@Avner keep BB or DD?
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19L OwenToo (allies) vs Majikforce(axis) BM3
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 1 fighter and 2 mech_infantrys moved from Rostov to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 armour, 1 fighter and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Bryansk 1 mech_infantry moved from Bessarabia to Bryansk 1 armour moved from Bessarabia to Bryansk 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,1 Italians collect 12 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.67 Russians : -0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 60 Sea Zone to 75 Sea Zone 1 bomber moved from New South Wales to Queensland Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Politics - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Tsinghai: 1 fighter EDIT: Adding units owned by ANZAC to Kansu: 1 fighter EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Algeria to Morocco Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 bomber, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Bryansk to Samara 2 fighters and 2 tactical_bombers moved from Bryansk to Samara 5 fighters and 2 tactical_bombers moved from Bryansk to Smolensk 3 infantry moved from Bryansk to Smolensk Combat - Germans Battle in Smolensk Germans attack with 5 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 5 fighters, 3 infantry and 2 tactical_bombers in Smolensk, round 2 : 6/10 hits, 4.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Samara Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 3 armour moved from Ukraine to Caucasus 2 armour moved from Bryansk to Caucasus 5 mech_infantrys moved from Bryansk to Caucasus 3 armour moved from Novgorod to Bryansk 2 tactical_bombers moved from Smolensk to Bryansk 5 fighters moved from Smolensk to Bryansk 2 tactical_bombers moved from Samara to Bryansk 2 fighters moved from Samara to Bryansk 3 armour moved from Bryansk to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 3 fighters moved from Bryansk to Caucasus 2 infantry moved from France to Western Germany 3 bombers moved from Western Germany to Southern Italy 2 fighters moved from Western Germany to Bryansk Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 1 bomber and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,6 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 0.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Russia to Urals Russians take Urals from Germans 1 artillery moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Samara 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 artillery and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Samara Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 artillery moved from Vologda to Russia 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Smolensk to Russia 2 aaGuns and 10 infantry moved from Buryatia to Sakha 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.33 Italians : 0.67 Russians : -2.00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 infantry moved from 25 Sea Zone to Midway 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 4 mech_infantrys moved from Shensi to Sikang 4 mech_infantrys moved from Sikang to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 2 armour moved from Shensi to Kazakhstan 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi 1 armour moved from Chahar to Kweichow 1 mech_infantry moved from Chahar to Hopei 2 artilleries moved from Shensi to Kweichow 3 mech_infantrys moved from Yunnan to Sikang 2 armour moved from Yunnan to Sikang 1 tactical_bomber moved from Yunnan to Kazakhstan 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 2 battleships and 1 marine moved from 35 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 submarine moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Philippines to Java 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 mech_infantry moved from French Indo China to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Korea to Manchuria 1 armour and 1 mech_infantry moved from French Indo China to Szechwan 2 mech_infantrys moved from Malaya to Yunnan Combat - Japanese Battle in Midway Battle in 41 Sea Zone Japanese attack with 2 battleships, 1 submarine and 2 transports British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking Midway from Americans with 2 battleships, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in Java Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/8 hits, 4.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Wake Island from Americans, taking Java from ANZAC with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 1 armour, 3 infantry and 1 marine British defend with 2 infantry Japanese roll dice for 1 armour, 3 infantry and 1 marine in Sumatra, round 2 : 1/5 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Sumatra Japanese roll dice for 1 armour, 3 infantry and 1 marine in Sumatra, round 3 : 2/5 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 armour, 3 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kazakhstan Japanese attack with 2 armour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 3 mech_infantrys Japanese roll dice for 2 armour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/8 hits, 2.50 expected hits Russians roll dice for 1 armour and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Kazakhstan Japanese roll dice for 2 armour, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 4/7 hits, 2.33 expected hits Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 3 mech_infantrys Non Combat Move - Japanese 1 tactical_bomber moved from Kazakhstan to Sikang 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 3 carriers moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 2 bombers moved from Java to Malaya 1 carrier moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from 35 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 2 carriers moved from 35 Sea Zone to 41 Sea Zone 3 fighters moved from Philippines to 41 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Siberia to Soviet Far East Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 fighter and 1 transport placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya 2 artilleries and 1 infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 UK_Pacific : -1.00 Russians : -1.00 Japanese : 2.17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to Midway 1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 31 Sea Zone 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 1 battleship and 1 cruiser moved from 63 Sea Zone to 31 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 5 fighters moved from Queensland to 54 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 bomber moved from Russia to Volgograd 1 fighter moved from 63 Sea Zone to 31 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 30 Sea Zone to 31 Sea Zone Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Battle in 31 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 battleship, 1 cruiser, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 carrier, 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Midway Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Midway, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Midway, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Midway, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Wake Island Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Wake Island, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Wake Island Americans roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 2 infantry Battle in 54 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 fighter moved from Midway to 25 Sea Zone 1 carrier moved from 63 Sea Zone to 31 Sea Zone 1 fighter moved from 54 Sea Zone to 31 Sea Zone 1 battleship moved from 63 Sea Zone to 33 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 transports moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 3 carriers moved from 63 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from Queensland to India 1 aaGun moved from Western United States to Central United States 1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Alexandria to Trans-Jordan 1 mech_infantry moved from Alexandria to Trans-Jordan 1 tactical_bomber moved from Gibraltar to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to 91 Sea Zone 2 infantry moved from Tunisia to Libya 1 destroyer moved from 63 Sea Zone to 31 Sea Zone 2 destroyers moved from 63 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : 0.83 Americans : 0.33 Japanese : 0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 15 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Tsinghai, round 2 : 5/15 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 2.50 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 2 fighters moved from India to Burma 4 fighters and 1 tactical_bomber moved from Russia to Kazakhstan 2 fighters moved from Turkmenistan to Kazakhstan 2 mech_infantrys moved from Turkmenistan to Kazakhstan 1 infantry moved from Turkmenistan to Kazakhstan 1 bomber moved from Russia to Volgograd 3 fighters moved from Persia to Kazakhstan 1 submarine moved from 98 Sea Zone to 97 Sea Zone Combat - British Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma retreated to Burma Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Kazakhstan British attack with 9 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 armour and 4 mech_infantrys British roll dice for 9 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 5/13 hits, 5.67 expected hits Japanese roll dice for 2 armour and 4 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 2.33 expected hits 4 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan British roll dice for 9 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 7/11 hits, 5.33 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan British win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Japanese: 2 armour and 4 mech_infantrys Non Combat Move - British 1 bomber moved from Volgograd to Trans-Jordan 1 tactical_bomber moved from Kazakhstan to Eastern Persia 9 fighters moved from Kazakhstan to Russia 1 armour moved from Northwest Persia to Eastern Persia 1 armour and 1 mech_infantry moved from India to Eastern Persia 2 fighters moved from Burma to India 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from 98 Sea Zone to Eastern Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan Place Units - British 3 infantry placed in Persia 1 fighter placed in 98 Sea Zone 1 fighter placed in United Kingdom 1 armour and 1 artillery placed in Egypt 2 mech_infantrys placed in Union of South Africa Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 artillery EDIT: Removing units owned by British from Cyprus: 1 artillery EDIT: Turning off Edit Mode Turn Complete - British British collect 39 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.17 AA fire in Volgograd : : -0.17 Japanese : 0.83
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edit mode was to adjust NCM for Brits… picking up Artillery in Cyprus and move it to Trans-Jordan
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Bryansk to Archangel 1 fighter moved from Bryansk to Archangel Combat - Italians Battle in Archangel Italians attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel Italians win, taking Archangel from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Italians attack with 1 armour and 2 mech_infantrys British defend with 1 mech_infantry Italians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Archangel to Bryansk 1 mech_infantry moved from Yugoslavia to Bessarabia 1 fighter moved from Southern Italy to Bryansk Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,6,1,6,2,2,1,4 Italians collect 8 PUs (7 lost to blockades); end with 8 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : -0.67 Russians : 0.67
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 75 Sea Zone to 76 Sea Zone Non Combat Move - ANZAC 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Queensland to India 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 63 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs; Germans buy 4 armour, 1 artillery, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from British 3 fighters moved from Caucasus to Persia 1 armour and 3 mech_infantrys moved from Caucasus to Persia 1 artillery and 2 infantry moved from Volgograd to Samara 3 infantry moved from Bryansk to Smolensk 3 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 1 bomber moved from Southern Italy to Egypt 1 fighter moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Samara 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 fighter moved from Bryansk to Samara 1 fighter moved from Bryansk to Smolensk 2 armour moved from Novgorod to Bryansk 2 armour and 1 mech_infantry moved from Ukraine to Bryansk Combat - Germans Germans creates battle in territory 97 Sea Zone Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Persia Germans attack with 1 armour, 3 fighters and 3 mech_infantrys British defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 armour, 3 fighters and 3 mech_infantrys in Persia, round 2 : 3/7 hits, 2.50 expected hits British roll dice for 3 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for British: 3 infantry Battle in Tambov Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Tambov, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Samara Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Smolensk to Bryansk 2 fighters and 2 tactical_bombers moved from Tambov to Bryansk 2 fighters and 1 tactical_bomber moved from Samara to Bryansk 3 fighters moved from Persia to Northwest Persia 7 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia 7 mech_infantrys moved from Germany to Eastern Poland 1 destroyer and 1 submarine moved from 113 Sea Zone to 104 Sea Zone 1 bomber moved from Germany to Southern Italy 1 bomber moved from Egypt to Northwest Persia Place Units - Germans 1 fighter placed in Western Germany 2 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Novgorod Germans undo move 3. Germans undo move 3. 