Odonis (Allies +21) vs dawgoneit (Axis) No VC G40L18 game #2


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_major; Remaining resources: 0 SuicideAttackTokens; 34 PUs; 
            Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            2 bombers, 3 fighters and 6 tactical_bombers moved from Kwangtung to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Hunan
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 armour moved from Kwangtung to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 battleships in Kwangsi, round 2 : 2/2 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 1 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour
            Battle in 6 Sea Zone
                Japanese attack with 2 bombers, 6 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 transports; ANZAC defend with 1 submarine
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 6 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 5/15 hits, 8.83 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 transports in 6 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
                    3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 6/9 hits, 5.33 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 3 transports in 6 Sea Zone, round 3 : 10/13 hits, 7.00 expected hits
                    4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 bombers owned by the Japanese, 1 destroyer owned by the Americans and 3 carriers owned by the Americans lost in 6 Sea Zone
                Americans win with 1 battleship, 6 fighters and 3 transports remaining. Battle score for attacker is -73
                Casualties for Japanese: 2 bombers, 6 fighters, 1 submarine and 7 tactical_bombers
                Casualties for ANZAC: 1 submarine
                Casualties for Americans: 3 carriers, 2 cruisers and 2 destroyers
                6 fighters owned by the Americans forced to land in Korea
    
        Non Combat Move - Japanese
            2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
            Japanese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.50
    Chinese : 0.33
    Japanese : -2.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters moved from Korea to 19 Sea Zone
            1 bomber moved from Siberia to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 19 Sea Zone
            1 battleship moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from Korea to 6 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            2 infantry moved from 19 Sea Zone to Jehol
            1 armour moved from 19 Sea Zone to Jehol
            1 infantry moved from 19 Sea Zone to Jehol
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Americans creates battle in territory 43 Sea Zone
            Battle in Gibraltar
                Americans attack with 3 artilleries, 2 fighters and 3 infantry
                Italians defend with 1 armour, 1 artillery and 1 harbour
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/8 hits, 3.00 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                Americans win, taking 43 Sea Zone from Japanese, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour and 1 artillery
            Battle in 19 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 7 fighters, 1 tactical_bomber and 3 transports
                Japanese defend with 2 carriers, 1 cruiser, 1 destroyer and 2 transports
                    Americans roll dice for 1 battleship, 1 bomber, 7 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits
                    Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                    2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 19 Sea Zone
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 6 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 2 transports
            Battle in Jehol
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Jehol, round 2 : 2/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Americans
            6 fighters moved from 19 Sea Zone to Korea
            1 bomber moved from 19 Sea Zone to Korea
            1 tactical_bomber moved from 19 Sea Zone to Korea
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Midway
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Morocco to Algeria
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Americans : 1.33
    Japanese : -0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 3 artilleries and 4 infantry
                Japanese defend with 1 armour and 1 infantry
                    Chinese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 : 2/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hopei
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Jehol
            1 infantry placed in Chahar
            1 artillery placed in Hopei
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters moved from Korea to 19 Sea Zone
            1 bomber moved from Siberia to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 19 Sea Zone
            1 battleship moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from Korea to 6 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            2 infantry moved from 19 Sea Zone to Jehol
            1 armour moved from 19 Sea Zone to Jehol
            1 infantry moved from 19 Sea Zone to Jehol
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Americans creates battle in territory 43 Sea Zone
            Battle in Gibraltar
                Americans attack with 3 artilleries, 2 fighters and 3 infantry
                Italians defend with 1 armour, 1 artillery and 1 harbour
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/8 hits, 3.00 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                Americans win, taking 43 Sea Zone from Japanese, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour and 1 artillery
            Battle in 19 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 7 fighters, 1 tactical_bomber and 3 transports
                Japanese defend with 2 carriers, 1 cruiser, 1 destroyer and 2 transports
                    Americans roll dice for 1 battleship, 1 bomber, 7 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits
                    Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                    2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 19 Sea Zone
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 6 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 2 transports
            Battle in Jehol
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Jehol, round 2 : 2/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Americans
            6 fighters moved from 19 Sea Zone to Korea
            1 bomber moved from 19 Sea Zone to Korea
            1 tactical_bomber moved from 19 Sea Zone to Korea
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Midway
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Morocco to Algeria
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 3 artilleries and 4 infantry
                Japanese defend with 1 armour and 1 infantry
                    Chinese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 : 2/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hopei
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Jehol
            1 infantry placed in Chahar
            1 artillery placed in Hopei
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 37 PUs; 
            British buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries and 3 infantry moved from Egypt to Alexandria
            1 mech_infantry moved from French Indo China to Kwangtung
            1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
            1 mech_infantry moved from Yunnan to Kwangtung
            2 mech_infantrys moved from Yunnan to Anhwe
            1 tactical_bomber moved from India to Kwangtung
            1 fighter moved from India to Anhwe
    
