Sorry I realized what I wrote could be confusing for 110 - yes submerge sub, no scramble
Giallo (Allies +2) vs Shin_Ji BM Round 2
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - British British buy 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Northwest Persia 6 armour, 11 artilleries, 4 fighters, 10 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Iraq to Persia 3 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Italians Combat - British Battle in Northwest Persia British attack with 1 infantry Italians defend with 2 aaGuns 2 aaGuns owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 aaGuns Battle in Persia British attack with 6 armour, 11 artilleries, 4 fighters, 10 infantry, 11 mech_infantrys and 1 tactical_bomber Germans defend with 9 armour, 10 artilleries, 15 infantry and 9 mech_infantrys; Japanese defend with 1 armour British roll dice for 6 armour, 11 artilleries, 4 fighters, 10 infantry, 11 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 19/43 hits, 14,67 expected hits Germans roll dice for 10 armour, 10 artilleries, 15 infantry and 9 mech_infantrys in Persia, round 2 : 17/44 hits, 16,33 expected hits 4 mech_infantrys owned by the British, 15 infantry owned by the Germans, 4 mech_infantrys owned by the Germans, 3 artilleries owned by the British and 10 infantry owned by the British lost in Persia British roll dice for 6 armour, 8 artilleries, 4 fighters, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 11/26 hits, 10,67 expected hits Germans roll dice for 10 armour, 10 artilleries and 5 mech_infantrys in Persia, round 3 : 10/25 hits, 10,00 expected hits 6 mech_infantrys owned by the British, 6 artilleries owned by the Germans, 5 mech_infantrys owned by the Germans and 4 artilleries owned by the British lost in Persia British roll dice for 6 armour, 4 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 4 : 7/16 hits, 7,33 expected hits Germans roll dice for 10 armour and 4 artilleries in Persia, round 4 : 8/14 hits, 6,33 expected hits 1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 3 armour owned by the Germans, 4 artilleries owned by the British and 3 armour owned by the British lost in Persia British roll dice for 3 armour, 4 fighters and 1 tactical_bomber in Persia, round 5 : 5/8 hits, 4,17 expected hits Germans roll dice for 7 armour in Persia, round 5 : 1/7 hits, 3,50 expected hits 5 armour owned by the Germans and 1 armour owned by the British lost in Persia British roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Persia, round 6 : 2/7 hits, 3,67 expected hits Germans roll dice for 2 armour in Persia, round 6 : 0/2 hits, 1,00 expected hits 1 armour owned by the Japanese and 1 armour owned by the Germans lost in Persia British win, taking Persia from Germans with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for British: 4 armour, 11 artilleries, 10 infantry and 11 mech_infantrys Casualties for Germans: 9 armour, 10 artilleries, 15 infantry and 9 mech_infantrys Casualties for Japanese: 1 armour Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Persia to Iraq 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 6 transports moved from 112 Sea Zone to 110 Sea Zone Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 48 PUs; end with 48 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,17 British : 3,50
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 15 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 5 fighters moved from Western Germany to Southern France 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Battle in Southern France Italians attack with 5 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 5 fighters and 1 infantry in Southern France, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians win with 5 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Eastern Persia to India 2 aaGuns, 2 artilleries, 9 infantry and 1 mech_infantry moved from Northern Italy to France 5 fighters moved from Southern France to Western Germany 1 mech_infantry moved from France to Western Germany Turn Complete - Italians Italians collect 10 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.67 British : 0.67
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TripleA Manual Gamesave Post: ANZAC round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from Queensland to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 bomber, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber, 2 destroyers, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
Combat Hit Differential Summary :
ANZAC : 0,67
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5 hits in 46
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I don’t think it realy matters with 5 hits, so ill go for max def
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from Queensland to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 bomber, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber, 2 destroyers, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 46 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone ANZAC roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/5 hits, 2,83 expected hits Japanese roll dice for 2 battleships, 1 fighter and 4 transports in 46 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 4 : 2/4 hits, 2,33 expected hits Japanese roll dice for 2 battleships and 4 transports in 46 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 bomber owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 2 battleships owned by the Japanese lost in 46 Sea Zone 4 transports owned by the Japanese lost in 46 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 59 Casualties for ANZAC: 1 bomber, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -1,50 Japanese : -0,17
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Bessarabia to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from British Combat - Germans Battle in Western Ukraine Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Ukraine retreated to Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery Non Combat Move - Germans 1 bomber moved from Western Ukraine to Germany 4 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Vyborg to Novgorod 14 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Bessarabia to Eastern Poland 3 mech_infantrys moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Novgorod 1 artillery and 9 infantry placed in Western Germany 3 infantry placed in France 4 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.67
