8147e64c-7672-454c-991f-fa8f9e69669a-image.png @Arthur-Bomber-Harris
Dawgoneit (Allies +30) vs StuckTojo (Axis)
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 5 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Eastern Persia to West India Germans take West India from UK_Pacific 1 bomber moved from Germany to United Kingdom 1 bomber moved from Iraq to India Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 6 damage total. Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Non Combat Move - Germans 1 bomber moved from India to Eastern Persia 4 fighters and 4 tactical_bombers moved from Iraq to Trans-Jordan 2 armour moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Persia to Trans-Jordan 3 mech_infantrys moved from Northwest Persia to Iraq 3 mech_infantrys moved from Eastern Persia to Iraq 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Trans-Jordan to Eastern Persia 1 bomber moved from United Kingdom to Holland Belgium 5 infantry moved from Western Germany to Northern Italy 5 carriers, 1 cruiser and 7 destroyers moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 5 fighters and 2 tactical_bombers moved from 113 Sea Zone to Southern Italy 1 fighter moved from Western Germany to Gibraltar 3 fighters moved from Western Germany to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Southern Italy Place Units - Germans 3 armour placed in Iraq 3 mech_infantrys placed in Persia 2 mech_infantrys placed in Volgograd 1 artillery and 1 infantry placed in Southern France 1 transport placed in 93 Sea Zone 1 submarine placed in 110 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 74 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
AA fire in India : : -0.17 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Hopei: 1 armour EDIT: Adding units owned by Germans to Yunnan: 1 armour EDIT: Turning off Edit Mode 8 fighters and 3 tactical_bombers moved from Japan to Korea 1 mech_infantry moved from French Indo China to Burma 1 mech_infantry moved from Siam to Shan State 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber French defend with 1 destroyer; ANZAC defend with 2 submarines and 1 transport 2 submarines owned by the ANZAC Submerged Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the French lost in 37 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for French: 1 destroyer Casualties for ANZAC: 1 transport Battle in Korea Japanese attack with 8 fighters and 3 tactical_bombers Americans defend with 1 armour, 1 artillery and 3 infantry Japanese roll dice for 8 fighters and 3 tactical_bombers in Korea, round 2 : 6/11 hits, 6.00 expected hits Americans roll dice for 1 armour, 1 artillery and 3 infantry in Korea, round 2 : 2/5 hits, 1.83 expected hits 2 fighters owned by the Japanese, 1 armour owned by the Americans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 2 fighters Casualties for Americans: 1 armour, 1 artillery and 3 infantry Battle in Shan State Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry ANZAC defend with 1 artillery Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Burma Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Burma Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 4 : 2/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 aaGun, 1 artillery and 10 infantry moved from Shensi to Kweichow 1 mech_infantry moved from Kiangsu to Jehol 6 fighters and 3 tactical_bombers moved from Korea to Japan Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,4,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,6,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,6,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,6,6,6,1,6,5,2,6,4,4,4,3,2,4,5 Japanese collect 36 PUs (11 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : 0.17 UK_Pacific : -1.00 Japanese : -1.33
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TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 18 bombers moved from French Central Africa to Trans-Jordan 6 bombers, 4 fighters and 2 tactical_bombers moved from French Equatorial Africa to Trans-Jordan 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 cruiser and 1 fighter moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys Germans defend with 1 fighter; Italians defend with 1 armour, 1 artillery, 1 fighter, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/7 hits, 3.17 expected hits 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 4/5 hits, 2.50 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar Italians win with 1 armour and 2 fighters remaining. Battle score for attacker is -20 Casualties for Americans: 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys Casualties for Italians: 1 artillery and 3 infantry Battle in Trans-Jordan Americans attack with 24 bombers, 4 fighters and 2 tactical_bombers Germans defend with 2 aaGuns, 11 armour, 5 artilleries, 6 fighters, 3 infantry, 10 mech_infantrys and 4 tactical_bombers; Italians defend with 1 armour, 4 fighters and 1 mech_infantry AA fire in Trans-Jordan : 1/6 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Trans-Jordan Americans roll dice for 24 bombers, 3 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 22/29 hits, 18.83 expected hits
Combat Hit Differential Summary :
Italians : 1.33 Americans : 3.50 AA fire in Trans-Jordan : : 0.00
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@StuckTojo 22 hits in Trans-Jordan ool please
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Just go max defence. Keep it simple.
