TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
6 infantry moved from Tambov to Rostov
2 infantry moved from Volgograd to Rostov
2 infantry moved from Bryansk to Rostov
2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
12 infantry moved from Amur to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 12 infantry
Japanese defend with 2 infantry
Russians roll dice for 12 infantry in Manchuria, round 2 : 3/12 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 12 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 10 infantry
Germans defend with 1 infantry
Russians roll dice for 10 infantry in Rostov, round 2 : 1/10 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 9 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Western Ukraine to Russia
2 aaGuns moved from Amur to Manchuria
1 aaGun moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Russia to Vologda
1 mech_infantry moved from Smolensk to Russia
1 aaGun moved from Smolensk to Bryansk
2 artilleries and 6 infantry moved from Russia to Bryansk
Place Units - Russians
3 artilleries placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 1.33
Russians : -1.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 bombers, 1 harbour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 bombers, 1 fighter and 4 tactical_bombers moved from French Indo China to Shan State
1 battleship and 1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
2 armour, 1 infantry and 7 mech_infantrys moved from Kwangsi to Yunnan
6 artilleries and 2 infantry moved from French Indo China to Yunnan
1 destroyer moved from 50 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 47 Sea Zone
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 4 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 4 tactical_bombers in Shan State, round 2 : 2/8 hits, 4.33 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in Shan State, round 3 : 4/6 hits, 3.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for British: 3 infantry
Battle in Yunnan
Japanese attack with 2 armour, 7 artilleries, 4 infantry and 7 mech_infantrys
British defend with 3 infantry
Japanese roll dice for 2 armour, 7 artilleries, 4 infantry and 7 mech_infantrys in Yunnan, round 2 : 6/20 hits, 6.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 7 artilleries, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in 47 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 47 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 bombers, 1 fighter and 3 tactical_bombers moved from Shan State to Kwangsi
1 aaGun moved from Kwangsi to Yunnan
4 fighters moved from 41 Sea Zone to Sumatra
2 carriers, 2 destroyers and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hunan
1 aaGun and 2 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 47 Sea Zone to Caroline Islands
5 fighters and 3 tactical_bombers moved from 49 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from Caroline Islands to Philippines
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 battleship and 4 carriers moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
3 bombers placed in Japan
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Chinese : 1.00
UK_Pacific : 0.67
Japanese : -3.33
wish that had been local mode…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 1 Sea Zone to Aleutian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
Combat - Americans
Battle in Midway
Battle in Aleutian Islands
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 marine
Americans roll dice for 4 fighters and 2 infantry in Aleutian Islands, round 2 : 2/6 hits, 2.33 expected hits
Japanese roll dice for 1 marine in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Aleutian Islands
Americans win, taking Midway from Japanese, taking Aleutian Islands from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
2 carriers moved from 1 Sea Zone to 8 Sea Zone
4 fighters moved from Aleutian Islands to 8 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 marine and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Central United States to 109 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
4 fighters moved from Hawaiian Islands to Central United States
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Southeast Mexico to Mexico
1 aaGun moved from Southeast Mexico to Mexico
2 mech_infantrys moved from Mexico to Western United States
1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to Belgian Congo
Place Units - Americans
2 carriers, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Burma to Anhwe
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Szechwan from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
17 infantry moved from Kweichow to Hopei
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British buy 1 bomber, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 80 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 battleship and 1 cruiser moved from 80 Sea Zone to 98 Sea Zone
1 artillery and 6 infantry moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 artillery and 8 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
3 infantry moved from Egypt to Alexandria
2 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
1 marine moved from Persia to 80 Sea Zone
1 cruiser and 1 marine moved from 80 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Alexandria
2 carriers, 2 destroyers and 1 submarine moved from 80 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Rostov
2 aaGuns, 6 artilleries and 10 infantry moved from Burma to India
3 mech_infantrys moved from India to West India
1 armour moved from French Central Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from Egypt to Iraq
1 fighter and 2 tactical_bombers moved from Kweichow to India
Place Units - British
1 bomber and 1 mech_infantry placed in Persia
2 fighters placed in 98 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,1,4,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : -0.17
Italians : 0.67
Americans : -0.33
Chinese : 1.17
Japanese : -0.67
why didnt it roll convoy for china? Is that a bug.
