@dawgoneit do you mean the one in Ulaanbaatar? Yes, he has to land there. Came from sz5.
Caesar's Gaul (Axis) v. OwenToo (Allies) - Allies bid 8 IPC
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 fighter moved from Caroline Islands to 19 Sea Zone 1 bomber moved from Caroline Islands to Japan Combat - ANZAC Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Japan causes 7 damage total. Battle in 19 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to Queensland 1 fighter moved from 46 Sea Zone to Queensland 1 fighter moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 19 Sea Zone to Manchuria 1 bomber moved from Japan to Korea 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0.17 ANZAC : 0.67 Japanese : 0.67
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I am getting an error 504 trying to post my turns, and it grinds for about 5 minutes before it gives me the error.
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It won’t post my French turn. Let me work on this tomorrow and see if I can get it working. I have a message in to Panther for help.
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 fighter moved from Caroline Islands to 19 Sea Zone 1 bomber moved from Caroline Islands to Japan Combat - ANZAC Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Japan causes 7 damage total. Battle in 19 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to Queensland 1 fighter moved from 46 Sea Zone to Queensland 1 fighter moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 19 Sea Zone to Manchuria 1 bomber moved from Japan to Korea 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Morocco to 91 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from Persia to Iraq Turn Complete - French Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Japan : : -0.17 ANZAC : 0.67 Japanese : 0.67
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OK, I used a different computer to post the French turn. I tried to use edit mode to reduce damage on the Japan IC (the original die roll was 4 for a 6 damage), but I couldn’t figure out how to do it. Perhaps you can just increase your IPCs by 1 and lower the damage by one more than you would have needed to.
So, it is now Germany’s turn.
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@OwenToo said in Caesar's Gaul (Axis) v. OwenToo (Allies) - Allies bid 8 IPC:
I tried to use edit mode to reduce damage on the Japan IC (the original die roll was 4 for a 6 damage), but I couldn’t figure out how to do it.
In Edit mode select the IC and then klick
“Change Unit Bombing Damage”. In the opening window adjust the value as you like. HTH. -
TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans
Combat Hit Differential Summary :
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OK, I was able to lower the Japanese factory damage to 6, according the the original die roll. The turn is posted and it is Germany’s turn.
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 6 bombers and 5 fighters moved from Bryansk to Russia 1 bomber and 1 tactical_bomber moved from Bryansk to Smolensk 1 bomber and 1 tactical_bomber moved from Bryansk to Tambov 2 bombers and 2 tactical_bombers moved from Bryansk to Volgograd 1 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 6 bombers moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 5 bombers moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux
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Intercept in Moscow?
I assume with all the fighters, losing British first, but wanted to check.
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Yes, intercept with all 16 fighters, but lose the British first
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 6 bombers and 5 fighters moved from Bryansk to Russia 1 bomber and 1 tactical_bomber moved from Bryansk to Smolensk 1 bomber and 1 tactical_bomber moved from Bryansk to Tambov 2 bombers and 2 tactical_bombers moved from Bryansk to Volgograd 1 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 6 bombers moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 5 bombers moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux Combat - Germans Air Battle in Russia Germans attacks with 11 units heading to Russia Russians launches 16 interceptors out of Russia Attackers Fire, : 3/11 hits, 1.83 expected hits Defenders Fire, : 1/16 hits, 2.67 expected hits 1 fighter owned by the Germans lost in Russia 3 fighters owned by the British lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA AA fire in Russia : 1/5 hits, 0.83 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6,5,4,5 and causes: 18 damage to unit: factory_major Bombing raid in Russia causes 18 damage total. Battle in Normandy Bordeaux Germans attack with 12 bombers, 1 infantry and 2 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 12 bombers, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 9/15 hits, 8.50 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 12 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Tambov Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 2 bombers, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour, 2 bombers, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 2/6 hits, 3.17 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber and 1 tactical_bomber moved from Tambov to Bryansk 4 bombers and 4 fighters moved from Russia to Bryansk 1 bomber and 1 tactical_bomber moved from Smolensk to Bryansk 2 bombers and 2 tactical_bombers moved from Volgograd to Bryansk 3 infantry moved from Ukraine to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 aaGun moved from France to Western Germany 12 bombers moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Yugoslavia to Western Germany Place Units - Germans 3 bombers and 3 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,2,2,5,6,4,5,3,6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.00 Germans : -1.33 Defenders Fire, : : -1.67 Americans : -0.67 Attackers Fire, : : 1.17 Russians : 0.00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 11 PUs; Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Volgograd 2 tactical_bombers moved from Russia to Volgograd 2 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 tactical_bombers moved from Volgograd to Russia 2 fighters moved from Volgograd to Russia Place Units - Russians 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.50
