TripleA v2.6.1446 normal luck, no tech
Bid spending: 15 inf in Western USSR
Good luck and have fun, comrade Stalin!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 20 PUs;
British buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 20 Sea Zone to 19 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 infantry moved from India to West India
Combat - British
Battle in Burma
British attack with 2 infantry
Japanese defend with 1 armour
British roll dice for 2 cruisers in Burma, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
Place Units - British
1 armour and 2 infantry placed in Egypt
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,3,3,2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 20 PUs (9 lost to blockades); end with 20 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : 0.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Caucasus to West India
1 armour moved from Eastern Persia to West India
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in West India
Italians attack with 1 armour and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in West India, round 2 : 1/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in West India
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from West India to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 aaGun moved from Caucasus to Northwest Persia
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to Western Germany
Place Units - Italians
2 transports placed in 95 Sea Zone
1 artillery and 1 fighter placed in Southern Italy
Italians undo move 1.
1 transport placed in 95 Sea Zone
1 transport placed in 95 Sea Zone
1 infantry placed in Northern Italy
Italians undo move 4.
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -0.17
UK_Pacific : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 bomber moved from India to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Battle in Siam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Siam, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 bomber moved from Shan State to India
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
2 submarines and 1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 3 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Kansu to Hopei
Germans take Suiyuyan from Chinese
2 armour moved from Persia to Trans-Jordan
7 armour, 5 artilleries and 1 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 infantry and 1 mech_infantry moved from Yugoslavia to 97 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Caucasus to Egypt
1 submarine moved from 112 Sea Zone to 110 Sea Zone
6 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Battle in 110 Sea Zone
Germans attack with 6 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Hopei
Germans attack with 3 armour
Chinese defend with 2 infantry
Germans roll dice for 3 armour in Hopei, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
2 armour owned by the Germans and 2 infantry owned by the Chinese lost in Hopei
Germans win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour
Casualties for Chinese: 2 infantry
Battle in Trans-Jordan
Germans attack with 9 armour, 5 artilleries, 4 infantry and 4 mech_infantrys
British defend with 1 infantry
Germans roll dice for 9 armour, 5 artilleries, 4 infantry and 4 mech_infantrys in Trans-Jordan, round 2 : 7/22 hits, 8.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 9 armour, 5 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Iraq to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Caucasus to Iraq
1 bomber moved from Egypt to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
3 artilleries moved from Turkmenistan to Eastern Persia
3 mech_infantrys moved from Kazakhstan to Eastern Persia
6 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from France to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 fighter moved from 95 Sea Zone to Western Germany
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Libya to Tobruk
5 carriers, 1 cruiser, 7 destroyers, 7 fighters and 2 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Persia
3 fighters and 7 infantry placed in Western Germany
1 bomber and 1 tactical_bomber placed in Germany
Germans undo move 4.
1 bomber placed in Germany
1 tactical_bomber placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 0.33
AA fire in Egypt : : -0.17
Chinese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from French Indo China to Shan State
2 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Hunan to Shan State
2 mech_infantrys moved from French Indo China to Siam
1 bomber moved from French Indo China to 37 Sea Zone
1 bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Siam
1 fighter moved from French Indo China to Shan State
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 2 transports
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the ANZAC lost in 37 Sea Zone
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Siam
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Burma
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 tactical_bomber moved from Siam to French Indo China
1 fighter moved from Shan State to French Indo China
1 bomber moved from 37 Sea Zone to French Indo China
1 aaGun, 1 artillery and 10 infantry moved from Kansu to Shensi
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,4,3,1,1,2,1,3,1,4,1,6,3,2,1
Japanese collect 34 PUs (16 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
UK_Pacific : -0.67
AA fire in India : : 0.83
Japanese : 0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
18 bombers moved from United Kingdom to French Central Africa
4 bombers moved from Eastern United States to French Equatorial Africa
1 fighter moved from 91 Sea Zone to French Equatorial Africa
2 bombers moved from Egypt to French Equatorial Africa
1 armour, 1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from 91 Sea Zone to French Equatorial Africa
3 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@StuckTojo scramble in sz6?
