Giallo (Allies +2) vs Shin_Ji BM Round 2

  • '15

    Only one hit back from my subs!

  • '21 '20 '19 '18 '17 '16

    another 3 hits and please let me do the attack my self

  • '15

    Oh, that matters to you? I thought it saved everyone the trouble of rolling subs, asking, then rolling everything else. At this point, take the subs out first (so 3 hits to the subs now), then take out all but one of the destroyers. Once that’s happened, check in again.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 8 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Hawaiian Islands to 46 Sea Zone
            8 submarines moved from 26 Sea Zone to 46 Sea Zone
            6 carriers, 1 cruiser, 11 destroyers, 10 fighters and 10 submarines moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Southern France
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Southern France
                Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 4/5 hits, 2,50 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 46 Sea Zone
                Americans attack with 6 carriers, 1 cruiser, 11 destroyers, 12 fighters and 18 submarines
                Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 15 fighters, 10 submarines, 1 tactical_bomber and 4 transports
                    Americans roll dice for 18 submarines in 46 Sea Zone, round 2 : 5/18 hits, 6,00 expected hits
                Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 6 carriers, 1 cruiser, 11 destroyers and 12 fighters in 46 Sea Zone, round 2 : 8/24 hits, 10,17 expected hits
                Units damaged: 4 carriers owned by the Japanese
                    Japanese roll dice for 10 submarines in 46 Sea Zone, round 2 : 1/10 hits, 1,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 15 fighters, 1 tactical_bomber and 4 transports in 46 Sea Zone, round 2 : 15/32 hits, 16,67 expected hits
                    4 submarines owned by the Americans, 4 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 46 Sea Zone
                    Americans roll dice for 14 submarines in 46 Sea Zone, round 3 : 3/14 hits, 4,67 expected hits
                    Americans roll dice for 1 cruiser, 11 destroyers and 12 fighters in 46 Sea Zone, round 3 : 14/24 hits, 10,17 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 0,67
    Americans : 1,67
    Japanese : -2,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    14 hits, I like to do the attack my self, cause seabattles are always so important

  • '15

    Ouch! Well, I think it’s time to take out the subs, 4 of the destroyers, and the tilted carriers

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji I will retreat but took out 2 dd instead of the 2 fighters that can’t land so I will remove 2 fighters and take 2 dd’s back

