@crockett36 we have a “balance mod” already. People are free to have their own house rules in oob league matches, but you won’t find many oppenents who find agreeable changes. We have had a couple decades of proposals on this forum and nothing gains traction.
19L Blood-vs-Bone BM3 Juan+Rubiton vs Garg/Karl
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Tobruk to Egypt Italians take Alexandria from British 1 bomber moved from Northern Italy to Egypt 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 95 Sea Zone to 99 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to Normandy Bordeaux 1 armour moved from Northern Italy to Normandy Bordeaux 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour moved from Albania to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour and 2 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 submarine moved from 95 Sea Zone to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Normandy Bordeaux Italians attack with 1 armour and 2 fighters British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Egypt Italians attack with 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry British defend with 1 armour, 2 artilleries, 1 harbour and 3 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 : 4/7 hits, 2.67 expected hits British roll dice for 1 armour, 2 artilleries and 5 infantry in Egypt, round 2 : 2/8 hits, 2.83 expected hits 2 infantry owned by the ANZAC, 2 artilleries owned by the British, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Egypt, round 3 : 3/5 hits, 2.33 expected hits British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 23 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 armour, 2 artilleries and 3 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Tobruk 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 2 fighters moved from Normandy Bordeaux to Western Germany 2 infantry moved from Albania to Bulgaria 2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Tobruk to Alexandria 1 artillery moved from Libya to Tobruk 1 artillery and 1 infantry moved from Tobruk to Alexandria Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : 2.17 British : -1.33
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:06:36 PM
Savegame -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 1 infantry moved from 119 Sea Zone to Scotland 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 armour and 4 infantry moved from Bulgaria to Greece 1 fighter and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 bomber moved from Western Germany to Greece 1 bomber moved from Western Germany to Greece 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 armour moved from Yugoslavia to Greece Combat - Germans Battle in Scotland Battle in 110 Sea Zone Germans attack with 3 fighters and 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 110 Sea Zone Germans win, taking Scotland from British with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Greece Germans attack with 3 armour, 2 bombers and 4 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 2 bombers and 4 infantry in Greece, round 2 : 2/9 hits, 3.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 3 armour, 2 bombers and 3 infantry in Greece, round 3 : 3/8 hits, 3.33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt 2 bombers moved from Greece to Western Germany 1 fighter moved from Western Germany to Egypt 2 fighters moved from 110 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 4 armour moved from France to Western Germany 2 artilleries and 7 infantry moved from Yugoslavia to Romania 1 infantry moved from Finland to Norway Place Units - Germans 2 submarines placed in 113 Sea Zone 2 fighters placed in Western Germany 1 armour and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : -0.33 Neutral_Allies : -1.00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 111 Sea Zone to 105 Sea Zone 3 artilleries and 5 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 2 fighters and 1 tactical_bomber moved from Russia to Novgorod 2 artilleries and 5 infantry moved from Bryansk to Belarus 2 infantry moved from Rostov to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 2 aaGuns, 2 artilleries and 2 infantry moved from Russia to Bryansk 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 1 artillery and 1 infantry placed in Russia 1 armour and 2 mech_infantrys placed in Novgorod 2 armour and 1 mech_infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 3 infantry moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 18 Sea Zone 2 infantry and 1 transport moved from 18 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 2 artilleries, 2 infantry and 2 transports moved from 18 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Siam to Shan State 1 armour moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Hunan to Yunnan 1 bomber moved from Kwangsi to India 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 2 fighters moved from 36 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 bomber moved from Kwangsi to India 1 fighter moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Shan State 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 4,4 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Borneo Battle in Guam Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/6 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/6 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/8 hits, 3.67 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/10 hits, 4.83 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 fighters moved from Shan State to 37 Sea Zone 2 fighters moved from Shan State to 43 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 2 fighters moved from Kwangtung to 6 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 artillery moved from Kwangsi to French Indo China Japanese take French Indo China from Neutral_Axis 1 fighter and 3 tactical_bombers moved from Shan State to Kwangsi 1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 aaGun and 6 infantry moved from Jehol to Manchuria 2 bombers moved from India to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : 0.00 UK_Pacific : 0.33 AA fire in India : : -0.33 Japanese : 0.83