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Bessarabia to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from British Combat - Germans Battle in Western Ukraine Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Ukraine retreated to Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery Non Combat Move - Germans 1 bomber moved from Western Ukraine to Germany 4 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Vyborg to Novgorod 14 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Bessarabia to Eastern Poland 3 mech_infantrys moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Novgorod 1 artillery and 9 infantry placed in Western Germany 3 infantry placed in France 4 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 10 infantry EDIT: Adding units owned by Germans to Germany: 10 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Purchase Units - Russians Russians buy 4 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Archangel to Novgorod 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 artilleries, 1 infantry and 2 mech_infantrys moved from Belarus to Novgorod 3 fighters and 1 tactical_bomber moved from Russia to Novgorod 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 mech_infantry moved from Russia to Urals Russians take Urals from Japanese 1 artillery and 4 mech_infantrys moved from Novosibirsk to Kansu 3 artilleries and 5 infantry moved from Kazakhstan to Tsinghai 1 artillery and 2 infantry moved from Kazakhstan to Tsinghai 7 artilleries and 12 infantry moved from Kazakhstan to Sikang Combat - Russians Battle in Novgorod Russians attack with 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys Russians roll dice for 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits, 3,83 expected hits Germans roll dice for 3 artilleries, 1 infantry and 4 mech_infantrys in Novgorod, round 2 : 1/8 hits, 2,67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 2 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 7/9 hits, 3,67 expected hits Germans roll dice for 3 artilleries and 3 mech_infantrys in Novgorod, round 3 : 3/6 hits, 2,00 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 3 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Russians: 2 infantry and 2 mech_infantrys Casualties for Germans: 3 artilleries, 1 infantry and 4 mech_infantrys Battle in Kansu Russians attack with 1 artillery and 4 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 artillery and 4 mech_infantrys in Kansu, round 2 : 4/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Russians attack with 4 artilleries and 7 infantry Japanese defend with 1 mech_infantry Russians roll dice for 4 artilleries and 7 infantry in Tsinghai, round 2 : 3/11 hits, 3,17 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai Russians win, taking Tsinghai from Japanese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Sikang Russians attack with 7 artilleries and 12 infantry Japanese defend with 1 infantry Russians roll dice for 7 artilleries and 12 infantry in Sikang, round 2 : 3/19 hits, 5,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 7 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 artilleries and 4 infantry moved from Caucasus to Rostov 6 artilleries and 12 infantry moved from Caucasus to Kazakhstan 3 mech_infantrys moved from Volgograd to Ukraine 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Western Ukraine 1 aaGun, 3 artilleries and 7 infantry moved from Ukraine to Western Ukraine 1 aaGun moved from Belarus to Novgorod 3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk Place Units - Russians 3 armour placed in Volgograd 1 armour and 1 mech_infantry placed in Ukraine Russians undo move 1. 1 armour placed in Ukraine 2 armour placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 1,67 Japanese : 1,00
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Purchase Units - Japanese Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Philippines to 54 Sea Zone 13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 3 submarines moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 34 Sea Zone to 54 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima 1 cruiser moved from 21 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from 25 Sea Zone to Midway 3 fighters moved from Japan to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals Combat - Japanese
Combat Hit Differential Summary :
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Scramble off Queens?
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Purchase Units - Japanese Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Philippines to 54 Sea Zone 13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 3 submarines moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 34 Sea Zone to 54 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima 1 cruiser moved from 21 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from 25 Sea Zone to Midway 3 fighters moved from Japan to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Caroline Islands Battle in 25 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 transport Americans defend with 1 carrier Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 25 Sea Zone Japanese win, taking Caroline Islands from Americans with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in Midway Battle in Wake Island Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Americans defend with 1 airfield and 1 artillery Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Wake Island, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Wake Island Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Iwo Jima Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Urals Japanese attack with 1 armour and 4 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 54 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 13 fighters, 4 submarines and 1 tactical_bomber British defend with 1 battleship; Americans defend with 1 cruiser, 6 destroyers, 3 fighters and 2 transports; ANZAC defend with 2 carriers, 2 destroyers and 2 fighters Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Americans : -1.00 Russians : -0.33 Japanese : 2.00
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How would you like the hits assigned? You can go ahead and click through to assign the next batch, btw. Doesn’t matter who’s rolling.
