Weddingsinger (Axis) vs Argothair (Allies) G40 BM, low luck
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from New Zealand to Queensland 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 58 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 15 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 1 submarine moved from 106 Sea Zone to 121 Sea Zone 5 infantry moved from Bulgaria to Romania 3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania 1 bomber moved from Western Germany to 110 Sea Zone 2 artilleries moved from France to Western Germany 5 armour and 4 mech_infantrys moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 4 infantry moved from Norway to Finland 1 fighter moved from Norway to Southern Italy 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy 5 artilleries and 1 infantry moved from Germany to Poland Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 1 fighter and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/1 hits, 2.83 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 bomber moved from 110 Sea Zone to Western Germany 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Germany 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 2 aaGuns moved from Holland Belgium to Normandy Bordeaux Place Units - Germans 1 artillery and 9 infantry placed in Germany 1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : -0.33
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If you would have scrambled in London, just go ahead and remove your 2 fighters and 1 of my tacs – it’s an auto-knockout with low luck.
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@Argothair No need. My rule of thumb is that I need to kill at least as much as I’m gonna lose to scramble.
well, hopefully… I suppose low luck smooths out the bad rolls, doesn’t it…
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bessarabia to Novgorod 5 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus 2 infantry moved from Rostov to Ukraine 1 armour and 4 mech_infantrys moved from Ukraine to Bryansk 3 mech_infantrys moved from Russia to Bryansk 2 armour and 8 mech_infantrys moved from Bryansk to Belarus 1 infantry moved from Bessarabia to Eastern Poland 1 artillery and 4 infantry moved from Bessarabia to Western Ukraine 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 artillery and 4 infantry moved from Manchuria to Amur 1 artillery moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 5 Sea Zone 1 armour, 1 artillery, 4 infantry and 1 marine moved from 5 Sea Zone to Amur 3 fighters moved from Japan to Amur 2 bombers moved from Kwangsi to Amur 1 infantry moved from Anhwe to Chahar 1 artillery moved from Anhwe to Chahar 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Shan State 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from 43 Sea Zone to Malaya 1 fighter moved from 43 Sea Zone to Malaya 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from 35 Sea Zone to Japan 1 fighter moved from 35 Sea Zone to Japan 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 43 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Kwangsi to 44 Sea Zone 1 fighter moved from Kwangsi to 44 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Chahar Combat - Japanese Battle in Java Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking Java from Dutch, taking Celebes from Dutch with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/0 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/0 hits, 3.00 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Chahar Japanese attack with 1 artillery and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 4 infantry in Chahar, round 2 : 2/1 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 8 infantry and 1 marine Russians defend with 2 aaGuns and 12 infantry AA fire in Amur : 1/1 hits, 0.83 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 1 cruiser in Amur, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 8 infantry and 1 marine in Amur, round 2 : 6/1 hits, 5.50 expected hits Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 4/0 hits, 4.00 expected hits 4 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 marine in Amur, round 3 : 5/1 hits, 4.83 expected hits Russians roll dice for 7 infantry in Amur, round 3 : 2/1 hits, 2.33 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 marine in Amur, round 4 : 5/1 hits, 4.50 expected hits Russians roll dice for 2 infantry in Amur, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 fighter and 7 infantry Casualties for Russians: 2 aaGuns and 12 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from Amur to 6 Sea Zone 1 fighter moved from Amur to 6 Sea Zone 1 bomber moved from Amur to Korea 1 bomber moved from Amur to Korea 1 artillery moved from Anhwe to Jehol 1 artillery moved from Anhwe to Hunan 1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China 3 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 fighter moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from Malaya to French Indo China 1 tactical_bomber moved from Malaya to French Indo China Place Units - Japanese 1 factory_minor placed in French Indo China 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 0.17 British : -0.33 Chinese : -0.33 UK_Pacific : 0.67 Russians : -0.00 Japanese : 3.17
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers, 9 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Non Combat Move - Americans 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 3 mech_infantrys moved from Central United States to British Columbia 1 mech_infantry moved from Western United States to British Columbia 1 mech_infantry moved from British Columbia to Western United States 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer and 3 submarines placed in 101 Sea Zone 1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Germany : : 0.83
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Yunnan 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : 0.33
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@weddingsinger damage BB, damage carrier, kill carrier, remaining as suggested by triplea.
