scramble to sz111?
Wizmark (Axis + 3) vs AeV (Allies) BM3 19L Game 1
-
1st Round sz 6.
One Sub hit -> tipped CV
4 hits -> casualties? Ool? -
@aequitas-et-veritas all the carriers then max def please
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 4 bombers, 3 carriers, 4 fighters and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers and 1 fighter moved from Soviet Far East to 6 Sea Zone 4 submarines moved from 25 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry and 1 mech_infantry moved from 72 Sea Zone to French Madagascar 2 fighters moved from Gibraltar to 104 Sea Zone 1 bomber moved from Morocco to 104 Sea Zone 1 bomber moved from Morocco to 96 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French Madagascar Battle in Aleutian Islands Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 4 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking French Madagascar from Neutral_Axis, taking Aleutian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 6 Sea Zone Americans attack with 5 bombers, 1 fighter and 4 submarines Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 5 bombers and 1 fighter in 6 Sea Zone, round 2 : 4/6 hits, 3,83 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 3/8 hits, 3,67 expected hits 3 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 5 bombers and 1 fighter in 6 Sea Zone, round 3 : 4/6 hits, 3,83 expected hits Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 58 Casualties for Americans: 1 bomber, 1 fighter and 4 submarines Casualties for Japanese: 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports Non Combat Move - Americans 4 bombers moved from 6 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Midway 1 bomber and 2 fighters moved from 104 Sea Zone to Morocco 1 bomber moved from 96 Sea Zone to Morocco 1 fighter moved from Eastern United States to Morocco 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 artillery moved from 45 Sea Zone to Dutch New Guinea Place Units - Americans 1 marine placed in Central United States 1 carrier and 2 fighters placed in 101 Sea Zone 2 carriers placed in 10 Sea Zone 2 fighters placed in Western United States 4 bombers placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Sikang Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Kansu Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Tunisia to Libya British take Libya from Italians 1 armour moved from Libya to Tobruk 3 infantry moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Bryansk 1 infantry moved from Shan State to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Szechwan 1 armour and 1 mech_infantry moved from French Indo China to Kwangsi 1 artillery and 7 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Yunnan Combat - British Battle in Bryansk British attack with 2 fighters Germans defend with 1 infantry British roll dice for 2 fighters in Bryansk, round 2 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk British win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov British attack with 1 fighter and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter and 1 tactical_bomber in Tambov, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Tambov British win with 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Germans: 1 infantry Battle in Caucasus British attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 1,67 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/5 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Szechwan British attack with 1 fighter Japanese defend with 1 mech_infantry British roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour and 2 infantry British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2,17 expected hits Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,17 expected hits 2 infantry owned by the Japanese lost in Yunnan British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 2,17 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 armour and 2 infantry Battle in Kwangsi British attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry Japanese defend with 1 airfield and 1 artillery British roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/10 hits, 2,33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from Szechwan to French Indo China 1 marine moved from India to 39 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 marines and 2 transports moved from 39 Sea Zone to 37 Sea Zone 2 marines moved from 37 Sea Zone to Malaya 1 fighter moved from Yunnan to 37 Sea Zone 1 tactical_bomber moved from Yunnan to French Indo China 2 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Russia 3 infantry moved from Persia to Northwest Persia 3 armour moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 1 factory_minor placed in Egypt 3 mech_infantrys placed in Iraq 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1 British collect 34 PUs (1 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour and 2 infantry placed in French Indo China 1 bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Units Change Ownership Some Units in India change ownership: 1 bomber Some Units in French Indo China change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Germans : -0,83 British : 0,33 Americans : 1,67 Chinese : -0,50 Japanese : -4,67
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 2 artilleries and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine Place Units - Italians 2 transports placed in 95 Sea Zone 2 artilleries placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 5 PUs; Combat Move - ANZAC 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea 2 fighters moved from Queensland to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry ANZAC roll dice for 2 fighters, 1 infantry and 1 mech_infantry in New Guinea, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea ANZAC win, taking New Guinea from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 fighters moved from New Guinea to Dutch New Guinea 2 destroyers moved from 62 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : 0,67
-
TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 marine, 10 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Archangel to Vologda 1 bomber moved from Ukraine to Vologda 3 armour and 1 mech_infantry moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 3 mech_infantrys moved from Ukraine to Caucasus 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from Western Germany to United Kingdom 6 bombers moved from Western Germany to United Kingdom 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Eastern Poland to Smolensk 1 bomber moved from Ukraine to Smolensk 1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Kazakhstan from Russians Germans take Turkmenistan from Russians 2 mech_infantrys moved from Volgograd to Samara 1 bomber moved from Ukraine to Samara 1 armour moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 13 armour and 19 mech_infantrys moved from Volgograd to Caucasus 3 armour moved from Ukraine to Caucasus 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
-
@aequitas-et-veritas Intercept in Uk? 2 fighter escorts and 6 bombers going in
-
@wizmark , no interceptors
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 marine, 10 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Archangel to Vologda 1 bomber moved from Ukraine to Vologda 3 armour and 1 mech_infantry moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 3 mech_infantrys moved from Ukraine to Caucasus 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from Western Germany to United Kingdom 6 bombers moved from Western Germany to United Kingdom 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Eastern Poland to Smolensk 1 bomber moved from Ukraine to Smolensk 1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Kazakhstan from Russians Germans take Turkmenistan from Russians 2 mech_infantrys moved from Volgograd to Samara 1 bomber moved from Ukraine to Samara 1 armour moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 13 armour and 19 mech_infantrys moved from Volgograd to Caucasus 3 armour moved from Ukraine to Caucasus 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 8 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/4 hits, 0.67 expected hits AA fire in United Kingdom : 0/1 hits, 0.17 expected hits AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6,3,6,7 and causes: 20 damage to unit: factory_major Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in United Kingdom causes 28 damage total. Damaged units is as follows: factory_major = 20, harbour = 3, airfield = 5 Battle in 104 Sea Zone Germans attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Smolensk Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Battle in Vologda Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 16 armour and 22 mech_infantrys British defend with 3 infantry Germans roll dice for 16 armour and 22 mech_infantrys in Caucasus, round 2 : 13/38 hits, 11.67 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 16 armour and 21 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for British: 3 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Smolensk to Ukraine 1 bomber moved from Samara to Ukraine 1 bomber moved from Vologda to Ukraine 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to 110 Sea Zone 6 bombers moved from United Kingdom to Western Germany 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 6 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Germany to Poland 2 armour and 1 mech_infantry moved from Novgorod to Belarus 4 armour moved from Archangel to Belarus Place Units - Germans 3 mech_infantrys placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Germany 1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone 1 marine placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 1.00 Americans : -0.67 Russians : 1.33 AA fire in United Kingdom : : -1.00
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk 2 fighters moved from Russia to Vologda 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Vologda Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 2 fighters moved from Vologda to Russia Place Units - Russians 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,83
-
TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 armour and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters, 2 infantry and 3 tactical_bombers moved from Kwangtung to Kwangsi 1 mech_infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Kweichow to Kwangsi 4 bombers moved from Shantung to Kwangsi 1 bomber moved from Jehol to Kwangsi
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 armour and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters, 2 infantry and 3 tactical_bombers moved from Kwangtung to Kwangsi 1 mech_infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Kweichow to Kwangsi 4 bombers moved from Shantung to Kwangsi 1 bomber moved from Jehol to Kwangsi Combat - Japanese Battle in Kwangsi Japanese attack with 5 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Chinese defend with 1 airfield Japanese roll dice for 5 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Kwangsi, round 2 : 7/14 hits, 6.83 expected hits Chinese roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Kwangsi, round 2 : 4/10 hits, 3.50 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 7 infantry owned by the British lost in Kwangsi Japanese roll dice for 5 bombers, 2 fighters and 3 tactical_bombers in Kwangsi, round 3 : 5/10 hits, 6.17 expected hits Chinese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kwangsi, round 3 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Kwangsi Japanese win with 5 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 2 infantry and 2 mech_infantrys Casualties for British: 1 armour, 1 artillery, 7 infantry and 1 mech_infantry Non Combat Move - Japanese 5 bombers, 2 fighters and 3 tactical_bombers moved from Kwangsi to Shantung 1 mech_infantry moved from Shantung to Hunan 1 armour moved from Korea to Amur Place Units - Japanese 3 armour placed in Kwangtung 3 armour placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -1.00