  • '15

    no problem

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 8 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Hawaiian Islands to 46 Sea Zone
            8 submarines moved from 26 Sea Zone to 46 Sea Zone
            6 carriers, 1 cruiser, 11 destroyers, 10 fighters and 10 submarines moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Southern France
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Southern France
                Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 4/5 hits, 2,50 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 46 Sea Zone
                Americans attack with 6 carriers, 1 cruiser, 11 destroyers, 12 fighters and 18 submarines
                Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 15 fighters, 10 submarines, 1 tactical_bomber and 4 transports
                    Americans roll dice for 18 submarines in 46 Sea Zone, round 2 : 5/18 hits, 6,00 expected hits
                Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 6 carriers, 1 cruiser, 11 destroyers and 12 fighters in 46 Sea Zone, round 2 : 8/24 hits, 10,17 expected hits
                Units damaged: 4 carriers owned by the Japanese
                    Japanese roll dice for 10 submarines in 46 Sea Zone, round 2 : 1/10 hits, 1,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 15 fighters, 1 tactical_bomber and 4 transports in 46 Sea Zone, round 2 : 15/32 hits, 16,67 expected hits
                    4 submarines owned by the Americans, 4 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 46 Sea Zone
                    Americans roll dice for 14 submarines in 46 Sea Zone, round 3 : 3/14 hits, 4,67 expected hits
                    Americans roll dice for 1 cruiser, 11 destroyers and 12 fighters in 46 Sea Zone, round 3 : 14/24 hits, 10,17 expected hits
                    Japanese roll dice for 6 submarines in 46 Sea Zone, round 3 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 15 fighters, 1 tactical_bomber and 4 transports in 46 Sea Zone, round 3 : 20/32 hits, 16,67 expected hits
                    14 submarines owned by the Americans, 7 destroyers owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 6 submarines owned by the Japanese lost in 46 Sea Zone
                1 cruiser owned by the Americans and 4 destroyers owned by the Americans retreated to 54 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 15 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -56
                Casualties for Americans: 6 carriers, 7 destroyers and 18 submarines
                Casualties for Japanese: 7 carriers, 4 destroyers and 10 submarines
                1 tactical_bomber owned by the Japanese and 13 fighters owned by the Japanese forced to land in New Guinea
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 46 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to 54 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
            10 fighters moved from 46 Sea Zone to Queensland
            2 fighters moved from Western United States to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            3 battleships, 2 carriers, 2 cruisers, 1 submarine and 6 transports moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            3 fighters moved from 112 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            5 fighters moved from Normandy Bordeaux to Gibraltar
            2 fighters moved from Southern France to Gibraltar
            2 tactical_bombers moved from Southern France to Normandy Bordeaux
            1 carrier and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            8 fighters placed in Western United States
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 0,67
    Americans : 1,67
    Japanese : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Northwest Persia
            6 armour, 11 artilleries, 4 fighters, 10 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Iraq to Persia
            3 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Normandy Bordeaux to Southern France
                  British take Southern France from Italians
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 infantry
                Italians defend with 2 aaGuns
                    2 aaGuns owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 2 aaGuns
            Battle in Persia
                British attack with 6 armour, 11 artilleries, 4 fighters, 10 infantry, 11 mech_infantrys and 1 tactical_bomber
                Germans defend with 9 armour, 10 artilleries, 15 infantry and 9 mech_infantrys; Japanese defend with 1 armour
                    British roll dice for 6 armour, 11 artilleries, 4 fighters, 10 infantry, 11 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 19/43 hits, 14,67 expected hits
                    Germans roll dice for 10 armour, 10 artilleries, 15 infantry and 9 mech_infantrys in Persia, round 2 : 17/44 hits, 16,33 expected hits
                    4 mech_infantrys owned by the British, 15 infantry owned by the Germans, 4 mech_infantrys owned by the Germans, 3 artilleries owned by the British and 10 infantry owned by the British lost in Persia
                    British roll dice for 6 armour, 8 artilleries, 4 fighters, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 11/26 hits, 10,67 expected hits
                    Germans roll dice for 10 armour, 10 artilleries and 5 mech_infantrys in Persia, round 3 : 10/25 hits, 10,00 expected hits
                    6 mech_infantrys owned by the British, 6 artilleries owned by the Germans, 5 mech_infantrys owned by the Germans and 4 artilleries owned by the British lost in Persia
                    British roll dice for 6 armour, 4 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 4 : 7/16 hits, 7,33 expected hits
                    Germans roll dice for 10 armour and 4 artilleries in Persia, round 4 : 8/14 hits, 6,33 expected hits
                    1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 3 armour owned by the Germans, 4 artilleries owned by the British and 3 armour owned by the British lost in Persia
                    British roll dice for 3 armour, 4 fighters and 1 tactical_bomber in Persia, round 5 : 5/8 hits, 4,17 expected hits
                    Germans roll dice for 7 armour in Persia, round 5 : 1/7 hits, 3,50 expected hits
                    5 armour owned by the Germans and 1 armour owned by the British lost in Persia
                    British roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Persia, round 6 : 2/7 hits, 3,67 expected hits
                    Germans roll dice for 2 armour in Persia, round 6 : 0/2 hits, 1,00 expected hits
                    1 armour owned by the Japanese and 1 armour owned by the Germans lost in Persia
                British win, taking Persia from Germans with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
                Casualties for British: 4 armour, 11 artilleries, 10 infantry and 11 mech_infantrys
                Casualties for Germans: 9 armour, 10 artilleries, 15 infantry and 9 mech_infantrys
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            4 fighters and 1 tactical_bomber moved from Persia to Iraq
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            6 transports moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 48 PUs; end with 48 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1,17
    British : 3,50
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 15 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern France
            5 fighters moved from Western Germany to Southern France
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 5 fighters and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 5 fighters and 1 infantry in Southern France, round 2 : 2/6 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
                Italians win with 5 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Eastern Persia to India
            2 aaGuns, 2 artilleries, 9 infantry and 1 mech_infantry moved from Northern Italy to France
            5 fighters moved from Southern France to Western Germany
            1 mech_infantry moved from France to Western Germany
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from Queensland to 46 Sea Zone
            4 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 bomber moved from Queensland to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 bomber, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 bomber, 2 destroyers, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    5 hits in 46

