• @Ferrousgryphon Russians are up

  • '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            2 fighters moved from Bryansk to Smolensk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                 retreated to Archangel
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            2 artilleries and 8 infantry moved from Russia to Bryansk
            2 infantry moved from Tambov to Bryansk
            1 infantry moved from Volgograd to Tambov
            2 infantry moved from Vologda to Russia
            2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
    
        Place Units - Russians
            8 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -3.33
    

    Savegame

  • '14 Customizer

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 armour, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to 54 Sea Zone
            1 tactical_bomber moved from Philippines to 54 Sea Zone
            3 fighters moved from Philippines to 54 Sea Zone
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            1 bomber moved from French Indo China to 42 Sea Zone
            1 bomber moved from French Indo China to 44 Sea Zone
            1 infantry moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @Gambler6 Scramble Orders for Seazone 54?

  • '14 Customizer

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 armour, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 tactical_bomber moved from Philippines to 54 Sea Zone
            3 fighters moved from Philippines to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to 54 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 bomber moved from French Indo China to 44 Sea Zone
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            1 infantry moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
    

    Combat Hit Differential Summary :

    Savegame


  • @Gambler6 Use latest file I forgot to move TT to New Guinea. Do you want to Scramble your fighter off of Queensland?


  • Forget the attack on New Guinea. Do not resolve the combat. Just tell me if you plan to Scramble.


  • Use Latest file. Continue with attack on New Guinea.


  • @cyanight yes scramble

  • '14 Customizer

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 armour, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 tactical_bomber moved from Philippines to 54 Sea Zone
            3 fighters moved from Philippines to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to 54 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 bomber moved from French Indo China to 44 Sea Zone
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            1 infantry moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
    
        Combat - Japanese
            Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in New Guinea
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking New Guinea from ANZAC with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 marine, 2 submarines and 6 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 1 destroyer, 1 fighter, 1 submarine and 1 transport
                    Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 9/18 hits, 10.17 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 : 13/18 hits, 10.17 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 3 : 5/9 hits, 5.17 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 3 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 113
                Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
                Casualties for ANZAC: 1 destroyer, 1 fighter, 1 submarine and 1 transport
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
    
        Non Combat Move - Japanese
            3 carriers moved from 36 Sea Zone to 46 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            3 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
            2 transports moved from 55 Sea Zone to 33 Sea Zone
            1 fighter moved from 46 Sea Zone to Caroline Islands
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 destroyer moved from 36 Sea Zone to 46 Sea Zone
            1 bomber moved from 44 Sea Zone to Caroline Islands
            1 bomber moved from 42 Sea Zone to Caroline Islands
            1 artillery, 5 infantry and 3 transports moved from 55 Sea Zone to 54 Sea Zone
            4 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Anhwe to Kiangsi
            2 infantry moved from Shantung to Kiangsu
            3 mech_infantrys moved from Shantung to Kiangsi
            1 infantry moved from Jehol to Anhwe
            2 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 aaGun, 1 armour and 1 fighter placed in India
            1 factory_minor placed in Kwangtung
            3 fighters placed in French Indo China
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : 1.00
    

    Savegame


  • @SixUnder I had the system use max def on the battle since it was 100%. I also kept my Destroyer the first 2 rounds to prevent your subs from submerging. You Actually did above average. I lost 2 more than I should have. Please ask for and OOL if and when you attack my navy. USA is up.


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Egypt to Persia
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 26 Sea Zone to Queensland
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 1 bomber and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 110 Sea Zone to United Kingdom
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 0.67
    

    Territory Summary for Americans :

    Queensland : 2 fighters, 1 infantry and 2 mech_infantrys
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
    Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
    Midway : 1 airfield
    26 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 1 submarine and 1 transport
    10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
    Gibraltar : 1 artillery, 1 fighter, 4 infantry and 1 marine
    United Kingdom : 1 bomber
    Morocco : 1 artillery and 1 infantry
    Algeria : 1 flag
    86 Sea Zone : 1 aaGun, 1 infantry and 1 transport
    Brazil : 1 flag
    Persia : 2 fighters
    91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 4 fighters, 1 submarine and 3 transports
    

    Production/PUs Summary :

    Germans : 50 / 63
    Russians : 28 / 35
    Japanese : 57 / 66
    Americans : 53 / 73
    Chinese : 6 / 8
    British : 33 / 40
    UK_Pacific : 0 / 0
    Italians : 15 / 25
    ANZAC : 17 / 24
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 135 times
            2 was rolled 156 times
            3 was rolled 150 times
            4 was rolled 144 times
            5 was rolled 125 times
            6 was rolled 137 times
        Average roll : 3.447
        Median : 3.000
        Variance : 0.736
        Standard Deviation : 0.858
        Total rolls : 847
    