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 4 bombers moved from Midway to Japan 4 bombers moved from Western United States to 110 Sea Zone 3 fighters moved from Morocco to 110 Sea Zone 2 bombers moved from Morocco to 110 Sea Zone 1 fighter moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in Japan Americans attack with 4 bombers, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Japan, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 artillery and 4 infantry in Japan, round 2 : 2/5 hits, 1,67 expected hits 3 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Japan Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Japan, round 3 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Japan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Japan Americans destroys 42PUs while taking Japanese capital Americans win, taking Japan from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -20 Casualties for Americans: 3 bombers Casualties for Japanese: 1 artillery and 4 infantry Battle in 110 Sea Zone Americans attack with 6 bombers and 3 fighters Germans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports 1 submarine owned by the Germans Submerged Americans roll dice for 6 bombers and 3 fighters in 110 Sea Zone, round 2 : 3/9 hits, 5,50 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone Americans roll dice for 3 bombers and 2 fighters in 110 Sea Zone, round 3 : 5/5 hits, 3,00 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans, 2 bombers owned by the Americans and 1 transport owned by the Germans lost in 110 Sea Zone 1 transport owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 9 Casualties for Americans: 5 bombers and 1 fighter Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Battle in 104 Sea Zone Americans attack with 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 104 Sea Zone to 91 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar 1 artillery, 1 fighter, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 fighter moved from Western United States to 91 Sea Zone 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Japan to Soviet Far East 1 bomber moved from 110 Sea Zone to United Kingdom 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry and 1 mech_infantry moved from French Madagascar to 72 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Central United States to Western United States Place Units - Americans 3 destroyers and 2 submarines placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States 2 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Central United States Americans undo move 5. 1 artillery placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 infantry moved from Tsinghai to Shensi 1 artillery moved from Sikang to Shensi 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Szechwan Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 9 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 2 fighters moved from United Kingdom to 119 Sea Zone 1 armour and 1 mech_infantry moved from Yunnan to Kwangtung 2 infantry moved from Yunnan to Hunan 1 fighter moved from French Indo China to Kwangtung 2 marines moved from Malaya to 37 Sea Zone 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from French Indo China to Kwangtung 1 bomber moved from India to Hunan 1 tactical_bomber moved from French Indo China to Kwangtung 2 fighters and 1 tactical_bomber moved from Russia to Urals 1 fighter moved from Russia to Novosibirsk 1 tactical_bomber moved from Russia to Urals 1 battleship and 1 marine moved from 37 Sea Zone to 35 Sea Zone UK_Pacific take 37 Sea Zone from Japanese UK_Pacific take 35 Sea Zone from Japanese 1 marine moved from 35 Sea Zone to Philippines 1 cruiser and 1 marine moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from 37 Sea Zone to Philippines Combat - British Battle in Philippines British attack with 2 artilleries, 1 fighter, 2 infantry and 2 marines Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 marines in Philippines, round 2 : 3/7 hits, 2,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines British win, taking Philippines from Japanese with 2 artilleries, 1 fighter, 2 infantry and 2 marines remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kwangtung British attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 3 armour, 1 factory_minor and 1 harbour British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/5 hits, 2,33 expected hits Japanese roll dice for 3 armour in Kwangtung, round 2 : 1/3 hits, 1,50 expected hits 1 mech_infantry owned by the British and 3 armour owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 mech_infantry Casualties for Japanese: 3 armour Battle in Hunan British attack with 1 bomber and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 bomber and 2 infantry in Hunan, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Novosibirsk British attack with 1 fighter Germans defend with 1 armour British roll dice for 1 fighter in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the British lost in Novosibirsk Germans win with 1 armour remaining. Battle score for attacker is -10 Casualties for British: 1 fighter Battle in Urals British attack with 2 fighters and 2 tactical_bombers Germans defend with 3 armour and 1 mech_infantry British roll dice for 2 fighters and 2 tactical_bombers in Urals, round 2 : 2/4 hits, 2,33 expected hits Germans roll dice for 3 armour and 1 mech_infantry in Urals, round 2 : 2/4 hits, 1,83 expected hits 1 tactical_bomber owned by the British, 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Urals British roll dice for 1 fighter and 1 tactical_bomber in Urals, round 3 : 1/2 hits, 1,17 expected hits Germans roll dice for 2 armour in Urals, round 3 : 0/2 hits, 1,00 expected hits 1 armour owned by the Germans lost in Urals British roll dice for 1 fighter and 1 tactical_bomber in Urals, round 4 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 armour in Urals, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Urals British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Germans: 3 armour and 1 mech_infantry Battle in 119 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter moved from 119 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Urals to Russia 1 fighter moved from Egypt to Persia 3 armour, 7 artilleries and 11 infantry moved from Northwest Persia to Persia 1 infantry moved from Persia to Eastern Persia 1 armour moved from Tobruk to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Kwangtung to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangtung to French Indo China 1 bomber moved from Hunan to French Indo China 1 artillery and 5 infantry moved from French Indo China to Yunnan 1 aaGun moved from French Indo China to Yunnan 1 fighter moved from 119 Sea Zone to United Kingdom Place Units - British 2 fighters placed in Persia 3 infantry placed in Egypt 3 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5 British collect 33 PUs (2 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in French Indo China 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Units Change Ownership Some Units in India change ownership: 1 fighter Some Units in French Indo China change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,00 British : 1,50 Americans : 0,33 Chinese : -1,00 Japanese : -2,83
-
@aequitas-et-veritas Game is yours… well played. Are you happy to swap sides?
-
Am happy to switch sides @wizmark .
Good game.