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers, 9 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Non Combat Move - Americans 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 3 mech_infantrys moved from Central United States to British Columbia 1 mech_infantry moved from Western United States to British Columbia 1 mech_infantry moved from British Columbia to Western United States 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer and 3 submarines placed in 101 Sea Zone 1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Yunnan 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 3 infantry moved from Persia to Iraq 1 artillery moved from Persia to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 bomber and 2 fighters moved from Malta to Alexandria 1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 mech_infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 destroyer moved from 58 Sea Zone to 37 Sea Zone 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to 37 Sea Zone Combat - British Battle in Iraq British attack with 1 artillery and 4 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 1/1 hits, 1.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery and 3 infantry in Iraq, round 3 : 1/0 hits, 1.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 artillery and 3 infantry in Iraq, round 4 : 1/0 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Alexandria British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Alexandria, round 2 : 4/1 hits, 3.50 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/1 hits, 2.17 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 2 artilleries, 1 bomber and 2 fighters in Alexandria, round 3 : 3/1 hits, 2.83 expected hits Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 1/1 hits, 0.83 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Battle in Kenya British attack with 2 infantry Italians defend with 1 infantry British roll dice for 2 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 37 Sea Zone British attack with 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/1 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/1 hits, 2.50 expected hits 1 destroyer owned by the British, 1 carrier owned by the Japanese, 1 cruiser owned by the British and 1 fighter owned by the British lost in 37 Sea Zone British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 2/1 hits, 2.17 expected hits 1 tactical_bomber owned by the British, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone Japanese win with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -27 Casualties for British: 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Casualties for Japanese: 1 carrier and 1 destroyer 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Siam Non Combat Move - British 4 mech_infantrys moved from India to Burma 1 bomber and 2 fighters moved from Alexandria to Egypt 1 bomber moved from Egypt to Ethiopia 2 fighters moved from United Kingdom to Scotland 1 mech_infantry moved from Eire to Scotland 3 aaGuns moved from United Kingdom to Scotland 3 aaGuns, 7 infantry and 4 mech_infantrys moved from Burma to Shan State Place Units - British 2 transports placed in 106 Sea Zone 1 fighter placed in United Kingdom 1 factory_minor placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5 UK_Pacific collect 7 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
British : 1.50 Italians : -0.33 Chinese : 0.50 Neutral_Axis : 0.00 Japanese : 0.67 AA fire in Germany : : 0.83
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@Argothair Japan’s planes could also land on Malaya…
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Bessarabia 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Egypt 1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in 98 Sea Zone Italians attack with 1 submarine and 2 transports British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians win, taking 98 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 2 fighters and 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 2/0 hits, 2.00 expected hits British roll dice for 2 fighters and 2 infantry in Egypt, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 artillery and 1 bomber in Egypt, round 3 : 2/1 hits, 1.50 expected hits British roll dice for 2 fighters in Egypt, round 3 : 1/1 hits, 1.33 expected hits 1 artillery owned by the Italians and 2 fighters owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 16 Casualties for Italians: 1 artillery and 2 infantry Casualties for ANZAC: 2 infantry Casualties for British: 2 fighters Battle in Bessarabia Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Bessarabia, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Bessarabia, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Greece 1 artillery moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 transport placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by Italians to 98 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -0.33 Russians : -1.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 3 fighters moved from Queensland to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 battleship and 1 transport ANZAC roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Non Combat Move - ANZAC 3 fighters moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 58 Sea Zone to 42 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : -0.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 3 armour moved from Romania to Ukraine 1 bomber moved from Western Germany to Ukraine 1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 8 artilleries and 14 infantry moved from Poland to Eastern Poland 2 artilleries and 13 infantry moved from Romania to Eastern Poland 5 armour moved from Germany to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from Western Germany to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Western Germany to 115 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 1 cruiser and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 cruiser and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Ukraine Germans attack with 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber Russians defend with 1 factory_minor, 2 infantry and 3 mech_infantrys Germans roll dice for 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 3/1 hits, 3.33 expected hits Russians roll dice for 2 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/1 hits, 1.67 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine Germans roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 3/1 hits, 2.33 expected hits Russians roll dice for 2 mech_infantrys in Ukraine, round 3 : 1/1 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 1 tactical_bomber owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -5 Casualties for Germans: 2 armour and 1 tactical_bomber Casualties for Russians: 2 infantry and 3 mech_infantrys Battle in Eastern Poland Germans attack with 5 armour, 10 artilleries, 27 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 10 artilleries, 27 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 13/1 hits, 12.