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Purchase Units - Japanese Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Philippines to 54 Sea Zone 13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 3 submarines moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 34 Sea Zone to 54 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima 1 cruiser moved from 21 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from 25 Sea Zone to Midway 3 fighters moved from Japan to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Caroline Islands Battle in 25 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 transport Americans defend with 1 carrier Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Americans lost in 25 Sea Zone Japanese win, taking Caroline Islands from Americans with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in Midway Battle in Wake Island Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Americans defend with 1 airfield and 1 artillery Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Wake Island, round 2 : 1/4 hits, 1,00 expected hits Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Wake Island Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Iwo Jima Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Urals Japanese attack with 1 armour and 4 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 54 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 13 fighters, 4 submarines and 1 tactical_bomber British defend with 1 battleship; Americans defend with 1 cruiser, 6 destroyers, 3 fighters and 2 transports; ANZAC defend with 2 carriers, 2 destroyers and 2 fighters Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits Units damaged: 2 carriers owned by the ANZAC and 1 battleship owned by the British Japanese roll dice for 2 bombers, 1 destroyer, 13 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 11/17 hits, 8,83 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 5 fighters and 2 transports in 54 Sea Zone, round 2 : 7/17 hits, 7,83 expected hits
Combat Hit Differential Summary :
Americans : -1,83 Russians : -0,33 Japanese : 4,17
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Purchase Units - Japanese Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Philippines to 54 Sea Zone 13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 3 submarines moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 34 Sea Zone to 54 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima 1 cruiser moved from 21 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from 25 Sea Zone to Midway 3 fighters moved from Japan to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Caroline Islands Battle in 25 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 transport Americans defend with 1 carrier Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 25 Sea Zone Japanese win, taking Caroline Islands from Americans with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in Midway Battle in Wake Island Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Americans defend with 1 airfield and 1 artillery Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Wake Island, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Wake Island Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Iwo Jima Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Urals Japanese attack with 1 armour and 4 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 54 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 13 fighters, 4 submarines and 1 tactical_bomber British defend with 1 battleship; Americans defend with 1 cruiser, 6 destroyers, 3 fighters and 2 transports; ANZAC defend with 2 carriers, 2 destroyers and 2 fighters Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Units damaged: 2 carriers owned by the ANZAC and 1 battleship owned by the British Japanese roll dice for 2 bombers, 1 destroyer, 13 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 11/17 hits, 8.83 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 5 fighters and 2 transports in 54 Sea Zone, round 2 : 7/17 hits, 7.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 carriers owned by the ANZAC, 1 cruiser owned by the Americans, 6 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese and 4 submarines owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 2 bombers and 12 fighters in 54 Sea Zone, round 3 : 10/14 hits, 7.33 expected hits Americans roll dice for 1 battleship, 5 fighters and 2 transports in 54 Sea Zone, round 3 : 2/6 hits, 4.00 expected hits 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 3 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the British lost in 54 Sea Zone Japanese win with 2 bombers and 10 fighters remaining. Battle score for attacker is 119 Casualties for Japanese: 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber Casualties for ANZAC: 2 carriers, 2 destroyers and 2 fighters Casualties for Americans: 1 cruiser, 6 destroyers, 3 fighters and 2 transports Casualties for British: 1 battleship Non Combat Move - Japanese 2 bombers and 10 fighters moved from 54 Sea Zone to New Guinea 2 carriers moved from 6 Sea Zone to 31 Sea Zone 4 fighters moved from 25 Sea Zone to 31 Sea Zone 2 destroyers moved from 6 Sea Zone to 31 Sea Zone 13 submarines moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 3 fighters moved from Philippines to Japan 2 fighters moved from Philippines to 6 Sea Zone Place Units - Japanese 3 carriers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in French Indo China Japanese undo move 3. Japanese undo move 2. 2 artilleries and 1 infantry placed in India 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : -3.83 Russians : -0.33 Japanese : 6.83