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 3 bombers, 1 harbour and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 infantry moved from Eastern Persia to Persia Japanese take Persia from British 1 mech_infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 armour moved from Eastern Persia to Kazakhstan Japanese take Turkmenistan from Russians Japanese take Kazakhstan from Russians 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 bombers moved from French Indo China to 35 Sea Zone 1 bomber moved from French Indo China to 20 Sea Zone 1 mech_infantry moved from Novosibirsk to Samara Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 2 bombers and 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 2 bombers and 1 destroyer in 35 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 aaGuns, 11 artilleries, 11 infantry and 5 mech_infantrys moved from Eastern Persia to Persia 3 mech_infantrys moved from West India to Persia 5 artilleries and 6 infantry moved from India to 39 Sea Zone 5 artilleries, 6 infantry and 6 transports moved from 39 Sea Zone to 80 Sea Zone 4 artilleries and 4 infantry moved from Burma to 38 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 38 Sea Zone to 80 Sea Zone 1 battleship, 4 carriers, 4 destroyers and 2 submarines moved from 38 Sea Zone to 80 Sea Zone 3 fighters moved from French Indo China to Eastern Persia 3 bombers moved from Shensi to Eastern Persia 3 fighters and 3 tactical_bombers moved from 38 Sea Zone to Eastern Persia 1 fighter and 1 tactical_bomber moved from India to Eastern Persia 3 bombers moved from Yunnan to Eastern Persia 1 fighter and 1 tactical_bomber moved from Kweichow to India 1 bomber moved from 20 Sea Zone to India 2 bombers moved from 35 Sea Zone to India 1 battleship and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 infantry moved from Kiangsu to Anhwe 9 artilleries and 10 infantry moved from 80 Sea Zone to Persia Place Units - Japanese 1 armour and 2 mech_infantrys placed in West India 1 airfield and 1 harbour placed in Eastern Persia 3 bombers placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,4,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,3,1,4,4,1,4,6 Japanese collect 55 PUs (13 lost to blockades); end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 2.00
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 7 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Okinawa 1 infantry moved from 19 Sea Zone to Okinawa 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 submarines moved from 19 Sea Zone to 35 Sea Zone Americans take 19 Sea Zone from Japanese 2 fighters moved from 17 Sea Zone to 35 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 bomber moved from Iraq to 72 Sea Zone 1 armour moved from Morocco to Tunisia 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from 17 Sea Zone to 35 Sea Zone 2 fighters moved from 17 Sea Zone to 35 Sea Zone Combat - Americans Battle in Kiangsu Battle in Japan Americans attack with 2 infantry Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour 3 aaGuns owned by the Japanese lost in Japan Americans captures 65PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Kiangsu from Japanese, taking Japan from Japanese with 2 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 3 aaGuns Battle in Okinawa Battle in Shantung Battle in 35 Sea Zone Americans attack with 6 fighters, 2 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Okinawa from Japanese, taking Shantung from Japanese, taking 35 Sea Zone from Japanese with 6 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippines Battle in 72 Sea Zone Americans attack with 1 bomber Japanese defend with 2 destroyers Americans roll dice for 1 bomber in 72 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 72 Sea Zone Japanese win, taking Philippines from Japanese with 1 destroyer remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers, 3 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 92 Sea Zone 2 bombers moved from Western United States to Gibraltar 1 bomber moved from Gibraltar to Trans-Jordan 1 fighter moved from Gibraltar to Trans-Jordan 3 fighters moved from Western United States to Eastern United States 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Southeast Mexico 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Midway to Eastern United States 1 carrier moved from 33 Sea Zone to 35 Sea Zone 2 carriers moved from 17 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 2 carriers moved from 17 Sea Zone to 19 Sea Zone 1 fighter moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 23 Sea Zone to 21 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 64 Sea Zone 1 submarine moved from 26 Sea Zone to 64 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to Western United States Place Units - Americans 1 artillery, 7 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 131 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 141 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 146 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 151 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 156 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 0.00