looked at convoy section but not china. oops. Can i move that sub somewhere? Its only purpose was convoy Man. Dont care where, but there was no reason for it to be there. I would have moved it to carolines but as I said almost any reasonable sea zone except the one its in is fine.
ok as a compromise, how about to Philippines ?
cuz if you go to Caro or 36, it does affect my move. I was counting on fewer subs available to go into the Indian Ocean, and an extra sub in Caro helps against my fleet positioning, particularly my blockers. one of my motivations for blocking is to possibly draw out your sub from 54.
yep, i understand. If phi works that works for me. If you are hesitant with Phi even z20 is ok.
yah Phil is good. go ahead and edit during Italy’s turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Greece to Yunnan
2 mech_infantrys moved from Romania to Ukraine
2 artilleries and 1 infantry moved from Greece to Bulgaria
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 artillery and 4 infantry moved from Northern Italy to France
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to France
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 carrier, 2 cruisers and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
Place Units - Italians
1 destroyer and 2 fighters placed in 95 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
5 infantry moved from New South Wales to Queensland
3 artilleries moved from New South Wales to Queensland
3 fighters moved from New South Wales to Queensland
1 marine moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 armour and 1 mech_infantry moved from New South Wales to Queensland
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
hit and run on Rostov, with 9 inf 9 art. Still working out rest of the moves so feel free to wait but I assume you will lose the inf before aa and ftr?
Yes correct
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber, 2 infantry and 1 tactical_bomber moved from Novgorod to Archangel
9 artilleries and 9 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 9 artilleries and 9 infantry
British defend with 1 fighter; Russians defend with 2 aaGuns and 9 infantry
Germans roll dice for 9 artilleries and 9 infantry in Rostov, round 2 : 3/18 hits, 6.00 expected hits
Russians roll dice for 2 aaGuns, 1 fighter and 9 infantry in Rostov, round 2 : 3/10 hits, 3.67 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov
9 artilleries owned by the Germans and 6 infantry owned by the Germans retreated to Ukraine
Russians win with 2 aaGuns, 1 fighter and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Yunnan
1 tactical_bomber moved from Archangel to Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Northern Italy to France
1 fighter moved from 110 Sea Zone to Southern Italy
2 fighters moved from France to Southern Italy
3 tactical_bombers moved from Greece to Southern Italy
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in France
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 43 PUs (4 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -2.50
Russians : 0.00
that will teach you to stack Rostov…
Also, please note the bomber migration. Dont want to be sneaky, I assume you would notice but just in case.
One other thing that hasnt come up yet, but I assume either of us would call out any mixed carriers that arent obvious (like z26). As from what I can tell TripleA can’t handle that (for instance if you had UK ftrs on US carriers and vice versa in z109.
yah I’ll usually point it out, but I don’t always remember. so plz if you have any doubts just ask. as of now, all are on their own cvs.
one ncm change please, 1 ss to z92
ok I’ll edit it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Manchuria to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 3/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns and 11 infantry moved from Manchuria to Amur
3 artilleries moved from Volgograd to Rostov
2 infantry moved from Russia to Smolensk
1 fighter moved from Archangel to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Archangel to Rostov
1 aaGun moved from Rostov to Bryansk
5 artilleries moved from Bryansk to Rostov
4 mech_infantrys moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
63 infantry moved from Bryansk to Rostov
6 infantry moved from Russia to Bryansk
Place Units - Russians
9 artilleries placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 1.33
Russians : 2.67
can you plz edit my tac back to russia if it’s not too late?