1 armour and 2 mech_infantrys placed in Novgorod Germans undo move 3. 2 armour and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,3,3,1,5,4,2,3 Germans collect 55 PUs (10 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 2.00 British : 1.00 AA fire in Egypt : : -0.17 Russians : -1.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 1 mech_infantry moved from Urals to Novosibirsk 1 tactical_bomber moved from Russia to Novosibirsk 1 fighter moved from Russia to Novosibirsk 2 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 3 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Samara Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Samara, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 5 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Samara, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 artillery and 1 fighter in Samara, round 6 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Samara, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara retreated to Samara Germans win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 2 infantry Battle in Tambov Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Novosibirsk to Russia 1 fighter moved from Novosibirsk to Russia 1 fighter moved from Samara to Russia 1 armour moved from Russia to Urals 1 mech_infantry moved from Russia to Urals Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : -2.00 Japanese : 0.50
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Sikang to Turkmenistan Japanese take Turkmenistan from Russians 2 armour and 2 mech_infantrys moved from Sikang to Caucasus 1 mech_infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Hopei to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 2 infantry moved from Manchuria to Jehol 1 artillery moved from Kweichow to Anhwe 1 tactical_bomber moved from Sikang to Kansu 1 bomber moved from Malaya to Kansu 1 armour and 2 mech_infantrys moved from Szechwan to Burma 2 artilleries and 2 mech_infantrys moved from Yunnan to Burma 1 armour moved from Kweichow to Burma 1 infantry moved from Shan State to Yunnan 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 armour and 2 mech_infantrys moved from Malaya to Burma 1 artillery moved from Yunnan to Szechwan 2 artilleries moved from Shan State to Burma 1 artillery and 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from 6 Sea Zone to Siberia 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 35 Sea Zone to 17 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 42 Sea Zone to 34 Sea Zone Combat - Japanese Battle in Kansu Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 1 fighter Japanese roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 fighter in Kansu, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 fighter Battle in Siberia Japanese attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Siberia to 6 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 4 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to Philippines 1 armour, 3 infantry and 1 marine moved from Sumatra to 41 Sea Zone 1 armour, 1 battleship, 3 infantry, 1 marine and 2 transports moved from 41 Sea Zone to 38 Sea Zone 3 infantry and 1 marine moved from 38 Sea Zone to Burma 1 armour moved from 38 Sea Zone to Burma 1 aaGun moved from Yunnan to Burma 1 bomber moved from Kansu to Suiyuyan 1 tactical_bomber moved from Kansu to Kweichow 2 infantry moved from Manchuria to Jehol 2 fighters moved from 41 Sea Zone to Burma 1 carrier and 2 fighters moved from 41 Sea Zone to 38 Sea Zone 1 battleship, 1 carrier and 2 submarines moved from 41 Sea Zone to 37 Sea Zone Place Units - Japanese 2 fighters placed in Japan 3 infantry placed in Manchuria Japanese undo move 2. 1 artillery and 1 mech_infantry placed in Malaya 1 destroyer placed in 37 Sea Zone 3 mech_infantrys placed in French Indo China 3 destroyers placed in 6 Sea Zone 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.33 Russians : -0.33 Japanese : 0.33
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FYI, I am going out of town for the weekend, and may not get to this move until next week. This USA-China-UK move is crucial at this stage of the game, and I need to give it some serious thought.
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@OwenToo Thanks for the heads up. Enjoy your weekend!
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 31 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 31 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Trans-Jordan to Iraq 1 bomber moved from India to Iraq 1 tactical_bomber moved from Trans-Jordan to Iraq 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Java Battle in Celebes Battle in Iraq Americans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Java from Japanese, taking Celebes from Japanese, taking Iraq from Germans with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 104 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer and 1 submarine Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 17 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 22 Sea Zone to Caroline Islands 2 fighters moved from 22 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 carrier moved from 31 Sea Zone to 33 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 31 Sea Zone to 33 Sea Zone 1 battleship moved from 31 Sea Zone to 33 Sea Zone 1 cruiser moved from 31 Sea Zone to 33 Sea Zone 3 fighters moved from 17 Sea Zone to 33 Sea Zone 2 fighters moved from 16 Sea Zone to 33 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 artillery moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 carrier moved from 25 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to Wake Island 2 destroyers moved from 10 Sea Zone to 30 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from 30 Sea Zone to Johnston Island 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 104 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to Gibraltar 1 tactical_bomber moved from 104 Sea Zone to Gibraltar 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Libya to Tobruk 1 bomber moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Iraq to Trans-Jordan Place Units - Americans 1 bomber and 1 fighter placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 destroyer and 2 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : -4.33 Japanese : -1.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Tsinghai to Kansu 10 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Kansu Chinese attack with 5 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 4 infantry in Kansu, round 3 : 3/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Sikang Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Sikang, round 2 : 0/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 10 infantry in Sikang, round 3 : 3/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33