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 cruiser moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 armour, 1 artillery and 2 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from Eastern United States to Gibraltar 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0,50 Neutral_Axis : -0,33 Japanese : -0,67
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 cruiser moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 armour, 1 artillery and 2 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from Eastern United States to Gibraltar 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 15 PUs; UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Gibraltar to 98 Sea Zone 2 fighters moved from 92 Sea Zone to 98 Sea Zone 3 fighters moved from Gibraltar to 98 Sea Zone 6 infantry and 1 mech_infantry moved from United Kingdom to Scotland Combat - British Battle in Scotland British attack with 6 infantry and 1 mech_infantry Germans defend with 1 airfield and 1 infantry British roll dice for 6 infantry and 1 mech_infantry in Scotland, round 2 : 2/7 hits, 1,17 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 98 Sea Zone British attack with 5 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers and 2 transports British roll dice for 5 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone British roll dice for 4 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the British, 2 transports owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone British win with 4 fighters remaining. Battle score for attacker is 37 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers and 2 transports Non Combat Move - British 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 infantry moved from Ontario to Quebec 1 artillery moved from Ontario to Quebec 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters and 1 tactical_bomber moved from Java to India 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from 81 Sea Zone to Trans-Jordan 4 fighters moved from 98 Sea Zone to Trans-Jordan 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Tanganyika Territory 3 aaGuns moved from United Kingdom to Scotland Place Units - British 2 fighters and 3 infantry placed in United Kingdom 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1,4,1,1,6,6,3,2 British collect 26 PUs (2 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 1 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,1,4,6,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 infantry and 3 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from India: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 British : 1,00 Italians : -0,33 Americans : -0,50 Neutral_Axis : -0,33 Japanese : -0,67
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 2:37:15 PM
Savegame -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 factory_minor; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 94 Sea Zone to 97 Sea Zone 1 bomber moved from Tobruk to Anglo Egyptian Sudan 1 infantry moved from Kenya to Ethiopia Italians take Ethiopia from British 1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Southern Italy to Egypt 2 fighters moved from Western Germany to Egypt Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 artillery and 2 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 2 infantry moved from Bulgaria to Romania 2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania 2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy 1 armour moved from Normandy Bordeaux to Northern Italy Place Units - Italians 1 factory_minor placed in Egypt Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Java to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 3 fighters moved from 42 Sea Zone to India Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Java to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 3 fighters moved from 42 Sea Zone to India Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,33
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Thanks Joel, the problem was with the Java old version. When the new one is being installed, those files from the older version wasn’t been remove from the computer. The consecuence is TripleA is still using them.
I have thrown dices to check that the problem was solved, so all the players in the game will have doble dice, same result as Juan had. -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 7:35:27 AM
Savegame -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 bombers moved from Western Germany to 81 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to 81 Sea Zone Combat - Germans Battle in 81 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber British defend with 1 cruiser, 2 destroyers and 1 transport; French defend with 1 destroyer Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 81 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits British roll dice for 1 cruiser, 3 destroyers and 1 transport in 81 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits 1 destroyer owned by the French, 2 destroyers owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 81 Sea Zone 1 transport owned by the British lost in 81 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 12 Casualties for Germans: 2 fighters and 1 tactical_bomber Casualties for British: 1 cruiser, 2 destroyers and 1 transport Casualties for French: 1 destroyer Non Combat Move - Germans 2 bombers moved from 81 Sea Zone to Egypt 3 infantry moved from Greece to Bulgaria 3 armour moved from Greece to Romania 2 artilleries and 7 infantry moved from Romania to Bessarabia 1 armour and 8 mech_infantrys moved from Germany to Romania 1 aaGun moved from Poland to Slovakia Hungary 1 aaGun moved from Poland to Eastern Poland 1 aaGun moved from Poland to Baltic States 1 armour moved from Western Germany to Holland Belgium 2 submarines moved from 113 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 119 Sea Zone to 110 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Germany 3 armour moved from Western Germany to Poland Place Units - Germans 1 mech_infantry placed in Western Germany 1 bomber placed in Western Germany 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : 1.50
