Bid. Ftr Malta, sub sz98.
Hf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 42 PUs;
British buy 4 artilleries, 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
2 armour and 3 mech_infantrys moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Morocco
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries and 1 infantry
British roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 4/7 hits, 2,67 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 2/4 hits, 1,50 expected hits
2 mech_infantrys owned by the British, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 armour, 2 artilleries and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
3 infantry moved from Trans-Jordan to Iraq
4 artilleries and 5 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
Place Units - British
1 carrier placed in 98 Sea Zone
1 artillery placed in Egypt
3 artilleries placed in Iraq
1 fighter placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 armour
EDIT: Adding units owned by British to Yunnan: 2 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 2,00
Italians : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Italians attack with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/11 hits, 3.17 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 aaGuns moved from Belarus to Bryansk
1 bomber moved from 91 Sea Zone to Tunisia
1 mech_infantry moved from Libya to Tunisia
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.17
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
2 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Germany to Norway
1 bomber moved from Belarus to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 armour moved from 113 Sea Zone to Norway
1 infantry moved from 113 Sea Zone to Norway
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Poland to Novgorod
1 artillery moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
Combat - Germans
Battle in Norway
Germans attack with 1 armour, 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 4 infantry and 3 mech_infantrys
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 armour, 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 2 : 7/8 hits, 4.50 expected hits
Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Norway, round 2 : 4/8 hits, 2.67 expected hits
2 bombers owned by the Germans, 1 infantry owned by the Germans, 4 infantry owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans and 3 mech_infantrys owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 2 bombers, 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery, 4 infantry and 3 mech_infantrys
Battle in Novgorod
Germans attack with 2 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Novgorod, round 3 : 3/6 hits, 1.67 expected hits
Russians roll dice for 2 artilleries in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
3 aaGuns, 10 armour, 11 artilleries and 15 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
3 infantry moved from Bessarabia to Ukraine
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
9 mech_infantrys moved from Western Germany to Poland
1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
2 bombers moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 4.00
Americans : 1.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries and 7 infantry moved from Finland to Norway
Combat - Russians
Battle in Norway
Russians attack with 4 artilleries and 7 infantry
Germans defend with 1 armour
Russians roll dice for 4 artilleries and 7 infantry in Norway, round 2 : 3/11 hits, 3,17 expected hits
Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 infantry moved from Smolensk to Russia
1 aaGun and 3 infantry moved from Vologda to Russia
2 infantry moved from Samara to Russia
1 armour moved from Volgograd to Russia
3 infantry moved from Volgograd to Tambov
1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
8 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Adding units owned by Russians to Tambov: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to French Indo China
1 mech_infantry moved from Shantung to Hunan
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 carriers, 3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to French Indo China
3 fighters moved from Japan to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
Combat - Japanese
Battle in Aleutian Islands
Non Combat Move - Japanese
2 bombers moved from Philippines to Shan State
1 infantry moved from Shan State to French Indo China
2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
Place Units - Japanese
2 armour and 1 infantry placed in Shantung
1 factory_minor placed in French Indo China
5 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Aleutian Islands
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 carrier moved from 26 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Aleutian Islands, round 2 : 0/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Aleutian Islands, round 3 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery and 2 fighters in Aleutian Islands, round 4 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 2 fighters in Aleutian Islands, round 5 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
2 fighters moved from Aleutian Islands to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 112 Sea Zone to Norway
3 battleships, 3 carriers, 2 cruisers, 3 fighters and 4 transports moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 101 Sea Zone
Americans undo move 2.