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 18 bombers moved from French Central Africa to Trans-Jordan 6 bombers, 4 fighters and 2 tactical_bombers moved from French Equatorial Africa to Trans-Jordan 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 cruiser and 1 fighter moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys Germans defend with 1 fighter; Italians defend with 1 armour, 1 artillery, 1 fighter, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/7 hits, 3.17 expected hits 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 4/5 hits, 2.50 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar Italians win with 1 armour and 2 fighters remaining. Battle score for attacker is -20 Casualties for Americans: 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys Casualties for Italians: 1 artillery and 3 infantry Battle in Trans-Jordan Americans attack with 24 bombers, 4 fighters and 2 tactical_bombers Germans defend with 2 aaGuns, 11 armour, 5 artilleries, 6 fighters, 3 infantry, 10 mech_infantrys and 4 tactical_bombers; Italians defend with 1 armour, 4 fighters and 1 mech_infantry AA fire in Trans-Jordan : 1/6 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Trans-Jordan Americans roll dice for 24 bombers, 3 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 22/29 hits, 18.83 expected hits Germans roll dice for 2 aaGuns, 12 armour, 5 artilleries, 10 fighters, 3 infantry, 11 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 20/45 hits, 21.00 expected hits 1 mech_infantry owned by the Italians, 2 aaGuns owned by the Germans, 5 artilleries owned by the Germans, 3 infantry owned by the Germans, 2 tactical_bombers owned by the Americans, 1 armour owned by the Germans, 3 fighters owned by the Americans, 15 bombers owned by the Americans and 10 mech_infantrys owned by the Germans lost in Trans-Jordan Americans roll dice for 9 bombers in Trans-Jordan, round 3 : 6/9 hits, 6.00 expected hits Germans roll dice for 11 armour, 10 fighters and 4 tactical_bombers in Trans-Jordan, round 3 : 15/25 hits, 14.17 expected hits 5 armour owned by the Germans, 9 bombers owned by the Americans and 1 armour owned by the Italians lost in Trans-Jordan Germans win with 5 armour, 10 fighters and 4 tactical_bombers remaining. Battle score for attacker is -225 Casualties for Americans: 24 bombers, 4 fighters and 2 tactical_bombers Casualties for Germans: 2 aaGuns, 6 armour, 5 artilleries, 3 infantry and 10 mech_infantrys Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 carriers, 2 destroyers and 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to British Guiana Place Units - Americans 2 destroyers, 1 fighter, 1 submarine and 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States Americans undo move 1. 1 destroyer, 1 fighter and 2 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.17 Italians : 1.33 Americans : 3.50 AA fire in Trans-Jordan : : 0.00
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 20 PUs; British buy 3 armour; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 11 PUs; UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 5 armour, 2 artilleries and 16 infantry moved from Egypt to Trans-Jordan 1 armour moved from French Equatorial Africa to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 1 carrier, 2 cruisers, 3 destroyers, 2 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 artillery and 1 infantry moved from India to Burma Combat - British Battle in Trans-Jordan British attack with 5 armour, 2 artilleries and 17 infantry Germans defend with 5 armour, 6 fighters and 4 tactical_bombers; Italians defend with 4 fighters British roll dice for 5 armour, 2 artilleries and 17 infantry in Trans-Jordan, round 2 : 2/24 hits, 6.33 expected hits Germans roll dice for 5 armour, 10 fighters and 4 tactical_bombers in Trans-Jordan, round 2 : 9/19 hits, 11.17 expected hits 2 armour owned by the Germans and 9 infantry owned by the British lost in Trans-Jordan British roll dice for 5 armour, 2 artilleries and 8 infantry in Trans-Jordan, round 3 : 4/15 hits, 4.83 expected hits Germans roll dice for 3 armour, 10 fighters and 4 tactical_bombers in Trans-Jordan, round 3 : 11/17 hits, 10.17 expected hits 3 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 2 artilleries owned by the British, 8 infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan 4 armour owned by the British retreated to Egypt Germans win with 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is -24 Casualties for British: 1 armour, 2 artilleries and 17 infantry Casualties for Germans: 5 armour and 1 tactical_bomber Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 armour British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Burma Japanese win with 1 armour remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Battle in West India British attack with 2 infantry Germans defend with 1 artillery British roll dice for 2 cruisers in West India, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in West India British win, taking West India from Germans with 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - British Place Units - British 3 armour placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,3,2,4,2,1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 British collect 18 PUs (10 lost to blockades); end with 20 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.67 British : -6.17 Japanese : 1.00