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 bombers moved from Western Germany to 81 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to 81 Sea Zone Combat - Germans Battle in 81 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber British defend with 1 cruiser, 2 destroyers and 1 transport; French defend with 1 destroyer Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 81 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits British roll dice for 1 cruiser, 3 destroyers and 1 transport in 81 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits 1 destroyer owned by the French, 2 destroyers owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 81 Sea Zone 1 transport owned by the British lost in 81 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 12 Casualties for Germans: 2 fighters and 1 tactical_bomber Casualties for British: 1 cruiser, 2 destroyers and 1 transport Casualties for French: 1 destroyer Non Combat Move - Germans 2 bombers moved from 81 Sea Zone to Egypt 3 infantry moved from Greece to Bulgaria 3 armour moved from Greece to Romania 2 artilleries and 7 infantry moved from Romania to Bessarabia 1 armour and 8 mech_infantrys moved from Germany to Romania 1 aaGun moved from Poland to Slovakia Hungary 1 aaGun moved from Poland to Eastern Poland 1 aaGun moved from Poland to Baltic States 1 armour moved from Western Germany to Holland Belgium 2 submarines moved from 113 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 119 Sea Zone to 110 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Germany 3 armour moved from Western Germany to Poland Place Units - Germans 1 mech_infantry placed in Western Germany 1 bomber placed in Western Germany 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Germans to Southern Italy: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00 British : 1.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Belarus to Baltic States 2 infantry moved from Belarus to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 aaGun and 1 infantry AA fire in Eastern Poland : 0/1 hits, 0,17 expected hits Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 1 infantry Battle in Baltic States Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Baltic States Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 1 infantry Non Combat Move - Russians 1 fighter moved from Eastern Poland to Novgorod 3 armour and 4 mech_infantrys moved from Novgorod to Belarus 2 aaGuns moved from Bryansk to Belarus 3 infantry moved from Western Ukraine to Bryansk 2 armour and 1 mech_infantry moved from Ukraine to Belarus 1 artillery and 1 infantry moved from Russia to Bryansk 6 infantry moved from Buryatia to Amur Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 0,00 AA fire in Eastern Poland : : -0,17 Russians : 2,67
Production/PUs Summary :
Germans : 42 / 50 Russians : 36 / 45 Japanese : 44 / 48 Americans : 53 / 73 Chinese : 8 / 8 British : 26 / 29 UK_Pacific : 7 / 9 Italians : 17 / 23 ANZAC : 14 / 17 French : 1 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 10 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 1 armour moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Yunnan 1 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 43 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone Combat - Japanese Battle in Sumatra Battle in Celebes Battle in 16 Sea Zone Japanese attack with 1 destroyer and 4 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Java Japanese attack with 2 artilleries, 2 infantry and 1 marine ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Java, round 2 : 2/5 hits, 1.67 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Non Combat Move - Japanese 1 carrier, 1 cruiser and 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangsi to Philippines 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 fighters moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to Japan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 artillery and 1 mech_infantry moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 2 bombers moved from Kwangsi to French Indo China 2 artilleries moved from Anhwe to Hunan 2 infantry moved from Anhwe to Jehol 2 tactical_bombers moved from Kwangsi to Manchuria 2 tactical_bombers moved from Kwangsi to French Indo China Place Units - Japanese 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Shantung 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 armour EDIT: Adding units owned by Japanese to French Indo China: 1 armour EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : 0.33 UK_Pacific : 0.67 Japanese : 2.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 44 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to Algeria Combat - Americans Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Algeria Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Algeria, round 2 : 0/5 hits, 1,83 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Algeria, round 3 : 1/5 hits, 1,83 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter moved from Algeria to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 artillery moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 bomber moved from 44 Sea Zone to Northern Territory 1 fighter moved from Queensland to Northern Territory 1 fighter moved from Queensland to 54 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 1 carrier and 2 submarines placed in 101 Sea Zone 2 fighters placed in Eastern United States 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -2,67 Neutral_Axis : 0,33