  • '21 '20 '19 '18 '17 '16

    I don’t think it realy matters with 5 hits, so ill go for max def

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from Queensland to 46 Sea Zone
            4 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 bomber moved from Queensland to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 bomber, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 bomber, 2 destroyers, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 46 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone
                    ANZAC roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 battleships, 1 fighter and 4 transports in 46 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone
                    ANZAC roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 4 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 2 battleships and 4 transports in 46 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    1 bomber owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 2 battleships owned by the Japanese lost in 46 Sea Zone
                    4 transports owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 59
                Casualties for ANZAC: 1 bomber, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,50
    Japanese : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Bessarabia to Western Ukraine
            1 bomber moved from Western Germany to Western Ukraine
            1 mech_infantry moved from Western Germany to Southern France
                  Germans take Southern France from British
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 artillery and 1 bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Western Ukraine
                 retreated to Western Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Germans
            1 bomber moved from Western Ukraine to Germany
            4 mech_infantrys moved from Eastern Poland to Novgorod
            1 infantry moved from Vyborg to Novgorod
            14 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Bessarabia to Eastern Poland
            3 mech_infantrys moved from Western Germany to Germany
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 artillery and 9 infantry placed in Western Germany
            3 infantry placed in France
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 0.67
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Bessarabia to Western Ukraine
            1 bomber moved from Western Germany to Western Ukraine
            1 mech_infantry moved from Western Germany to Southern France
                  Germans take Southern France from British
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 artillery and 1 bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Western Ukraine
                 retreated to Western Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Germans
            1 bomber moved from Western Ukraine to Germany
            4 mech_infantrys moved from Eastern Poland to Novgorod
            1 infantry moved from Vyborg to Novgorod
            14 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Bessarabia to Eastern Poland
            3 mech_infantrys moved from Western Germany to Germany
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 artillery and 9 infantry placed in Western Germany
            3 infantry placed in France
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 10 infantry
            EDIT: Adding units owned by Germans to Germany: 10 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 4 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            2 artilleries, 1 infantry and 2 mech_infantrys moved from Belarus to Novgorod
            3 fighters and 1 tactical_bomber moved from Russia to Novgorod
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Japanese
            1 mech_infantry moved from Russia to Urals
                  Russians take Urals from Japanese
            1 artillery and 4 mech_infantrys moved from Novosibirsk to Kansu
            3 artilleries and 5 infantry moved from Kazakhstan to Tsinghai
            1 artillery and 2 infantry moved from Kazakhstan to Tsinghai
            7 artilleries and 12 infantry moved from Kazakhstan to Sikang
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
                    Russians roll dice for 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits, 3,83 expected hits
                    Germans roll dice for 3 artilleries, 1 infantry and 4 mech_infantrys in Novgorod, round 2 : 1/8 hits, 2,67 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 7/9 hits, 3,67 expected hits
                    Germans roll dice for 3 artilleries and 3 mech_infantrys in Novgorod, round 3 : 3/6 hits, 2,00 expected hits
                    2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 3 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Russians: 2 infantry and 2 mech_infantrys
                Casualties for Germans: 3 artilleries, 1 infantry and 4 mech_infantrys
            Battle in Kansu
                Russians attack with 1 artillery and 4 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 4 mech_infantrys in Kansu, round 2 : 4/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kansu
                Russians win, taking Kansu from Japanese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Russians attack with 4 artilleries and 7 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 4 artilleries and 7 infantry in Tsinghai, round 2 : 3/11 hits, 3,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Sikang
                Russians attack with 7 artilleries and 12 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 7 artilleries and 12 infantry in Sikang, round 2 : 3/19 hits, 5,50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 7 artilleries and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            4 artilleries and 4 infantry moved from Caucasus to Rostov
            6 artilleries and 12 infantry moved from Caucasus to Kazakhstan
            3 mech_infantrys moved from Volgograd to Ukraine
            1 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Western Ukraine
            1 aaGun, 3 artilleries and 7 infantry moved from Ukraine to Western Ukraine
            1 aaGun moved from Belarus to Novgorod
            3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
    
        Place Units - Russians
            3 armour placed in Volgograd
            1 armour and 1 mech_infantry placed in Ukraine
            Russians undo move 1.
            1 armour placed in Ukraine
            2 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : 1,67
    Japanese : 1,00
    

    Savegame

  • '15

    TripleA Manual Gamesave Post: Japanese round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Philippines to 54 Sea Zone
            13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
            3 submarines moved from 37 Sea Zone to 54 Sea Zone
            1 submarine moved from 34 Sea Zone to 54 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 cruiser moved from 21 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 artillery moved from 31 Sea Zone to Wake Island
            1 infantry moved from 31 Sea Zone to Wake Island
            2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 mech_infantry moved from 31 Sea Zone to Wake Island
            1 infantry moved from 31 Sea Zone to Wake Island
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 mech_infantry moved from 25 Sea Zone to Midway
            3 fighters moved from Japan to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 artillery moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
            1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

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