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 armour, 10 artilleries, 27 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Romania 1 fighter moved from Ukraine to Bessarabia 1 tactical_bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from 115 Sea Zone to Finland 1 fighter moved from 125 Sea Zone to Western Germany 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 2 aaGuns and 1 infantry moved from Normandy Bordeaux to France 1 armour moved from Western Germany to Poland 2 aaGuns moved from Poland to Eastern Poland 6 infantry moved from Germany to Poland Place Units - Germans 1 armour and 8 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : -0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 9 artilleries; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 mech_infantry moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Vyborg 1 fighter moved from Novgorod to Vyborg 1 tactical_bomber moved from Novgorod to Karelia 1 armour moved from Belarus to Ukraine 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 fighter moved from Novgorod to 114 Sea Zone 1 infantry moved from Western Ukraine to Ukraine 1 artillery and 2 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States Combat - Russians Battle in 114 Sea Zone Russians attack with 1 fighter and 1 submarine Germans defend with 1 cruiser Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 114 Sea Zone Russians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Karelia Russians attack with 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Vyborg, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 armour and 1 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Bessarabia Russians attack with 1 artillery and 3 infantry Germans defend with 1 fighter; Italians defend with 1 armour Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/0 hits, 1.00 expected hits Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bessarabia Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 1/1 hits, 0.83 expected hits Italians roll dice for 1 fighter in Bessarabia, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour Casualties for Germans: 1 fighter Non Combat Move - Russians 1 mech_infantry moved from Russia to Western Ukraine 1 fighter moved from 114 Sea Zone to Novgorod 1 fighter moved from Vyborg to Novgorod 1 tactical_bomber moved from Karelia to Novgorod 1 armour and 8 mech_infantrys moved from Belarus to Novgorod 2 mech_infantrys moved from Russia to Smolensk 4 aaGuns, 1 artillery and 18 infantry moved from Belarus to Bryansk 6 infantry moved from Yenisey to Timguska 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 2 infantry moved from Buyant-Uhaa to Central Mongolia Place Units - Russians 3 artilleries placed in Novgorod 6 artilleries placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Belarus: 1 infantry EDIT: Removing units owned by Russians from Bryansk: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50 Italians : 0.17 Russians : 2.17
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 artillery moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery and 3 infantry moved from Chahar to Central Mongolia 2 bombers moved from Korea to Central Mongolia 1 marine moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from French Indo China to Hopei 1 fighter moved from French Indo China to Hopei 1 tactical_bomber moved from French Indo China to Hopei 1 fighter moved from French Indo China to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hunan to Kweichow 1 fighter moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Siam to 42 Sea Zone 1 fighter moved from Siam to 42 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 cruiser and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to French Indo China 1 tactical_bomber moved from Japan to French Indo China Combat - Japanese Battle in Aleutian Islands Battle in Guam Battle in Hawaiian Islands Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Aleutian Islands from Americans, taking Guam from Americans, taking Hawaiian Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers French defend with 1 destroyer; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Central Mongolia Japanese attack with 1 artillery, 2 bombers and 3 infantry Russians defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Central Mongolia, round 2 : 2/1 hits, 2.33 expected hits Russians roll dice for 4 infantry in Central Mongolia, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Central Mongolia, round 3 : 2/1 hits, 2.17 expected hits Russians roll dice for 2 infantry in Central Mongolia, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Russians: 4 infantry Battle in Hopei Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Hopei, round 2 : 3/1 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/1 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 2 fighters and 2 tactical_bombers moved from Hopei to Anhwe 1 aaGun, 1 artillery and 2 infantry moved from Jehol to Anhwe 2 bombers moved from Central Mongolia to Anhwe 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 fighter moved from 42 Sea Zone to French Indo China 1 tactical_bomber moved from 42 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 44 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China 1 destroyer and 2 submarines placed in 6 Sea Zone 1 artillery, 2 infantry and 1 marine placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3 Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Chinese : 0.00 Russians : 0.00 Japanese : -0.83
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So we’re getting a bit far afield from the original playtest idea – instead of the Gibraltar stack, you did a conventional Taranto raid, and after two turns of building mechs, you built all slow movers on R3. I saw that you posted some new opinions on the main thread about mechanized Russia, and it sounded a bit like you had already made up your mind.
What’s your interest level in continuing this playtest? What are you hoping to learn or otherwise achieve?