No, thank you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
18 bombers moved from United Kingdom to French Central Africa
4 bombers moved from Eastern United States to French Equatorial Africa
1 fighter moved from 91 Sea Zone to French Equatorial Africa
2 bombers moved from Egypt to French Equatorial Africa
1 armour, 1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from 91 Sea Zone to French Equatorial Africa
3 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
Combat - Americans
Battle in Korea
Non Combat Move - Americans
Place Units - Americans
1 bomber placed in Western United States
Americans undo move 1.
3 transports placed in 101 Sea Zone
1 armour, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 17 PUs;
British buy 2 armour and 1 artillery; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
Combat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 2 cruisers in Burma, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
Place Units - British
2 armour and 1 artillery placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,4,4,1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 25 PUs (3 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : -0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians repair damage of 1x factory_major; Remaining resources: 38 PUs;
Italians buy 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Iraq to Egypt
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Southern Italy
4 fighters moved from Southern Italy to Trans-Jordan
1 aaGun moved from Northwest Persia to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 fighter moved from 113 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to Gibraltar
2 infantry moved from Western Germany to Northern Italy
Place Units - Italians
1 fighter placed in 95 Sea Zone
1 fighter and 1 tactical_bomber placed in Southern Italy
1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from India to Shan State
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 mech_infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 1 artillery and 1 bomber in Shan State, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - ANZAC
1 bomber moved from Shan State to India
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 armour and 1 artillery placed in Queensland
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 5 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 bomber moved from Germany to United Kingdom
1 bomber moved from Iraq to India
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Non Combat Move - Germans
1 bomber moved from India to Eastern Persia
4 fighters and 4 tactical_bombers moved from Iraq to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Eastern Persia to Iraq
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Trans-Jordan to Eastern Persia
1 bomber moved from United Kingdom to Holland Belgium
5 infantry moved from Western Germany to Northern Italy
5 carriers, 1 cruiser and 7 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
5 fighters and 2 tactical_bombers moved from 113 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Gibraltar
3 fighters moved from Western Germany to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Southern Italy
Place Units - Germans
3 armour placed in Iraq
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Volgograd
1 artillery and 1 infantry placed in Southern France
1 transport placed in 93 Sea Zone
1 submarine placed in 110 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
AA fire in India : : -0.17
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Hopei: 1 armour
EDIT: Adding units owned by Germans to Yunnan: 1 armour
EDIT: Turning off Edit Mode
8 fighters and 3 tactical_bombers moved from Japan to Korea
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer; ANZAC defend with 2 submarines and 1 transport
2 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the French lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 8 fighters and 3 tactical_bombers
Americans defend with 1 armour, 1 artillery and 3 infantry
Japanese roll dice for 8 fighters and 3 tactical_bombers in Korea, round 2 : 6/11 hits, 6.00 expected hits
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Korea, round 2 : 2/5 hits, 1.83 expected hits
2 fighters owned by the Japanese, 1 armour owned by the Americans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 armour, 1 artillery and 3 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Burma
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 4 : 2/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 aaGun, 1 artillery and 10 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Kiangsu to Jehol
6 fighters and 3 tactical_bombers moved from Korea to Japan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,4,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,6,6,6,1,6,5,2,6,4,4,4,3,2,4,5
Japanese collect 36 PUs (11 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.17
UK_Pacific : -1.00
Japanese : -1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
18 bombers moved from French Central Africa to Trans-Jordan
6 bombers, 4 fighters and 2 tactical_bombers moved from French Equatorial Africa to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 fighter moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys
Germans defend with 1 fighter; Italians defend with 1 armour, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/7 hits, 1.83 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/7 hits, 3.17 expected hits
3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 4/5 hits, 2.50 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar
Italians win with 1 armour and 2 fighters remaining. Battle score for attacker is -20
Casualties for Americans: 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys
Casualties for Italians: 1 artillery and 3 infantry
Battle in Trans-Jordan
Americans attack with 24 bombers, 4 fighters and 2 tactical_bombers
Germans defend with 2 aaGuns, 11 armour, 5 artilleries, 6 fighters, 3 infantry, 10 mech_infantrys and 4 tactical_bombers; Italians defend with 1 armour, 4 fighters and 1 mech_infantry
AA fire in Trans-Jordan : 1/6 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Trans-Jordan
Americans roll dice for 24 bombers, 3 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 22/29 hits, 18.83 expected hits
Combat Hit Differential Summary :
Italians : 1.33
Americans : 3.50
AA fire in Trans-Jordan : : 0.00