

    I think that your initial aggressiveness against Japan hurt you, and even though you sank some carriers in SZ6 early on, you lost several aircraft, and it (your overall aggressiveness against Japan) diverted your attention and resources from threatening Europe sooner. I think in the game, as in the real war, the Allies are best off using a “Europe first” strategy.

    Please post the results in the “Post League Game Results Here” thread, as it is the conceding players responsibility to do so.

    Enjoy the family in the coming days. I will look forward to your G1 next week!

Suggested Topics

  • 9
  • 90
  • 113
  • 76
  • 41
  • 850
  • 3.8k
  • 1.8k
Axis & Allies Boardgaming Custom Painted Miniatures

81

Online

17.5k

Users

40.1k

Topics

1.7m

Posts