    Null / Other
            2 was rolled 4 times
            3 was rolled 2 times
            6 was rolled 1 times
        Average roll : 2.857
        Median : 2.000
        Variance : 2.139
        Standard Deviation : 1.462
        Total rolls : 7
    
    Germans Combat
            1 was rolled 27 times
            2 was rolled 47 times
            3 was rolled 28 times
            4 was rolled 34 times
            5 was rolled 25 times
            6 was rolled 30 times
        Average roll : 3.382
        Median : 3.000
        Variance : 1.699
        Standard Deviation : 1.304
        Total rolls : 191
    
    British Combat
            1 was rolled 14 times
            2 was rolled 11 times
            3 was rolled 12 times
            4 was rolled 15 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.440
        Median : 4.000
        Variance : 0.182
        Standard Deviation : 0.427
        Total rolls : 75
    
    Italians Combat
            1 was rolled 16 times
            2 was rolled 13 times
            3 was rolled 12 times
            4 was rolled 12 times
            5 was rolled 11 times
            6 was rolled 9 times
        Average roll : 3.219
        Median : 3.000
        Variance : 0.373
        Standard Deviation : 0.610
        Total rolls : 73
    
    Americans Combat
            1 was rolled 12 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 9 times
            5 was rolled 12 times
            6 was rolled 12 times
        Average roll : 3.639
        Median : 4.000
        Variance : 0.481
        Standard Deviation : 0.693
        Total rolls : 61
    
    Neutral_Axis Combat
            2 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.400
        Median : 2.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Japanese Combat
            1 was rolled 36 times
            2 was rolled 46 times
            3 was rolled 50 times
            4 was rolled 41 times
            5 was rolled 32 times
            6 was rolled 39 times
        Average roll : 3.426
        Median : 3.000
        Variance : 0.886
        Standard Deviation : 0.941
        Total rolls : 244
    
    French Combat
            1 was rolled 9 times
            2 was rolled 7 times
            3 was rolled 8 times
            4 was rolled 7 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.146
        Median : 3.000
        Variance : 0.371
        Standard Deviation : 0.609
        Total rolls : 41
    
    ANZAC Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 4.167
        Median : 5.000
        Variance : 0.909
        Standard Deviation : 0.953
        Total rolls : 12
    
    Neutral_Allies Combat
            1 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.636
        Median : 4.000
        Variance : 0.683
        Standard Deviation : 0.827
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 10 times
            2 was rolled 9 times
            3 was rolled 10 times
            4 was rolled 12 times
            5 was rolled 9 times
            6 was rolled 14 times
        Average roll : 3.672
        Median : 4.000
        Variance : 0.307
        Standard Deviation : 0.554
        Total rolls : 64
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3.267
        Median : 3.000
        Variance : 0.897
        Standard Deviation : 0.947
        Total rolls : 30
    
    Russians Combat
            1 was rolled 1 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 8 times
            5 was rolled 8 times
            6 was rolled 6 times
        Average roll : 4.061
        Median : 4.000
        Variance : 1.047
        Standard Deviation : 1.023
        Total rolls : 33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
            4 infantry moved from Yunnan to Kweichow
            4 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 4 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -1.33
    

    Territory Summary for Chinese :

    Kwangsi : 3 infantry
    Kweichow : 4 infantry
    Hunan : 4 infantry
    Burma : 1 flag, 1 infantry
    

    Production/PUs Summary :

    Germans : 50 / 63
    Russians : 28 / 35
    Japanese : 53 / 66
    Americans : 53 / 73
    Chinese : 10 / 12
    British : 33 / 40
    UK_Pacific : 0 / 0
    Italians : 15 / 25
    ANZAC : 17 / 24
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 137 times
            2 was rolled 158 times
            3 was rolled 153 times
            4 was rolled 151 times
            5 was rolled 128 times
            6 was rolled 140 times
        Average roll : 3.456
        Median : 3.000
        Variance : 0.745
        Standard Deviation : 0.863
        Total rolls : 867
    
    Null / Other
            2 was rolled 4 times
            3 was rolled 2 times
            6 was rolled 1 times
        Average roll : 2.857
        Median : 2.000
        Variance : 2.139
        Standard Deviation : 1.462
        Total rolls : 7
    
    Germans Combat
            1 was rolled 27 times
            2 was rolled 47 times
            3 was rolled 28 times
            4 was rolled 34 times
            5 was rolled 25 times
            6 was rolled 30 times
        Average roll : 3.382
        Median : 3.000
        Variance : 1.699
        Standard Deviation : 1.304
        Total rolls : 191
    
