1d6: 5
NW Invitational VanVsTac 1942 LHTR
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Alright we’re back at War!
You can download the savegame above and load in in triple A - select play by forum
Here is the Triple A play by forum tutorial:
https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum/2
The game ID for this one is: 32644
Lets have it Germany!
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Shit. Frogot to non-combat the Russian sub out to sz 8.
If you’ll allow it, could you please move it when you post Germany?
But its your call if you want to permit it or not.
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@Canuck12 said in NW Invitational VanVsTac 1942 LHTR:
Shit. Frogot to non-combat the Russian sub out to sz 8.
If you’ll allow it, could you please move it when you post Germany?
But its your call if you want to permit it or not.
No problem…if I remember. :-)
Thanks for getting this started! I hope to take a look at it tonight. -
Well, of course, it still won’t work for me. I keep getting Error 301: Unable to login to forum. But I am using the same username, email, and password that freely allow me to login to the actual forum…like I am now…to post this.
I was able to do my turn. Maybe you can post the turn summary this time, and you, or someone else can help me out with this. Technology is very frustrating. Sorry.
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@Mill-Creek Just take a look at the TripleA support forum.
Look at this topic https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum and find the included solution to your problem here:
https://www.axisandallies.org/forums/post/1237061Just ask in case you need further assistance. :smiley:
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@Panther said in NW Invitational VanVsTac 1942 LHTR:
@Mill-Creek Just take a look at the TripleA support forum.
Look at this topic https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum and find the included solution to your problem here:
https://www.axisandallies.org/forums/post/1237061Just ask in case you need further assistance. :smiley:
Thank you for the help, @Panther. I still can’t make it work. I used a hyphen instead of a space in my username. I changed my username to not include the space. Still the same error.
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@MillCreek
It was good to change your name to MillCreek.
Just to be sure: You are using TripleA version 1.9.0.0.13066?
Please do as follows:
- Start TripleA
- Start a Local Game
- When the game has started find the Menu Debug and then click Show Console
- When the Console has opened, click the button Properties
- Then click Copy to Clipboard
- Paste in this thread
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 3:28:17 PM
Savegame -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Germans Germans buy 6 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belorussia to Ukraine S.S.R. 1 artillery moved from Poland to Ukraine S.S.R. 1 artillery moved from Bulgaria Romania to Ukraine S.S.R. 1 armour and 1 bomber moved from Germany to Ukraine S.S.R. 2 fighters moved from France to Ukraine S.S.R. 2 fighters moved from Northwestern Europe to Ukraine S.S.R. 10 armour, 8 artilleries and 5 infantry moved from Baltic States to Karelia S.S.R. Combat - Germans Battle in Ukraine S.S.R. Germans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters and 1 infantry Russians defend with 2 artilleries and 4 infantry Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters and 1 infantry in Ukraine S.S.R., round 2 : 6/9 hits, 4.17 expected hits Russians roll dice for 2 artilleries and 4 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.00 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 artilleries and 4 infantry Battle in Karelia S.S.R. Germans attack with 10 armour, 8 artilleries and 5 infantry British defend with 2 artilleries and 6 infantry; Russians defend with 1 factory and 1 infantry Germans roll dice for 10 armour, 8 artilleries and 5 infantry in Karelia S.S.R., round 2 : 13/23 hits, 9.33 expected hits Russians roll dice for 2 artilleries and 7 infantry in Karelia S.S.R., round 2 : 2/9 hits, 3.00 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans, 2 artilleries owned by the British and 6 infantry owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 10 armour, 8 artilleries and 3 infantry remaining. Battle score for attacker is 23 Casualties for Germans: 2 infantry Casualties for British: 2 artilleries and 6 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Russians from 5 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 8 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 infantry moved from Baltic States to Belorussia 4 fighters moved from Ukraine S.S.R. to Poland 1 bomber moved from Ukraine S.S.R. to Germany 1 artillery and 1 infantry moved from Germany to Poland 4 artilleries and 6 infantry moved from Germany to Baltic States 3 infantry moved from Italy to Germany 1 infantry moved from Northwestern Europe to Germany 1 infantry moved from France to Germany 1 aaGun moved from Baltic States to Karelia S.S.R. 1 armour moved from French West Africa to Anglo-Egyptian Sudan 1 artillery moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt Place Units - Germans 6 armour, 1 artillery and 2 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 5.50 Russians : -1.00
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This hit differential summary thing is cool. I have not played with this before.
So my turn I scored 1.33 hits advantage over you and on the German round you scored a 6.5 hits advantage over me. (That is, you got 5.5 more hits than expected and I got 1 less hit than expected.)
So the net so far is 5.17 more hits for you.
It will be interesting to see how that evolves over the game. I assume it provides a summary at the game end.
Probability suggests that over the course of a long game it will come out roughly even, but it could provide a great excuse for the loser, or extra clout for the winner.
… or maybe at a minimum. It will prevent both sides from claiming they got “diced”
I’ll do UK tomorrow!
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@Canuck12 said in NW Invitational VanVsTac 1942 LHTR:
This hit differential summary thing is cool. I have not played with this before.
So my turn I scored 1.33 hits advantage over you and on the German round you scored a 6.5 hits advantage over me. (That is, you got 5.5 more hits than expected and I got 1 less hit than expected.)
So the net so far is 5.17 more hits for you.
It will be interesting to see how that evolves over the game. I assume it provides a summary at the game end.
Probability suggests that over the course of a long game it will come out roughly even, but it could provide a great excuse for the loser, or extra clout for the winner.
… or maybe at a minimum. It will prevent both sides from claiming they got “diced”
I’ll do UK tomorrow!
Interesting. I didn’t know what those numbers meant. According to low-luck, average, or whatever you want to call it, I took out 3 fewer units than I should have on your turn, and you took out two fewer units than you should have on my turn. By my averages calculations, I have you one unit up. ;-)
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@Canuck12 said in NW Invitational VanVsTac 1942 LHTR:
This hit differential summary thing is cool. I have not played with this before.
So my turn I scored 1.33 hits advantage over you and on the German round you scored a 6.5 hits advantage over me. (That is, you got 5.5 more hits than expected and I got 1 less hit than expected.)
So the net so far is 5.17 more hits for you.
It will be interesting to see how that evolves over the game. I assume it provides a summary at the game end.
Probability suggests that over the course of a long game it will come out roughly even, but it could provide a great excuse for the loser, or extra clout for the winner.
… or maybe at a minimum. It will prevent both sides from claiming they got “diced”
I’ll do UK tomorrow!
Where’d you get the 1.33? The summary say Russia up 3, Japan -1.67. That’s 4.67. Still not as good as 6.5, though. Whatever it means.
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Good point. I read that wrong.
So, it’s decently close to even at the moment.
Damn… I was hoping to have an excuse in my back pocket. ;-)
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - British British buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Non Combat Move - British 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 transports moved from 5 Sea Zone to 6 Sea Zone 8 infantry moved from United Kingdom to 6 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 8 infantry and 4 transports moved from 6 Sea Zone to 3 Sea Zone 8 infantry moved from 3 Sea Zone to Finland Place Units - British 1 armour and 1 infantry placed in India 2 artilleries and 1 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
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Alright Japan, show me what you’ve got!
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Evenki National Okrug to Vologda Japanese take Vologda from Russians 1 armour moved from Vologda to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk 1 artillery moved from East Indies to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 29 Sea Zone 1 artillery moved from 29 Sea Zone to French Madagascar Japanese take French Madagascar from British 1 bomber and 1 fighter moved from French Indo-China Thailand to 48 Sea Zone Combat - Japanese Battle in 48 Sea Zone Japanese attack with 1 bomber and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 1 fighter in 48 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 48 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Japanese: 1 bomber Casualties for Americans: 1 destroyer Battle in Novosibirsk Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from French Indo-China Thailand to Burma 1 fighter moved from 48 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from 63 Sea Zone to Buryatia S.S.R. Place Units - Japanese 1 factory placed in Manchuria 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : 0.67 Russians : -0.33 Japanese : 0.17
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USA! USA! USA!
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…and Russia, I guess… ;-)
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 2 infantry moved from Solomon Islands to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to Borneo 2 fighters moved from 36 Sea Zone to Borneo 1 bomber moved from Western Australia to 29 Sea Zone Combat - Americans Battle in 29 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 29 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo Americans attack with 2 fighters and 2 infantry Japanese defend with 1 artillery Americans roll dice for 2 fighters and 2 infantry in Borneo, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 transport moved from 47 Sea Zone to 44 Sea Zone 1 transport moved from 37 Sea Zone to 47 Sea Zone 1 battleship, 1 carrier and 2 cruisers moved from 36 Sea Zone to 48 Sea Zone 2 fighters moved from Borneo to 48 Sea Zone 1 destroyer moved from 44 Sea Zone to 47 Sea Zone 1 destroyer moved from 44 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Solomon Islands 1 bomber moved from 29 Sea Zone to India Place Units - Americans 1 armour and 1 infantry placed in Eastern United States 1 transport placed in 11 Sea Zone 1 submarine placed in 56 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 43 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33