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -3,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Hunan
1 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Kweichow
2 artilleries and 7 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
Place Units - Chinese
2 infantry placed in Hunan
1 infantry placed in Kansu
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0,83
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 45 PUs;
British buy 1 airfield, 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 109 Sea Zone to 125 Sea Zone
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Tunisia
1 carrier and 2 destroyers moved from 98 Sea Zone to 94 Sea Zone
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Yunnan to Hunan
1 battleship moved from 26 Sea Zone to 8 Sea Zone
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Tunisia
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 bomber, 1 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/6 hits, 2,50 expected hits
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 0,83 expected hits
1 mech_infantry owned by the Italians, 1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 bomber, 1 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Tunisia to 94 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
3 artilleries and 4 infantry moved from Iraq to Northwest Persia
2 fighters moved from 125 Sea Zone to Norway
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
1 airfield placed in Gibraltar
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0,83
British : 0,67
Italians : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries, 3 infantry and 1 mech_infantry moved from Bryansk to Tambov
2 armour and 2 mech_infantrys moved from Bryansk to Rostov
2 armour and 2 mech_infantrys moved from Romania to Ukraine
Combat - Italians
Battle in Rostov
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 3 infantry
Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Tambov, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tambov, round 3 : 3/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Italians
2 aaGuns moved from Bryansk to Rostov
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.50
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
1 fighter moved from 109 Sea Zone to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
I will edit my french fighter to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
1 fighter moved from 109 Sea Zone to United Kingdom
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by French to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 artilleries moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
2 bombers moved from Western Germany to 105 Sea Zone
Combat - Germans
Battle in Finland
Battle in 105 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 105 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking Finland from Russians, taking 105 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 bombers moved from 105 Sea Zone to Western Germany
1 battleship, 1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 mech_infantrys moved from Novgorod to Finland
2 aaGuns, 8 armour, 11 artilleries and 15 infantry moved from Bryansk to Rostov
3 artilleries and 3 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
3 armour moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 artillery moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
9 mech_infantrys moved from Poland to Novgorod
Place Units - Germans
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 infantry and 6 mech_infantrys placed in Western Germany
Germans undo move 3.
2 infantry placed in Germany
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 artilleries and 2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 artilleries and 3 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
Combat - Russians
Battle in Bryansk
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Finland
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 : 3/6 hits, 1,67 expected hits
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Finland, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Finland
Russians roll dice for 2 artilleries and 2 infantry in Finland, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Tambov
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 artilleries, 2 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 3/7 hits, 2,67 expected hits
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tambov, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Tambov
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/6 hits, 2,50 expected hits
Italians roll dice for 2 artilleries in Tambov, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Tambov
1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
Italians win with 1 artillery remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour moved from Russia to Urals
1 fighter moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Russians collect 12 PUs (3 lost to blockades); end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1,00
Italians : -0,33
Russians : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 carriers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour moved from Shantung to Kweichow
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Shan State to French Indo China
1 mech_infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 armour moved from 39 Sea Zone to Ceylon
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
2 bombers moved from Shan State to Kweichow
2 fighters moved from French Indo China to Kweichow
1 armour moved from Evenkiyskiy to Yakut S.S.R.
2 fighters moved from 37 Sea Zone to Burma
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangtung
Combat - Japanese
Battle in Ceylon
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Burma
Japanese win, taking Ceylon from UK_Pacific, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Kweichow
Japanese attack with 2 armour, 2 bombers, 2 fighters and 1 infantry
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 2 armour, 2 bombers, 2 fighters and 1 infantry in Kweichow, round 2 : 5/7 hits, 3.50 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 3/4 hits, 1.67 expected hits
1 infantry owned by the Japanese, 2 armour owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 2 armour and 1 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Non Combat Move - Japanese
1 mech_infantry moved from French Indo China to Kiangsi
2 carriers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from Burma to 39 Sea Zone
1 fighter moved from Burma to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangtung to French Indo China
2 fighters moved from Kweichow to French Indo China
2 bombers moved from Kweichow to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
Place Units - Japanese
3 carriers and 1 submarine placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Shantung
2 armour and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese : 1.00
UK_Pacific : -0.17
Japanese : 3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
2 fighters moved from 8 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
1 carrier and 1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from United Kingdom to 105 Sea Zone
2 fighters moved from Gibraltar to 105 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 105 Sea Zone
Americans attack with 5 fighters
Germans defend with 1 destroyer
Americans roll dice for 5 fighters in 105 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Midway
Americans attack with 1 artillery and 6 fighters
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 6 fighters in Midway, round 2 : 3/7 hits, 3,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is -13
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
4 fighters moved from Midway to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Queensland to 25 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
4 transports moved from 109 Sea Zone to 106 Sea Zone
3 battleships, 3 carriers and 2 cruisers moved from 109 Sea Zone to 110 Sea Zone
5 fighters moved from 105 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
3 destroyers, 1 fighter and 1 transport placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Americans undo move 2.
3 destroyers and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 1,17
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Hunan to Kiangsi
2 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Hunan to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,67