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 7 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Okinawa 1 infantry moved from 19 Sea Zone to Okinawa 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 submarines moved from 19 Sea Zone to 35 Sea Zone Americans take 19 Sea Zone from Japanese 2 fighters moved from 17 Sea Zone to 35 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 bomber moved from Iraq to 72 Sea Zone 1 armour moved from Morocco to Tunisia 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from 17 Sea Zone to 35 Sea Zone 2 fighters moved from 17 Sea Zone to 35 Sea Zone Combat - Americans Battle in Kiangsu Battle in Japan Americans attack with 2 infantry Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour 3 aaGuns owned by the Japanese lost in Japan Americans captures 65PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Kiangsu from Japanese, taking Japan from Japanese with 2 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 3 aaGuns Battle in Okinawa Battle in Shantung Battle in 35 Sea Zone Americans attack with 6 fighters, 2 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Okinawa from Japanese, taking Shantung from Japanese, taking 35 Sea Zone from Japanese with 6 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippines Battle in 72 Sea Zone Americans attack with 1 bomber Japanese defend with 2 destroyers Americans roll dice for 1 bomber in 72 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 72 Sea Zone Japanese win, taking Philippines from Japanese with 1 destroyer remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers, 3 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 92 Sea Zone 2 bombers moved from Western United States to Gibraltar 1 bomber moved from Gibraltar to Trans-Jordan 1 fighter moved from Gibraltar to Trans-Jordan 3 fighters moved from Western United States to Eastern United States 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Southeast Mexico 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Midway to Eastern United States 1 carrier moved from 33 Sea Zone to 35 Sea Zone 2 carriers moved from 17 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 2 carriers moved from 17 Sea Zone to 19 Sea Zone 1 fighter moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 23 Sea Zone to 21 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 64 Sea Zone 1 submarine moved from 26 Sea Zone to 64 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to Western United States Place Units - Americans 1 artillery, 7 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 131 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 141 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 146 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 151 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 156 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 9 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Egypt to 72 Sea Zone 2 submarines moved from 71 Sea Zone to 72 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 cruisers moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 11 fighters moved from Russia to Kazakhstan Combat - British Battle in 72 Sea Zone British attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer British roll dice for 2 submarines in 72 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter in 72 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 submarines in 72 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kazakhstan British attack with 11 fighters Japanese defend with 1 armour British roll dice for 11 fighters in Kazakhstan, round 2 : 5/11 hits, 5.50 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the British lost in Kazakhstan British win with 10 fighters remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - British 10 fighters moved from Kazakhstan to Russia 3 aaGuns, 1 armour, 8 artilleries, 14 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan 1 armour, 4 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 fighter moved from 72 Sea Zone to Kenya 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from 81 Sea Zone to Trans-Jordan Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,1,5,3,5,2,3,5 British collect 30 PUs (2 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1.33 Americans : 0.67 Japanese : -0.17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,5,3,6,1,5,4,2,6,2 Italians collect 3 PUs (10 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Manchuria to Anhwe 1 bomber moved from Korea to Anhwe 1 armour moved from Queensland to New South Wales Combat - ANZAC Battle in Anhwe ANZAC attack with 1 bomber and 1 fighter Japanese defend with 1 infantry ANZAC roll dice for 1 bomber and 1 fighter in Anhwe, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber moved from Anhwe to Jehol 1 fighter moved from Anhwe to Kiangsu 3 fighters moved from Queensland to Philippines 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to Jehol Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Trans-Jordan 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : -0.33
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TripleA Move Summary: Germans round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 bombers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 6 bombers and 4 fighters moved from Bryansk to Russia 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians