Philipines was expensive…
I normally do not do the FIC on turn 1, not sure I like it. I usually can take Malaya on this turn along with Guam.
@max334
damn, another change in japs NCM…I wauld like 2 art and 2 inf to move/stay in Jehol
bump ???
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 artillery
EDIT: Adding units owned by Japanese to Celebes: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
2 fighters moved from Eastern United States to Iceland
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone
EDIT: 2 artilleries moved from Anhwe to Jehol
EDIT: 2 infantry moved from Anhwe to Jehol
Place Units - Americans
1 destroyer, 2 fighters and 3 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Shensi to Kweichow
2 artilleries, 1 fighter and 11 infantry moved from Yunnan to Kweichow
Place Units - Chinese
1 artillery and 4 infantry placed in Kweichow
Chinese undo move 1.
1 infantry placed in Suiyuyan
1 artillery and 3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 battleship moved from 109 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 mech_infantry moved from Eire to Scotland
3 infantry moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone
1 bomber moved from Malta to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Malta to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Scotland
British attack with 1 artillery, 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 artilleries and 2 infantry
British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Scotland, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Scotland, round 3 : 1/1 hits, 1.17 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 3 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Scotland, round 4 : 1/0 hits, 1.00 expected hits
Germans roll dice for 2 artilleries in Scotland, round 4 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Scotland, round 5 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Scotland, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 4 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 3 : 1/0 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 bomber in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 119 Sea Zone
British attack with 1 battleship and 1 fighter
Germans defend with 1 battleship, 1 cruiser and 2 transports
British roll dice for 1 battleship and 1 fighter in 119 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 2 transports in 119 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the Germans lost in 119 Sea Zone
British roll dice for 1 battleship and 1 fighter in 119 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 battleship and 2 transports in 119 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 battleship owned by the British lost in 119 Sea Zone
2 transports owned by the Germans lost in 119 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 26
Casualties for Germans: 1 battleship, 1 cruiser and 2 transports
Casualties for British: 1 battleship
Battle in 110 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
British roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 119 Sea Zone to United Kingdom
1 carrier moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to Persia
2 infantry moved from Malaya to Shan State
2 aaGuns and 7 infantry moved from India to Burma
2 infantry moved from Yunnan to Shan State
1 mech_infantry moved from India to Shan State
2 fighters moved from Yunnan to India
1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 armour moved from British Guiana to 88 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 armour moved from 87 Sea Zone to French West Africa
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
Place Units - British
1 fighter and 9 infantry placed in United Kingdom
British undo move 1.
3 infantry placed in Union of South Africa
1 fighter and 6 infantry placed in United Kingdom
British undo move 1.
1 infantry placed in United Kingdom
2 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.50
British : -0.83
Italians : 0.00
…and can I call you mate
I don’t see why not.
@max334 said in Max334 (Allies+36) vs Simon33 (Axis) G40:
German edits are troops I forgot to move and Japs are just a swap out.
Ok, np.
@max334 said in Max334 (Allies+36) vs Simon33 (Axis) G40:
and pls allow me to move my philippine art to celebes.
Ok, that’s done.
@max334 said in Max334 (Allies+36) vs Simon33 (Axis) G40:
@max334
damn, another change in japs NCM…I wauld like 2 art and 2 inf to move/stay in Jehol
Alright, I guess 1 art could have come from Chahar or Anwhe.
@max334 said in Max334 (Allies+36) vs Simon33 (Axis) G40:
bump ???
Apologies. Working on finishing up my games now.
Hi Max,
seasons greetings.
Did you forget about this game? Been your turn for a while.
@simon33
I did forget, lol, the whole time I was waiting for you to go.
But anyway, I took my family on a 4 day vacation yesterday. I hope to be able to get my turn to you by Monday. Sorry Simon. Hope you had a nice Christmas.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 transport; Remaining resources: 3 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - Italians
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
2 aaGuns and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 armour moved from Southern France to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Alexandria to Tobruk
Place Units - Italians
1 transport placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0.17
French : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Wake Island to Hawaiian Islands
1 infantry moved from Malaya to Shan State
1 destroyer moved from 60 Sea Zone to 75 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
2 bombers moved from Western Germany to Scotland
Combat - Germans
Battle in Scotland
Germans attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 airfield, 1 artillery and 1 mech_infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Scotland, round 2 : 2/0 hits, 2.00 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Scotland, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - Germans
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Finland to Norway
2 armour moved from Germany to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
2 armour, 1 artillery and 2 mech_infantrys moved from 113 Sea Zone to Norway
2 bombers moved from Scotland to Western Germany
1 aaGun moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 armour and 1 infantry moved from Poland to Eastern Poland
2 aaGuns, 2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Bessarabia
4 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
4 artilleries and 5 infantry moved from Germany to Poland
3 aaGuns and 3 infantry moved from Holland Belgium to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 artilleries and 1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Bulgaria to Romania
2 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
Place Units - Germans
1 destroyer and 2 submarines placed in 113 Sea Zone
2 artilleries and 3 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 45 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
18 infantry moved from Amur to Manchuria
1 mech_infantry moved from Yunnan to Siam
Russians take Siam from Japanese
1 infantry moved from Vyborg to Karelia
1 fighter moved from Novgorod to Karelia
4 artilleries and 10 infantry moved from Vyborg to Finland
Combat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Manchuria, round 2 : 3/0 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 4 artilleries and 10 infantry
Germans defend with 3 infantry
Russians roll dice for 4 artilleries and 10 infantry in Finland, round 2 : 4/1 hits, 3.67 expected hits
Germans roll dice for 3 infantry in Finland, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 4 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Vyborg to Finland
1 armour and 1 mech_infantry moved from Vyborg to Belarus
1 aaGun, 3 artilleries and 7 infantry moved from Novgorod to Belarus
1 fighter moved from Karelia to Belarus
2 aaGuns moved from Amur to Manchuria
2 infantry moved from Sikang to Szechwan
3 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Bryansk to Belarus
7 infantry moved from Bryansk to Ukraine
Place Units - Russians
3 artilleries placed in Ukraine
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 battleship moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 6 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam
2 fighters moved from Japan to Manchuria
2 bombers moved from Caroline Islands to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from Kwangtung to Manchuria
2 artilleries and 4 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Philippines to Manchuria
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 artillery moved from Soviet Far East to 4 Sea Zone
1 artillery and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
Combat - Japanese
Battle in Western Australia
Battle in Amur
Battle in Malaya
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in New Zealand, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking Western Australia from ANZAC, taking Amur from Russians, taking Malaya from UK_Pacific, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Manchuria
Japanese attack with 3 artilleries, 2 bombers, 5 fighters, 6 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Manchuria : 1/0 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers in Manchuria, round 2 : 7/1 hits, 7.83 expected hits
Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 6/0 hits, 6.00 expected hits
6 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers in Manchuria, round 3 : 6/1 hits, 6.33 expected hits
Chinese roll dice for 13 infantry in Manchuria, round 3 : 5/1 hits, 4.33 expected hits
2 fighters owned by the Japanese, 6 infantry owned by the Russians and 3 artilleries owned by the Japanese lost in Manchuria
Chinese win with 7 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 3 artilleries, 3 fighters and 6 infantry
Casualties for Russians: 2 aaGuns and 11 infantry
3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated
Battle in Siam
Japanese attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Siam
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 6 infantry in Kwangsi, round 2 : 2/1 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter moved from Siam to 37 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Manchuria to 20 Sea Zone
1 fighter moved from Manchuria to Shantung
1 tactical_bomber moved from Manchuria to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 tactical_bomber moved from Manchuria to Jehol
1 bomber moved from Manchuria to Shantung
1 bomber moved from Manchuria to Jehol
1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Philippines
1 tactical_bomber moved from Caroline Islands to Java
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : 1.33
AA fire in Manchuria : : 0.00
Russians : -0.33
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer and 5 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Iceland to Finland
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 bomber and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 artilleries and 10 infantry moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 artilleries and 11 infantry
Japanese defend with 1 aaGun and 4 infantry
Chinese roll dice for 4 artilleries and 11 infantry in Anhwe, round 2 : 4/1 hits, 3.83 expected hits
Japanese roll dice for 1 aaGun and 4 infantry in Anhwe, round 2 : 2/1 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 4 artilleries and 9 infantry in Anhwe, round 3 : 3/1 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 aaGun and 4 infantry
Non Combat Move - Chinese
1 fighter and 6 infantry moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 119 Sea Zone
2 fighters, 1 infantry and 1 tactical_bomber moved from United Kingdom to Scotland
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry moved from Egypt to Alexandria
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
4 infantry moved from Shan State to Malaya
3 fighters moved from India to Malaya
Combat - British
Battle in 119 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 119 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Scotland
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 1 artillery
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Scotland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Scotland
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
Italians defend with 1 armour, 2 artilleries and 4 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Alexandria, round 2 : 3/1 hits, 2.83 expected hits
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 2 : 3/1 hits, 2.50 expected hits
3 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 3 : 2/1 hits, 2.33 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 3 : 2/1 hits, 1.50 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 1 bomber and 1 fighter in Alexandria, round 4 : 1/1 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 0/1 hits, 0.83 expected hits
1 artillery owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 bomber and 1 fighter in Alexandria, round 5 : 2/1 hits, 1.67 expected hits
Italians roll dice for 1 armour in Alexandria, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 4 infantry
Casualties for Italians: 1 armour, 2 artilleries and 4 infantry
Battle in Malaya
British attack with 3 fighters and 4 infantry
Japanese defend with 2 artilleries, 1 harbour and 2 infantry
British roll dice for 3 fighters and 4 infantry in Malaya, round 2 : 2/1 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/1 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
British roll dice for 3 fighters and 2 infantry in Malaya, round 3 : 2/1 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries in Malaya, round 3 : 0/1 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - British
3 fighters moved from Malaya to Yunnan
1 mech_infantry moved from Shan State to Yunnan
2 aaGuns and 7 infantry moved from Burma to Yunnan
1 aaGun and 4 infantry moved from India to Burma
2 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from French West Africa to French Equatorial Africa
4 infantry moved from Brazil to British Guiana
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Scotland to 109 Sea Zone
2 fighters moved from Scotland to United Kingdom
1 fighter moved from 119 Sea Zone to United Kingdom
1 bomber and 1 fighter moved from Alexandria to Egypt
Place Units - British
1 factory_minor placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,5,2,4
UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.67
British : -0.33
Italians : -0.33
Americans : 0.67
Chinese : -0.33
Japanese : 1.00
Are you playing in any of the playoffs/tournaments?
I can’t get excited about playing for 9th place.
Yah, i don’t really know how it works, but might be fun to just be a part of. So 9th place, really?
Well the top eight fight it out for the championship, next 8 for the first playoff, next 8 for the second playoff.
…hopeless… thanks for the J1 redo, but it still needs some tweaking. Not sure how to keep China in check with a J1.
Still you’re go.
Yeah, it’s very difficult for the allies with a J1. Low luck doesn’t help either.
@simon33
I ment the game was hopeless. I’m throwing in the towel. I’m just not good enough of a player to play someone of your caliper with a 36 starting bonus. I’ll post your victory.
Have you forgotten to post the result?
Actually, I can remember you dropping 6-8 transports but then not being able to do a sea lion. That could have been pretty fatal.