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Purchase Units - Americans Americans buy 1 airfield, 5 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Holland Belgium to France 3 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers moved from Normandy Bordeaux to France 3 fighters moved from 110 Sea Zone to France 1 fighter moved from Queensland to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 fighter Japanese defend with 13 submarines and 1 transport 13 submarines owned by the Japanese Submerged Americans roll dice for 1 fighter in 33 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the Japanese lost in 33 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in France Americans attack with 3 artilleries, 5 fighters, 4 infantry and 3 tactical_bombers Germans defend with 1 airfield, 1 factory_minor and 3 infantry; Italians defend with 2 aaGuns, 2 artilleries and 9 infantry AA fire in France : 1/6 hits, 1,00 expected hits 1 fighter owned by the Americans lost in France Americans roll dice for 3 artilleries, 4 fighters, 4 infantry and 3 tactical_bombers in France, round 2 : 8/14 hits, 6,17 expected hits Germans roll dice for 2 aaGuns, 2 artilleries and 12 infantry in France, round 2 : 6/14 hits, 4,67 expected hits 2 aaGuns owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 6 infantry owned by the Italians lost in France 1 artillery owned by the Americans retreated to Normandy Bordeaux Germans win with 2 artilleries and 6 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 2 artilleries, 1 fighter and 4 infantry Casualties for Italians: 2 aaGuns and 6 infantry Non Combat Move - Americans 3 battleships moved from 110 Sea Zone to 88 Sea Zone 6 transports moved from 110 Sea Zone to 88 Sea Zone 3 tactical_bombers moved from France to United Kingdom 8 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 carrier and 1 destroyer moved from 89 Sea Zone to 64 Sea Zone 2 aaGuns moved from Central United States to Southeast Mexico 1 carrier moved from 110 Sea Zone to 88 Sea Zone 2 fighters moved from France to 92 Sea Zone 2 fighters moved from France to 110 Sea Zone 5 fighters moved from Gibraltar to Southeast Mexico 2 fighters moved from Gibraltar to 64 Sea Zone 6 fighters moved from Queensland to Hawaiian Islands 1 fighter moved from 33 Sea Zone to Marshall Islands Place Units - Americans 1 airfield placed in Southeast Mexico 8 infantry placed in Central United States 5 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 1,33 AA fire in France : : 0,00 Americans : 1,83
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Purchase Units - British British buy 3 armour, 6 artilleries and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters and 1 tactical_bomber moved from United Kingdom to France 1 tactical_bomber moved from United Kingdom to France 1 fighter moved from United Kingdom to Southern France 7 infantry moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 2 armour moved from Persia to West India British take Eastern Persia from Japanese UK_Pacific take West India from Japanese 3 infantry moved from Iraq to Persia 1 infantry moved from Northwest Persia to Persia 4 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone Combat - British Battle in France British attack with 2 fighters, 8 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor and 3 infantry; Italians defend with 2 artilleries and 3 infantry British roll dice for 2 fighters, 8 infantry and 2 tactical_bombers in France, round 2 : 6/12 hits, 3,67 expected hits Germans roll dice for 2 artilleries and 6 infantry in France, round 2 : 3/8 hits, 2,67 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Italians and 3 infantry owned by the British lost in France British roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in France, round 3 : 3/9 hits, 3,17 expected hits Germans roll dice for 2 artilleries in France, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Italians lost in France British win, taking France from Germans, taking Morocco from British, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking French Guiana from British, taking Algeria from British, taking Syria from British, taking French West Africa from British, taking Tunisia from British with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for British: 3 infantry Casualties for Germans: 3 infantry Casualties for Italians: 2 artilleries and 3 infantry Battle in Southern France British attack with 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Southern France British win, taking Southern France from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 1 fighter moved from Southern France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from France to Normandy Bordeaux 3 infantry moved from Egypt to Trans-Jordan 2 destroyers moved from 80 Sea Zone to 39 Sea Zone 4 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq Place Units - British 1 factory_minor placed in Persia 3 armour placed in Iraq 6 artilleries placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,67 British : 2,50