        Combat - British
            Battle in Kwangtung
                British attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Alexandria
                British attack with 3 artilleries and 3 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 artilleries and 3 infantry in Alexandria, round 2 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Anhwe
                British attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Anhwe
                    British roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from Anhwe to Jehol
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 aaGun and 5 infantry moved from Yunnan to Szechwan
            3 infantry moved from French Indo China to Yunnan
            2 infantry moved from Shan State to Yunnan
            1 mech_infantry moved from Siam to Yunnan
            3 armour moved from India to Eastern Persia
            1 aaGun and 1 infantry moved from India to West India
            2 armour moved from Persia to Turkmenistan
            4 armour and 3 mech_infantrys moved from Northwest Persia to Kazakhstan
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Iraq to Northwest Persia
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 destroyers moved from 109 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            British undo move 1.
            3 infantry placed in Egypt
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Iraq
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,6,5
            UK_Pacific collect 19 PUs (1 lost to blockades); end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 mech_infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : -0.67
    Americans : 1.33
    Chinese : -0.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from Ukraine to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Ukraine to Rostov
            1 bomber moved from Tobruk to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Gibraltar
                Italians attack with 2 artilleries, 2 fighters and 2 infantry
                British defend with 1 artillery, 1 harbour and 1 infantry; Americans defend with 3 artilleries and 3 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Gibraltar, round 2 : 3/6 hits, 2.33 expected hits
                    British roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
                    3 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Gibraltar, round 3 : 2/5 hits, 2.00 expected hits
                    British roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 22
                Casualties for Italians: 2 infantry
                Casualties for Americans: 3 artilleries and 3 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Gibraltar to 92 Sea Zone
            2 transports moved from 92 Sea Zone to 95 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
            1 bomber moved from Rostov to Greece
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 artillery and 1 infantry placed in Southern France
            1 armour placed in Southern France
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    British : -1.33
    Russians : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Egypt to Northwest Persia
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
            1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to Philippines
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from Shan State to Yunnan
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Egypt to Northwest Persia
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
            1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to Philippines
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from Shan State to Yunnan
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Karelia to Norway
                  Germans take Norway from British
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            24 armour, 13 artilleries, 21 infantry and 5 mech_infantrys moved from Bryansk to Russia
            2 bombers moved from Western Germany to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 24 armour, 13 artilleries, 2 bombers, 21 infantry and 5 mech_infantrys
                Russians defend with 4 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_major, 3 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 24 armour, 13 artilleries, 2 bombers, 21 infantry and 5 mech_infantrys in Russia, round 2 : 30/65 hits, 24.17 expected hits
                    Russians roll dice for 4 aaGuns, 1 armour, 12 artilleries, 3 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/70 hits, 24.67 expected hits
                    26 infantry owned by the Russians, 20 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 24 armour, 13 artilleries, 2 bombers, 1 infantry and 5 mech_infantrys in Russia, round 3 : 21/45 hits, 19.67 expected hits
                    Russians roll dice for 1 armour, 12 artilleries, 3 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 15/44 hits, 16.00 expected hits
                    21 infantry owned by the Russians, 13 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                    Germans roll dice for 24 armour, 2 bombers and 4 mech_infantrys in Russia, round 4 : 17/30 hits, 14.00 expected hits
                    Russians roll dice for 1 armour, 12 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 5/23 hits, 9.00 expected hits
                    2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 11 artilleries owned by the Russians, 1 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 23 armour and 2 bombers in Russia, round 5 : 11/25 hits, 12.83 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Russia, round 5 : 3/6 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Russia
                Germans captures 25PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 20 armour and 2 bombers remaining. Battle score for attacker is 117
                Casualties for Germans: 4 armour, 13 artilleries, 21 infantry and 5 mech_infantrys
                Casualties for Russians: 4 aaGuns, 1 armour, 12 artilleries, 3 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - Germans
            2 fighters and 3 tactical_bombers moved from Western Germany to Rostov
            1 artillery moved from France to Normandy Bordeaux
            1 artillery and 2 infantry moved from France to Holland Belgium
            3 infantry moved from Western Germany to Denmark
            1 infantry moved from France to Holland Belgium
            1 artillery moved from France to Western Germany
            1 armour moved from Karelia to Norway
            1 fighter and 1 tactical_bomber moved from Karelia to Rostov
            3 infantry moved from Western Ukraine to Bryansk
            2 bombers moved from Russia to Bryansk
            4 infantry moved from Belarus to Bryansk
            3 infantry moved from Novgorod to Karelia
            1 mech_infantry moved from Eastern Poland to Bryansk
            6 infantry moved from Poland to Eastern Poland
            5 infantry moved from Germany to Poland
    
        Place Units - Germans
            3 infantry placed in Novgorod
            10 infantry placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : 8.33
    Russians : -10.00
    

    Savegame

  • '20 '19 '18 '15 '13

    @dawgoneit
    what, no apology? :)

    Considering you had a 23% chance of winning yet somehow ended up with 20+ armour remaining it may be deserved!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - Russians
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Russians take Buyant-Uhaa from Japanese
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser, 1 destroyer and 2 transports
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
            1 infantry moved from Tambov to Samara
            9 infantry moved from Korea to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            2 battleships, 1 submarine and 1 transport moved from 36 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            8 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,4
            Japanese collect 9 PUs (7 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Odonis said in Odonis (Allies +21) vs dawgoneit (Axis) No VC G40L18 game #2:

    @dawgoneit
    what, no apology? :)

    Considering you had a 23% chance of winning yet somehow ended up with 20+ armour remaining it may be deserved!

    hey it was a last ditch effort for me and some how it turned out.
    ok, ok, i’m sorry, :rolling_on_the_floor_laughing: not:stuck_out_tongue_winking_eye:

  • '20 '19 '18 '15 '13

    @dawgoneit
    haha - all’s fair and love and wargames I suppose… ;)

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from 91 Sea Zone to Gibraltar
            1 armour moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 bomber moved from Korea to Japan
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Strategic bombing raid in Japan
                    AA fire in Japan : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Japan causes 0 damage total. 
            Battle in Gibraltar
                Americans attack with 3 fighters and 1 mech_infantry
                Italians defend with 2 artilleries and 1 harbour
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 3 fighters and 1 mech_infantry in Gibraltar, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Americans, 2 artilleries owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Americans win, taking 20 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter and 1 mech_infantry
                Casualties for Italians: 2 artilleries
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 89 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to Central United States
            1 mech_infantry moved from Algeria to Morocco
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            1 bomber moved from Western United States to Korea
            1 fighter moved from Western United States to 7 Sea Zone
            1 fighter moved from Midway to Korea
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 battleship and 3 transports moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            2 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            1 bomber placed in Western United States
            3 tactical_bombers placed in Korea
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    AA fire in Japan : : 0.83
    Americans : 0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Chahar to Suiyuyan
            1 artillery and 1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Shensi
            3 infantry moved from Hunan to Kweichow
            3 artilleries and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 1 infantry moved from Jehol to Manchuria
            1 infantry moved from Kiangsi to Hunan
    