    British Combat
            1 was rolled 14 times
            2 was rolled 11 times
            3 was rolled 12 times
            4 was rolled 15 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.440
        Median : 4.000
        Variance : 0.182
        Standard Deviation : 0.427
        Total rolls : 75
    
    Italians Combat
            1 was rolled 16 times
            2 was rolled 13 times
            3 was rolled 12 times
            4 was rolled 12 times
            5 was rolled 11 times
            6 was rolled 9 times
        Average roll : 3.219
        Median : 3.000
        Variance : 0.373
        Standard Deviation : 0.610
        Total rolls : 73
    
    Americans Combat
            1 was rolled 12 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 9 times
            5 was rolled 12 times
            6 was rolled 12 times
        Average roll : 3.639
        Median : 4.000
        Variance : 0.481
        Standard Deviation : 0.693
        Total rolls : 61
    
    Neutral_Axis Combat
            2 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.400
        Median : 2.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Japanese Combat
            1 was rolled 36 times
            2 was rolled 46 times
            3 was rolled 51 times
            4 was rolled 43 times
            5 was rolled 33 times
            6 was rolled 39 times
        Average roll : 3.435
        Median : 3.000
        Variance : 0.896
        Standard Deviation : 0.947
        Total rolls : 248
    
    French Combat
            1 was rolled 9 times
            2 was rolled 7 times
            3 was rolled 8 times
            4 was rolled 7 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.146
        Median : 3.000
        Variance : 0.371
        Standard Deviation : 0.609
        Total rolls : 41
    
    ANZAC Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 4.167
        Median : 5.000
        Variance : 0.909
        Standard Deviation : 0.953
        Total rolls : 12
    
    Neutral_Allies Combat
            1 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.636
        Median : 4.000
        Variance : 0.683
        Standard Deviation : 0.827
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 12 times
            2 was rolled 11 times
            3 was rolled 12 times
            4 was rolled 17 times
            5 was rolled 11 times
            6 was rolled 17 times
        Average roll : 3.688
        Median : 4.000
        Variance : 0.523
        Standard Deviation : 0.723
        Total rolls : 80
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3.267
        Median : 3.000
        Variance : 0.897
        Standard Deviation : 0.947
        Total rolls : 30
    
    Russians Combat
            1 was rolled 1 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 8 times
            5 was rolled 8 times
            6 was rolled 6 times
        Average roll : 4.061
        Median : 4.000
        Variance : 1.047
        Standard Deviation : 1.023
        Total rolls : 33
    

    Savegame


  • @Gambler6 UK is up

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Egypt to Persia
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 26 Sea Zone to Queensland
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 1 bomber and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 110 Sea Zone to United Kingdom
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
            4 infantry moved from Yunnan to Kweichow
            4 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 4 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 119 Sea Zone
            2 fighters moved from United Kingdom to 119 Sea Zone
            1 fighter moved from Yunnan to Ceylon
            2 fighters moved from United Kingdom to 119 Sea Zone
    
        Combat - British
            Battle in 119 Sea Zone
                British attack with 1 destroyer and 4 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 4 fighters in 119 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            4 fighters moved from 119 Sea Zone to United Kingdom
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            4 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to Ethiopia
            1 destroyer moved from 80 Sea Zone to 76 Sea Zone
            1 bomber moved from Egypt to Persia
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 armour, 1 infantry and 1 tactical_bomber placed in Persia
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : -0.33
    Americans : 0.67
    Chinese : -0.67
    Japanese : -1.33
    

    Savegame


  • @cyanight - Italy is up


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Western Germany
            1 artillery moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Southern France to Normandy Bordeaux
            2 artilleries moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            2 fighters moved from 95 Sea Zone to Normandy Bordeaux
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
    
        Non Combat Move - Italians
            2 aaGuns moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Gambler6 Anzac Up!

  • 2007 AAR League

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from Queensland to New South Wales
            1 infantry moved from Northern Territory to Queensland
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to New South Wales
            1 bomber moved from Queensland to Ceylon
    
        Place Units - ANZAC
            1 armour and 1 fighter placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,4,6,4,1,2,6,4,4,1
            ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Move Summary: French round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - French
            1 fighter moved from Gibraltar to Egypt
    

    Savegame

Suggested Topics

  • 4
  • 29
  • 50
  • 44
  • 6
  • 60
  • 134
  • 28
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.4k

Users

39.9k

Topics

1.7m

Posts