@commando-brado Players choose their own casualties.
Axis & Allies and Zombies Q+A
-
@thrasher1 said in Axis & Allies and Zombies Q+A:
@smo63 said in Axis & Allies and Zombies Q+A:
ZOMBIES CAPTURE TERRITORES
Each Territory that contains ONLY Zombies becomes “Zombie Controlled.” Place a Zombie stain
in that territory and adjust the IPC chart accordingly.So just to be clear: the opposite is NOT true.
So it is not the case that during this phase a check if made if the Z-controlled areas actually contain Zs now. And if that would not be the case: removing the control marker.I am not following you on this one? Zombies control a territory if they are the only units there or if all the zombies get killed by non-ground forces. hence there are cases where there are zombie controlled territories that have no zombies. Also, Zombie cards with desperate measures may move zombies out of a zombie controlled territory into another and still leave the territory left behind still zombie controlled until someone reenters it during combat…big thing one has to remember, zombie control of any territory does not happen until the next players turn phase 3!
-
@djensen LOL
-
@smo63 I guess I am just trying to establish some credibility here on the subject. And I would never come close to the great job Kreg does for our community regarding rules interpretation:relaxed: :+1:
-
the answer to his question is no. you dont remove the marker just because the zombie isnt there anymore
-
@djensen and maybe a “superbooster” tag for yg you and greg would be more apt… for lifetime dedication to the promotion of the hobby
-
@taamvan Thanks, you are correct on the zombie marker question! Not sure about the “superbooster?”
-
@smo63 could be part of the Axis and Allies Hall of Fame Induction /Inaugural
-
Again, thanks for creating this PDF.
-
This was not a question but an ‘addition’. It might be useful to state this somewhere.
-
Well, again, not a question. But an addditon… AAZ rules are sometimes a bit unclear. It might be good to cover some of the common rules misunderstandings.
-
@thrasher1 said in Axis & Allies and Zombies Q+A:
let someone from the official AAZ team please tell what is exactly meant by these terms. And if our interpretations are right.
I’m always monitoring these boards, but @Panther does such a great job that I seldom have to post anymore. Also, as @smo63 said, he has a direct line to the designers of this game.
As far as the FAQ is concerned, it is being worked on, but I haven’t been told yet when it can be expected.
-
@thrasher1 now i get it i agree the timing and capture of zombie territory is odd
-
@taamvan said in Axis & Allies and Zombies Q+A:
@thrasher1 now i get it i agree the timing and capture of zombie territory is odd
taamvan,
Yes. I think AAZ rules set would be less complex if gaining control (placing a control marker) by Zs would be at the end of the game. However, this would have (at least) two implications:
(1) The player who is losing control to Zs will lose the IPCs of that very area immediatelly.
(2) These IPC values count to the Z apocalypse check immediatelly.
Maybe we will hear more about the reasons why this very rule was implemented.
-
Thanks for reply. Looking foward to the FAQ.
-
Any chance you can give your interpreation on this issue:
https://www.axisandallies.org/forums/topic/32350/axis-allies-and-zombies-q-a/17
(Playing two Z cards).
-
I have asked twice about how Zombie card “stacking” should work, but I have yet to receive an answer. @smo63, have you heard anything about this issue in your discussions?
-
Krieghund,
Looking forward to further clarifications.
Regarding ‘stacking of cards’ I think common sense indicates you play one card, implement the effects. And then play another card, implement the effects on the situation that just occured (after playing the first card).
Again, this goes against the general principle of ‘state of the map at the beginning of the game’ dictates what you can do or not.
( https://www.axisandallies.org/forums/topic/32350/axis-allies-and-zombies-q-a/17 ) -
Guys, this is my intention on how to handle the stacking of the Zombie Cards: Remove all but 1 of the “Escalation” Cards from the deck before play begins. Whenever a “Zombie Rise” or “Escalation” Card is drawn, and after all cards are played this turn, the remaining text will now read: “Remove this card from the game. Do not shuffle the discard pile back into the deck.” Also, after the first “Zombie Rise” or “Escalation” cards is drawn, you may not draw the other card as one of the next 2 cards. If so, draw 2 more cards, play those cards and then reshuffle the “Zombie Rise” or “Escalation” that was drawn as the 1st or 2nd card, back into the deck.
Also, from Scott at WotC on the return fire from BB bombardment of land units: The intent is that they can return fire. I’ll take a look at the text. If it’s ambiguous (or wrong) we’ll address that in an Errata or FAQ.
Hope this helps:grinning:
-
@smo63 I suppose because you do not like the “recursion” (drawing escalation then another escalation)? Or that there are too many in the deck? They took the mechanic from Pandemic, though it works a bit differently there.
Also, this doesn’t address stacking itself; what if both cards are the same “$1 per zombie killed this turn” and you draw two of those. Is it $2 per zombie? Seems right.
And I think Zombie Rise and Escalation are the same card with different names–why not keep 2 escalations to avoid the confusion (it sounds like you are retaining two (2) “draw two (2) further cards” cards.
Confusing, I know. We only have 5 more months to hash it out. ;)
-
@smo63 said in Axis & Allies and Zombies Q+A:
Also, from Scott at WotC on the return fire from BB bombardment of land units: The intent is that they can return fire. I’ll take a look at the text. If it’s ambiguous (or wrong) we’ll address that in an Errata or FAQ.
Also they need to elaborate on the non-existing “opening fire step”, see https://www.axisandallies.org/forums/post/1234065 , please.
They simply copy-pasted the wording from the Revised rulebook, here, even without introducing Offshore Bombardment during the Amphibious Assault rules.