        Place Units - Chinese
            2 infantry placed in Kansu
            2 infantry placed in Tsinghai
            2 artilleries and 1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from 91 Sea Zone to Gibraltar
            1 armour moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 bomber moved from Korea to Japan
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Strategic bombing raid in Japan
                    AA fire in Japan : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Japan causes 0 damage total. 
            Battle in Gibraltar
                Americans attack with 3 fighters and 1 mech_infantry
                Italians defend with 2 artilleries and 1 harbour
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 3 fighters and 1 mech_infantry in Gibraltar, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Americans, 2 artilleries owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Americans win, taking 20 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter and 1 mech_infantry
                Casualties for Italians: 2 artilleries
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 89 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to Central United States
            1 mech_infantry moved from Algeria to Morocco
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            1 bomber moved from Western United States to Korea
            1 fighter moved from Western United States to 7 Sea Zone
            1 fighter moved from Midway to Korea
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 battleship and 3 transports moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            2 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            1 bomber placed in Western United States
            3 tactical_bombers placed in Korea
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Chahar to Suiyuyan
            1 artillery and 1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Shensi
            3 infantry moved from Hunan to Kweichow
            3 artilleries and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 1 infantry moved from Jehol to Manchuria
            1 infantry moved from Kiangsi to Hunan
    
        Place Units - Chinese
            2 infantry placed in Kansu
            2 infantry placed in Tsinghai
            2 artilleries and 1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 armour moved from Northwest Persia to Rostov
            1 artillery and 1 infantry moved from Caucasus to Rostov
            4 armour and 3 mech_infantrys moved from Kazakhstan to Rostov
            1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu
            1 tactical_bomber moved from Kwangsi to Kiangsu
            1 mech_infantry moved from Anhwe to Kiangsu
            1 fighter moved from Jehol to Kiangsu
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in Gibraltar
            Battle in Kiangsu
                British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 factory_minor and 3 infantry
                    British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsu
                British win, taking Gibraltar from Italians, taking Kiangsu from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 3 infantry
            Battle in Normandy Bordeaux
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Rostov
                British attack with 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys
                Germans defend with 3 fighters and 4 tactical_bombers; Italians defend with 1 armour
                    British roll dice for 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 6/10 hits, 3.67 expected hits
                    Italians roll dice for 1 armour, 3 fighters and 4 tactical_bombers in Rostov, round 2 : 4/8 hits, 4.50 expected hits
                    3 mech_infantrys owned by the British, 1 fighter owned by the Germans, 4 tactical_bombers owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov
                    British roll dice for 5 armour and 1 artillery in Rostov, round 3 : 2/6 hits, 2.83 expected hits
                    Italians roll dice for 2 fighters in Rostov, round 3 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Germans and 1 artillery owned by the British lost in Rostov
                British win, taking Rostov from Italians with 5 armour remaining. Battle score for attacker is 61
                Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrys
                Casualties for Germans: 3 fighters and 4 tactical_bombers
                Casualties for Italians: 1 armour
            Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - British
            1 armour moved from Turkmenistan to Tsinghai
            1 armour moved from Turkmenistan to Tsinghai
            5 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Yunnan to Sikang
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
            1 mech_infantry moved from India to Eastern Persia
            1 aaGun and 1 infantry moved from West India to Eastern Persia
            1 infantry moved from India to West India
            3 mech_infantrys moved from Persia to Caucasus
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            1 armour and 4 mech_infantrys moved from Iraq to Caucasus
            1 armour moved from Eastern Persia to Kazakhstan
            1 armour moved from Eastern Persia to Kazakhstan
            1 armour moved from Eastern Persia to Kazakhstan
            1 infantry moved from Alexandria to Tobruk
            3 artilleries and 1 infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Normandy Bordeaux to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 aaGun moved from Szechwan to Sikang
            5 infantry moved from Yunnan to Szechwan
    
        Place Units - British
            2 infantry placed in Egypt
            3 infantry placed in Iraq
            3 infantry placed in Persia
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
            British collect 39 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
            Some Units in India change ownership: 2 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.50
    British : 4.17
    AA fire in Japan : : 0.83
    Americans : 0.83
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 transports moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 armour and 1 artillery moved from Southern France to 93 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            3 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from Smolensk to Urals
                  Italians take Urals from Russians
            1 infantry moved from Libya to Tunisia
            1 bomber moved from Greece to Egypt
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt causes 3 damage total. 
            Battle in Tunisia
                Italians attack with 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians retreated to Libya
            Battle in Morocco
                Italians attack with 2 infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Morocco
                Italians winAmericans win with 1 infantry remaining, taking Morocco from Americans with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Gibraltar
                Italians attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
                British defend with 1 harbour and 2 infantry
                    Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Gibraltar, round 2 : 2/7 hits, 2.83 expected hits
                    British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Gibraltar to 92 Sea Zone
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            3 infantry moved from Northern Italy to Southern France
            1 bomber moved from Egypt to Greece
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Ukraine
            Italians undo move 1.
            1 armour, 1 artillery and 1 infantry placed in Southern France
            2 infantry placed in Northern Italy
            1 destroyer and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : 0.33
    Americans : -0.67
    AA fire in Egypt : : -0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Formosa
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
    
        Combat - ANZAC
            Battle in Okinawa
            Battle in Formosa
    
        Non Combat Move - ANZAC
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Northwest Persia to Tambov
            2 bombers moved from Queensland to Korea
            1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Philippines to Korea
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
    
        Place Units - ANZAC
            2 fighters and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1,2,4
            ANZAC collect 20 PUs (3 lost to blockades); end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 14 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery and 4 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from Germany to Western Germany
            1 infantry moved from Vologda to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Nenetsia to Vologda
            2 infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Bryansk to Tambov
            3 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Tambov
            2 bombers moved from Bryansk to Rostov
            20 armour moved from Russia to Rostov
            1 artillery and 5 infantry moved from Archangel to Vologda
            3 infantry moved from Novgorod to Karelia
            3 infantry moved from Karelia to Finland
            1 armour and 1 mech_infantry moved from Norway to Karelia
            6 infantry moved from Eastern Poland to Western Ukraine
            5 infantry moved from Poland to Eastern Poland
            7 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 20 armour, 2 bombers and 3 infantry
                British defend with 5 armour
                    Germans roll dice for 20 armour, 2 bombers and 3 infantry in Rostov, round 2 : 8/25 hits, 11.83 expected hits
                    British roll dice for 5 armour in Rostov, round 2 : 1/5 hits, 2.50 expected hits
                    1 infantry owned by the Germans and 5 armour owned by the British lost in Rostov
                Germans win, taking Rostov from British with 20 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 27
                Casualties for Germans: 1 infantry
                Casualties for British: 5 armour
            Battle in Tambov
                Germans attack with 4 infantry and 1 mech_infantry
                ANZAC defend with 1 fighter
                    Germans roll dice for 4 infantry and 1 mech_infantry in Tambov, round 2 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 fighter in Tambov, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 4 infantry and 1 mech_infantry in Tambov, round 3 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 fighter in Tambov, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in Tambov
                Germans win, taking Tambov from Russians with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for ANZAC: 1 fighter
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 3 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Rostov to Ukraine
    
        Place Units - Germans
            3 armour placed in Russia
            3 armour placed in Novgorod
            8 armour placed in Germany
            1 infantry placed in Western Germany
            1 artillery placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
            Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.50
    British : -1.17
    Russians : -1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            9 infantry moved from Amur to Buryatia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

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