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Italians Italians buy 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 4 fighters moved from Trans-Jordan to Egypt 2 infantry moved from Alexandria to Egypt 2 fighters moved from 95 Sea Zone to Egypt 1 bomber moved from Southern Italy to Egypt 1 armour moved from Gibraltar to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt 2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 bomber, 7 fighters, 4 infantry and 1 tactical_bomber British defend with 1 airfield, 8 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 7 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 8/16 hits, 7.00 expected hits British roll dice for 8 armour in Egypt, round 2 : 4/8 hits, 4.00 expected hits 4 infantry owned by the Italians and 8 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36 Casualties for Italians: 4 infantry Casualties for British: 8 armour Non Combat Move - Italians 1 bomber moved from Egypt to Libya 4 fighters moved from Egypt to Libya 3 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 aaGun moved from Iraq to Trans-Jordan 1 carrier, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 transport placed in 95 Sea Zone 2 fighters and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 26 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : 0.00
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 bomber moved from India to Burma 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State ANZAC win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for ANZAC: 1 infantry Battle in Burma ANZAC attack with 1 bomber Japanese defend with 1 armour ANZAC roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the ANZAC and 1 armour owned by the Japanese lost in Burma Japanese win with no units remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 bomber Casualties for Japanese: 1 armour Non Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone ANZAC undo move 1. 1 transport placed in 62 Sea Zone 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 0.50
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Germans Germans buy 6 armour, 2 artilleries, 2 bombers, 3 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Eastern Persia to West India 1 armour moved from Yunnan to Shan State 1 bomber moved from Eastern Persia to Shan State 1 fighter moved from Eastern Persia to West India 3 mech_infantrys moved from Persia to West India 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan Germans take Anglo Egyptian Sudan from British 1 bomber moved from Holland Belgium to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Battle in Shan State Germans attack with 1 armour and 1 bomber ANZAC defend with 1 artillery Germans roll dice for 1 armour and 1 bomber in Shan State, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Shan State Germans win, taking Shan State from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in West India Germans attack with 2 artilleries, 1 fighter and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 2 artilleries, 1 fighter and 3 mech_infantrys in West India, round 2 : 4/6 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Germans win, taking West India from UK_Pacific with 2 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Shan State to French Indo China 1 armour and 2 mech_infantrys moved from Iraq to Egypt 2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 fighter moved from West India to Eastern Persia 1 tactical_bomber moved from Trans-Jordan to Eastern Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 4 infantry moved from Northern Italy to 95 Sea Zone 4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 5 carriers, 1 cruiser and 7 destroyers moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 6 fighters and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone 5 infantry moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt 2 fighters moved from Trans-Jordan to Eastern Persia 1 fighter moved from Trans-Jordan to Eastern Persia 2 mech_infantrys moved from Volgograd to Turkmenistan 5 carriers, 1 cruiser, 7 destroyers, 7 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Southern Italy to Gibraltar Place Units - Germans 3 armour placed in Persia 3 armour placed in Iraq 1 transport placed in 93 Sea Zone 2 artilleries placed in Southern France 2 fighters placed in Normandy Bordeaux 1 bomber placed in Normandy Bordeaux 1 bomber and 1 fighter placed in France Turn Complete - Germans Germans collect 76 PUs; end with 76 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : 2.83 UK_Pacific : -0.67 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Jehol to Korea 7 fighters and 4 tactical_bombers moved from Japan to Korea 1 mech_infantry moved from French Indo China to Malaya Japanese take Malaya from UK_Pacific 1 fighter moved from French Indo China to 38 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 bomber moved from French Indo China to India Combat - Japanese Strategic bombing raid in India AA fire in India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in India causes 0 damage total. Battle in 38 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Japanese attack with 7 fighters, 1 mech_infantry and 4 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 7 fighters, 1 mech_infantry and 4 tactical_bombers in Korea, round 2 : 8/12 hits, 6.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 7 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 7 fighters and 4 tactical_bombers moved from Korea to Japan 1 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 aaGun, 1 artillery and 10 infantry moved from Kweichow to Yunnan 1 fighter moved from 38 Sea Zone to French Indo China 1 tactical_bomber moved from 37 Sea Zone to French Indo China Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,5,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,4,6,1,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,1,2,1,1,5,5,4,2,2,6,3,6,2,4,4,4,1 Japanese collect 34 PUs (18 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Americans : -0.67 AA fire in India : : 0.83 Japanese : 1.67
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@StuckTojo sorry i lost track of our game.
but, your win my friend.
another? -
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@StuckTojo allies?
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Sounds good.
I’m going to be pretty busy tonight but I’ll set it up tomorrow.
I can give you the 30 bid again, if you want to give me your placements.
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@StuckTojo Transport in sz39 =8
Artillery in Sudan =4
Tank in Egypt =6
Sub in sz91 =6
Sub in sz98 =6
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=30
thank you for another.